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Uncharted Waters: New Horizons

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games
Tips and hints Blam tip All Star-Class Items Money tips Get a star class armor Game Genie codes

Tips and hints

Sent in by James Edge Sabre-toothed Tiger What you do is sail to Greenland from Northern Europe. You should pass a Supply Port called Hekla. Go, from Iceland, up and left (diagonal) and you should arrive at Greenland before you know it. The screen stops scrolling so take a deep breath and sail to the supposed end of the earth and appear on the other side. Now on this side, follow the coast of Greenland and you will find Forel. You can't miss it. Stop there and restock. I will give you a hint here on getting the Sabre-toothed Tiger. Fight in a battle against a merchant and get either a Carrack or a Nao (or just buy one, but fights are fun). They hold large amounts of food and water, and the crew is generally small. Assign your crew with approximately the following numbers: %70 on navigation %30 on look out (That's in the menu when you press X and move one to the left --) Assign Crew) Have about 50 sailors on your ship. Now, if in a Nao, you can sail from port about 34 days, and if Carrack, maybe 28. From Forel, save the game and sail away from Europe, but still hugging the coast of Greenland. Follow it all the way until you reach the top of the world. When you reach the top of the world and you are still on the continent of Greenland, and you do not find a village (to the far right of bay), the village is not in your current game. I will explain. There are 98 villages in the game altogether. However, you can only find 50 each time through. So it is possible it is not in your game, and the game selects them randomly. If you do find a village there, excellent. Save the game and land at the village. If you are low on food, Plunder before Entertaining the villagers. If men are killed in the Plundering, leave the village and Load the game; you cannot afford to lose crewmen. Raise the friendship, by Entertaining the villagers, to about 60 and Search (it takes no food to Search, so do it as much as you feel necessary). If you aren't suddenly attacked by a monster, Entertain and Search again until you do get attacked. You will lose some men, but hopefully, it won't be that bad. In this case, getting attacked calls for celebration because it earns you 10 gold bars! Leave the village, save the game, and dock at the village again. Plunder food until you feel content (Plunder only so you don't lose men, if you must, Load the game and Plunder again). Then dock at any place on the continent and stock up on water. Save the game. Woolly Mammoth If you feel gutsy about it, you can get the Woolly Mammoth - another 10 gold bar find! From where the Sabre-toothed Tiger is, sail along the top of the world to the left. Do not leave the coast because the islands of Canada are the most confusing. Just ride the coast to the left, and try not to drift downward. You will be forced to cross the line in the game that separates ice and snow to frozen grass and trees (you know how the land changes image in a straight horizontal line). Once you are able to go back to the white, snow lands (and still hugging the coast), and you can sail to the north so it stops scrolling up, you should find a village. That is where the Woolly Mammoth is and you apply the same rules you did when finding the Sabre-toothed tiger. It is a monster and will kill some of your crew. But ten gold bars is worth it. If the village is not there, simply load the game and head back to Forel. After that fact, if you know where Coppertown is, sail to it. If not, sail back to Forel if you can make it, or back to Sabre-toothed Tiger to stock up on food again. Here are the other 10 gold bar finds: Moai From Mollendo of South America (the southern-most Supply Port on the Pacific side), save the game and sail straight to the left (no turning or diagonals necessary in finding this island). Just keep going; it's a long way. After about twenty to thirty seconds of sailing (approximate... all ship's speeds are different) push Start and on the map you should find an evident island. Upon arrival of the island, it is all red and deserty except a little green square, if you find a village in the little square (the only place it would be) dock there. If not, load the game (unless you prefer to make a map). You must entertain 60 plus times like you did for the Mammoth or Tiger. The Moai is not a monster, so it is a pleasant discovery. Dodo Sail around the tip of Africa (from Europe) and to the island of Madagascar. From Sofala or Quelimane, just sail to the right. On the bottom right corner, there is a tiny island. If a village appears, you have earned 10 more gold bars. Giant Ground Sloth This one is in the river of South America south of Rio de Janeiro (not the Amazon). Just explore the river... it is at the very top end of the right branch. It is a monster and will kill some of your crew. 10 gold bars! Moa Sounds like the Moai, as valuable as the Moai, but this is a bird from New Zealand - not a statue from Easter Island. It is on the coast of New Zealand. Just sail around until you find it. No tricks with this one. It's a friendly bird, so you will not get attacked. Remember, it is very possible that some of these are not in your present game. That is one reason the replay on this game is so good. Click here

