Mega Man X2
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Defeating Zero
In the second X-Hunter stage how do you get across the long row of spikes?
Ryu Uppercut
Overdrive Ostrich
Passwords
Dragon Punch
Bosses
Power-up Capsules
Energy Tanks
Heart Tanks 2
Full energy
Full weapons
View a diagnostic test of the Mega Man X2 cartridge
Shoryuken
Walkthrough
Game Genie codes
Defeating Zero
Sent in by Neo Zero
If you didn't defeat the X-Hunters in the first eight stages, then you'll have
to fight Zero before Sigma. Bad move. If you defeat the X-Hunters (kind of
wish they could of killed X first, the whiny little wuss), you'll get Zero's
"Parts" back. (Warning: Zero fans should be careful, because you will literally
have his head in your inventory.) If not, well, nice knowing you. Zero is hard. I
found him harder than Sigma. I suggest avoiding battle with him, since you'll
need your Sub-Tanks for Sigma. No matter where you are in the room, Zero can
and will hit you in some way. He's gained his well-known beam sabre now, and
uses it. It can take a lot of life off. If you're on the ground, he uses his beam
sabre/arm cannon. If you're on the wall, he uses his beam sabre/arm cannon.
If you're anywhere else, he'll hit the ground so hard that it busts apart and
little pieces of it fly up and smack you. Haha, I can just imagine X whining....
"The floor is hitting me! Wah!" Try and avoid as much of Zero's attacks as
possible, since you need to conserve energy. Once you've knocked some sense
into him (literally), X will go all mushsy and start worrying about our favorite
crimson Reploid. Zero gives the silent treatment, hits the ground again,
opening the way to Sigma. Now, if you had just taken out those darned X
hunters before, Zero'd be saving X's butt (again) instead. If you rescued Zero,
Sigma will have a silver haired green armored clone (who Zero blows up).
Good luck, and don't have too much fun beating up on poor Zero.
In the second X-Hunter stage how do you get across the long
row of spikes?
Sent in by Andrew Rockefeller
The first row of spikes you need to freeze the bats with Crystal Hunter
then jump across. If you are still too far away from the ledge, use the
Flame Stag's weapon charged up. The second set of spikes, in which you
need Wheel Gator's weapon to open, you shouldn't even bother with. There
is only a single life, and you'll probably die on the way back.
Ryu Uppercut
Sent in by Chris Tart
Get all the sub-tanks, hearts, and enhancements and go the third
X-Hunter stage. When there is a ladder going up and a ladder going
down, go up. Use the Air Dash and the powered up Speed Burner to
get past the place with the spikes where you go right, then left.
After that, slide down the left wall. You should go through the wall
partway down and inside there will be an enhancement thing. It will
give you the Ryu Uppercut. Use it just like it in Street Fighter 2.
Note: You must have full energy and sub-tanks for this to work.
Overdrive Ostrich
Sent in by AItoidMan
For Overdrive Ostrich, I use Crystal Snail's weapon. It freezes him,
then he jumps and does the boomerangs in mid-air, then freeze him
when he lands. A never ending cycle until he dies, and each Hunter
takes off 2 power lines.
Passwords
Sent in by Jeremy
7366
7123 All the weapons, all of the armor, all 4 sub-tanks, all 8 heart tanks
6188 and all of Zero's parts, and all 8 bosses beaten!
3681
Sent in by Saul Zemke
Get the password right before you go into the X-Hunters stages.
Don't go into it. Reset the game, go into the password screen.
Go to the lower right corner and change the number. Try going
up one number at a time, you will find a code that lets you
pass the first two X-Hunter stages and start at X-Hunter Level 3.
Example:
1 1 1 1 Change the 5. It could be 1, 2, 3, 4, 6, 7, 8.
2 2 2 2 try them all, one of them should work.
3 3 3 3 it has always worked for me.
4 4 4 5
Sent in by David R Parada
8377-8143-6828-7653 This will take you to Agile.
