Killer Instinct
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Access the option screen
Keep playing after your dead
Speed up a combo-end
Orchid tricks
Make your opponent dance
A glitch
Play as Eyedol
Morph into you're challenger with Spinal
Speed codes
Break combos with any strength button
Random player select
Make your speed go up
Slow down
Fight high in the sky
Play the game at twice the normal speed
Stage select
Fighting Eyedol
Moves
Access the option screen
Sent in by Norfleet
You can access the option screen at the VS. screen by pressing Select.
Keep playing after your dead
Sent in by Charlton
When the other player beats you and it is time to do there finishing
move push all the buttons including the direction pad simutainiusly.
You should come back alive but with only a little bit of energy left.
You will be stronger than ever.
Speed up a combo-end
Sent in by Matthias Niederhausen
To speed up a combo-end, hold the button you need for the special move
during your character does another attack in the combo, then do the move
and instead of pressing the required button, let it go of. This also allows
you to earn twice as many points.
Orchid tricks
Sent in by Spencer Thompson
With Orchid, go up close to the other player and do the "Flick Flak".
Just when it's starting to finish the move, quickly hold back and press
the "A" button. She should do an extra flip forward.
Again with Orchid, to do the "Humiliation". When the screen goes red
(when you're the one who won) do the "Spinning Sword" move not too
far from your opponent. She will act like she's about to do a punch. But
then she'll stop and the voice will say,"Danger, Humiliation." The guy
will start to dance to funny music. The dance is different with each
character, however, the tune stays the same.
Make your opponent dance
Sent in by Felix Donsmore
Playing as Cinder Beat your opponent, when the screen turns red
all you do is press back twice and Fierce kick, your opponent
will then dance.
A glitch
Sent in by David Souza
If you want to see an odd glitch, do this: Chose Combo and fight
until you get to Eyedol. If you get him to the point that you can
do an Ultra, do this combo on him: Charge back for 3 seconds,
then press forward & medium punch, don't let go of forward &
press fierce kick, then press back & quick punch, hold forward
again and press medium kick, then back & quick punch, then
hold forward and press medium kick, the press back & fierce
punch. If it does what it did to me, Eyedol should be up in the
air before you even begin the Ultra Combo sequence.
Play as Eyedol
Sent in by Keith
Choose Cinder on the Player Select screen. When the Vs. screen
appears, hold Right on the Control Pad, then quickly press
Quick Punch, Quick Kick, Fierce Punch, Medium Kick, Medium Punch,
then Fierce Kick to play as Eyedol.
Morph into you're challenger with Spinal
Sent in by Irene N. Hauser
To morph into you're challenger with Spinal. Press Forward, Forward,
MP, MK, Down, Down, Any Button. This is a combo!!! To teleport in
mid-air with Spinal press Hold QP or QK through the whole move until
you see "(R)" (P) means start holding the button here. (P) QP or QK,
UP, Down, Down, (R) QK or QP.
Speed codes
Speed codes. Enter these codes at the VS screen.
Slow: Left + R + A + B
Faster:ÊRight + R + A + B
Fastest: Left + L + X + Y
Break combos with any strength button
At the Vs screen, hold Down and press Start. Now you can break
combos with any strength button.
Random player select
On the Player Select screen, press Up and Start for a random player select.
Make your speed go up
When the Vs. screen appears, hold Left and all three punch buttons at
the same time for your speed to go up.
Slow down
When the Vs. screen appears (with a close up of each character's face),
hold Left and all three kick buttons at the same time to slow down.
Fight high in the sky
In a two-player game, each player must place there cursor over their
fighter. Hold Down, and press Medium Kick. You will fight high in the
sky, and you can throw your opponent off the ledge.
Play the game at twice the normal speed
Start a one-player game and pick your fighter. At the Vs. screen,
hold right simultaneously press all three punch buttons. You should
hear a punch sound. Now you can play the game at twice the normal speed.
Stage select
To pick the stage in a two player game, you must first choose your
character. Then simultaneously press the following directions.
