Soul Blazer
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Power Bracelet and Defense Bracelet
Crabwalk
Beating the Metal Manis
Glitch
Finding the Medical Herb
Finding the Psycho Sword
Lots of experience points
Defeating the metallic boss
Get the bell of magic
More ending
Where to find the eight Master's Emblems
How do I defeat the metallic boss in the Painting?
Location of the three Red-Hot items for summoning the Phoenix
Where do you find the Zanteuse sword to kill the metal monsters?
Power Bracelet and Defense Bracelet
Sent in by Alter Ego X1
There are 2 items that double your defense and attack, respectively. They
are the Power Bracelet, found in Area 3, on the scene just before the
ruined ship, on the far right side of the weird flower-maze in a treasure
box. The Defense Bracelet is found in Area 2. When you release a mole
named Monmo and talk to her, she'll follow you. Take her to the mole-hole
in the far-left lower corner, and get her right on top of the hole, then
talk to her. She'll give you a ribbon. Now find the mole who asks you
for "something of Monmo's" and talk to him with the ribbon equipped. The
mole behind him will give you some cool storyline and hand you the Bracelet.
Crabwalk
Sent in by Larcen Tyler
Early in the game, a villager teaches you the "Crabwalk" technique,
which is done by holding L or R and walking. Aside from strafing, this
also allows you to stick your sword out. This is a useful technique to
use against bosses like Metal Mantis in Area 1.
Beating the Metal Manis
Sent in by Paul Metts
The Zantetsu sword is not required to beat Metal Manis (the boss to Area 1).
Here's a fast way to beat him.
First, lure him to either the left or right conveyor belt.
Second, crab walk (hold the L or R button) up the middle conveyor belt.
He'll follow you and take damage from the sword.
Third, before he attacks, run back down the middle conveyor belt and get
out of his fireball attack.
Just repeat these steps as often as necessary to defeat him.
Glitch
Sent in by Graham Tattersall
Go through the first level but don't release the lady who wants you to
be her son, Instead beat the whole level And when You release the chief
he will be in his room but there will be no house! Once you get the lady
free, she won't be at the house, she'll automatically be with Lisa.
Finding the Medical Herb
Sent in by Nicholas Walker
After you free all the members of the Woodstin-Trio in the Green
Wood Village, talk to the trio's leader, Billy. They will perform a
magic show and then a guessing game, where you must guess which
one is really Billy. He always goes to the same spot, he goes to the
right. If you guess correctly, you'll receive a Medical Herb.
Finding the Psycho Sword
Sent in by Nicholas Walker
Somewhere in the Water Shrine, seeds are found after one of the
monster lairs are destroyed. When you find them, take the seeds
to the Exchanger Squirrel and you'll receive the Psycho Sword!
Lots of experience points
You can get a lot of XPs in the World of Evil by going to
the transporter field that connects the next-to-last and
last parts of it, equipping the Soul Armor, Soul Blade, and
Phoenix magic, and going back and forth between the two
sections, killing the three rotating metal walls on the last
part, then entering the red transporter square to return to
the previous section, re-entering it to return to the final
section, and killing the metal walls over again. Repeat as
desired -- they're worth 4000 experience points each.
Defeating the metallic boss
To defeat the metallic boss in the Painting (Area 1): Defeat
him without having the Zantetsu (anti-metal) sword. It can
be done -- it's just very time-consuming. Lure him to the
left, then walk up the central ramp and hit him once as he
approaches you (stay at the top of the ramp, don't touch the
platform he's confined to). Then rush back down the ramp
and lure him over to the left again. It's boring, but it works.
Get the bell of magic
Once you have all the master's emblems, go back to area two
and talk to the deer by a tree on the left. The deer will ram
the tree, and a fairy crystal will fall out. (One of those blue
gems where you leave dungeons.) She'll want you to bring
her the emblems. when you have them, she'll give you
something like the bell of magic, or something like that, some
kind of bell, and if you equip it as an item, it'll get rid of all
gem consumption. But you have to equip it.
More ending
The Ending for the game continues after the end of the
credits. Wait for about 20 seconds, and it should continue.
Where to find the eight Master's Emblems
A: In the Grass Valley Highlands, climb the ivy in the lower right
corner after you've cleared Leo's Painting.
B: Go to Magridd Castle, second basement area, and use the Soul of Reality.
C: Go back to the Exchanger Squirrel in Greenwood after you finish up
at Light Shrine: the Squirrel in the top right corner has what you want.
D: Listen in on the Dolphin's dream to learn where to find the Secret
Cave. Go there, empty a lair, and a quartet of chest's will appear. Look
in the top left chest.
E: When you're finished at Underground Lake Lune, go to the Soul
of the Mountain House, walk over to the torch and through the wall
to it's left, and chat with the Snail.
F: In the Soul of the Mountain House, use the Dream Rod on the captive
Snail: this will reveal a passage to the emblem in Underground Lake Lune.
G: On the first floor of Dr. Leo's Laboratory, use the Door Key on the
locked door. Move the dresser to the left.
H: Finish up at the Corridor to the Dock, go to the grassy spot in front
of Magridd Castle, and go behind the trio of wooden pillars.
How do I defeat the metallic boss in the Painting?
You must defeat him without having the Zantetsu (anti-metal)
sword. It can be done -- it's just very time-consuming. Lure
him to the left, then walk up the central ramp and hit him once
as he approaches you (stay at the top of the ramp, don't touch
the platform he's confined to). Then rush back down the ramp
and lure him over to the left again. It's boring, but it works.
Location of the three Red-Hot items for summoning the Phoenix
Red-Hot Ball: In Area 7 (the Evil World), it's inside a
treasure chest. You can only reach the treasure chest via the transport
squares -- when you've gone far enough to see the chest in question,
the transport square will appear, and you'll be able to get to it from
the temple screen.
Red-Hot Mirror: When you go back to Area 2 with the SPIRIT
Sword and kill all the floating yellow balls in the Light
Temple, you'll free a bird, who will appear to the west of
the restaurant. (You'll free more than one bird.) When you talk
to him, he'll give you the Mirror.
Red-Hot Stick: When you go back to Area 3 with the
Zanteuse Sword and kill the metal gorillas on Dorean
(the volcanic island), you'll free a Mermaid. Go back and
talk to her, and she'll give you the Stick.
Where do you find the Zanteuse sword to kill the metal monsters?
The Zanteuse sword is found in Dr. Leo's Lab, the 5th area. It is found
after fighting off a few monster lairs in the first area where the
character goes. But after you get the sword, a tip, keep going through
there, until you are almost ready to fight Tin Doll, the boss of the lab,
you will find light armor, equip that and head back to those first areas,
you will not take damage from the metal monsters.