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Mortal Kombat

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games



Burn up in gray flames
Sub-Zero trick
Crazy stuff
Stand up backwards
Fight Reptile
Finishing move for Jonny Cage
Move both players off the edge of the screen
Opponent remains frozen until you hit them
Shatter the ice but leave the opponent standing
Moves and Combos
Endings
Game Genie codes


Burn up in gray flames

Sent in by Agustin Elizondo I found a cool but useless trick. Play a one player game until you get to the endurance matches. At the third endurance match, pick Raiden as your fighter and fight the rounds. When it says Finish Him, perform the electricution fatality (right, right, left, left, left, B). The opponent will burn up, but in gray flames! Then Goro will jump down, but his skin color will turn gray too!

Sub-Zero trick

Sent in by EgGoMaStEr Use Sub-Zero and destroy your enemy on the first round. Then on the second round, uppercut the person 4 times. The opponents life should be like one one-thousandth away from dying. Freeze him. Your probably wondering why since you are so close to a win. Freeze the person. It should say finish him. Perform the fatality. (In close, forward down forward High punch) The opponent will then be deeply frozen. He will then be shattered, but since you froze him the first time he will be standing because the person would normally be unfrozen in the time it takes to do the fatality. So, to make a long story short, kill the opponent for the first round. Uppercut 4 times with Sub Zero. One one-thousandth away from a win Freeze opponent. The perform fatal. (in close Forward Down Forward HP) He should still be standing when shattered.

Crazy stuff

Sent in by Lauri For really crazy results, select Sonya and fight your way to endurance match. When you get there, use leg toss until you win. When you do, opponent will float mid-air and do some crazy stuff until the beginning of next round when the things will get really wierd...Try this at the endurance match before Goro, and if you're lucky, you will crash the game.) Click here

Stand up backwards

Sent in by sowelsjd@pacbell.net Using Sonya, make the opponent stand up backwards. Get your opponents energy down real low so you can finish him if you win. (The energy needs to be low enough so that is you grab your opponent by the neck with your ankles and through him he will die) Using Sonya grab your opponent by the neck and through them. Before they can stand up do the fatality and they will stand up backwards.

Fight Reptile

Sent in by Nick McKnight & Matt To fight Reptile, go to The Pit battle area and get a double flawless without using block. Then do your finishing move. Reptile will pop onto the screen and say, "You have found me, now we shall see if you are worthy". You will go down into The Pit and fight Reptile.

Finishing move for Jonny Cage

Sent in by Brian Penalosa Here's the finishing move for Jonny Cage. Go close to your opponent then press, forward, forward, forward then high punch!

Move both players off the edge of the screen

Start a two-player, Tournament battle with any fighters, and fight until one of them is one throw away from defeat. Let the time run down until there is 1 second remaining. Finish off the fighter with a throw (standing next to the opponent and pressing B). In the next round, you can move both players off the edge of the screen. Do this as often as you like.

Opponent remains frozen until you hit them

Start a one-player match with any fighter (Cage or Liu Kang work the best). Repeatedly jump over the opponent and kick without hitting him. Keep this up until the computer blocks. Jump back over the computer opponent one more time without kicking. When you land, wait and do not hit any buttons. The opponent will remain frozen until you hit them.

Shatter the ice but leave the opponent standing

Defeat your opponent in the first round. During the second round, run the opponent's power meter all the way down without the "Finish Him" flashing on the screen. Use the Freeze move to ice the opponent until "Finish Him" flashes. Then, use the Finishing Move. Sub-Zero will shatter the ice but leave the opponent standing.

