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Phantom 2040

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games



Passwords
Phantom's Rope tip
Inventory screen
Power-Ups
Phantom tip
Opening sealed doors
Walls tip
Inductance Rope tip
Level strategy
Golden Endings


Passwords

JVH9TWGZTLDG / GGB8LNDCG?FW / KBGDY79KHYQQ / 5NCZ?2B9FDD4 Chapter 2 DVH1Y1G97LDF / 8JBXQ6CHH2FW / KBGDY79QJYS8 / 5N1Z411P-7Y? Chapter 3 BBJM51PB3KXF / 8J8DJ?1HN3YW / KBQDY917JYS8 / 5M1746FV23QT Chapter 4 JGBH33PH8LXF / 8X8DJ?11J6DW / KCQDY1W3JYS7 / 5M276VC7K545 Chapter 5 JBBH33PNHSWF / 8X?DJ?1JB2JT / YCQDY1X3JYS7 / 5M29ZD2-RNW6 Chapter 6 JDB195PS6SYF / 8X9WJ?1HH2JQ / 2CQDYHT4GZS7 / 5C29VJMRHWJK Chapter 7

Phantom's Rope tip

Phantom's Rope is one of his most useful tools. It's used primarily for climbing and swinging. To make the rope attach to a wall or ceiling, Phantom must be in mid-air when the rope in launched.

Inventory screen

At any point during the game, Phantom can activate any of the weapons he's acquired by accessing this inventory screen. When you begin your adventure, the Energy Gun and Inductance Rope will be all that's available. Additional weapons and items must be found and collected. Click here

Power-Ups

Power-Ups play an important role in Phantom's success. There are approximately 100 different Power-Ups and weapons available throughout the game, including: Skull - Replenishes Phantom's Spirit Bar First Aid Kit - Stores energy for the Spirit Bar for later use Rope - Lengthens Phantom's Inductance Rope Weapon - Increases the active weapon's power Energy Cell - Totally replenished the energy bar Energy Aid Kit - Stores energy for later use Energy Length - Increases the length of the energy bar, giving Phantom additional stamina 1-Up - Extra life Boomerang - A weapon Phantom tosses. It comes back after attacking an enemy Flash Pellets - Confuse enemies with flashes of bright light Additional Power-Ups give Phantom temporary invincibility, additional armor, and a power known as Shadow Panther, which leaps from enemy to enemy and defeats all that it touches. Some weapons are ideal for beating bosses, while others are better for blowing away enemy Biots. Since the powerful weapons require extra energy, use them sparingly.

Phantom tip

Remember, when Phantom is traveling is any type of vehicle, he is only vulnerable to attacks launched from overhead, so feel free to plow down enemies to either side.

Opening sealed doors

Throughout the stages, you'll encounter sealed doors containing numbers. You won't be able to blast through these doors with a weapon. Instead, locate the terminal switch with the number that corresponds to the door, then destroy the switch. This will open all doors with that number. In addition to opening up new routes, opening up these doors allows Phantom to locate additional power-ups that otherwise would not be available to him.

Walls tip

Some walls may appear to be solid, but with a few blasts from Phantom's weapon, they'll be destroyed, leaving an open pathway.

Inductance Rope tip

The Inductance Rope can be used to hang from the ceiling, to climb up walls, or to reach items that are high up. Make Phantom jump. While he's in mid-air, launch the rope toward the wall you want to climb. Keep repeating this process to move up the wall. When Phantom is hanging from the rope, use Up or Down on the D-Pad to shorten or lengthen the rope, and tap Left or Right on the D-Pad to swing the rope while Phantom is hanging.