Take a code you get before you go to Sigma and work with the top left
letter, down one and to the right, and bottom left and right to get
another password.
Sent in by ZeroAkuma
5532
3883 You'll have all enhancements and only Wheel Gator beaten
3786
1551
Sent in by Kris Williams
1462
3327 Third X-hunter level
6482
3242
3467
8843 All Bosses defeated
3528
7651
6474-6347-6828-7223 All the weapons and items
8843-8383-3841-4626 Introduction Stage Complete
Individual stages complete without power up's collected.
6543-6884-3741-4551 Wire Sponge Stage Complete
7821-7232-3151-8446 Morph Moth Stage Complete
6545-6884-3744-4551 Flame Stag Stage Complete
6575-6884-3741-4551 Magna Centipede Stage Complete
1528-3854-3451-2581 Overdrive Ostrich Stage Complete
6843-8282-3841-4426 Bubble Crab Stage Complete
7821-7232-3121-2446 Wheel Gator Stage Complete
1528-3834-3551-2581 Crystal Snail Stage Complete
Individual stages complete with all heart tanks, reserve
tanks, and upgrades collected.
5227-8133-1656-5451 Wire Sponge Stage Complete
5224-8133-1656-7451 Morph Moth Stage Complete
5224-8133-1658-5451 Flame Stag Stage Complete
3167-6337-1356-5526 Magna Centipede Stage Complete
3127-6357-1356-5526 Overdrive Ostrich Stage Complete
4146-3387-1246-1546 Bubble Crab Stage Complete
5224-8133-1626-5451 Wheel Gator Stage Complete
3127-6337-1856-5526 Crystal Snail Stage Complete
4242-7183-1546-1681 No stages complete with all heart tanks,
reserve tanks, and upgrades collected.
3366-7123-6188-3681 All Power-ups, all enemies (except X-Hunters)
defeated and 3 Zero Parts collected.
Dragon Punch
Sent in by Kevin Hanson
Get started with this password: 8377, 8143, 6828, 7651 Charge up the S.
Burner and release it to cross the first set of spikes. When you fall into
this long drop, hug the right side of the wall and use the radar to find the
wall's invisible section. Proceed through the X-Hunter level and defeat the
bosses Violen and Serges. About halfway through the level to the third boss,
Agile, you come to a point where a ladder descends and another ladder
is above you, but out of reach. At the second set of spikes launch the S.
Chain weapon, then lightly jump to carry yourself across the spikes.
Enter this hidden area. Inside you find the dragon Punch capsule and a message
from Dr. Light that reads "I'm not worthy!" Use the Crystal H. weapon to
crystallize the bat and jump on him to reach the ladder above.
As you drop, turn left, Air Dash to the platform, and grab the 1-up. This
tricky maneuver takes perfect timing. At this point, you must still have
perfect health, and all your Subtanks must be full. To use the Dragon
Punch, the energy bar must be completely full. To execute it, tap Left arrow,
Down arrow, and press Button Y.
Bosses
Sent in by Kris Williams
Moth (1)
The Moth is fairly easy to beat. Just keep powering up and beat the
little "Bug" by hitting it as many times as you can while avoiding
the trash. When the real bug morphs into the Moth, Continue to power
up, while you continually dash underneath it. This will cause the Moth
to stop dropping "dust" on you, and prepare to fire at you. Just get to
the opposite side and fire a big blast at him. The Ostrich projectile also
works well against the Moth, but the Moth is definitely a guy to start off with.
Pede (3)
The Pede is difficult since he teleports to any one of four corners and to
hit him with the Buster requires you predict where he will be. However,
with the Silk Shot, the Pede is really easy, plus, one shot of the Silk Shot
will completely destroy the Pede's annoying tail. All you have to do with
the Silk shot is stand in the very center. If he appears on the floor, just
fire right at him. If he appears on the ceiling, fire in the opposite direction
and let the projectiles from the silks shot break up and nail him.
