Mortal Kombat
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Burn up in gray flames
Sub-Zero trick
Crazy stuff
Stand up backwards
Fight Reptile
Finishing move for Jonny Cage
Move both players off the edge of the screen
Opponent remains frozen until you hit them
Shatter the ice but leave the opponent standing
Moves and Combos
Endings
Game Genie codes
Burn up in gray flames
Sent in by Agustin Elizondo
I found a cool but useless trick. Play a one player game until you get to
the endurance matches. At the third endurance match, pick Raiden as
your fighter and fight the rounds. When it says Finish Him, perform the
electricution fatality (right, right, left, left, left, B). The opponent will
burn up, but in gray flames! Then Goro will jump down, but his skin color
will turn gray too!
Sub-Zero trick
Sent in by EgGoMaStEr
Use Sub-Zero and destroy your enemy on the first round. Then on the
second round, uppercut the person 4 times. The opponents life should
be like one one-thousandth away from dying. Freeze him. Your probably
wondering why since you are so close to a win. Freeze the person. It
should say finish him. Perform the fatality. (In close, forward down
forward High punch) The opponent will then be deeply frozen. He will
then be shattered, but since you froze him the first time he will be
standing because the person would normally be unfrozen in the time
it takes to do the fatality. So, to make a long story short, kill the
opponent for the first round.
Uppercut 4 times with Sub Zero.
One one-thousandth away from a win
Freeze opponent.
The perform fatal. (in close Forward Down Forward HP) He should still
be standing when shattered.
Crazy stuff
Sent in by Lauri
For really crazy results, select Sonya and fight your way
to endurance match. When you get there, use leg toss
until you win. When you do, opponent will float mid-air
and do some crazy stuff until the beginning of next round
when the things will get really wierd...Try this at the
endurance match before Goro, and if you're lucky, you will
crash the game.)
Stand up backwards
Sent in by sowelsjd@pacbell.net
Using Sonya, make the opponent stand up backwards. Get your
opponents energy down real low so you can finish him if you
win. (The energy needs to be low enough so that is you grab your
opponent by the neck with your ankles and through him he will
die) Using Sonya grab your opponent by the neck and through
them. Before they can stand up do the fatality and they will
stand up backwards.
Fight Reptile
Sent in by Nick McKnight & Matt
To fight Reptile, go to The Pit battle area and get a double
flawless without using block. Then do your finishing move.
Reptile will pop onto the screen and say, "You have found me,
now we shall see if you are worthy". You will go down into The
Pit and fight Reptile.
Finishing move for Jonny Cage
Sent in by Brian Penalosa
Here's the finishing move for Jonny Cage. Go close to your opponent
then press, forward, forward, forward then high punch!
Move both players off the edge of the screen
Start a two-player, Tournament battle with any fighters, and fight
until one of them is one throw away from defeat. Let the time run
down until there is 1 second remaining. Finish off the fighter with a
throw (standing next to the opponent and pressing B). In the next
round, you can move both players off the edge of the screen. Do this
as often as you like.
Opponent remains frozen until you hit them
Start a one-player match with any fighter (Cage or Liu Kang work the
best). Repeatedly jump over the opponent and kick without hitting him.
Keep this up until the computer blocks. Jump back over the computer
opponent one more time without kicking. When you land, wait and do not
hit any buttons. The opponent will remain frozen until you hit them.
Shatter the ice but leave the opponent standing
Defeat your opponent in the first round. During the second round, run
the opponent's power meter all the way down without the "Finish Him"
flashing on the screen. Use the Freeze move to ice the opponent until
"Finish Him" flashes. Then, use the Finishing Move. Sub-Zero will
shatter the ice but leave the opponent standing.
Moves and Combos
Liu Kang
Victory Pose: Hands folded in bowed contemplation (Partying on
the inside).
Fatality: Somersault, double kick, powerful uppercut.
Red Bolt: Toward, Toward (HighPunch); Toward, Toward, HighPunch.
Flying Kick: Toward, Toward (HighKick); Toward, Toward, HighKick.
Fatality: Block (Circle in the direction of a backward fireball),
or simply do the circle starting from Toward or Down.
Jump Kick Combo: Jump kick a ground opponent, Flying Kick. Easy.
Red Bolt/Kick Combo: Bolt hits an opponent in air more than half a
screen away, Flying Kick. Easy.
Jump Kick/Kick Combo: Jump Kick hits an opponent in the air,
immediately follow with Flying Kick.
Jump Kick/Jump Kick/Kick Combo: Jump kick hits an opponent at ground,
immediately jump kick again, then Flying Kick. Nearly Impossible.
