Lost Vikings 2
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Passwords
Walkthrough
Passwords
Sent in by John Calvin
ST3W Level 2
K3YS Level 3
TRSH Level 4
SW1M Level 5
TW0! Level 6
T1M3 Level 7
K4RN Level 8
B0MB Level 9
WZRD Level 10
BLKS Level 11
TLPT Level 12
GYSR Level 13
B3SV Level 14
R3T0 Level 15
DRNK Level 16
Y0VR Level 17
0V4L Level 18
T1N3 Level 19
D4RK Level 20
H4RD Level 21
HRDR Level 22
L0ST Level 23
0B0Y Level 24
H0M3 Level 25
SHCK Level 26
TNNL Level 27
H3LL Level 28
4RGH Level 29
B4DD Level 30
D4DY Level 31
Walkthrough
In Level 2, follow the path the game gives you with Olaf in the lead to
avoid damage from enemies.
In Level 3 Use Olaf to get the first Skeleton Key, then Erik to get the
Red Key. Finally, make sure Olaf is in the lead and follow the path to
the exit.
In Level 4, send Olaf ahead to get a Skeleton Key, then move the others
down the elevator. From there, send Erik ahead to get the Red Key and
the Vampire Bat Wing. Then head left and up to the exit.
In Level 5, send Erik through the water, then up to hit the Button. Send
all the Vikings right to the weak floor. Go down and left. Erik has to swim
to get the Skeleton Key to let Olaf through. Once it's opened, move forward
through the level with Olaf in front.
In Level 6, send the two Vikings left to get the Yellow Key and Fang. Then
head down and left to the exit.
In Level 7, send Erik into the water, while Fang goes up to find a Skeleton
Key. Keep heading right to the second elevator, then go down and left to
find the exit.
In Level 8, use Olaf to get the Yellow Key, then have Erik jump up to get
the Red Key. Start heading down and left, to get the necessary items, then
all the way right to find the exit.
In Level 9, send Erik right to get the Red Key, then back into the water
and down. Olaf should go down and left to find Scorch, then they should
go all the way right to find a teleporter. Olaf will get to the Sorceress
first by one route, then Erik and Scorch will have to go up and over to
find the exit.
In Level 10, send Scorch ahead to find the Dragon's Egg and open the door
by the teleporter to go right. Send Erik right to get the Yellow Key
and the Spell Scroll. Use Baleog and Scorch to get up and right to find the
Target that frees Erik. Head back to where you started to exit.
In Level 11, send Fang up to get the Yellow Key while Olaf goes down and
wait. Erik should jump into the water to find a Bomb which allows Fang to
use the key. Olaf will go down over the spikes to get the Spell Scroll
while Fang wall jumps up and over to rescue him. Have them all start
working their way up and right, then down to find the exit.
In Level 12 Olaf does all the work at the beginning of this level. He
should go down all the way, then through the teleporter breaking all
of the weak floors as he goes. Send Scorch up and over to get to the
White Blocks, while Baleog goes down and right to get to the Buttons.
Once Scorch is safely past, move Baleog down to the teleporter to get
the Yellow Key and have Olaf follow. Keep heading right and up to
find the teleporter to the Sorceress.
In Level 13, move all of the Vikings right and into the teleporter, then
down and right along the bottom path. Erik goes into the water to find
the Button that opens the way for Baleog and Olaf. Start heading up and
right to find your next teleporter. Keep going right then down to get a
Red Key, then back to the entrance to use the key and find the exit.
In Level 14, send Erik down and into the water to find a Bomb. With it,
he can open the way for the other two to reach the Gypsy. From her,
send Olaf down to get the Yellow Key and the elevator for the others.
Work your way up and left to find out about ropes, then right all the
way along the top. Finally, go down all the way to find the elevator
taking you back to the Gypsy.
In Level 15, have Erik break the two sets of weak blocks by the entrance,
then go into the water and explore thoroughly to find the Diamond and
the Tarot Card. He should exit by the Jelly Fish and wait. Baleog must
go up and over the burning ropes, while Olaf floats over the gap by
the water. Once you've gotten Baleog and Olaf across the gap, jump
back into the water and swim all the way left and out to find an elevator.
Take it up to the others. At the top, go all the way right to find the Yellow
Key. Go back to the springboard and head right along the middle to find
the exit.
In Level 16, Erik should go into the water to find the first Red Key, then
back to the others and up. Send Baleog left, up and all the way right to wait
while Erik and Olaf go right and down to find the elevator. With it, keep
going right along the top, then down to find the Gypsy.
In Level 17, send Olaf right to the area with the burning ropes. At the top
of the area are some weak blocks, break them then glide down to the closed
door. Send Scorch up and over to get a Bomb, then use it so he and Baleog
can get to the area with Olaf. Keep heading all the way right to find an
elevator. Use it to get all of the Vikings up to the top, then head left and up.