While selecting your character, have the first player press one of the
codes to choose your Stage. The second player picks the music.
All codes are done while selecting your character. Use the following
controller and button combinations when choosing characters:
Random stage Up and Start
Skull stage Up and medium punch
Eyedol's stage Down and fierce punch
Glacius's stage Up and fierce punch
Street stage Down and weak punch
Orchid's stage Up and medium kick
Spinal's stage Up and weak kick
Cinder's stage Up and fierce kick
Riptor's stage Down and medium punch
Sabrewulf's stage Down and medium kick
Fulgore's stage Down and fierce kick
Ice Temple Up and Quick Punch
Desert Bridge Down and Quick Punch
Castle Roof Up and Quick Kick
Chicago Street Down and Quick Kick
Street Stage Down and Weak Kick
Fighting Eyedol
Eyedol is the last warrior you encounter while battling through
the stages in the one player mode. You won't have a tough time
if you keep your combos limited to four or five hits. Eyedol is
powerful but he can't move very fast. Keep your distance and
use a dash attack to open your Super and Hyper combos. If you
limit your combo moves to four or five hits, Eyedol can't usually
react fast enough to use a combo breaker and counterattack. Eyedol
prefers to launch his green firevall attacks from a distance. Stand
just beyond Eyedol's club arc to extinguish this danger. You can
finish Eyedol with an Ultra Combo on a low difficulty level, but
you might be the one getting burned on the expert settings.
Moves
Sent in by Ben
To do a 10 hit combo with Cinder do the following: forward,
forward Y, and keep doing it until you see him kick the opponent,
when he kicks them you can A: keep doing it until he uppercuts
them or B: do two flip kicks (I forget how to do it) in a row.
Sent in by Talon56
I have found a 45 hit combo with Orchid. (This is the
code I use: U= up D= down B= back F= forward QP= Quick Punch
MP Medium Punch FP= Fierce Punch Same for kicks, except
it's QK MK FK) This is what you do: Pick Orchid, get your
opponent down to about 1/3 of their life on the second bar,
go B, F, FK (Time it so that only the third hit connects), QP,
B, F, FK, QP, B, F, FK, F, B, MK, QP, B, F, FK, QP, B, F, MP.
If you know the names of the moves, this is much easier.
Here it is with the names: Flik Flak, QP, Flik Flak, QP, Flik Flak,
QP, Reverse Flik Flak, Flik Flak, QP, Ultra
Combo. Without the ultra, this combo takes about 32 hits.
Of course, instead of the ultra, you could do B, F, FP, which
would be the final ingredient in the 32 hit combo.
Sent in by BJ
Do a 32 hit combo with Orchid that's not an ultra! Go to
the edge of the screen and do a fierce flik-flak so that
only the last kick touches your opponent, then press MP,
B F FK, MP, B F FK, MP, F B MK, MP, B BD D DF F FP,
then the end finisher which is F FD D DB B QP. (F= Forward
B= Back D= Down MP FK QP FP= Moves).
Sent in by Flavian Marek
If you want to do a 48 hits combo (with Ultra) take B. Orchid
and do the following: Stand across screen, Fierce flick flak
(so that only the third kick hits), Qp, Fierce flick flak, Qp,
Fierce flick flak, Qp, back and MK, Qp, Fierce flick flak,
Qp, Ultra move (back, forward and Mp for B. Orchid), then
execute very quickly a fireball juggle it should make 3 fireballs
appear!
