Super Metroid
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Fighting the Dragon Worm
Fighting the Crocomire
Horizontal or Vertical Speed Jump
Hidden stuff
Special attack
Killing Ridley
Use regular bombs to elevate yourself to unanticipated heights
Charge Beam tip
Fighting Mother Brain
Battering ram technique
Refill all of your energy
Power up your lasers
Bouncing off walls
Release Five Bombs instead of one
Blast of energy
Speed Booster Blast
End of game escape route
Powered Vertical Jump
Some missiles
Fighting lava heads
Bosses
Where do I go after finding the Hi-Jump Boots?
Where do I go after finding the Ice Beam?
What do I do after getting the Screw Attack?
What do I do after Defeating Ridley?
Walkthrough
Fighting the Dragon Worm
Sent in by Joshua Ziv
To defeat the dragon worm right before draygon, just stand in the right
corner and aim at whatever hole he comes out of. You'll lose minimum
life and he'll die real fast.
Fighting the Crocomire
Sent in by "Weird Ando"
The Crocomire is easy to beat. You can only hit him in the mouth when
it's open. Make sure you have lots of Super Missiles and the Charge Beam.
Start by using up all Super Missiles. This should put him about halfway
back to the lava that kills him. Then don't use the regular Missiles.
They are too weak against him. Instead, disarm all missiles and use
whatever beams you've got, charging them with the charge beam. This
will be very effective. Soon, you will have pushed him onto a breakable
bit of ground, and he'll fall into the lava. When you see bubbles going
left, follow them to the far left spiked wall, then the skeleton of the
Crocomire will fall through, opening the way for you, and replenishing
much of your life and missiles.
Horizontal or Vertical Speed Jump
Sent in by David E.
To do either the Horizontal or Vertical Speed Jump, run with the Speed
Booster on and once you start glowing, press down. To do Vertical,
press jump, horizontal, press jump + left or right.
Hidden stuff
Sent in by David E.
In Norfair, while you are heading towards Ridley, 2 walls show up being
solid to the X-Ray device. When you see the statue of Crocomire, go into
his mouth. In the same room (out of Crocomires mouth of course) go to
the top of the room. See the wall on the left? X-Ray shows nothing? Go
through the wall. Just walk through. Follow the corridor to another room.
Go through the maze on your left. Your in a room where there were some
stuff you could see but not reach. You can now!
Special attack
Sent in by Commander Bond
To use a special attack, select the Power Bomb and any beam + the
charge beam. Then, charge it up, and depending what beam you selected,
a different effect will produce.
Killing Ridley
Sent in by Commander Bond
To kill Ridley the second time, drop lots of super-bombs and fire
Super-Missiles repeatedly at him. Eventually, he will be defeated.
Remember to get the power tank in the next room though.
Use regular bombs to elevate yourself to unanticipated heights
Sent in by Peterson
If you can get the rhythm right, you can use regular bombs to elevate
yourself to unanticipated heights. For instance, if you're in the pit with
the laughing things that spin-jump up the walls and you can't do that,
press down twice while standing on the left side of the up-shaft in order
to roll up into a ball, and find the bomb release rhythm that will lift you
higher and higher. About 3/5 of the way up the shaft, there is a ledge on
the left where you can take a breather. After resting, bomb upward again
and roll to the left when you reach the top. You can use this trick in several
places, including the mountains to the left and right of your ship.
Charge Beam tip
Sent in by Smoot Carter and Zack Payne
If you run out of missiles and you are facing a boss, such as Ridley,
you may use the Charge Beam, A weapon you can find in Brinstar. It
doesn't matter if you have any other weapon, it will work just the
same. If you charge up the Charge Beam, it will hurt the bosses just
as much as regular missiles.
Fighting Mother Brain
Sent in by Medley
After destroying the cylinders in Mother Brain's chamber with regular
missiles, go to the Refill room. Then go back to the room just
before Mother Brain's, and Save. When you re-load the game, the cylinders
will all be gone still, and you will have full energy and missiles.