Red Bolt/Red Bolt/Kick Combo: Bolt hits an opponent in air(just
beginning to jump) half a screen away, Bolt immediately again
will hit the opponent before he lands, and so will the Kick. Nearly impossible.
*Note: If fatality is performed more than 3/4 of the screen away,
the opponent will remain standing, and he can be subject to
various forms of torture after death:
a) Immediately fatality again, thereby appearing to somersault twice
without pause ending in an uppercut. Impressive-looking.
b) Flying kick opponent down, or sweep opponent down, and
b1) Sweep fallen opponent back up, then down again
repeatedly.
b2) Jump up and down on opponent, imitating Goro.
c) Jump back, do fatality again, wander around, ending with
a standing fatality.
d) Follow up with three Red Bolts, then do the somersault
twice, most impressive looking.
e) Follow up with four Red Bolts, then do the Flying Kick.
Sharp looking ending.
f) If your opponent is in the corner, four Red Bolts followed by
somersault will work, so will just five Red Bolts.
Johnny Cage
Victory Pose: Arms crossed in front of him, sunglasses worn.
Fatality: Knocks your opponent's head (s) off.
Green Bolt: Away, Toward (LowPunch); Away, Toward, LowPunch.
Slide Kick: Away, Toward (LowKick); Away, Toward, LowKick.
Nut Crunch: Block (LowPunch).
Fatality: Toward, Toward, Toward (HighPunch); Toward, Toward, Toward,
HighPunch.
Jump Kick Combo: Jump kick a ground opponent, Slide Kick (or simply
standing kick if your opponent is in the corner). Easy to
Difficult.
*Note: The Fatality must be done right next to the opponent, and
multiple heads can be knocked off (or attempted) if the second fatality's
combination is performed just at the right time. 'The right time' is
just before Cage begins to withdraw into his victory pose, and just
after the first head is knocked off.
A crotch grab can be done in place of the second head, as can the
Slide Kick.
These succeeding fatalities and the nut crunch are ranked Difficult
to Nearly Impossible (even if you think you got it right, it doesn't
always give it to you).
Something else interesting: If the Slide kick is done at the same
time the opponent jumps/teleport punches, the jump/teleport punch will
travel twice as high/far.
Kano
Victory Pose: Hands on hips after an animalistic shout.
Fatality: Pulls out your opponent's heart and holds it high.
Energy Axe: Block (wiggle between Away and Toward), or Block (Away,
Toward).
Body Ball: Block (3/4 Circle in the direction of a backward fireball).
Normally, it is best to try the circle without using block,
which is much faster (in that you don't have to release block
for the move to execute). Start from Toward, and end at Up.
Fatality: Forward fireball (LowPunch), or Away, Down,
Toward (LowPunch), or Away, Down, Toward, LowPunch. For some
reason, the Fireball (LowPunch) only works from the right side. From
the left side, A Half Circle (from Away to Toward) needs to be done.
Jump Kick Combo: Jump kick a ground opponent, Body Ball. Difficult.
Jump Kick/Jump Kick/Ball? Combo: Jump kick a ground opponent,
immediately jump kick again, followed by Ball.
*Note: The Fatality must be done right next to the opponent. If an
uppercut is the last hit on a cornered opponent on a finishing round,
the fatality can be performed very quickly, and Kano will appear to
grab a heart out of thin air, before the opponent gets up from the
uppercut. Difficult, given the right conditions.
Raiden
Victory Pose: Absorbs lightning with up-reached hands.
Fatality: Electricutes your opponent's head off.
Lightning Bolt: Forward fireball (LowPunch).
Body Launch: Away, Away, Toward.
Teleport: Center, Down, Up, Center.
Fatality: Toward, Away, Away, Away (HighPunch); Toward, Away, Away,
Away, HighPunch. Easy, or Difficult, depending on joystick type.
Jump Kick Combo: Jump kick a ground opponent, Body Launch.
Difficult, if done right (before the opponent hits the ground).
*Note: The Fatality should be started right next to the opponent.
Also, if your opponent is in the corner and in the air (you could
have just knocked them up there with a jump kick), you can
immediately jump punch, and this will hit. You can jump punch
again, and this will again hit. You can jump punch without their
hitting the ground until they die.
Scorpion
Victory Pose: One arm raised in triumph.
Fatality: Burns opponent with fire breath from skull after pulling
off mask.
Harpoon: Away, Away (LowPunch); Away, Away, LowPunch.
Teleport Punch: Backward fireball(HighPunch).
Fatality: Block (Up, Up), or just Up, Up while jumping.
Jump Kick Combo: Jump kick a ground opponent, Harpoon. Difficult.
Jump Kick/Jump Kick Combo: Jump kick a ground opponent, Jump Kick.
Jump Kick/High Punchx2/Harpoon: Jump kick an opponent in the corner,
immediately highpunch twice, followed by harpoon, uppercut.