Sent in by Scott
Using Combo- Get close to your opponent, hold back for three seconds,
roll forward with the medium punch, (make sure all three rolls hit)
continue holding forward, then pull away and use the weak punch
button to extend the combo, now use the medium kick button to extend
the combo, by now you should be holding forward, (be sure you don't
execute a move when you hold forward and press medium kick, it should
be the kick first, or if you are fast, hold forward, wait for the combo
to almost finish then press the medium kick button)then pull away again
and press the weak punch button, now the medium kick button, pull back
again and press the weak punch button (at this point you can either finish
the combo extend it as follows) now press the medium kick button, (this
would normally cause your opponent to fall, this is what we want,) the
moment you press the medium kick button, hold back and press the fierce
kick button, (before the combo finishes,) then if you pull forward just
before the combo finishes, and let go your opponent should start to fall,
combo should jump forward and hit them some more! This "make your
opponent fall and extend the combo" technique works with everyone but
orchid I think, you should also try this with the ultra moves. (I like
Combo's a lot.) though it doesn't work with all ultras. remember, the
important thing to do is make your opponent fall and hold the button
then release before the combo ends and they fall. (Try it with ultimate
combo's too, both before and after they run out of red life.) The above
combo move should get you a 20-22 hit "COMBO" depending on who you
use it on.
Sent in by Irene N. Hauser
To do a 22 hit combo that's not an "ULTRA" combo select Orchid And
press Back, Forward, FK, QP, Back, Forward, FK, QP, Back, Forward, FK,
QP, Back, Forward, QK.
Sent in by Irene N. Hauser
You must do this really fast or less its not counted as one whole combo.
If you add the ULTRA on that combo after the third "Back Forth FK QP"
you get about a 40 hit combo!!!!
Sent in by Irene N. Hauser
To do a "MASTER" combo with Eyedol first pick Eyedol by picking Cinder
and...Hold Right and press L, R, X, B, Y, A You Should hear that guy say
"EYEDOL". Now for the combo press Left, Right, QP, MP, Left, Right, FP.
Sent in by Irene N. Hauser
To do a 13 hit combo with Fulgore press Back, Forward, FK, FK,
Diagonal-Forward, Down, Diagonal-Back, FK, QP, Forward, Down,
Diagonal-Forward, FP. Repeat this combo until the CPU gets mad and
breaks the combo every time you try it. Now if this happens do this
combo Back, Forward, QK, QP, Back, Forward, MK. If the CPU breaks this
combo do this one. (This one isn't a real combo.) Forward, Back, Back,
Down, Diagonal-Forward, Forward, QP. DO NOT REPEAT THIS!!! And if you
want to break their combo, press Forward, Down, Diagonal-Forward, Any
punch.
Sent in by Irene N. Hauser
To do Super-Moves with Eyedol, press
+5 1..Head(s) Charge Back, Forward, QP.
2.......Club Jump Back, Forward, QK.
3.......Foot Stomp Back + MP to start Back + MP to stop
4.......Fire Ball Down, Diagonal-Forward, Forward, FP.
5.......Club Swing Back, Forward, FP.
At the Vs. screen when you see both fighters, hold Down then press
Start. You will here someone say "C-c-c-combo breaker." Now, when you
fight you can do combos and combo breakers at any strength.
Sent in by Gerard
To do a humiliation with orchid. First beat your opponent and wait until
the screen turns red, then press forward, down, back and fierce punch.
Sent in by Tom
Start the game then when it says choose game choose 2 player. Choose
any fighter you wish then when it shows the picture press and hold
(Down and Y) You should here (C-C-C-COMBO BREAKER) Now it should
be easy to break those Combos!
Sent in by Scott .P.
To do a stab with Jago you press Back back forward forward L. To make
a car fall on your opponent press Back back forward forward Y.
Sent in by Bret Talbott
If you are cinder start out using toward, toward, "a" and then keep using
this move repeatedly and push the Right button and you can get a 58 hit
combo.
Sent in by Michael O'Rourke
For Fulgore a fatality is hit away, away + down, down, down towards,
towards, kick and his head turns into a gun and shoots your opponent full
of holes
Sent in by Neal
Spinal's danger move is push down, down, down, low punch.
Sent in by Clayton
ULTRAS
Cinders= back, forward, fierce punch
Riptor= back, forward, quick, kick
Glacious= back, forward, fierce punch
T. J. Combo
Fake Dizzy Roll Forward, Down-forward, Down, Down-back, Back in
one continuous motion, then press Quick Kick.