When you get to Mother Brain, kneel on the edge of the platform closest to
her, and aim up-left. When the missiles have made a small hole in
the glass, your missiles will go straight through, and hit MB, which
will destroy the glass and hurt her at the same time.
Battering ram technique
Sent in by Brian P. Lesyk
To execute the secret battering ram technique, do the following:
First, you must find the Space Jump Boots and the Speed Booster
Boots. Once you have them both, find a long, open area where you
can make a full-speed run. Once you are fully charged, press Down
to stop. While Samus is kneeling, press the jump button and either
Left or Right on the see.
Refill all of your energy
Before you can refill your life, be sure that you have at
least eleven Power Bombs, ten Super Missiles and ten
regular Missiles. Once you have the required items, you
must have less than 50 points of energy remaining
(meaning that all your Energy and Reserve Tanks are empty).
Roll into a ball and highlight the Power Bombs, then hold
Down on the Control Pad and the L and R Buttons. While
holding all three of these, press and hold the Fire Button
to use the Power Bomb. Continue to hold all of the buttons
down until the Power Bomb explodes. Samus will then be
engulfed in a circle of white light that will refill all of her
energy!
Power up your lasers
To power up your lasers, you must have the Charge Beam and
some Power Bombs. On the Samus Info Screen, activate the
Charge Beam and one of the other lasers, like the Spazer Beam
or Ice Beam. Return to the game play screen and highlight the
Power Bomb Icon. Then, hold down the Fire Button to charge up
your weapon. This will create a temporary shield around Samus
that destroys anything it comes in contact with it. Different
combinations of lasers and the Charge Beam will have different
effects.
Bouncing off walls
Bouncing off walls will allow you to reach out-of-the-way areas.
To perform this maneuver, start with a spinning jump by taking
a few steps in one direction and pressing the Jump Button. As
soon as Samus touches a wall (while spinning), press the opposite
direction on the Control Pad. Then, a fraction of a second later,
press Jump again to make Samus rebound off of the wall. When she
does, she will gain more height. This trick is difficult to master,
but once you learn it, you will be able to explore areas much more
thoroughly.
Release Five Bombs instead of one
Fully charge any weapon. Hold the fire button down.
Press Down two times to Roll up into a Ball. Release the
Fire Button to set a Bomb. You will release Five Bombs
instead of one.
Blast of energy
For this tip, you must have Super Bombs and Weapons
powered up. Press Start to go to the Map Screen. Press R
to access the Status Screen. On the Beam Menu, highlight
"Charge" and one other weapon. Press Start to exit the screen.
When you come back to the level, highlight the Super Bomb icon.
Press and hold the fire button. Depending on which weapon you use,
a blast of energy will appear.
Speed Booster Blast
The Speed Booster Blast is a special trick that makes Samus to
shoot high up into the air. This allows you to break the blocks
that are marked with arrows. To perform this trick, you must
have the Speed Booster. Hold down the Dash Button and run
until Samus has a glowing blue field around her. While Samus
is glowing, press Down on the Control Pad once to make Samus
flash yellow. Then, press the Jump Button and the direction that
you wish to jump in. Samus will do a powerful dashing jump in
whatever direction you pressed when you hit the Jump Button.
To jump diagonally, hold the L or R Button first, then press the
Jump Button.
End of game escape route
While trying to escape from Zebes after destroying Mother Brain,
you can take a quick detour to rescue the little creatures that
helped you earlier the game. To find them, go to the room in
Crateria where you found the regular Bombs. (Directions to
this room are below.) Shoot at the wall on the right side of
the room and you will open an escape route for the creatures.
Once you free them, return to your ship and stand on top of it.
Then, press Down on the Control Pad to enter your ship and
finish the game.
As you're making your way back to your ship after defeating
Mother Brain, look for a large hump in the ground. It has a
small passage leading into it from the left and right sides.
Roll into a ball, then roll into the passage on the left. You
will drop down into a vertical shaft. At the bottom of the
shaft, enter the door on the right. Work your way right to the
creatures, then shoot at the wall on the right side of the room
to open up their escape route.