Blam tip

Sent in by James Edge Buy Balm to stop any storm that starts. You can buy Balm in select item shops for 1000 gold. Some of the ports you can buy it are: Barcelona, Beirut, Zeiton, Bordeaux. See if you can find others. Storms happen mainly around Japan, West Africa, and the Gulf of Mexico. If traveling around any of these areas, make sure you have Balm handy or your journey (and life) could be cut short.

All Star-Class Items

Sent in by James Edge To buy any star-class items, you must buy in the black market (which is 2:00 am at select ports). The list of star-class items, descriptions, and locations follows: Rune Blade - Most destructive all-around sword - Pernambuco Crusader's Armor - Best armor in game - Naples Crusader's Sword - Best Thrusting Sword - Timbuktu Muramasa - Strongest Lashing Sword - Sakai Blue Crescent - Strongest Striking Sword - Changan Errol's Plate - Second best armor - Copenhagen

Money tips

Sent in by James Edge When playing the beginning of this game, it's difficult to get enough money to do anything. Here's what I always do and it works great. Sail down and up the Nile River and stop at all of the villages you find and search (you shouldn't have to entertain for these are low-rated villages). Once you exit the Nile, stop at Alexandria and restock your food and water. Then sail to either Lisbon or Bordeaux. In these two ports are two different (but equally rewarding) discovery contractors. They are found in the buildings with pictures of a blue banner above the door. They will pay you for your discoveries and you should have enough money to buy a good sword and armor. Sail north to Copenhagen and Lubeck. It doesn't matter which one you stop in first, but for example, let's say you go to Copenhagen first. Go to the item shop and buy the Plate Mail Armor (if you don't have 14,000 gold pieces to spare after the purchase, then buy the Half Plate). Then sail to Lubeck (just southeast of Copenhagen) and go the item shop at 2:00 AM. Purchase the Flamberge (it is class-A rank and an excellent thrusting sword). Pick a fight with anyone who has Battle Skill of 10 or less for a better chance of winning. You can see their skill buy sailing right next to them and pushing the 'A' button and Left on the D-Pad to the sword icon. Push 'A' again and you should see a screen that has a bunch of stats for the opponent. On the far left you will see a picture of a sword and a number next to it. It's usually 1-30. The lower the number the weaker and less skilled the enemy. Start the battle if their number is low enough and you feel comfortable opposing it. If your number of crewmen is lower than their's by a difference of over 20, don't try to duel the captain of the enemy flagship. They should try and duel you and you don't have to lose any crewmen (if you're lucky). But if you're number is over their's or under by less than 20, go ahead and challenge the enemy to a duel. Once the duel starts, you'll see a bunch of individual cards at the bottom of the screen with a number and a larger letter. The letters (if you're attacking) are 'T', 'S', and 'L'. 'T' means Thrust, 'S' means Strike, and 'L' means Lash. If you're defending first, the letters are 'P', 'D', and 'B'. 'P' means Parry, 'D' means Dodge, and 'B' means Block. Don't worry about the numbers for now. In order to succeed, you must understand what these mean and how they can help you. Say that your sword is the Flamberge (a Thrusting sword), you will want to Thrust more than anything to deliver the most possible damage. Below is a table of best attacks and defenses: Thrust --) Block Strike --) Parry Lash --) Dodge Parry --) Lash Dodge --) Thrust Block --) Strike In other words, try to anticipate what your opponent will do, and do the attack that has the greater affect. If you think they'll Block, remember to Thrust. You will deliver more damage and win the fight. Take all of their money and ships and sell the ships you don't need at any port (in the Shipyard). It's also important to switch ships from the beginning ship (Caravela Latina) to basically anything else. Keep fighting with the strategy of the duel and you'll be successful in the game.