Mini Ultra (charge) Back, Forward, then press Fierce Kick.
Pressure Double Punch - Forward and Fierce Kick at the same time.
Stun Move T. J. Tremor (can also be done in the air) - (charge)
Back, Forward, then press Medium Kick.
Through Projectiles
Roller Coaster (charge) Back, Forward, then press Medium Punch. Shadow
Roller coaster Roll Forward, Down-forward, Down, Down-back, Back,
Forward, then press Medium Punch.
Ultimates
(out of combo) Machine Gun Hold forward for about one second, roll
Forward, Down-forward, Down, Down-back, Back, in one motion, then
press Fierce Kick.
(in combo only!) Knock "em" Out Hold Quick Kick for about three
seconds, then release.
T. J. Combo's Ultra (charge) Forward, Back, then press Fierce Punch.
T. J. Combo's Ultra Breaker Dash Frenzy (requires six Super Bar
Blocks)- Roll Forward, Down-forward, Down, Down-back, Back, Forward,
in one continuous motion, then press Fierce Punch.
Tusk
Fake Skull Splitter Roll Down, Down-forward, Forward, in one
continuous motion, then press Quick Kick.
Mini Ultra Roll Back, Down-back, Down, Down-forward, Forward, in
one continuous motion, then press Medium Punch.
Pressure Double Sword Slice - Press Forward and Fierce Punch at
the same time.
Stun Move Conqueror (after Parry only!) - Forward, Down,
Down-forward, in one continuous motion, then press Quick Punch.
Through Projectiles
Skull Splitter Roll Down-back, Down, Down-forward, in one
continuous motion, then Fierce Kick.
Shadow Flip Kick Roll Down-back, Down, Down-forward, Back, in one
continuous motion, then Fierce Kick.
Ultimates
(out of combo) Meteor Roll Down, Down-forward, Forward, twice, in
one continuous motion, then press Medium Punch.
(in combo only!) Dinosaur Forward, Down, Down-forward, in one
continuous
motion, then press Medium Kick.
Ultra Roll Forward, Down-forward, Down, Down-back, Back, in one
continuous motion, then press Medium Punch.
Ultra Breaker Super Conqueror (requires six Super Bar Blocks) Roll
Down, Down-back, Back, Down-back, Down, Down-forward, Forward,
in one continuous motion, then press Fierce Punch.
Spinal
Fake Skeleport (must have at least one skull) Roll Down,
Down-back, Back, in one continuous motion, then press Medium Kick.
Mini Ultra Roll Down, Down-forward, Forward, in one continuous
motion, then press Fierce Punch.
Pressure Double Slash - Forward and Fierce Punch at the same
time.
Stun Fireball Roll Down, Down-back, Back, Down-back, Down,
Down-forward, Forward, in one continuous motion, then press Medium Kick.
Through Projectiles
Skull Scrape Press Down and Fierce Kick at the same time.
Super Flame Blade Roll Down, Down-forward, Forward, Back, in one
continuous motion, then press Fierce Punch.
Ultimates
(out of combo) Skeleton Drop Roll Down, Down-forward, Forward,
twice, in one continuous motion, then press Quick Punch.
(in combo only!) Shield Shock Down, Down, then press Quick Kick.
Ultra Roll Down, Down-back, Back, in one continuous motion, then
press Fierce Punch.
Ultra Breaker Super Slide (requires six Super Bar Blocks) - Roll
Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in one
continuous motion, then press Fierce Kick.
B. Orchid
Fake Fireball Roll Back, Down-back, Down, Down-forward, Forward,
in one continuous motion, then press Quick Kick.
Mini Ultra Roll Down-back, Down, Down-forward, in one continuous
motion, then press Fierce Punch.
Pressure Double Kick - Forward and Fierce Kick at the same time.
Stun Move Air Buster (after Parry only!) - Forward, Down,
Down-forward, in one continuous motion, then press Quick Kick.