Powered Vertical Jump
To do a Powered Vertical Jump, hold down your Dash button, and
run in some direction until Samus starts to glow and leave a trail.
When you get close to the place you want to jump from,
push Down on the control pad. Then release the Dash button
and control pad. Samus is now glowing. You have a couple of
seconds (maybe 4 or 5) to move around before the glow wears off.
Before the glow wears off, hit Jump. You'll do a Powered Vertical
Jump, which will send you through any blocks marked with the 'speed
booster' symbol. You'll keep going straight up until you run out of
energy, or hit something. Don't forget that you burn off energy
at a rather high rate while performing this type of jump.
Some missiles
Here's a good spot for the Powered Horizontal Jump. Go to Norfair,
and head over to the left side of the map. Find the room that is 1
square wide and 4 squares high on the map, with entrances on the
right side of the top and bottom squares. This room has a bunch
of platforms that are two units wide, and they're all built of the
rock type that collapses when you touch it (so you tend to fall all
the way to the bottom of the room when you enter, since everything
collapses under you). Those little orange spiky monsters are here
too, clinging to the platforms. Be careful so you don't fall immediately
when you come through the door.
Use your X-ray device on the opposite wall. See those Missiles
hidden in the wall? Shoot at the wall and you can get a better
look at them, though the wall closes up again very soon
thereafter. You don't have much time to reach them after
breaking open the wall.
Retreat back into the room that is connected to the top of
this shaft. (Go back out the door.) Clear all the critters
from the room, and go stand on the far right side. Now
do a Dash all the way across the room, pushing down just
before the door in order to make Samus glow. Shoot the door
open, and step carefully through. Now you're standing on a tiny
bit of ledge. Fire at the far wall to reveal the Missiles (or you can
shoot them after you jump across, if you're fast). Hit Jump, and
immediately press Left on the control pad. Zoom! A Powered
Horizontal Jump, which puts you in the perfect place to grab
the Missiles.
Fighting lava heads
Some of those obnoxious heads that spit fireballs... in the lava
pit on the way to Ridley (in Norfair), can be destroyed. The
ones in the lava pit seem to be invulnerable, but the ones that
occur elsewhere are not. One good Power Bomb will generally
kill them. That's only marginally useful -- it's usually just as
easy to zap them with the Ice Beam and avoid them. However,
there's something behind at least one of them.
Bosses
To defeat the Chozo Statue in Crateria, hit the statue in
the chest 15 to 20 times with the Missiles. Once the
statue has been defeated, you will obtain the Bombs.
To defeat Spore Spawn, stay in the bottom-left corner
of the room and kneel down. While you're kneeling, the Spore
Spawn cannot hurt you, therefore, this is a safe spot. When
the Spore Spawn stops moving and opens up, jump up and
shoot at its core with your Missiles. Repeat this until the
Spore Spawn is defeated. You may also want to shoot the
small spores to receive power-up items.
To defeat Kraid, you must force his mouth open by hitting
him in the eyes. Avoid his attacks until you get the
opportunity to hit him in the eyes. Once his mouth opens,
shoot Super Missiles at it. If you run out of Super Missiles,
use your regular Missiles or a charged up laser. Shoot the
claws that fly around the room to receive power-up items.
To defeat Crocomire, you need excellent timing and lots of
patience. Avoid his attacks while shooting at the balls he
shoots out. These will give you item and energy power-ups.
Wait until Crocomire opens his mouth, then shoot Super
Missiles into it. If you run out of Super Missiles, use Missiles
or a charged up laser. Each time you hit him, he will move back
a short distance. Continually hit him in the mouth to force him
back into the lava pit behind him. Be careful not to hit Crocomire
in the body because it will make him move forward rather than back.
To defeat Phantoon, you must be very quick and accurate
with your shots. Phantoon is only vulnerable when he is
solid and his eye is open. When he shoots out blue flames,
you can destroy them with your laser to get item and
weapon power-ups. Try to avoid all his other attacks.
