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Donkey Kong Country

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games



Swordfish bonus round hint
Skip the last half of Ropey Pampage
Unlimited lives
11 extra lives in the first stage of the first level
Hand slap
Roll jump
Jump off the cliff
Warp in Vulture Culture
Take Rambi into other levels
Fly on the Minecart Madness level
Glitches
Second mine cart stage trick
Hidden 3up balloon
99 lives
Practice the Bonus games
Mine Cart Madness warp
Snow Barrel Blast warp
Different sounds
Hidden pile of bananas
Stop and Go Station warp
Oil Drum Ally glitch
Ride a metal Donkey Kong
Mine Cart Stage trick
13 level warp
Regain control from the other player
50 lives
Extra Lives
How do I get through the Snow Barrel Blast?
What's the trick to getting through Poison Pond?
How do I get up those Slipslide Ride Ropes?
How many levels are there?
How many extra lives can I get?
How many endings are there?
Where are the special "2x" icons?
Are there any ways to bypass parts of some levels?
Are there any "warps"?
Bosses
Hard-to-find or hidden objects
Bonus Levels


Swordfish bonus round hint

Sent in by Richard In the Swordfish bonus stage (when you get three golden sword fish), go straight left to reach a secret room with a number 2. Go straight right to reach a hidden room with the number 3. Both will turn all of the swordfish small. The golden swordfish is available in a hidden room directly downward, and the number 1 upward.

Skip the last half of Ropey Pampage

Sent in by Keoki On Ropey Pampage their is a way to skip the last half of the level. When you swinging on some ropes watch out for the part were you land on a few tree tops. It should be one (or maybe two if I'm wrong) tall tree and then two smaller trees right next to it, and an "O" block above the smaller trees, then their should be an open area (which one would presume you would die if you fell in) and then another tree top with a blue mucle guy waiting for you. fall in the open area to be picked up by a barrel and shot into a cave in an off screen wall. After completing the Hidden level full of ropes you have to jump on, get the "N" block and then walk through the exit, this will drop into another barrel which will shoot you up into yet another barrel which will (once again) shoot you all the way across the last half of the level. just kill the last blue muscle guy and the last rolly armodillo and your done! (but first I would suggest going back after killing the armodillo dropping into the first hole, you can see the very edge of a berrel fown their, once you get to the secret level keep you eye on the life balloon and guess which barrel its in to get an extra life, after wards it drops you back to the same spot you were dropped before, only now its still raining and the blue muscle guy and the armodillo are still alive.)

Unlimited lives

Sent in by Cody In Manic Mincers, after the halfway barrel there is a krusha that is in between two cliffs, jump to the other side without killing the krusha, have Diddy as your main player and wait until krusha is in the corner then jump on him with Diddy, if you time it right Diddy will repeatedly jump on krusha's head if you hold the opposite direction than the krusha. You will be awarded mega lives, within seconds you will be past 99.

11 extra lives in the first stage of the first level

Sent in by Nicholas VanDerMeer You can get 11 more lives in the first stage of the first level. The first one is where you come out of.Then go along the tree tops.If you made it all the way, then you should have 10 lives. Then go get the rhino. Then when you get to the end, go on top of the cave, and go as high as you can. You should be off the screen. Then jump and jump off the rhino. You should hear a tire sound. Then jump and you should land in a blast barrel. When you go in the barrel, you should get a blue balloon. You should have 16 lives.

Hand slap

Sent in by Justin To do hand slap with Donkey Kong, press Down till he ducks then you press Y.

Roll jump

Sent in by Peter Kaczmarczuk To do a roll jump, roll of a cliff with either character (Diddy does it better) and when you are falling, press "B" and you will be able to jump farther and get lots of new things.

Jump off the cliff

Sent in by Princess Toadstool This is a fun trick, but don't do it if you don't like to be killed. Go to the level Tanked Up Trouble (in chimp caverns). Get to the star barrel. Make sure your lead character is Diddy at this point. Remember you can't change guys on the platform. then get the first two fuel tanks after the star barrel, but ignore the next two. These should be the two that you have to jump over bees using tires to get. Don't even try to get those. After these tanks there will be a wooden platform up above. Jump on it and stand at the very edge (like I said, make sure your lead character is Diddy). If you did it right Diddy will throw his hat off the ledge then jump off the cliff!

