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Road Runner: Death Valley Rally

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games



Beating the boss
99 lives
77 extra lives
Walkthrough


Beating the boss

Sent in by Isaiah Glatz To beat the boss of the game, first jump off your platform on to his neck quickly and keep jumping up to his nose and pecking at it then jumping back down to avoid being electrocuted and shot at. Soon his nose will fall off. Next, go up to his cheeks and avoid being shot at again and peck at the satellite things until they both blow up. Then go on to the right or left cheek and catch a ride on one of those green aliens things (it won't hurt you) and ride up to his ears and peck on a satellite thing on each ear to finish him off.

99 lives

From the title screen, press Select, access the options and then press A, Y, A, Y, X, Y, B, A, R, L for 99 lives. Click here

77 extra lives

On the Title Screen, hold Left, R, Y, and Select. While holding these buttons, press and hold Start until the game start's. When you release the buttons, you should have 77 extra lives.

Walkthrough

Level 1- Wait on the closer platform and a boulder will pass just beneath your feet. Jump and get right in front of the platform and start pecking the base. If you jumped at the right boulder, the catapult will not come all the way down and hit you *once*, the next time around it will. Wait until it is about to hit and use your turbo to escape. The thing will fall apart after doing this about 4 times. Topple Crane at end of Level 2 - If you take a look at his blueprints, you'll see that the six squares under the crane are vulnerable to pecking, but standing next to them is dangerous. You have to keep moving so the Coyote won't drop the wrecking ball on you or run you down with the crane. Jump up and get a few hits in while the crane moves away from you, then quickly drop down and run to the opposite side to peck there. It takes four pecks per square to get rid of them. Derail the Coyote in Level 3 - The Coyote is at the controls at the end of Level 3, and he's tossing out bombs every time he drives by in the Steam Engine. The first series of bombs explodes quickly, but the second set bounces to a stop without exploding. Don't let the falling bombs hit you. Wait until the Coyote comes back and peck the bombs into the engine's smokestack, then run for the other end of the train to avoid the next barrage of exploding bombs. It takes eight bombs to make the engine blow its stack. Level 4- This is just a simple test of reflexes. Jump to the top of the contraption he's riding around in (use the drills to get up there). Now you have to peck away the 'tiles' that make up the top of this thing (not that it makes much sense why this is bad). You can only peck a 'tile' when the corresponding platform raises up to try to smash you into the roof. Getting through 5-B - The transporters in 5-B make the traveling fast, but they also make it difficult for you to find your way around. Use them in the following order to reach the goal. Go from 1 to 1, 2 to 2, 3 to 3, 4 to 4, 7 to 7, 8 to 8, 9 to 9, 11 to 11, 14 to 14, 15 to 15, 16 to 16, 17 to 17, 18 to 18, and from there up to the exit on the ledge above. Most of the connections are easy to make because the pairs of transporters are pretty close together, but you'll have to go a few screens to the right from 11 to find 14.

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