When he stops shooting out flames and opens his eye,
shoot at the eye with Super Missiles, Missiles or your
charged-up laser. This battle is one of the most difficult
in the game; patience is the key.
The Dragon Worm moves in and out of several holes in its
lair. There are no safe spots in the room, so the second
the Dragon Worm shows his head, begin shooting Super
Missiles at it. If you run out of Super Missiles, use
regular Missiles. The trick is to fight him with full life
and lots of Missiles!
To defeat Draygon, it is best to AVOID a straight-forward
attack. As soon as you enter his lair, use your Super
Missiles destroy the four green domes located on the
left and right walls. Once destroyed, the orbs leave an
electrical field behind. Have your Grappling Beam equipped
and let Draygon pick you up. He will carry you up and
toward the left wall. Once you are close enough to the
left wall, grapple to one of the electrical fields. You
will get shocked, but so will Draygon. As long as you
have at least four full Energy Tanks, you will
withstand the charge longer than Draygon.
To defeat the Chozo Statue in the bottom of Norfair,
use the Charge Beam and the Plasma Beam. Charge up
your weapon and hit the statue at every opportunity. It
will be a long, difficult battle, but you can obtain energy
power-ups by shooting the balls the statue throws at you.
You will encounter these pirates on your way to fight Ridley.
Wait until they turn yellow, then attack them with
Missiles or Super Missiles until they are destroyed.
Use the Screw Attack to avoid their attacks.
To defeat Ridley, make sure your arsenal is fully
stocked. Roll into a ball and use the Spring Ball
jump high into the air. This will allow you to
place Power Bombs at the peak of your jump.
Be sure to avoid Ridley as you're bouncing. If
you run out of Power Bombs, switch to Super
Missiles, regular Missiles, or any charged laser.
This is a very difficult battle, but patience and
practice will pay off in the long run.
Mother Brain has two forms. In her first form,
she is in a glass cylinder. To destroy this form,
break the cylinder with regular Missiles. Then,
continue to shoot regular Missiles at Mother Brain,
until she transforms. When she is in her second form,
stand in the bottom-right corner of the room. Jump
and shoot at her head with the Super Missiles. If
you run out of Super Missiles, hit her with the
regular Missiles or a charged-up laser. After
hitting her several times, she will drain most of
your energy in an automatic sequence. When the baby
Metroid returns and refills your life, begin attacking
Mother Brain again. Once she is defeated, you will
need to escape from the planet.
Where do I go after finding the Hi-Jump Boots?
To continue your quest once you've found the Hi-Jump Boots,
go back to the top of the elevator that connects Brinstar
to Norfair. (There is nothing to stop you, just back-track
along the same path that you took to get to the
Hi-Jump Boots.) At the top of the elevator, face right
and use your Super Missiles to open a passage leading
right. Explore this new passageway to find Brinstar's
evil ruler, Kraid.
Where do I go after finding the Ice Beam?
To continue on your quest once you've found the Ice Beam,
return to the elevator that links Norfair to Brinstar. From
the top of the elevator, go left to a red vertical shaft. Use
the Ice Beam to freeze the enemies above you, and use
them as stepping stones. Jump up to the top of the shaft
and go right. Use your regular Bombs to break through the
floor and reach the Power Bombs. With the Power Bombs
in your possession, you will be able to open many new doors.
What do I do after getting the Screw Attack?
Often players will think they are stuck after finding the
Screw Attack. To resume your quest, you need to use the
Screw Attack, along with the Space Jump. In the room
where you found the Screw Attack, you will need to break
through the ceiling. Jump up, and shortly after you begin to
fall back down, press the Jump Button again to gain even
more height. This method, combined with the Screw Attack's
ability to break certain blocks, will allow you to go up
through the ceiling to two doors above you.
What do I do after Defeating Ridley?