Snail (5)
This guy can be incredibly annoying without the Pede's Magnet Shot. The
reason is, only the magnet shock will knock the Snail out of his shell,
and only for a little bit, until he charges back into it. When you hit him with
the magnet, prepare to jump over the Snail as he is knocked out and flies
to the wall. Try to time your next shot so he can't get back in all the way
and fly up. If he does fly up, %90 of the time, he will just slow down time
and come down exposed. Keep hitting him and jumping to avoid him.
Ostrich (2)
The only strategy for this guy, if you use the X-Buster is to jump over him,
or let him jump over you if he's bouncing. He's hard to dodge and does a lot
of damage. If you have the Snail crystal however, he's a breeze. The crystal
will shock him and force him to jump and let out the "raining" projectile
shot. Just nail him when he lands back down. It takes 20 seconds like this.
Gator (1)
Another easy target for the X-Buster. The wire Sponge will also work
well on him, but you may want to start with the Gator. Jump to one wall,
and climb all the way to the top and stay there. When you see a wheel
coming at you, jump off and away from the wall as the wheel approaches.
Get back on the wall quickly and stay high to avoid the Gator when he
jumps out. Then jump off and get to the other side. Fire shots at him when
he's not flashing, and avoid the wheels or the Gatro himself if he drills
at you. Other than drilling, the Gator will not move from his spot until he
goes back underwater.
Crab (4)
The wheel will wear right through the Carbs though force shield. Use the
wheel on the Crab and go from one side to the other, avoiding the crab as
best as possible. It doesn't always work (especially if the water level is
high), but sometimes, you can just stay on the top of one wall and fire
wheels down at the Crab and stay there. You can hit the Crab sometimes as
many as three times with one wheel this way.
Stag (2)
The Stag's predictable pattern makes him incredibly easy to beat, even
with the X-Buster, but if you have the bubbles, you can knock him off in
about 15 seconds. All you have to do is wait for him to land from jumping
around, hit him with bubbles, then jump to avoid the fire he shoots at your
feet, and hit him again on the way down. Every time you hit him, he will
chuck fire at your feet, so follow the pattern for a sure fire win.
Sponge (2)
The Sponge is another wild one. The idea is to take him out as quickly as
possible and the best way to do that is with the flame shots. Avoid the
wire, and kill the little plants when you have the time. Keep hitting him
whenever you get shots in. When he "burns" up, he's getting ready to fire
electricity. If he does this, hit about four or five "blocks" away from him
and you should be safe. Fire again when he's vulnerable.
X-Hunter Strategies
Agile: Agile is easy to beat if you can get to the walls fast enough. When
he is standing on one side, jump to the opposite wall and stay roughly
mid-way up. This will force Agile to throw his sword beam at you high
enough so that it will go over your head if you drop to the ground fast
enough. Power up your shot and take him out when you land. If he charges
at you, just get to the other side and repeat.
Violen: Violen is really tough since, while his ball does follow a sort of
pattern, it is difficult to predict. You could try to power up the Buster
and hit him, but this is usually to slow considering the damage his ball
can do to you. Violen does hate Bubbles though, so hit him with as many
as you can. If you are out of Bubbles, you could also try the wheel, since
Violen will stay stationary while the ball is swinging around.
Serges: He doesn't play fair by riding a platform hovering in the air with
a force shield. It's hard to hit him while he standing on it, so wait until he
pops up in the air to release shots. He is weak against Fire, and the Flame
weapon seems to do a good job at penetrating his force shield as well, if
you fire high enough (i.e. the tip of his head). Not too difficult compared
to the other two. Boss order:
Sponge, Gator, Crab, Stag, Moth, Pede, Snail
Ostrich Strategy: The above order gives you a good idea on who to take
out when. HOWEVER... It is a VERY good idea to go straight to the Ostrich
any time after you've beaten the Gator in order to the Air Dash, and to
then return to the Gator stage to pick up the Dual Blaster. The best time
to attempt this would be after you've beaten the Stag so that you can get
the heart in the Gator stage as well as the Energy Tank and heart in the
Crab stage. The Sponge is not particularly weak to the Ostrich Projectiles,
but if you do beat him with it, you see him split in half at the torso, so that's
kind of cool.