Get a star class armor

Sent in by Blackened-light To get a star class armor go to coppenhaugen and wait until 2:00 AM, then go buy it.

Game Genie codes

Sent in by Tony Hedstrom Codes must be used at the start of a new game. EC63-543D Start a new game with $250 gold D063-574D Start a new game with $1,024 gold 4563-574D Start a new game with $9,984 gold EC63-574D Start a new game with $64,000 gold D763-571D Start a new game with $196,608 gold FD63-571D Start a new game with over one million in gold! BA6D-873D Joao starts with 156 Leadership instead of 78 EC6D-873D Joao starts with 250 Leadership instead of 78 B16F-8D4D Joao starts with 150 Seamanship instead of 75 EC6F-8D4D Joao starts with 250 Seamanship instead of 75 B46F-8D1D Joao starts with 146 Knowledge instead of 73 EC6F-8D1D Joao starts with 250 Knowledge instead of 73 CC6F-8DCD Joao starts with 170 Intuition instead of 85 EC6F-8DCD Joao starts with 250 Intuition instead of 85 C06F-8D3D Joao starts with 164 Courage instead of 82 EC6F-8D3D Joao starts with 250 Courage instead of 82 C06F-8F4D Joao starts with 164 Dueling Skill instead of 82 EC6F-8F4D Joao starts with 250 Dueling Skill instead of 82 846F-8F1D Joao starts with 178 Likability (Charm) instead of 89 EC6F-8F1D Joao starts with 250 Likability (Charm) instead of 89 F660-841D Catalina starts with 24 Sail level instead of 8 9D60-841D Catalina starts with 80 Sail level instead of 8 F360-84CD Catalina starts with 30 Battle level instead of 10 1060-84CD Catalina starts with 100 Battle level instead of 10 CD60-8D1D Catalina starts with 160 Leadership instead of 80 EC60-8D1D Catalina starts with 250 Leadership instead of 80 B360-8DCD Catalina starts with 158 Seamanship instead of 79 EC60-8DCD Catalina starts with 250 Seamanship instead of 79 6460-8D3D Catalina starts with 130 Knowledge instead of 65 EC60-8D3D Catalina starts with 250 Knowledge instead of 65 1660-8F4D Catalina starts with 104 Intuition instead of 52 EC60-8F4D Catalina starts with 250 Intuition instead of 52 CA60-8F1D Catalina starts with 172 Courage instead of 86 EC60-8F1D Catalina starts with 250 Courage instead of 86 8660-8FCD Catalina starts with 184 Dueling Skill instead of 92 EC60-8FCD Catalina starts with 250 Dueling Skill instead of 92 8360-8F3D Catalina starts with 190 Likability instead of 95 EC60-8F3D Catalina starts with 250 Likability instead of 95 CD6D-E41D Ali Vezas starts with 160 Leadership (instead of 80) EC6D-E41D Ali Vezas starts with 250 Leadership (instead of 80) CA6D-E4CD Ali Vezas starts with 172 Seamanship (instead of 86) EC6D-E4CD Ali Vezas starts with 250 Seamanship (instead of 86) C66D-E43D Ali Vezas starts with 168 Knowledge (instead of 84) EC6D-E43D Ali Vezas starts with 250 Knowledge (instead of 84) 646D-E74D Ali Vezas starts with 130 Intuition (instead of 65) EC6D-E74D Ali Vezas starts with 250 Intuition (instead of 65) 1C6D-E71D Ali Vezas starts with 106 Courage (instead of 53) EC6D-E71D Ali Vezas starts with 250 Courage (instead of 53) 906D-E7CD Ali Vezas starts with 84 Dueling Skill (instead of 42) EC6D-E7CD Ali Vezas starts with 250 Dueling Skill (instead of 42) CD6D-E73D Ali Vezas starts with 160 Likability (instead of 80) EC6D-E73D Ali Vezas starts with 250 Likability (instead of 80)

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