Level strategy

After completing each Stage, you'll be given a password that will allow you to re-start the game with all of the weapons Phantom has in his possession when the password was originally disclosed. The University At the start of Stage 1, you can choose to travel to the right where you'll have to destroy a Hypercruiser which continues to drop off enemies, or you can begin your quest by walking to the left and entering the lab. To reach the Hypercruiser, walk to the right and then work your way upwards by jumping from platform to platform, or by using the Inductance Rope. As you move upwards, be sure to grab the power-ups located near the platforms on the right and left side. At the top, you'll find yourself near the left side of the screen where there will be two platforms. When the Hypercruiser is moving from right to left, stand on the highest platform and shoot your weapon directly at the hypercruiser's windshield. When the cruiser passes, jump down to the lower platform and prepare for the hypercruiser to travel from left to right. Again, keep shooting at the windshield. Repeat this process until the ship is destroyed. You'll then make your way to the Warehouse. At the start, if you take the path that leads to the left, begin by searching the lab for the Energy Length power-up, then track down the lab assistant that's holding the key card to the Warehouse. Warehouse As you explore the Warehouse, watch out for the automated security system that will shoot energy weapons. Also, blast or avoid any and all enemy robots. Before leaving the Warehouse, you'll have to beat this large blue robotic creature. Begin by aiming Phantom's weapon at the robot's large arm. Keep targeting your weapon attacks until the arm is destroyed, then aim for the creature's knees and feet. Of course, you must avoid this robot's weapon and fire attacks. One avoidance strategy is to use the Inductance Rope to hang from the ceiling. Keep blasting the robot until it's destroyed. Gunship Next, you'll find yourself on a gunship that's loaded with an army of enemy passengers. As you hitch a ride on this ship, blast all of the enemies in your path, and be sure to destroy the ship's built-in cannons. Work your way to the right. When the ship docks, hop to the right and you'll be in an industrial area. This area is designed like a maze. Here, you'll find four terminal switches. Switch #2 and #3 are behind break-away walls in the upper-left portion of this area. You'll also be able to grab a Rope Extension (which you'll need to exit this area), a 1-Up (it's hanging near the ceiling), and a variety of other power-ups. Throughout the game, 1-Ups are often found hanging near the ceiling or in other out of the way hiding places. The best (and often the only) way to reach them is using the Inductance Rope. Keep winding your way around the pipes and avoiding the flames until you reach the traffic scene above the city. The Boss to beat at the end of this stage is Battle Tracker. Defeating him will provide you with the Black Panther and access to Stage 2. At the start of Stage 2, you must once again make an important decision -- which path to follow. Give the Black Panther to Guran and proceed to the Ruins to battle the gang leader and obtain the Boomerang weapon, or give the Black Panther to Mr. Cairo, explore the ruins, locate an invincibility power-up and ultimately enter Maximum, Inc. where you must find and rescue Jack Archer. In Stage 2, you will be forced to rely on the Inductance Rope to climb. The gang leader's hostages will send you trekking to the Battleship factory. Rebecca Madison will be waiting for you as she attempts to build a ship called the Prometheus. Stage 7 At the start of Stage 7, you must destroy a large red ship while standing at the from on a Tube Train. To accomplish this, aim in between the robotic claw of this ship and keep switching between the use of Homing Missiles, Breakers and other projectile weapons at Phantom's disposal. Once this ship is destroyed, you'll encounter another boss character who is similar to the dude you met up with back in the Warehouse. Once again, start by aiming at the large arm, then it's knees/feet, and finally destroy its head. Even if you run out of weapon power, if you launch non-stop punch and kick attacks you can be victorious. (Just make sure Phantom's armor is activated.) You're not done yet! There are additional bosses to beat before your final battle.

Golden Endings

There are four Golden Ending and sixteen other "try again" endings along with different story outcomes depending on the decisions you make, the enemies you defeat, and the routes you follow. Here's how to experience one of the four Golden Endings: Golden Ending #1 In Stage 6, destroy Triads under Maximum after riding in the Hellevator. Golden Ending #2 In Stage 6, destroy Sean One's Cannon after the second Traffic scene. Golden Ending #3 In Stage 6, destroy Sean One's Computer that's located deep within the Orbital's platform. Golden Ending #4 In Stage 7, defeat Maxwell Sr. after riding the Tube Train and beating the army of other bosses.

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