Warp in Vulture Culture

Sent in by ZJ In the level Vulture Culture, run quickly until you pass the third vulture. If you went fast enough, you should reach a warp barrel that you jump in and you're transported to the end of the level. Click here

Take Rambi into other levels

Sent in by David Wonn If you want to, you must do tricks 1 and 2, and then do 3 Trick #1: Split up Donkey and Diddy and control both at the same time. First, go into Oil Drum Alley, break the midway barrel, and exit. Now go back into the level and go to the left until you see a blast barrel that would normally take you up above the tall platform. Make sure that you have both Donkey and Diddy, and have Donkey selected as your main character. Now here is the tricky part: Try to stand on the edge of the platform with the blast barrel, but try not to touch the barrel. Face the left, so that Diddy is standing inside the barrel. Now quickly switch your characters twice in a row. The timing of your switch is critical and will require a lot of practice. If everything is done right so far, you will see both characters blast out of the barrel about one second apart from the other. If this happens, hold right on the controller to make sure that both characters make it over the tall platform. Now you will notice that you can control BOTH Donkey and Diddy at the same time! In other words, whatever you do to control Donkey will also affect Diddy. For example, if you make Donkey jump, Diddy will also jump at the same time. One thing you will notice is that Diddy runs faster than Donkey, so if you want Donkey to catch up with Diddy, press down to make both characters squat, then execute a hand slap with the B button, and hold the controller diagonally down in one direction. This will allow Donkey to stay in one spot and Diddy to do a cartwheel in whatever direction you want. Be careful not to let either character fall into a pit, or they both will die. The really cool part is that Diddy is invincible to all the enemies! A lot of weird things can occur as a result of this trick, so have fun with this one! I should mention that it is possible to split up Diddy and Donkey on other levels, such as Barrel Cannon Canyon, but if you want to take Rambi into other levels, you must do it in Oil Drum Alley as stated above. Trick #2: Rambi weirdness Once you have managed to accomplish the above trick, head to the right with both characters until you find the crate with Rambi inside. Make sure that you never let Donkey get hit, and never swap characters with the A or Select button. If either of those things happen, you'll have to start the trick all over again. Now make sure that only Donkey goes down into the small area where Rambi is, and try to keep Diddy on higher ground nearby. Now make Donkey jump on Rambi, jump out of the area with the tire and head right. Get rid of Manky Kong with either character. Remember, you have two characters that can attack, and Diddy is always invincible! If Diddy accidentally falls into the small area with the tire, he will not be able to get out on his own. If this happens, have Donkey and Rambi jump over that small area, and then press A to send Rambi down to Diddy. Then make Diddy jump on Rambi and jump as high as you can, and then press A to make him jump off of Rambi's back. That will give you enough height to get out. Here's another useful tip: If one character is riding Rambi and the other isn't, you can press diagonally down on the controller to make one character stay still, while the other one can move at his own free will. If you accidentally make both characters jump on Rambi at the same time, some really weird things will happen, and that is a separate trick, which I'll explain later. That could mess up the whole trick, so don't do that if you want to take Rambi into other areas. Trick #3a: Take Rambi into other levels using the Donkey Kong method. If you have managed to do everything above correctly, you are now ready to take Rambi into some other levels! After you have taken Manky Kong out, you can take Rambi into other areas in two ways: the Donkey method and the Diddy method. The Donkey method is much easier, so I'll explain it first. Make sure that Donkey is on Rambi and have Diddy nearby. Make Diddy fall into the pit, but make sure that Donkey and Rambi do not fall. You will lose a life and exit the level. Now go into any level that normally has animal goodies in it, and take a look: Donkey is riding Rambi!! This works on EVERY level that has an animal buddy inside, even the water levels! Be careful in the water levels though, because if you fall through the corals, you'll be completely stuck somewhere below the level. For some unknown reason, Rambi can also be taken into Reptile Rumble even though there is no animal buddy in that level!!

Fly on the Minecart Madness level

Sent in by Joshua On the Minecart Madness level, there is a way to fly. Get both your guys and jump in the minecart and wreck into another. When you get pushed out press Y, B at the same time. When you get to the end jump into the minecart.