Through Projectiles
Tiger Slide Roll Down-back, Down, Down-forward, in one continuous
motion, then press Medium Kick.
Fire Cat Roll Down-forward, Down, Down-back, Forward, in one
continuous motion, then press Medium Kick.
Ultimates
(out of combo) Lightning Back, Down, Down-back, in one continuous
motion, then press Medium Kick.
(in combo only!) Fire Cat Roll Forward, Down-forward, Down,
Down-back, Back, Forward, in one continuous motion, then press Fierce
Punch.
Ultra Roll Down-forward, Down, Down-back, in one continuous
motion, then press Quick Kick.
Ultra Breaker Super Flak (requires six Super Bar Blocks) - Roll
Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in one
continuous motion, then press Fierce Kick.
Sabrewulf
Fake Howl (charge) Back, Forward, then press Quick Kick.
Mini Ultra (charge) Forward, Back, then press Quick Kick.
Pressure Double Bite - Press Forward and Fierce Kick at the same
time.
Stun Moves
Sabre Flip (after Parry only!) (charge) Back, Forward, then press
Fierce Kick.
Sabre Stomp (in the air) Roll Forward, Down-forward, Down,
Down-back, Back, then Fierce Punch.
Through Projectiles
Sabre Pounce (charge) Back, Forward, then press Fierce Punch.
Super Sabre Flip (requires six Super Bar Blocks) - Roll Forward,
Down-forward, Down, Down-back, Back, Forward, in one continuous motion
then press Fierce Kick.
Ultimates
(out of combo) Deadly Bats Hold Quick Punch for two seconds, then
release.
(in combo only!) Electric Shock Hold Fierce for three seconds,
then release.
Ultra (charge) Back, Forward, then press Quick Kick.
Ultra Breaker Super Sabre Flip (requires six Super Bar Blocks)
Roll Forward, Down-forward, Down, Down-back, Back, Forward, in one
continuous motion then press Fierce Kick.
Maya
Fake Savage Leap In the air, (charge) Back, Forward, then press
Quick Kick.
Mini Ultra (charge) Forward, Back, then press Fierce Punch.
Pressure Double Slash - Press Forward and Fierce Kick at the same
time.
Stun Move Cobra Bite (after Parry only!) - (charge) Back,
Forward, then press Quick Punch.
Through Projectiles
Mantis (charge) Back, Forward, then press Fierce Punch.
Super Mantis (requires six Super Bar Blocks) - Roll Forward,
Down-forward, Down, Down-back, Back, Forward, in one continuous
motion, then press Fierce Punch.
Ultimates
(out of combo) Banana Toss Roll Back, Down-back, Down,
Down-forward, Forward, Back, in one continuous motion, then press
Quick Punch.
(in combo only!) Elephant Drop Roll Forward, Down-forward, Down,
Down-back, Back, Forward, in one continuous motion, then press Quick Kick.
Ultra (charge) Forward, Back, then press Fierce Kick.
Maya's Ultra Breaker Super Jungle Leap (requires six Super Bar
Blocks) - Roll Forward, Down-forward, Down, Down-back, Back, Forward,
in one continuous motion. then press Fierce Kick.
Jago
Fake Fireball Roll Down, Down-forward, Forward, in one continuous
motion, then press Quick Kick.
Mini Ultra Roll Down-back, Down, Down-forward, in one continuous
motion, then press Quick Kick .
Pressure Double Kick Press Forward and Fierce Kick at the same time.
Jago's Stun Move Tiger Fury (after Parry only!) - Forward, Down,
Down-forward, in one continuous motion, then press Quick Punch.
Through Projectiles
Shadow Wind Kick - Roll Down-forward, Down, Down-back, in one
continuous motion, then press Medium Kick.
Ninja Slide Roll Down-back, Down, Down-forward, in one continuous
motion, then press any Kick Button.
Ultimates
(out of combo) Dragon Fire Roll Forward, Down-forward, Down,
Down-back, Back, Forward, in one continuous motion, then press Medium
Punch.