You'll need to get Baleog and Scorch up to the very top-right to open a door
for Olaf. Once at the top-right, start heading down to find the exit.
In Level 18, send the Vikings up and left into the middle of the ship. Fang
and Olaf should then head all the way left along the bottom. Once Fang has the
Yellow Key, go up and right to lower the ladders for Baleog. Work your way to
the top of the ship and head left to get the Skeleton Key and all the way
right and down to find the exit.
In Level 19, send Scorch and Erik to the upper-right of the area so Baleog
can get a Skeleton Key. With the key, Erik can get into the water to
find a Button that opens the door by the entrance. Move Baleog and Scorch
through that door and left to open the way for Erik. Start moving up and
left to the top, then right to find the exit.
In Level 20, send Erik all the way right to get the Torch, then send them
all up and left to find the Voodoo doll and a Bomb. Start heading right
as far as you can go. When you come to the water, send Olaf down to
the teleporter to open the way for the others. Move everyone all the
way up, then left to find the Witch Doctor to exit.
In Level 21, move the Vikings up to the top-left to get the Voodoo
Doll and the Red Key. Give the keys to Olaf and have him open
the gates so Erik can get into the water to find the Skull and the
Yellow Key. Move all the way left. Send Fang to the top-left to
get the Skeleton Key, then return to the others and open the passage
to go down. Head all the way left to find the Witch Doctor.
In Level 22, have Olaf go up to stop the falling wall with the White Block,
then return to the others and start heading right. Baleog and Scorch need to go
up on the see-saw to get to some Targets, the Voodoo Doll and the Red Key at the
top-right. Go back to Olaf and open the Red Gate so you can go down. Go all
the way right, then down again. Go all the way left to find the Witch Doctor.
In Level 23, send Fang up and left to get the Yellow Key, then return
to the others to open the door. Send the Vikings left all the way, then
up and right to a teleporter. Zig-zag back and forth between the
teleporters to get all the way to the top. Go right along the top
all the way (Erik needs to go in the water). At the end, go down to
the Witch Doctor.
In Level 24, send Baleog all the way right to clear the way for Erik and
get the Red Key from the top-right corner. Move Erik right to get the
Yellow Key and the Skull. Jump into the water and swim to find the
Yellow Keyhole. Get in the water on the left to find a Button that lets
Olaf through. Head left along the bottom to find the Boar's Tusk,
then back all the way to the right to exit.
In Level 25, send the Vikings down and have Erik swim down and
right through the water. Fang should go up over the top. Scorch
should scout out the middle after Fang clears the path for him.
Once Fang goes all the way right, bring him down to the others.
Keep going down and right to find the exit.
In Level 26, move the Vikings right to get the Yellow Key and the
Red Key. When you get to the anti-gravity zone, Olaf will go down
while Baleog and Eric go up and over. Keep heading left to get
all of the parts to the Teleport Device and the Blue Key, then back
to the right to exit.
In Level 27, go left, then up with Olaf and Fang to get to Conroy
and turn on the anti-gravity zone. Leave Fang at the bottom and
have Olaf and Erik go left along the top to find the Button to turn
off the force field at the bottom and get the remaining pieces to
the Teleport Machine.
In Level 28, send the Vikings right to the anti-gravity zone, then down and
left. Erik goes left along the top then drops down into the water to find some
Buttons. Move Olaf and Baleog left to the elevator and up to get the Blue
ATM Card. Send Erik and Baleog left and up, while Olaf goes left and down
(they'll all arrive at the same place). Go right all the way to find Conroy.
In Level 29, use Erik to get first Baleog, then Scorch to the right to get
the Red ATM Card. Next, you'll have to use Scorch to get Baleog and Erik up to
the top. Send all of them left all the way and down the ladders. Use Scorch and
Baleog to break the Targets in the ceiling of the lower section, then go down
the elevator and right to exit.
Tomator in Level 30
Fang's Path Through Level 30
1. Have Fang wall jump up the right wall. At the top is a
teleporter; use it. Wait where you appear, then hit Tomator with your claws.
2. Fall down on the right side of the screen and grab the wall
before you crash at the bottom.
3. Go left and beat the two enemies to get a hamburger and a Thermal
Grenade.
4. Wall jump up the left side of the room, then drop the grenade on
Tomator. He'll drop the Blue ATM Card. Go right and use the card
on the panel to open a bridge.
5. Go to the bottom of the area and beat the enemies to get another
Thermal Grenade, then return to the top and fall into the small area.
6. Grab the rope and go left all the way. Stand up on the rope and
drop the grenade on Tomator when he's over the electric beam.
He'll be stunned and drop the Yellow ATM Card for you.
7. Wall jump up to the very top-right of the area to find the Yellow
Panel for the card and use it to get to the next teleporter. On the
teleporter is one of the parts to the Time Machine.
