Super Mario Kart
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Slow down other drivers
Remove the music
Switch Screens
Computer tip
Breaks in walls
Level tips
Level skip in Koopa Beach 2
Water Hop
Ghost Valley 3 tip
Ghost Valley jump
Mario Circuit 2 tip
Race against a ghost
Race against a ghost manually
Get rid of red shells
Shell speed
Red shell tip
Lightning bolt tip
Super jump tip
Feather tip in battle mode
Battle stage 2 tip
Erase your memory
Batle mode tip
Battle Mode Course 2 trick
Speed-up start
Bowser tip
Short cuts
Continue driveing after you lost in battle mode
Drop a green turtle shell
Jump over a red shell
Throw a banana peel
Save a ghost
Be small
Race against a CPU player
Special Cup
Be at the bottom of the screen
Extra continue
Slow down other drivers
Sent in by Richard
On Mario Circuit 2, get a mystery box, if you have a green shell or banana,
wait until the jump. Lay the trap in between the 2nd and 3rd zipper and,
more likely than not, another driver will hit, miss the jump, and have to
do it over. If you have a red shell, wait until the driver is just about to
hit the jump and use it. If you have a mushroom, wait again until they
are about to jump, use it, hit there back, and that will decrease their
speed, resulting on them missing it, but you will still make it.
Remove the music
Sent in by Richard
Rapidly press the Start button on either controller. Continue this until
the music ends. If you did it right, the sound effects will remain but no
music will play unless you use a Star.
Switch Screens
Sent in by Richard
In a 1 player Grand Prix mode, you can switch the map screen from the
bottom of the screen to the top. At the title screen, highlight a 1 player
game, press and hold L and R on Controller 2, and then press Start on
Controller 1. Select the class, driver and track and begin racing.
Computer tip
Sent in by 404063
During the Mario Kart Grand Prix mode, try observing the computer
driver's motions carefully. They will most of the time take the exact
same path around a course. This can be used to your advantage. If you
can place a piece of debris (aka a turtle shell or a banana peel) you can
often make the computer spin out. There here are some places that you
can do this: Bowsers castle 1, place exactly between the gap to the right
of the middle one in the first line of thawomps 2, ghost valley 1, place in
the middle of the second diagonal grain of wood 3, doughnut plains 1,
place in a line before or on the left coin after the bridge 4, place
between the the two left pipes on Mario circuit 2. These are just
some locations, there are more but it would take me forever to
reveal them all. If you are really good you can reak havoc on the
leader board.
Breaks in walls
Sent in by 404063
On certain courses, there are breaks in the walls of a curve that you can
drive though with a mushroom and save time. The sizes of these breaks
vary, so on most you must be very precise. here are a list of courses that
I found: Vanallia lake 2, Mario Circuit 3, chocolate island 2, doughnut plains 1.
Level tips
Sent in by Vincent Budmark
To get a boost of speed start accelerating as soon as the second light
flashes. You will get a huge boost of speed to knock out other karts or
get an early advantage. Using this method I have gotten low times in the
trial mode and gotten 45 coins (maximum amount) in all the categories.
In Mario course 1 put banana peels or green turtle shells (to lay a
green turtle shell press down on the control pad and a) on the corner
of the third corner starting from the line. If you have a mushroom use
it on the dirt part of this course to cut off lots of time and can put
you ahead of at least one kart (depending where you are in the race).
In Donut plains 1 lay something next to the first coin on the bridge
(going from left to right) the computer should hit it. If you have a
mushroom use on the part where you turn right then left their is an
opening in wall by the grass where you can use the mushroom.
(Don't attempt this if you don't have a mushroom.) There is place
in the end of the course where if you have a feather instead of making
sharp turn towards the finish line use the feather to cut about two
seconds of time which would put you ahead greatly.
In Ghost course 1 lay something on the narrow opening where the boards
are going a different direction than the rest of the boards. place something
in the middle and the computer will hit. This has put me in first and ahead
of the pack. If you have a feather in this course use it on the plank near the
end of the course. So you're going to have to the drive the plank then use
the feather right before fall off just in time to make to other side. Then
turn a sharp left turn to avoid falling off the ledge. Try not to do this if
you have a mushroom if you do it will work if you use the mushroom at
the right time. on the jump before he plank use it when you are about to
jump. Timing is everything to do this sucessfully. then turn left immediately
so you don't fall off.