*Note: Fatality must be done just less than a man's length away
from opponent. Against Kano who just bounced off you (or anyone
jumping right next to you), instead of simply harpooning him before
they land, do two HighPunches, then harpoon them. This will take
off an impressive amount of energy. Also, the Jump Kick Combo
is the most useful in the game (perhaps next to Liu Kang's), since
two of them and nothing else will bring an opponent just a sliver
above Danger from full health.
Sub Zero
Victory Pose: One arm raised in triumph.
Fatality: Jerks opponent's head and spine from his/her body and shows it.
Freeze: Forward fireball, LowPunch.
Slide: Away (Bottom three buttons).
Fatality: Toward, Down, Toward, HighPunch, or Toward, Forward
fireball, HighPunch, or Toward, Down, Toward (HighPunch).
Jump Kick Combo: Jump kick an opponent frozen in the air, jump kick
again, Slide. Easy. Instead of the first jump kick, you
can move right next to them and jump up, coming down
with a high punch, immediately followed by jump kick and
slide. This method is easier but does less damage.
*Note: Fatality must be performed right next to the opponent.
Opponent can be frozen immediately after being defeated, and
thus his/her head can be ripped off while they are frozen.
If you freeze an unsuspecting opponent, you can often throw
them instead of uppercutting them (most opponents don't bother
pulling back when they are frozen). Immediately do the freeze as
the thrown opponent is getting up. If they block down and away,
they will FAIL to block, although it looks like their hands are
up. If they don't figure this one out (why isn't this block
working?!!!?) you've got them where you want them.
If an opponent is frozen standing in the corner, jump kick,
followed Immediately by an uppercut, will both hit. Jump kick-Jump
kick-Uppercut will also work. Difficult.
Sonya
Victory Pose: Gymnastic Y.
Fatality: Blows fireball off her lips which fries opponent.
Sonic Rings: LowPunch, Away (LowPunch), or just repeat Away &
LowPunch.
Flying Punch: Toward, Away (HighPunch), or Toward, Away,
HighPunch(Rev. 3.0+).
Leg Throw: Bottom three buttons, can not be blocked if at proper
distance (just less than maximum range).
Fatality: Toward, Toward, Away, Away, Block.
Jump Kick Combo: Jump kick ground opponent, Sonic Rings, almost
impossible.
Kick-Throw Combo: Jump kick ground opponent, Leg Throw. Difficult.
*Note: Fatality can be performed at any distance.
If Sonya throw opponent to his death, or if he throws opponent
immediately when 'Finish Him' is displayed, Sonya can do the
fatality quickly before the opponent gets up. The prone opponent
stands to its feet as a skeleton, however. This is more difficult
to do than Scorpion's version.
Endings
Cage
After defeating Shang Tsung, Johnny finally realizes the Real potential
that this victory brings: Money at the box office. Cage goes back to
Hollywood to make Mortal Kombat and its many successful sequels.
Kano
Kano and his Black Dragon crime organization takes over the
tournament, and the tournament falls into even darker times than
when Shang Tsung owned it.
Raiden
Raiden says that he had always held contempt for Goro's brute strength
and Tsung's pet sorcery. He grows bored with this mortal competition
and invites other players to the tournament, and this finally results in
world destruction. "Have a Nice day."
Liu Kang
After defeating Goro and Shang Tsung, he accomplishes his intended
goal of restoring the Mortal Kombat Tournament to its rightful owners:
The Shao Lin temple, with whom it belonged before the coming of
Shang Tsung. This is the only 'morally correct' ending.
Scorpion
Scorpion has avenged his earlier death by Sub-Zero: For he was
killed and restored to life to avenge this death, thus came the skull.
It is too bad though that Scorpion, although walking in the land of
the Living, will never know his family again.
Sub-Zero
After killing Shang Tsung, Sub-Zero disappears into the shadows from
whence he came. His real reason for coming to the tournament was the
assassination of Shang Tsung paid by one of Tsung's powerful enemies.
With this reward Sub-Zero can finally retire from his dangerous profession.
Sonya
Sonya's reason for coming to the tournament was the arrest of Kano
and the capture of his Black Dragon crime organization by the Special
Forces of whom she was a member of.
Game Genie codes
Sent by Jorham Jaramillo
CPDA-ADNN Invisible fireballs, ice blasts, and "censored" fatalities
CBET-AAF2 All attacks do much more damage
GBRA-ATVL Strange round numbers
SBDT-AAGC Fighter on left side is just floating head
SBDT-AA4C Both fighters have strange stances
SBDT-AACC Both fighters no character animation
CBET-AAC2 Round ends after first attack (Ice Blast ends game)