Moves and Combos

Liu Kang Victory Pose: Hands folded in bowed contemplation (Partying on the inside). Fatality: Somersault, double kick, powerful uppercut. Red Bolt: Toward, Toward (HighPunch); Toward, Toward, HighPunch. Flying Kick: Toward, Toward (HighKick); Toward, Toward, HighKick. Fatality: Block (Circle in the direction of a backward fireball), or simply do the circle starting from Toward or Down. Jump Kick Combo: Jump kick a ground opponent, Flying Kick. Easy. Red Bolt/Kick Combo: Bolt hits an opponent in air more than half a screen away, Flying Kick. Easy. Jump Kick/Kick Combo: Jump Kick hits an opponent in the air, immediately follow with Flying Kick. Jump Kick/Jump Kick/Kick Combo: Jump kick hits an opponent at ground, immediately jump kick again, then Flying Kick. Nearly Impossible. Red Bolt/Red Bolt/Kick Combo: Bolt hits an opponent in air(just beginning to jump) half a screen away, Bolt immediately again will hit the opponent before he lands, and so will the Kick. Nearly impossible. *Note: If fatality is performed more than 3/4 of the screen away, the opponent will remain standing, and he can be subject to various forms of torture after death: a) Immediately fatality again, thereby appearing to somersault twice without pause ending in an uppercut. Impressive-looking. b) Flying kick opponent down, or sweep opponent down, and b1) Sweep fallen opponent back up, then down again repeatedly. b2) Jump up and down on opponent, imitating Goro. c) Jump back, do fatality again, wander around, ending with a standing fatality. d) Follow up with three Red Bolts, then do the somersault twice, most impressive looking. e) Follow up with four Red Bolts, then do the Flying Kick. Sharp looking ending. f) If your opponent is in the corner, four Red Bolts followed by somersault will work, so will just five Red Bolts. Johnny Cage Victory Pose: Arms crossed in front of him, sunglasses worn. Fatality: Knocks your opponent's head (s) off. Green Bolt: Away, Toward (LowPunch); Away, Toward, LowPunch. Slide Kick: Away, Toward (LowKick); Away, Toward, LowKick. Nut Crunch: Block (LowPunch). Fatality: Toward, Toward, Toward (HighPunch); Toward, Toward, Toward, HighPunch. Jump Kick Combo: Jump kick a ground opponent, Slide Kick (or simply standing kick if your opponent is in the corner). Easy to Difficult. *Note: The Fatality must be done right next to the opponent, and multiple heads can be knocked off (or attempted) if the second fatality's combination is performed just at the right time. 'The right time' is just before Cage begins to withdraw into his victory pose, and just after the first head is knocked off. A crotch grab can be done in place of the second head, as can the Slide Kick. These succeeding fatalities and the nut crunch are ranked Difficult to Nearly Impossible (even if you think you got it right, it doesn't always give it to you). Something else interesting: If the Slide kick is done at the same time the opponent jumps/teleport punches, the jump/teleport punch will travel twice as high/far. Kano Victory Pose: Hands on hips after an animalistic shout. Fatality: Pulls out your opponent's heart and holds it high. Energy Axe: Block (wiggle between Away and Toward), or Block (Away, Toward). Body Ball: Block (3/4 Circle in the direction of a backward fireball). Normally, it is best to try the circle without using block, which is much faster (in that you don't have to release block for the move to execute). Start from Toward, and end at Up. Fatality: Forward fireball (LowPunch), or Away, Down, Toward (LowPunch), or Away, Down, Toward, LowPunch. For some reason, the Fireball (LowPunch) only works from the right side. From the left side, A Half Circle (from Away to Toward) needs to be done. Jump Kick Combo: Jump kick a ground opponent, Body Ball. Difficult. Jump Kick/Jump Kick/Ball? Combo: Jump kick a ground opponent, immediately jump kick again, followed by Ball. *Note: The Fatality must be done right next to the opponent. If an uppercut is the last hit on a cornered opponent on a finishing round, the fatality can be performed very quickly, and Kano will appear to grab a heart out of thin air, before the opponent gets up from the uppercut. Difficult, given the right conditions. Raiden Victory Pose: Absorbs lightning with up-reached hands. Fatality: Electricutes your opponent's head off. Lightning Bolt: Forward fireball (LowPunch). Body Launch: Away, Away, Toward. Teleport: Center, Down, Up, Center. Fatality: Toward, Away, Away, Away (HighPunch); Toward, Away, Away, Away, HighPunch. Easy, or Difficult, depending on joystick type. Jump Kick Combo: Jump kick a ground opponent, Body Launch. Difficult, if done right (before the opponent hits the ground). *Note: The Fatality should be started right next to the opponent. Also, if your opponent is in the corner and in the air (you could have just knocked them up there with a jump kick), you can immediately jump punch, and this will hit. You can jump punch again, and this will again hit. You can jump punch without their hitting the ground until they die. Scorpion Victory Pose: One arm raised in triumph. Fatality: Burns opponent with fire breath from skull after pulling off mask. Harpoon: Away, Away (LowPunch); Away, Away, LowPunch. Teleport Punch: Backward fireball(HighPunch). Fatality: Block (Up, Up), or just Up, Up while jumping. Jump Kick Combo: Jump kick a ground opponent, Harpoon. Difficult. Jump Kick/Jump Kick Combo: Jump kick a ground opponent, Jump Kick. Jump Kick/High Punchx2/Harpoon: Jump kick an opponent in the corner, immediately highpunch twice, followed by harpoon, uppercut. *Note: Fatality must be done just less than a man's length away from opponent. Against Kano who just bounced off you (or anyone jumping right next to you), instead of simply harpooning him before they land, do two HighPunches, then harpoon them. This will take off an impressive amount of energy. Also, the Jump Kick Combo is the most useful in the game (perhaps next to Liu Kang's), since two of them and nothing else will bring an opponent just a sliver above Danger from full health. Sub Zero Victory Pose: One arm raised in triumph. Fatality: Jerks opponent's head and spine from his/her body and shows it. Freeze: Forward fireball, LowPunch. Slide: Away (Bottom three buttons). Fatality: Toward, Down, Toward, HighPunch, or Toward, Forward fireball, HighPunch, or Toward, Down, Toward (HighPunch). Jump Kick Combo: Jump kick an opponent frozen in the air, jump kick again, Slide. Easy. Instead of the first jump kick, you can move right next to them and jump up, coming down with a high punch, immediately followed by jump kick and slide. This method is easier but does less damage. *Note: Fatality must be performed right next to the opponent. Opponent can be frozen immediately after being defeated, and thus his/her head can be ripped off while they are frozen. If you freeze an unsuspecting opponent, you can often throw them instead of uppercutting them (most opponents don't bother pulling back when they are frozen). Immediately do the freeze as the thrown opponent is getting up. If they block down and away, they will FAIL to block, although it looks like their hands are up. If they don't figure this one out (why isn't this block working?!!!?) you've got them where you want them. If an opponent is frozen standing in the corner, jump kick, followed Immediately by an uppercut, will both hit. Jump kick-Jump kick-Uppercut will also work. Difficult. Sonya Victory Pose: Gymnastic Y. Fatality: Blows fireball off her lips which fries opponent. Sonic Rings: LowPunch, Away (LowPunch), or just repeat Away & LowPunch. Flying Punch: Toward, Away (HighPunch), or Toward, Away, HighPunch(Rev. 3.0+). Leg Throw: Bottom three buttons, can not be blocked if at proper distance (just less than maximum range). Fatality: Toward, Toward, Away, Away, Block. Jump Kick Combo: Jump kick ground opponent, Sonic Rings, almost impossible. Kick-Throw Combo: Jump kick ground opponent, Leg Throw. Difficult. *Note: Fatality can be performed at any distance. If Sonya throw opponent to his death, or if he throws opponent immediately when 'Finish Him' is displayed, Sonya can do the fatality quickly before the opponent gets up. The prone opponent stands to its feet as a skeleton, however. This is more difficult to do than Scorpion's version.