Scorch's Path Through Level 30
1. Have Scorch fly up all the way, then left over the barrier to the
teleporter; teleport.
2. Glide down to the lowest level and beat the enemy to get a
Hamburger. Fly up on the right side to a Button. Push the
Button and fly left through the opening.
3. Wait for the electric beam above you to turn off so you can fly
up and hit the Switch.
4. Carefully, fly over to the left side and hit the Switch on that
side to drop a White Block.
5. Fly down to the level above the Hamburger-dropping enemy and push
the block all the way left.
6. Jump down one level and go left to get the Yellow ATM Card. Fly
back up to the block and push it all the way right.
7. Jump down to the Yellow Keyhole and use the card to open the blue
gate (the gate will not open unless the White Block is blocking the
beam on the upper level).
8. Go right through the gate to find another enemy. Beat it to get a
Thermal Grenade.
9. Fly back up to Tomator and drop the grenade on him when he's over
the electric beam to get the Red ATM Card. Fly up to the top-right of
the area to find the Red Gate panel. Use the card to get to the Time
Machine piece and a teleporter; teleport.
Olaf's Path Through Level 30
1. Shrink Olaf and go left all the way to the teleporter and
teleport. When you appear, you'll get a message from Tomator.
2. Glide down to pick up the last piece of the Time Machine. Go
right as soon as you can and pass the piece off to one of the others.
3. As soon as all three parts are inserted into the Time Machine,
your friends will disappear and the level will clear.
Tomator in Level 31
Olaf's Path Through Level 31
1. Have Olaf shrink and go all the way right to the teleporter. Take
it.
2. When you appear, wait at the top with your shield up until
Tomator is almost on you, then glide down on the left. As you
pass the Button, hit it to make Tomator drop a Thermal Grenade.
3. When you land on the teleporter by the blue energy rope and
shrink. Go right to the next Button and push it. When Tomator
is below you, fart over the gap and drop the grenade on him.
4. As Tomator comes up on the right side, hit the Button to make a
flame appear so he drops another Thermal Grenade.
5. Fall into the anti-gravity zone to get the grenade and drop it on
Tomator so he falls into the electric beam and drops the Blue ATM Card.
6. Get the card and go left along the bottom. You'll see a ladder
below you, climb down the ladder and go left to the Blue Gate.
Use the card to open it and go left to get the Yellow ATM Card.
Teleport back to the others.
Erik's Path Through Level 31
1. Get the Yellow ATM Card from Olaf, then jump up and left to the
Yellow gate. Open it with the card and enter the teleporter.
2. When you appear, jump into the water and swim all the way down
and right to a Button. Hit the Button, then jump up to the blue rope.
Use the Rocket Boots to double-jump up to another Button. Hit it
then drop back down to the blue rope.
3. Climb on the rope and break the weak ceiling, then double-jump up
to the White Block and push it all the way left. It'll fall down and
land on a plunger that lowers a bridge.
4. Go left across the bridge to get into the water and swim down to
another Button. Hit the Button.
5. Jump up and charge Tomator when he's over the opening. He'll drop
into the water and electrocute himself (he'll also drop the Red ATM
Card and the Blue ATM Card.
6. Go left to the blue gate and use the key to get back to the
others.
Baleog's Path Through Level 31
1. Have Erik go left to the red gate and use the card. Move all of
the Vikings left and into the teleporter.
2. Once teleported, shrink Olaf and have him walk all the way right
to the electric beam.
3. Have Erik jump up and right to stand on the next beam then move
Baleog right and up the ladder. Hit the Target in the ceiling, then go
right all the way and up the ladder.
4. Hit Tomator with your Bionic Arm. When he recovers, hit him with
your sword to make him drop a Thermal Grenade. Hit him again so he
comes to the bottom of the screen.
5. Activate the Button to be tossed up. Grab the jewel and swing
over to the left. Land next to the White Block and drop the grenade,
then swing back to the jewel so you don't take damage.
6. Once the blocks have cleared, fall down onto the block and hit
Tomator to get another grenade. Hit him again so you can get back
up to the jewel. Swing, then land on the White Block and break the
blocks in front of the Target.
7. Hit the Target and get one more grenade from Tomator. Drop it on
him from above, then return to the others.
The End Of Tomator
1. Move all of the Vikings onto the elevator and ride it up.
2. Switch to Olaf and move him up the ladder, then up the next
ladder. Go left (just out of Tomator's range) and stand facing him
with your shield down.
3. Switch to Erik and bring him up to stand behind Olaf.
4. Change to Baleog and move him behind Olaf. Hit Tomator with your
Bionic Arm to stun him. Move forward a little and hit him again. Keep
doing this until he is almost all the way right.
5. Switch to Erik and charge into Tomator to stun him. If he's far
enough right, he'll fall into the electricity and it's Game Over!