Power-up Capsules
Sent in by Kris Williams
Moth, Armor: Needed - WHEEL
In order to get the armor, start the stage, and enter the building. After
the first vacuum type duct that sucks garbage from the floor to the ceiling,
send a wheel out on the ground before you have to jump up to a higher ledge.
The wheel will dig down to where the capsule is.
Snail, Radar Sight: Needed - nothing
After the long vertical climb, you come to a gap. You can fall down this gap
and enter into the left. This is the easiest Capsule to find.
Ostrich, Air Dash: Needed - WHEEL
Towards the very end of the stage, after the cycle, and the two scorpion
like robots that reside indoors, and just before the last vertical drop, you
will come to a 2 by 4 set of blue blocks, which the wheel will cut through
and lead you to the Capsule.
Gator, Dual Buster: Needed - AIR DASH
Right after you enter the Dinosaur's body, and fall down for the first time,
you need to jump onto the right wall and air dash to the left wall on the other
side, and work your up to find this capsule.
Energy Tanks
Sent in by Kris Williams
Crab: Needed - DUAL BUSTER and BUBBLES
When you get to the long horizontal underwater stage, and you see a energy
up capsule inside of the rock, power up your bubble shot so that you are
surrounded by bubbles. In water, this means you can jump all the way to
the surface. Mega Man is capable of jumping along the surface, so you
when you jump up to the surface, be sure to jump again real quick to
get out of the water. you fill find the E. Tank to your left.
Stag: Needed - nothing
When you see the big "Beetle" robot that tries to ram into you at the
beginning, jump onto it's back and let it take you to the top. Jump onto
the ledge that is above where you started and move left.
Sponge: Needed - nothing
When you come to the bars that move up and down, jump on top of the first
one, and dash jump (not air dash) to the left to the right side of the wall.
Work your way up, and take the upper platforms to the right. It's past the
extra life you will see.
Pede: Needed - nothing (but the Dual Buster and Flame really helps)
When you get to the part where the blocks fall and arrange into barriers,
get to the last one where they fall from the ceiling like this: left right
right left left right. After the first right block falls, race through there
before the third one squashes you and you will see one lone block on the
ceiling. Jump onto and dash jump (or power up the Flame shot) and try
your best to make it to the right wall that hangs down. Jump up that
wall to find the tank. Hearts:
Sponge: Needed - nothing
This heart is the easiest to get. It's right above and to your left of where
you start. It's hidden in the wall.
Moth: Needed - CRYSTAL
When you start, use the crystal on the first shield throwing robot and use
him as a launch point for the wall above and tow your right. Work your way
up that wall.
Stag: Needed - nothing (But Dual Buster and Air Dash help a lot)
You can see this heart clearly as you are forced up the volcano. The
trick to getting it is speed as a barrier robot blocks your path. The
easiest possible way to get it is to power up your dual blaster (let
the first shot go so you don't have to hold down another button), And
work your way up the volcano using the air dash at timed points. Fire
at the robot ASAP and grab the heart.
Pede: Needed - DUAL BUSTER and FLAME
At the beginning, you see the searchlight motion detectors. When you
get through this part, make sure you have not destroyed the very last
robot box that drops from the ceiling if the alarms go off. Power up the
flame shot and aim for that box to start working your way up through
the ceiling.
Ostrich: Needed - Turbo Cycle
When you reach the 2nd Turbo Cycle, be sure to knock down every wall,
including the one atop the cliff after the big jump, then head back, hop
on the cycle, hold down the A button for Turbo speed, and make your way
into the building and onto the ledge with all the spikes. Try not to run into
the spikes though (even if you do, you'll still get the heart however).