(in combo only!) Sword Toss Forward, Down, Down-forward, in one
continuous motion, then press Fierce Kick.
Ultra Roll Down-forward, Down, Down-back, in one continuous
motion, then press Quick Kick.
Ultra Breaker Super Tiger Fury (requires six Super Bar Blocks)
Roll Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in
one continuous motion, then press Fierce Punch.
Glacius
Fake Liquidize Roll Down, Down-forward, Forward, in one continuous
motion, then press and hold Quick Kick.
Mini Ultra Roll Down, Down-back, Back, in one continuous motion,
then press Quick Kick.
Pressure Double Axe Hit - Press Forward and Fierce Kick at the
same time.
Stun Move Ice Lance (after Parry only!) - Roll Down,
Down-forward, Forward, in one continuous motion, then press Fierce
Punch.
Through Projectiles
Liquidize Roll Down, Down-forward, Forward, in one continuous
motion, then press Medium Kick or Fierce Kick.
Super Uppercut Roll Down-back, Down, Down-forward, Back, in one
continuous motion, then press Fierce Kick.
Ultimates
(out of combo) Deep Freeze Back, Down, Down-back, then press
Quick Kick.
(in combo only!) Ice Spear Roll Forward, Down-forward, Down,
Down-back, Back, Forward, in one continuous motion, then press Medium
Kick.
Ultra Roll Down, Down-forward, Forward, in one continuous motion,
then press Quick Kick.
Ultra Breaker Super Arctic Slam (requires six Super Bar Blocks)
Roll Back, Down-back, Down, Down-forward, Forward, Back, in one
continuous motion, then press Quick Punch.
Fulgore
Fake Fireball Roll Down, Down-back, Back, in one continuous
motion, then press Quick Punch.
Mini Ultra Forward, Down, Down-forward, in one continuous motion,
then press Quick Punch.
Pressure Double Blade Slice - Press Back and Fierce Punch at the
same time.
Stun Move Plasma Slice (after Parry only!) - Forward, Down,
Down-forward, in one continuous motion, then press Quick Punch.
Through Projectile - Electro Flect - Roll Down, Down-back, Back, in
one continuous motion, then press and hold Quick Kick.
Ultimates
(out of combo) Meltdown Roll Back, Down-back, Down, Down-forward,
Forward, Back, in one continuous motion, then press Medium Punch.
(in combo only!) Gun "em" Down Roll Forward, Back, Down-back, Down,
Down-forward, Forward, in one continuous motion, then press Medium Kick.
Ultra Forward, Down, Down-forward, in one continuous motion,
then press Quick Kick.
Ultra Breaker Super Plasma Slice (requires six Super Bar Blocks)
Roll Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in
one continuous motion, then press FiercePunch.
Kim Wu
Fake Split Kick Roll Down-back, Down, Down-forward, in one
continuous motion, then press Medium Kick.
Mini Ultra Roll Down-forward, Down, Down-back, in one continuous
motion, then press Quick Kick.
Pressure Double Kick Press Forward and Fierce Kick at the same time.
Stun Move Firecracker (after Parry only!) Roll Down-forward,
Down, Down-back, in one continuous motion, then press Fierce Punch.
Through Projectiles
Roll Tap Forward, Forward.
Shadow Tornado Kick Roll Down-forward, Down, Down-back, Forward,
in one continuous motion, then press Fierce Kick.
Ultimates
(out of combo) Ninja Star Back, Forward, Back, Down-back, Down,
Down-forward, Forward, in one continuous motion, then press Medium
Kick.
(in combo only!) - Back, Down-back, Down, Down-forward, Forward,
Back, in one continuous motion, then press Quick Kick.
Ultra Roll Down-back, Down, Down-forward, in one continuous
motion, then press Quick Kick.
Ultra Breaker Snap Dragon (requires six Super Bar Blocks)
Roll Down, Down-back, Back, Down-back, Down, Down-forward, Forward, in
one continuous motion, then press Fierce Punch.