Endings

Cage After defeating Shang Tsung, Johnny finally realizes the Real potential that this victory brings: Money at the box office. Cage goes back to Hollywood to make Mortal Kombat and its many successful sequels. Kano Kano and his Black Dragon crime organization takes over the tournament, and the tournament falls into even darker times than when Shang Tsung owned it. Raiden Raiden says that he had always held contempt for Goro's brute strength and Tsung's pet sorcery. He grows bored with this mortal competition and invites other players to the tournament, and this finally results in world destruction. "Have a Nice day." Liu Kang After defeating Goro and Shang Tsung, he accomplishes his intended goal of restoring the Mortal Kombat Tournament to its rightful owners: The Shao Lin temple, with whom it belonged before the coming of Shang Tsung. This is the only 'morally correct' ending. Scorpion Scorpion has avenged his earlier death by Sub-Zero: For he was killed and restored to life to avenge this death, thus came the skull. It is too bad though that Scorpion, although walking in the land of the Living, will never know his family again. Sub-Zero After killing Shang Tsung, Sub-Zero disappears into the shadows from whence he came. His real reason for coming to the tournament was the assassination of Shang Tsung paid by one of Tsung's powerful enemies. With this reward Sub-Zero can finally retire from his dangerous profession. Sonya Sonya's reason for coming to the tournament was the arrest of Kano and the capture of his Black Dragon crime organization by the Special Forces of whom she was a member of.

Game Genie codes

Sent by Jorham Jaramillo CPDA-ADNN Invisible fireballs, ice blasts, and "censored" fatalities CBET-AAF2 All attacks do much more damage GBRA-ATVL Strange round numbers SBDT-AAGC Fighter on left side is just floating head SBDT-AA4C Both fighters have strange stances SBDT-AACC Both fighters no character animation CBET-AAC2 Round ends after first attack (Ice Blast ends game)

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