Crab: Needed - DUAL BUSTER and FLAME
After the fish comes out, work your way above where the fish crashes
through the floor. Jump off the wall, after you've powered up the Flame
shot, and grab the side of one of the bars moving up and down. Work your
way up from there.
Heart Tanks 2
Sent in by Kris Williams
Gator: Needed - DUAL BUSTER and FLAME
You can see this heart after you are forced to dismount the Mobile Suit
in order to climb up the ladder. You will have to power up the flame shot
once again and jump from the ledge on the right to make the jump over to
the heart and avoid the spikes.
Snail: Needed - Chain Wire (Sponge)
When you start the stage and slide down the incline and hop in the Mobile
Suit, jump back to the left and fall into the gap in the incline and work
your way to the left. From the ledge, Dash jump (and be sure to hold down
jump so the robot will fly longer), but as soon as the robot stops flying,
jump out of the robot. The ONLY way to grab the ledge is by timing the wire
to grab the edge soon enough. The quickly make it to the top before you
fall through the bottom of the screen.
There is another way to get this heart, without using the Strike Chain.
Get in the Mobile Suit, and charge up the spiked arm attack. When you let
go of it, the suit will go flying to the left, and if you jump out of the suit
at the right time, you can make it to the ledge w/o the Strike Chain.
Where to find the X-Hunters to win back Zero Sponge: When you get to
the elevator, wait for it to pass overhead and jump into the shaft. You
will see the path to the door on the right. Moth: In order to find the
X-Hunter here, you need the Air Dash. When you begin your long descent
down the very long ladder, you will see a shield thrower standing on a
ledge at the very beginning to your right. Take him out and air dash
over to the ledge.
Stag: After the volcano, and the dropping ledges, you will see another
beetle type robot trying to ram you into the side. Go ABOVE the open
space and make the beetle crash open that part of the wall to reach
the X-Hunter's Door.
Pede: The door to the X-Hunter is found all the way to the right and at
the bottom of the room where all those blocks fall to form the rest of
the floor. The trick to reaching it, lies in the stage before hand, where
you are falling and trying to avoid the motion detectors. If you make it
through without triggering one, the blocks will fall very slowly, allowing
you to dash all the way under them. The more you trigger the alarms,
the faster the blocks will fall, making it more and more difficult for
you to get through.
Ostrich: At the very beginning of the stage, you get to the rock where
some of it looks darker. Needless to say, use the wheel on it and
continue through the path.
Crab: When you get through the water, you make it into a building. Instead,
swim to the wall opposite that door and climb up and over to the right,
above where you enter the building.
Snail: This is probably the trickiest one to find. You need the Mobile Suit
found in the beginning. Take it down the hole with you. Then park it as far
to the right as you can, get out, and trigger the crystal slab to fall so the
piece of ice blocking the robot breaks. Get back in the robot and work your
way right, then up and to the left to reach the ledge. Break the ice over
head and dash jump into it. Get out of the robot and grab the bars moving
up and down and continue up, until you see the door.
Full energy
Sent in by Kris Williams
In the Crab stage, after the Fish crashes through the floor, fall in and
push to the left as you cling to the left wall. You will enter a small
room. Power up the Silk Shot with the Dual Blaster and at full power,
8 energy ups will enter the room. This happens EVERY TIME you power
up the Silk Shot here. There is another spot just like this in the Ostrich
stage. After the first cycle and you knock the draw bridge back down,
turn around a dash jump to the left. Knock the wall out with the Wheel
and enter the room and power up you Silk Shot.
Full weapons
Sent in by Kris Williams
In a similar method, go to the Snail stage, and after the jump over the
gap that leads to the Radar sight, climb up the ladder that leads to the
small room and Power up the Silk Shot again to get 8 Weapon power ups.
(Though I don't know why you'd bother, since you get full weapons each
time you enter a Maverick's stage)
View a diagnostic test of the Mega Man X2 cartridge
Hold B on Controller 2 when you turn on the power. This code lets you
view a diagnostic test of the Mega Man X2 cartridge, including the
C4 chip.