On Bowsers castle 1 try to get the double speed arrows to get great speed.
In 50 cc I've overlapped the 3rd place person doing this. If it's hard to believe
try for yourself and you'll see a difference.
In Mario's course 2 lay something on the end of the second speed arrow of
the big jump. When the computer hits it it will put them in last place because
after the first miss they will rush to gain their place back and mess up so they
will miss it again. I've put the 2nd and 3rd place person in 8th and 7th.
Level skip in Koopa Beach 2
Sent in by Lucky Luigi
In Koopa Beach 2 in Special Cup, do one full lap. Slow down before you cross
the finish line. When you do cross the finish line, turn and align with it and
drive straight for the water. Use L or R to get a good jump into the water.
You will go under, but go straight. Right as Lakitu's shadow is forming over
the water, turn left. Keep going until he catches you. When he does, he'll
carry you over the finish line and it will count as a lap.
Water Hop
Sent in by Lucas Skywalker and Tommy Calrissian
When on water (especially on Vanilla Lake 1 and 2), repeatedly
press L and R. This will cause you to water hop (note that this
can only happen a short time you'll fall in when time runs out).
Ghost Valley 3 tip
Sent in by Jeff
On Ghost Valley 3, keep going and pick up either a Koopa Shell or a banana
peel for this trick. Keep going until you turn a corner. When you turn it,
you should see 3 coins, go through the middle one and drop the Koopa
Shell (Down + A) or drop the banana peel. It has to be right where the
middle coin was. (For a good guess, leave the other coins alone.) If your
aim was right, the person behind you should ram into it and spin out, and
for a funny after effect, if you watch the bottom of your screen in 1P
mode, you should see them spin, and than start off, stop and drop down
from above, in other words, they fell off the track after they ran into
your item!
Ghost Valley jump
Sent in by Jarvis McCloud
On the last Ghost Valley in the special cup, there is a secret jump, just
get a feather from the question boxes and it's on the right side a second
later. No kidding, right? Well, you don't actually need the feather. If your
going fast, hug the left side of the track, and turn hard without skidding
right before the hole on that side. Use the R or L button to jump it without
a feather. Try to get as close to being perpendicular to the edge and you'll
make it every time.
Mario Circuit 2 tip
Sent in by Dongwan
In Mario Circuit 2, there is a big jump. Try to put a banana peel right on the
jump. The next racer who runs over the jump (and banana peel) should fall right
through into the race and virtually have to start the lap all over again.
Race against a ghost
Sent in by Brian Nerrie
In time trial, at the kart select screen, press Y, X, B, and A at the same time to
race against a ghost.
Race against a ghost manually
Sent in by Brian Nerrie
To race against a ghost manually, finish a track in time trial without going off
the track or hitting a wall.
Get rid of red shells
Sent in by Brian Nerrie
In GP or battle mode an easy way to get rid of red shells trailing you is to lay
a green shell or banana peel behind you right before the shell hits you.
Shell speed
Sent in by Brian Nerrie
The shell speed depends on how fast you are going when you fire it.
Red shell tip
Sent in by Brian Nerrie
Another way of getting out of the way of red shells (if it is going fast) is
to ride up against the wall.
Lightning bolt tip
Sent in by Brian Nerrie
If you were hit by a lightning bolt, run into a poison mushroom and you will grow bigger.
Super jump tip
Sent in by Brian Nerrie
If you use a mushroom right before the super jump in Mario Trak 2, you'll go a lot
farther off the jump.
Feather tip in battle mode
Sent in by Brian Nerrie
If you have a feather and you use it to evade a weapon, don't jump over the railing
because your opponent can get another weapon and fire it on you as soon as you land.
Battle stage 2 tip
Sent in by Brian Nerrie
In battle stage 2, you can use a feather to get the question marks in the pools.
Erase your memory
Sent in by Kyle
At the start of the game (when the music comes on at the introduction) press
and hold Y, X, L, R, and press Start. A menu will come up asking if you would like
to erase your memory of all the new races or trophies you may have won. You can
now start the whole game over.
