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Soul Blazer

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games



Power Bracelet and Defense Bracelet
Crabwalk
Beating the Metal Manis
Glitch
Finding the Medical Herb
Finding the Psycho Sword
Lots of experience points
Defeating the metallic boss
Get the bell of magic
More ending
Where to find the eight Master's Emblems
How do I defeat the metallic boss in the Painting?
Location of the three Red-Hot items for summoning the Phoenix
Where do you find the Zanteuse sword to kill the metal monsters?


Power Bracelet and Defense Bracelet

Sent in by Alter Ego X1 There are 2 items that double your defense and attack, respectively. They are the Power Bracelet, found in Area 3, on the scene just before the ruined ship, on the far right side of the weird flower-maze in a treasure box. The Defense Bracelet is found in Area 2. When you release a mole named Monmo and talk to her, she'll follow you. Take her to the mole-hole in the far-left lower corner, and get her right on top of the hole, then talk to her. She'll give you a ribbon. Now find the mole who asks you for "something of Monmo's" and talk to him with the ribbon equipped. The mole behind him will give you some cool storyline and hand you the Bracelet.

Crabwalk

Sent in by Larcen Tyler Early in the game, a villager teaches you the "Crabwalk" technique, which is done by holding L or R and walking. Aside from strafing, this also allows you to stick your sword out. This is a useful technique to use against bosses like Metal Mantis in Area 1.

Beating the Metal Manis

Sent in by Paul Metts The Zantetsu sword is not required to beat Metal Manis (the boss to Area 1). Here's a fast way to beat him. First, lure him to either the left or right conveyor belt. Second, crab walk (hold the L or R button) up the middle conveyor belt. He'll follow you and take damage from the sword. Third, before he attacks, run back down the middle conveyor belt and get out of his fireball attack. Just repeat these steps as often as necessary to defeat him.

Glitch

Sent in by Graham Tattersall Go through the first level but don't release the lady who wants you to be her son, Instead beat the whole level And when You release the chief he will be in his room but there will be no house! Once you get the lady free, she won't be at the house, she'll automatically be with Lisa. Click here

Finding the Medical Herb

Sent in by Nicholas Walker After you free all the members of the Woodstin-Trio in the Green Wood Village, talk to the trio's leader, Billy. They will perform a magic show and then a guessing game, where you must guess which one is really Billy. He always goes to the same spot, he goes to the right. If you guess correctly, you'll receive a Medical Herb.

Finding the Psycho Sword

Sent in by Nicholas Walker Somewhere in the Water Shrine, seeds are found after one of the monster lairs are destroyed. When you find them, take the seeds to the Exchanger Squirrel and you'll receive the Psycho Sword!

Lots of experience points

You can get a lot of XPs in the World of Evil by going to the transporter field that connects the next-to-last and last parts of it, equipping the Soul Armor, Soul Blade, and Phoenix magic, and going back and forth between the two sections, killing the three rotating metal walls on the last part, then entering the red transporter square to return to the previous section, re-entering it to return to the final section, and killing the metal walls over again. Repeat as desired -- they're worth 4000 experience points each.

Defeating the metallic boss

To defeat the metallic boss in the Painting (Area 1): Defeat him without having the Zantetsu (anti-metal) sword. It can be done -- it's just very time-consuming. Lure him to the left, then walk up the central ramp and hit him once as he approaches you (stay at the top of the ramp, don't touch the platform he's confined to). Then rush back down the ramp and lure him over to the left again. It's boring, but it works.

Get the bell of magic

Once you have all the master's emblems, go back to area two and talk to the deer by a tree on the left. The deer will ram the tree, and a fairy crystal will fall out. (One of those blue gems where you leave dungeons.) She'll want you to bring her the emblems. when you have them, she'll give you something like the bell of magic, or something like that, some kind of bell, and if you equip it as an item, it'll get rid of all gem consumption. But you have to equip it.

More ending

The Ending for the game continues after the end of the credits. Wait for about 20 seconds, and it should continue.

Where to find the eight Master's Emblems

A: In the Grass Valley Highlands, climb the ivy in the lower right corner after you've cleared Leo's Painting. B: Go to Magridd Castle, second basement area, and use the Soul of Reality. C: Go back to the Exchanger Squirrel in Greenwood after you finish up at Light Shrine: the Squirrel in the top right corner has what you want. D: Listen in on the Dolphin's dream to learn where to find the Secret Cave. Go there, empty a lair, and a quartet of chest's will appear. Look in the top left chest. E: When you're finished at Underground Lake Lune, go to the Soul of the Mountain House, walk over to the torch and through the wall to it's left, and chat with the Snail. F: In the Soul of the Mountain House, use the Dream Rod on the captive Snail: this will reveal a passage to the emblem in Underground Lake Lune. G: On the first floor of Dr. Leo's Laboratory, use the Door Key on the locked door. Move the dresser to the left. H: Finish up at the Corridor to the Dock, go to the grassy spot in front of Magridd Castle, and go behind the trio of wooden pillars.

How do I defeat the metallic boss in the Painting?

You must defeat him without having the Zantetsu (anti-metal) sword. It can be done -- it's just very time-consuming. Lure him to the left, then walk up the central ramp and hit him once as he approaches you (stay at the top of the ramp, don't touch the platform he's confined to). Then rush back down the ramp and lure him over to the left again. It's boring, but it works.

Location of the three Red-Hot items for summoning the Phoenix

Red-Hot Ball: In Area 7 (the Evil World), it's inside a treasure chest. You can only reach the treasure chest via the transport squares -- when you've gone far enough to see the chest in question, the transport square will appear, and you'll be able to get to it from the temple screen. Red-Hot Mirror: When you go back to Area 2 with the SPIRIT Sword and kill all the floating yellow balls in the Light Temple, you'll free a bird, who will appear to the west of the restaurant. (You'll free more than one bird.) When you talk to him, he'll give you the Mirror. Red-Hot Stick: When you go back to Area 3 with the Zanteuse Sword and kill the metal gorillas on Dorean (the volcanic island), you'll free a Mermaid. Go back and talk to her, and she'll give you the Stick.

Where do you find the Zanteuse sword to kill the metal monsters?

The Zanteuse sword is found in Dr. Leo's Lab, the 5th area. It is found after fighting off a few monster lairs in the first area where the character goes. But after you get the sword, a tip, keep going through there, until you are almost ready to fight Tin Doll, the boss of the lab, you will find light armor, equip that and head back to those first areas, you will not take damage from the metal monsters.

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