Shoryuken
In the first X, there was the Hadoken. In this, there is the
Shoryuken. Here's how to get it. To start, you need to have
absolutely everything and a good free hour. Beat all the bosses
and play the first two X-Hunter stages as normal. Before entering
the third stage, fill all your sub-tanks up. An effective way of
doing this is going to Overdrive Ostrich's stage and riding the
bike until the huge bridge that must be shot down. Turn around,
dash (on or off the bike), then jump on to the ledge on the
left. Once in the room, if you use the radar helmet it will
point to an inconspicuous area of the room? What? Well
charge the Silk Shot to find the answer out. A place like this
also exists at the underwater stage. Now, at the third X-Hunter
stage play as normal until you finish the bit with the platforms
you control by jumping on them. Soon after, you should come
to a point where there is a ladder going up and a ladder going
down. Lure one of the bats over and freeze it near the ladder.
Climb the ladder and use the charged S. Burner weapon to
get across the spiky gaps. Don't lose any health, or this wont
work. After the last (difficult) bit you should be presented
with a long drop. Just slide down the left wall. You must be
at full energy to use the Shoryuken, and it does not go into
the password.
Walkthrough
Bubble Crab Stage
Energy Enhancer-You must have the X-Buster power up and
have beaten the stage already. Wait until the fish comes out of
hiding. Go to the right, but stop before it goes down past the
"red line". Activate the Bubble Weapon at Level 3 power.
This makes you lighter in water. Bounce off the walls until
you get to the top, out of water, to the right is the enhancer.
Sub-Tank-Same requirements as before. Follow the fish until
you come to a platform which has an energy power up in it
(Rock separates you from the energy power up.). Power up
the bubble to level 3, making you lighter. Press B to get to the
top of the water. At the right time, press B to "Skip Water"
(Mega Man X will jump out of the water for a second) Use the
time to hold onto the wall and get the sub-tank.
Special Enemy-Just before the gate leading to the boss, bounce
off the left wall and continue up (Following the Fish), when the
fish stops, you'll be there.
Boss-Use Wheel Gator's Wheels to beat Crab easy.
Crystal Snail
Energy Enhancer-First, get the MAA. Go back left and fall
down the hole. Dash-Jump to the left. Hold or rapidly press
"B" to activate the MAA's flying system. When the MAA runs
out of energy, dash-jump out (Up, A and B) This will land you
by the Energy Enhancer. Ride the platform back.
Special Power-Up: Helmet-There is a chasim with bats flying
around above it. Hold onto the wall down the left side. Run
through the enemies to get the Helmet. (Note about Helmet: When
the Helmet detects something, it is either a secret passage or secret
power-up. Power up the Moth's weapon to Level 3. If it doesn't
make anything appear, the area is a secret passage. Otherwise, it
will make a lot of energy or weapon power ups appear.
Special Enemy-Take the MAA to the spikes, jump off and let
the Green slab of ice crush the blue piece of ice blocking your
way. Go back and get the MAA. When you come to more spikes
and a gunner, take out the gunner and fly to the left. Bash
through the wall for power ups and the special enemy.
Boss-When Crystal Snail comes out of his shell, use Manga
Centipede's weapon.
Flame Stage
Energy Enhancer-In plain sight. Recommend using Level 3
blaster to take out the enemy guarding it quickly. Sub-Tank-Instead
of letting the flying guy bash into the wall, jump on his back and
ride him up to the top of the mountain where you'll find the Sub-Tank.
Special Enemy-When you come to the second flying guy,
don't let him bash the lower wall, instead climb up and let him
take out the higher one. The SE is to the upper right.
Boss-Use the Bubble Crabs weapon.
Manga Centipede
Energy Enhancer-Reccomend having Stag's weapon at Level 3
before trying these two power ups. During the first part, don't
get seen by any searchlights, if you do, don't kill any enemies.
Just before the first moving block, jump to the left, hang on the
block/enemy and jump up to the energy enhancer.