Batle mode tip
Sent in by Michael Bender
When you know that your opponent has a red shell ready to fire at you and
you have a banana peel, you can simple drop the banana peel when he
fires the red shell and the red shell will hit your banana peel.
Battle Mode Course 2 trick
Sent in by Carl Best
There is a useless, but interesting trick that you can do in Battle
mode course 2. Have one player stop as close to the middle of the
course as possible, then have the other player pick up a red shell.
Next, the player with the red shell should get going as fast as
possible on a path that will take them past the player that is
stopped in the middle. just as you pass him, shoot the red shell.
If you are going fast enough, the timing is just right and you are
the correct distance to the side of the other player as you pass,
the red shell will begin to circle the other player! We've gotten as
many as 4 red shells going around this way.
Speed-up start
Sent in by Carl Best
The best way to get a speed-up start is to wait for first beep of
the timing lights to end at that instant hold the button down and
keep it down. This seems to work with any racer you use. Play
with the timing a little and you will eventually figure it out.
I've been able to sometimes get a fast start in every race of a
cup series this way.
Bowser tip
Sent in by Gavin Baker
Don't be discouraged to get Bowser because of his slow start. He
is unbeatable with my friend because after a little bit he starts
going fast.
Short cuts
Sent in by Jason Guy
In Donut Plains 2 there is an easy way to cut your lap time down to
about 8 seconds, all you need is a feather. After passing the start
finish line the track takes a quick right and another quick left. Instead
of turning left kept turning right until you see a wall that is parallel
to the start finish line. Keep your speed up and use the feather to jump
over the wall. You will now be at the last turn of the track and way
ahead of everyone else, and your lap time will be around 8 seconds!
Sent in by F-29 Retaliator Man
On the Rainbow Road (last round in special cup) you can make a
super leap from where the road splits in two, by hitting the jump.
Where's the jump you ask? Well I'll tell you). Get a Mushroom,
right before the split in the road use the mushroom, then turn
hard to the right, the jump is in front of the hole in the middle
of the road. If done right, you will launch yourself over the finish
line and keep going with a high top speed (until you slow down).
Sent in by Dave Phillips
In Ghost Valley 1, you can hop over the edge towards the finish
line without a feather. All you need is a Mushroom from the
item box. When you get close to the ledge use your mushroom
and press L or R and you will fly over. NOTE: if your not accurate
you will fall of the edge.
On the Mario Circuit 2 course (last course in the Mushroom Cup),
get a mushroom. As you approach the jump, use the mushroom.
This will give you some added speed as you hit the jump. Pull
hard to the left as you go over the jump. If you timed it
right, your racer will go flying off the screen and land right
in front of the finish line.
Sent in by Steve
On Ghost Valley 1, it is possible to make the secret leap without
a feather or mushroom, but by simply pressing 'R' or 'L.' To
do this, you must have at least 10 coins and be going at top speed,
preferably with Bowser or DK Jr. Hit 'R' just before you fall
off the cliff, and you'll barely make the jump to the secret path.
Sent in by Tom
In Vanilla Lake 2 line up with the starting line facing the
water Right before you go in press L or R and go in the water
When Latiku is just coming down to get you, turn left and you
will trick the game into thinking that you did a lap.
Sent in by F-29 Retaliator
There are five steps on getting across the lake on "Donut Plains 2" (the third
round in the flower cup).
#1 Get a mushroom.
#2. After the question blocks, there is a turn to the left, then a turn to
the right, and finally an extremely hard turn to the left... you must turn
hard to the left on the first turn (you'll be directly facing the lake).
#3. Use the mushroom.
#4. When you get to the lake, hop (L or R) right before you go into the water.
#5. The force of the water will enable you to go straight across the lake....
If you did it wrong, then your car will be dunked in the middle of the lake.
Sent in by Gavin Baker
In Ghost Valley 1, if you get the feather, use it to jump across
towards the end. You should see a ramp not connected to the side
you were previously on, and if you land right it can be used as a
shortcut. If not used right, you will fall off.
Sent in by Mark Matt
Donut Plains 3 The first race of the Special Cup.