After defeating Ridley, you need to begin your search for
the final boss, Mother Brain. Unfortunately, you aren't given
any instructions about where to find her. To reach her lair,
the treacherous Tourian, you must go back to the large
golden statue you found near the far-left side of Crateria.
Now that you've defeated the other bosses, the statue will
sink into the ground, opening a pathway that leads into Tourian.
Walkthrough
When you begin the game, you are in the Space Colony. There
is only one way to go here; if you think you're at a dead-end,
move close to a nearby wall to make a door open. Once you
encounter Ridley, dodge his attacks and shoot him as often
as possible. After he takes several hits, he will steal the
Metroid larvae and fly away.
After Ridley flies away, you have one minute to escape the
Space Colony. Return to the elevator that brought you here.
There are no tricks here -- just run for your life!
From Samus's ship, go left and down to the first elevator.
Take the elevator down to the bottom, then walk left to
find the Morphing Ball.
From where you find the Morphing Ball, go right and enter
the door just past the elevator. Shoot down through the
floor in this room and drop to the bottom, then enter
the door on the left to find the first Missile Tank.
You must have the Morphing Ball and the Missiles to reach
the first Bomb. Once you have these items, go left from
Samus's ship to a large lump on the ground. Look for a small
passage leading into the left side of the lump. Enter the
passage, then roll into a ball and move down and left as far as
possible. When you reach a pink door, shoot it with five Missiles
to open it. Defeat the Chozo Statue to receive the Bomb.
You must have the Bombs to reach the Charge Beam. Take
the elevator on the far left side of Brinstar all the way down.
From where you exit the elevator, go down all the way, right
all the way and down all the way to appear at the bottom of a
large pink room. Bomb the strange-looking block here to reveal
a hole. Roll into a ball and drop into the hole to locate the Charge
Beam.
You must have the regular Missiles to reach Spore Spawn. The
Spore Spawn is the plant-like mini-boss located in the
upper-middle portion of Brinstar. To reach his lair, go to the top
of the large pink room you found the charge beam in. Then, go
through the door on the right to enter the Spore Spawn's lair.
To defeat Spore Spawn, stay in the bottom-left corner of the
room and kneel down. While you're kneeling, the Spore Spawn
cannot hurt you. When the Spore Spawn stops moving and opens
up, jump up and shoot at its core with your Missiles. Repeat this
until the Spore Spawn is defeated. You may also want to shoot the
small spores to receive power-up items.
Once you defeat the Spore Spawn, go through the door in
the ceiling. Follow the path leading up and right to a green
pipe. Stand on the pipe and you will automatically drop
down a long shaft to the first set of Super Missiles.
To get the Hi-Jump boots, go to the elevator that links
Brinstar to Norfair. Take the elevator down into Norfair
and enter the third door on the left. You will be in a chamber
that contains an Energy Tank. Look around for the break away
blocks and roll into a ball to find the Hi-Jump Boots.
To get to the elevator that links Brinstar to Norfair, start
from the large pink room in the center of Brinstar. This is
the same room that leads to the Charge Beam and Spore Spawn.
Enter the green door in the bottom-right corner of this room,
then go right and down as far as possible. Along the way, you
will need to run (hold your A Button to RUN) past some crumbling
blocks. When it looks as though you can't go down any further,
use your Bombs to break through the blocks below you. Then,
continue downward. Once you reach the bottom of the shaft, go
right to the elevator.
To get the Spazer Beam, you must have the Hi-Jump Boots. Start
at the top of the elevator that takes you from Brinstar to Norfair.
Go left through four doors and to find an orange-colored room,
then shoot through the top-left corner of the ceiling. Jump up
through the opening and go right to the door. Enter the door and
obtain the Spazer Beam.
Before you can get the Varia Suit from Kraid, the giant
lizard boss of Brinstar, you must have the Hi-Jump
Boots. Start at the elevator that links Brinstar to Norfair.
At the top of the elevator, kneel down and face right. Use your
Super Missiles to open a passage to the right. Go through the
wall and jump into the "mouth" in the top-right corner of the
room. Continue right until you reach an orange girder, then
shoot down through the girder and drop to the bottom of the
room. Use Bombs to open a passage in the right wall and
explore this new passageway to find Kraid's lair.