Sub-Tank-Just after a long pit, you'll see part of the ceiling gone.
Go back to the other side of the pit. Charge to L3 and put it on
Stag's weapon. Jump-Dash (Recommend having Legs power up
and Stag's weapon is the only way I have done this.) then use
Stag's weapon, when you come out of the fire, dash in mid air
to get to the wall and up to the Sub-Tank.
Special Enemy: When small blocks start raining down from above,
dash all the way to the right. Hope you get there before a block
blocks the way.
Boss-When he tries to "Pull you in" dash away. If he gets you,
first you can't charge, then you can't dash as well, then you can't
jump as high.
Morph Moth
Energy Enhancer-Need Crystal Snail's weapon? Freeze the guy
just before you enter the "building". Dash-jump off him to get
to the Enhancer.
Special Power-Up: Chest-In the first compacter, keep using
Wheels until they break open the floor. The chest lets you
take less damage from shots, absorbing some. When the chest
gets up to full power, it kills everyone on the screen (Except
bosses, of course).
Boss-Keep firing until he hits the floor. When he does, if
he has close to half life left, attack him. If he doesn't shoot
the garbage, it'll stop sooner. When he transforms, stay in the
corners, when he stops, dash. Pray you have enough life.
Overdrive Ostrich
Energy Enhancer-Hard one. Take the first MAC and ram it into
the sand storm machine. Go right, blast down the two walls
(One on each side of the chasm) and go back right. You'll
find a second MAC. Use the second MAC to jump the wall over
the chasm (A will make it jump further). When you go inside the
building, the path dips, turn the bike when it comes out of the dip
(So you don't go over the edge.). Press B to jump to the next ledge
and then quickly press A to rifle over the spikes right onto the
Enhancer. VERY HARD until you get the hang of it. (Landing
on the spikes when on the MAC is ok too.)
Special Power-Up: Legs-After the spikes, drop to the right.
Use the wheel to go through the wall to get the legs. Legs let
you dash in mid-air.
Special Enemy-Instead of climbing down the latter, use the
wheel on the right wall.
Boss-Jump a lot. Use Moth's weapon.
Wheel Gator
Energy Enhancer-Reccomend using Stag's Level 3. Go to the
right of where the spikes are. Use the Jump-Dash, then immediately
use the Stag's weapon. You'll land right above the spikes so jump
onto the ledge quickly.
Special Power-Up: X-Buster-Recommend using the Legs.
When you are dropping down on the right side, just above
the floor with the MAA, there is a part of the ceiling missing.
Either of the Jump-Dashes are ok. The one using the legs is
easier. Grab the wall. Above is the power up. This lets you fire
a "Double Shot" (Charge to three, let go of, then quickly press Y
again, X-Buster only.) Also lets all weapons go to level 3.
Special Boss-The path will split, you have the choice of keep
going down or going left. Go left to find the Special Boss.
Boss-Don't really need to use a weapon against this guy. Stay
on the upper-right. When he goes under and fires at you,
jump off, but quickly get back on. When he comes out, jump
down. Fire. When he fires wheels above water, get in between
their dips. When he fire bullets, jump. When he spins,
cling to the wall. Repeat until done.
Wire Sponge
Energy Enhancer- From when you start, go to the upper left
wall. It's hidden there.
Sub-Tank-When you come to the spikes, dash-jump to the left
wall. Work to the right, on the pipes, until you find it.
Special Boss-Fall off the right side of the lift.
Game Genie codes
Sent in by Tony Hedstrom
D5C5-6DB8 Super jump
DBC5-6DB8 Mega jump
D8C5-6DB8 Ultra mega jump
6D2D-AF14 Makes your normal weapon MUCH more powerful! You can
kill most enemies with just 1 shot.
828A-DFC4 Infinite special weapons (once you have them). Only
works if you don't power-up the special weapons.
828A-DFC4 + 828E-D414 Infinite special weapons (once you have them).
Works even if you power-up the special weapons. (Doesn't work on Bubble Splash.)