Winning this course is very difficult at 150cc. Something
that makes it a little easier is this little trick. You need to
get a mushroom from the item boxes. There is a break in
the second wood bridge which you have to hop. The road
then curves hard to the left. Just as the road is curving hard
to left use your mushroom and turn 'slightly' to the left. If
you do it properly, you will go over top the water and wall.
You will come out right before the finish line. You will have
skipped over half the track. It takes some practice, I learned
it by accident. *You must turn slightly to the left before/as
using the mushroom*
Sent in by Killerkid
On Rainbow Road (on Special Cup), There is a shortcut near the end
of the race, but you need a mushroom for it to work. Once you get a
mushroom, go around until you come to the part where the track
splits in two. Then about two Kart lengths away, use the mushroom,
and just as you hit the bumper, turn sharply to the right. If it is done
right, you should end up a little past the comp rocks, giving you an
extra thirteen seconds off.
Sent in by Bryan Dann
When you play Bowser's Castle 2 in the Flower Cup, there is a dead
end road that says STOP! If you have a mushroom, or a feather. You can
jump over the lava and the wall on the other side, but you can't touch
any walls because you have to be going full speed. If you have to, you
can slide around the corner, that way you can still be going full speed.
Sent in by Dan Zarrow
In Chocolate Island 2, in the Star Cup, you can take a little shortcut.
You need a mushroom or a star to get the most out of this trick. After
crossing the Start/Finish line, use the mushroom or the star and continue
going straight. DO NOT TURN! There is an opening in the wall where you
should zoom through the rough chocolate and hopefully zoom into the lead!
Sent in by Kyle
When you make it to the Special Cup at Vanilla Lake 2 jump in the water by
pressing L or R. When Lakitu comes to pick you up, press and hold the left button.
You now are on the next lap.
Sent in by Travis Rea
On Ghost Valley 1 in the mushroom cup slow down after the second
turn and point towards the jump with the mystery block behind it on
the left. Go over the first bump and then use a mushroom if you have
one. you will jump the gap between the two roads and land on the bump
right before the shortcut. Aim your kart towards the shortcut and if
you did it right you will land on the shortcut jumping entire track almost
you can move from last to first immediately. Trust me it can be done
okay! Keep trying it and practice on a verses match by yourself being
able to get all the mystery blocks at your leisure.
Sent in by Surveyor
To add to the tip above, all you have to do is use the mushroom while
sliding (spinning left) and hit a plant (the big green circle on the ground)
to skip over half the track.
Continue driveing after you lost in battle mode
While you're in the Battle Mode, select one or two players. Playing
either player, lose all your protective balls, but keep your finger
on the gas. You can continue to drive even though you've lost.
Drop a green turtle shell
Get a green turtle shell from a mystery box. To drop it, hold Down
and press A.
Jump over a red shell
To jump over a red shell, press L or R when the shell is just in
front of you.
Throw a banana peel
Get a banana peel from mystery box. To throw it, hold Up and press A.
Save a ghost
When you have a ghost that you you'd like to save, hold L, R + Y
at the menu screen that reads "CHANGE COURSE, RETRY, etc."
and press X. The name of the course on which the ghost has been
saved will appear in yellow on the course selection screen. To
retrieve the ghost from memory and race against him or her
choose that course and hold L or R while pressing B when the
screen asks "Is this OK?" and the arrow is pointing to Yes.
Be small
To be small, do the following on the Player Select screen, highlight
your driver and simultaneously press Y and A. The only way to change
back during a race is to hit a mushroom dropped by the Princess.
Note: this will not work in Time Trials or Battle Mode.
Race against a CPU player
On Controller 1, begin a one-player Time Trial. When you come to the
driver select screen, press Start on Controller 2. Select a driver
with Controller 2, and then select a driver with Controller 1.
Begin the race by pressing Start on Controller 1, and you will be
racing against a CPU player.
Special Cup
Enter the Time Trials and select your racer. Then push Left on your
controller to move the cursor beside "Mushroom Cup." Then press L, R,
L, R, L, L, R, R and A. You should see "Special Cup" appear below
"Star Cup."
Be at the bottom of the screen
Hold L and R while you select a one-player game in Grand Prix mode.
Select your class, driver, and track. Begin your race, and you will
be at the bottom of the screen.
Extra continue
If you finish three races in the same place, you'll earn an extra
continue.