To defeat Kraid, you must force his mouth open by hitting
him in the eyes. Avoid his attacks until you get the opportunity
to hit him in the eyes. Once his mouth opens, shoot Super
Missiles at it. If you run out of Super Missiles, use your
regular Missiles or a charged-up laser. Shoot the claws
that fly around the room to receive power-up items.
Once you defeat Kraid, a door in the lower-right corner of
his lair will open up. Go through this door to locate the Varia Suit.
To get the Speed Booster, you must have the Varia Suit to
protect you from the heat of Norfair. Once you have the Varia
Suit, go to the room in Norfair that is filled with green bubbles.
You will notice that there are two doors in this room that
you cannot enter. The door in the upper right takes you to the
Speed Booster, but it is a long trek to get there. You must use
the Bombs to reach the door that leads down. Then, explore the
area until you find a dead end. One of the walls at the dead end
has a mouth on it. Roll into a ball and go underneath the mouth
to continue. Eventually, you will appear on the right side of the
green bubble room. Jump up and enter the top-right door to get
to the Speed Booster.
Before you can get the Ice Beam, you must have the Speed
Booster. Once you have the Speed Booster, return to the
elevator that links Brinstar to Norfair. From the bottom of
the elevator, enter the first door on the left. Use your
Speed Booster to run all the way left, under the pillars and
go through the door on the left. Go to the top-right side of
this room, roll into a ball and bomb through the floor in
front of the door. Then, drop down and go through the
opening on the right. Continue right to locate the room
containing the Ice Beam.
To get to the Power Bombs, you must have the Ice Beam.
Once you have the Ice Beam, return to the elevator that
links Norfair to Brinstar. From the top of the elevator, go
left to a red vertical shaft. Use the Ice Beam to freeze the
enemies above you. Then, use the enemies as stepping stones
to jump up the shaft. Once you reach the top of the shaft,
go through the door on the right. Continue going to the right,
and enter the next door. In this room, shoot down through
the floor and drop down as far as possible. Enter the door to
the left, and you will find the Power Bombs on the far- left
side of the room.
To reach Crocomire's lair, you must possess the Power Bombs.
Once you have them, go to the elevator that links Brinstar to
Norfair. From the bottom of the elevator, enter the first door
on the left. Use the Power Bombs on the left side of the room
to reveal an opening in the floor. Drop down through the opening
and follow the path left, down and right until you reach two
doors. Shoot the door below you to drop into Crocomire's lair.
To defeat Crocomire, you need excellent timing and lots of
patience. Avoid his attacks while shooting at the balls he
shoots out. These will give you item and energy power-ups.
Wait until Crocomire opens his mouth, then shoot Super
Missiles into it. If you run out of Super Missiles, use
Missiles or a charged-up laser. Each time you hit him,
he will move back a short distance. Continually hit
him in the mouth to force him back into the lava pit
behind him. Be careful not to hit Crocomire in the body
because he will move forward rather than back.
Once you defeat Crocomire, go to the left wall of his lair.
Go through the door and down a long vertical shaft,
then go down through the long vertical shaft. At the
bottom, use a Power Bomb to clear away the blocks
and enemies in your way, then go to the right side of the
room. Run to the left using your Speed Booster, and when
you're at the top of the ramp, press the Jump Button.
If you time it right, you'll arc across the huge lava pit
to the door in the left wall. Enter the door to find the
Grappling Beam.
You must have the Grappling Beam to get the X-Ray
Scope. Start from the elevator that links Brinstar to
Norfair. Go left to a red vertical shaft and use your
Ice Beam to freeze the enemies above you. Use the
enemies as stepping stones to reach the first door
on the left. Use a Power Bomb to open the door, then
enter it and use the Grappling Beam to swing to the
far-left side of the room. Use your Bombs in the room
to the left to find the X-Ray Scope.
You must have the Grappling Beam to reach the Wave
Beam. Start from the Save Point located in the top-center
portion of Norfair. This Save Point is located next to the
room full of green bubbles. From the Save Point, follow
the same path that you took to reach the Speed Booster.
Go down, right, then up. Before you get back to the green
bubble room, enter the big room on the right. In this room,
jump across the small floating platforms to a ledge.
Continue right, using the Grappling Beam, and enter the
door in the upper-right corner of the room. This room
contains the Wave Beam.
To find Phantoon, start from the "Out of Order" Save Point
in the Wrecked Ship. From the Save Point, go all the way
down, then right to a wall. Roll into a ball and place a Bomb
against the wall to your right to reveal a narrow passage
leading right. Roll right to find Phantoon's Lair.
To defeat Phantoon, you must be very quick and accurate
with your shots. Phantoon is only vulnerable when he is
solid and his eye is open. When he shoots out blue flames,
you can destroy them with your laser to get item and
weapon power-ups. Try to avoid all of his other attacks.
When he stops shooting out flames and opens his eye,
shoot at the eye with Super Missiles, Missiles or your
charged-up laser. This battle is one of the most difficult
in the game; patience is the key.
Once you've defeated Phantoon, go to the corridor at the
top of the Wrecked Ship. Defeat all of the enemies in this
corridor to make the far-left metal door turn blue. Enter
the door and go to the left. As you go left, use the X-Ray
Scope to find a secret passage. Shoot through the bricks
in the ground and follow the path down and right. Continue
right through three doors. The floor of the third room is
covered with spikes and there is a Chozo Statue on the
far-right side. Stand on the hands of the Chozo Statue
and roll into a ball. The statue will begin to move and
take you into another room. When it stops moving, go
through the door on the left to find the Gravity Suit.
To reach the Dragon Worm's lair, you must have the
Gravity Suit. Start from the glass tube that links
Maridia to Brinstar. Break the tube with a Power
Bomb and go up through the door in the ceiling. Go
to the top of the next room and go right through two
doors. You'll need to use your Grappling Beam to reach
an area full of pink girders. Use your regular Bombs
to find a hole leading down. In the big pink room, use the
Grappling Beam to work your way to the door in the
top-left corner of the room. Enter the door and go right
until you reach the Dragon Worm's lair. Once there,
shoot Super Missiles at the Dragon Worm's head until
it's destroyed.
To find Draygon, start from the Dragon Worm's lair.
Go right, up and right again. Go through the lower-right
door and you will enter a room with spikes along the
floor. Drop into the first set of spikes. . .they're FAKE!
This leads directly to Draygon's lair.
To defeat Draygon efficiently, it is best to AVOID a
straight-forward attack. As soon as you enter Draygon's
lair, use your Super Missiles destroy the four green domes
located on the left and right walls. Once they're destroyed,
the orbs leave an electrical field behind. Have your Grappling
Beam equipped and let Draygon pick you up. He will carry you
up and toward the left wall. Once you are close enough to
the left wall, grapple to one of the electrical fields. You will
get shocked, but so will Draygon. As long as you have at
least four full Energy Tanks, you will withstand the
charge longer than Draygon.
Once you've defeated Draygon, go through the door on the
left side of the room to locate the Space Jump.
To find the Plasma Beam, you must have the Space Jump.
Start from the elevator that leads from the Wrecked Ship
into Maridia. Drop to the bottom of the shaft and enter the
door on the left. Go left through two more doors and use
the Space Jump to reach the top of the shaft. Go right
through two doors. Drop down to the bottom-right corner
of this room to find the Plasma Beam.
Before you can get the Spring Ball, you must have the
Space Jump. Start from the glass tube that links
Maridia to Brinstar. Go up and enter the door in the
ceiling, then enter the door on the right. Shoot a
Missile at the metal post to make it rise, then go right
through six doors. Next, use your Grappling Beam to
grab the single block in the ceiling. Once the block
disappears, use the space jump to go up the shaft above
you. At the top of the shaft, go right and drop down the
next shaft, staying near the right wall. Enter the first
door on the right. There is a metal creature and a post in
this room. Do NOT defeat the metal creature!! Instead,
shoot a Missile at the post to make it rise, then follow
the creature to the far-right side of the room to find the
Spring Ball.
Before you can get the Screw Attack, you must have the
Space Jump. Start at the elevator that links the upper
half of Norfair to the lower half of Norfair. From the
bottom of the elevator, go left as far as possible and
enter a room filled with lava. Use a Power Bomb in
this room to locate a Chozo Statue, then stand in the
Chozo Statue's hands and roll into a ball. This will
cause the lava to disappear. Go down and right until
another Chozo Statue drops from the ceiling and
defeat it with Super Missiles and Missiles. Once the
statue is defeated, go through the door on the right to
find the Screw Attack.
To find the second elevator in Norfair, start from
Crocomire's lair. Go up through the door and go right
as far as you can. Then, go down and enter the door on
the left. Drop into the lava and use the Space Jump to
move up and left through the lava. In the top-left
corner of the room, you will find a "mouth." Enter
the mouth to locate the elevator.
To defeat the Chozo Statue in the bottom of Norfair,
use the Charge Beam and the Plasma Beam. Charge up
your weapon and hit the statue at every opportunity.
It will be a long, difficult battle, but you can obtain
energy power-ups by shooting the balls the statue
throws at you.
Before you can find Ridley, you must have the Screw
Attack. Start from the Save Point in the lower-right
corner of Norfair. (Directions to this Save Point are
below.) Go all the way to the bottom of the corridor
and use your Bombs to work your way right to a door.
Go through the door and work your way down and left.
Use your Power Bombs to find the secret passage ways.
When you reach the room with the two grey metal
creatures, defeat them. To do this, wait until they turn
yellow, then attack them with Missiles or Super Missiles
until they are destroyed. Use the Screw Attack to avoid
their attacks. Once they're defeated, go through the door
on the left and continue left until you reach a door with
an eye on it. Enter the door to reach Ridley's lair.
To find the lower-right save location in Norfair, you
must have the Screw Attack. Start from the lower
elevator in Norfair. From the bottom of the elevator,
go right until you find a large cavernous area. In this
room, the lava will begin to rise once you enter. Space
Jump to the top-right corner of the room and enter the
door. Shoot down through the floor in this small hallway
and drop down. The Save Point is in the first door to the right.
To defeat Ridley, make sure your arsenal is almost fully
stocked. Roll into a ball and use the Spring Ball jump high
into the air. This will allow you to place Power Bombs at
the peak of your jump. Be sure to avoid Ridley as you're
bouncing. If you run out of Power Bombs, switch to Super
Missiles, regular Missiles, or any charged laser. This is a
very difficult battle, but patience and practice will pay
off in the long run.
To reach Mother Brain, you must first defeat Ridley. Once
he has been defeated, go back to the statue of the four
bosses in Crateria. If you have defeated all of the bosses
up to Mother Brain, the statue will sink into the ground,
revealing a passage to Tourian.
Mother Brain has two forms. In her first form, she is in a
glass cylinder. To destroy this form, break the cylinder
with regular Missiles. Then, continue to shoot regular Missiles
at Mother Brain, until she transforms. When she is in her
second form, stand in the bottom-right corner of the room.
Jump and shoot at her head with the Super Missiles. If you
run out of Super Missiles, hit her with the regular Missiles
or a charged-up laser. After hitting her several times, she
will drain most of your energy in an automatic sequence.
When the baby Metroid returns and refills your life, begin
attacking Mother Brain again. Once she is defeated, you
will need to escape from the planet.
Once you have destroyed Mother Brain, you will have
three minutes to get back to your ship and escape from
Planet Zebes. There is only one way to go; just blast
through any enemies or doors you encounter with the
powered-up laser you received from the baby Metroid.
Once you reach your ship, jump on top of it and press down
on the control pad to escape Zebes.