Glitches

Sent in by James Burmeister In Oragatang Gang there is a real big glitch in the game. To make it work get the Ostrige and the go all the way to the end of the level, jump up the hill and press A and select a bunch or times. It will do all kinds of weird stuff. In Orange-Utang-Gang, there is a big glitch in the game. If you get Esspreso and go all the way to the end of the level, jump up on the hill and press A two times. It will make Donkey Kong five colors or just gray, some times it turns Esspreso brown!

Second mine cart stage trick

Sent in by SBG At the end of the second mine cart stage, you can jump on the track without the mine cart. First, get off the cart and go to the edge of the platform next to the track. Then jump on the first tire (the one under the one that leads to the bonus barrel). Don't go to the bonus stage. Jump off the tire holding Y and B. When you fall right above the track press B again while still holding Y. As long as you are still holding Y, you can jump along the track by pressing B.

Hidden 3up balloon

Sent in by Troy Loeffler In snow barrel blast if you go though the stage with out missing a shot to a barrel at the end is a 3up balloon.

99 lives

Sent in by FixingHole@aol.com About that DIDDY code, I found out how to make those lives actually count. First start the game die (use all lives) on purpose. When you get to the screen with the monkey cranking the box hit DYDDY (Down, Y, Down, Down, Y). Then play till you get the desired amount of lives. Then when finished hit Pause (start) then select. Then start a game. WOW you have 99 lives (if you choose).

Practice the Bonus games

Sent in by Peter Ross Before the Game Select Screen appears, quickly press Down, Y, Down, Down, Y (DYDDY) and you can practice the Bonus games.

Mine Cart Madness warp

Sent in by Brad Go to the beginning of "Mine Cart Madness". Leap over the barrel that blasts you to the cart and push left. A barrel will blast you almost to the end. When you come out a Krash will come flying at you. Watch it! Then you have beaten it.

Snow Barrel Blast warp

Sent in by Brad In Snow Barrel Blast when you get to the longest series of barrels be Donkey and fire out diagonally up and right. You will be blasted into a secret barrel taking you to the end.

Different sounds

Sent in by Rob Hunsanger At the menu screen, go down to "Erase". Press "Start". Press Down, A, Right, B, Y, Down, A, Y " When you hear that Goofie laugh, use the Select button to scroll through the different sounds. Note: Nintendo didn't quite find all of the bug's in the game. So if you enter the code incorrectly their is a chance you could loose your saved data, or cause the whole thing to come to a screeching halt!

Hidden pile of bananas

Sent in by Erik Kuris In Coral Copers when you reach the first Octopus circling a rock, go down until you see a banana. Get the banana and keep going down. You should find a pile of bananas.

Stop and Go Station warp

Sent in by Jonathan Lance On Stop and Go Station, at the very beginning, go backwards all the way. A hidden barrel will blast you all the way to the end.

Oil Drum Ally glitch

Sent in by Korey Kaczor This is a glitch, A weird glitch. Go to Oil Drum Ally. Keep playing until you to the barrel that shoots you upwards then go left slowly until you fall (you must be by the barrel, not in it) then press A, and A again. Different players do different stuff. Diddy Kong freezes the game. Donkey Kong makes Diddy ahead of Donkey Kong. Go to Rambi, make Donkey Kong get on Rambi. Weird stuff starts to happen, like a blue Donkey Kong and two brown Rambis.

Ride a metal Donkey Kong

Sent in by Jon Verplaetse If you have a game that is fairly new game, you can try this trick for fun. In Jungle Hyjinks, go past the halfway point and get Rambi the rino and go to the beginning of the game. Get the steel keg and get both of the items over to the left so you can see the wall. Take Donkey Kong and toss the barrel against the wall, hop on Rambi, hold the "Y" button, and hit the barrel. As long as you hold the "Y" button and don't hit anything you will be riding a metal Donkey Kong!!!

Mine Cart Stage trick

Sent in by Paul Glasbrenner This trick is just for fun. Go to the first Mine Cart Stage and roll along all the way to the halfway star barrel. Then die on purpose. Reenter the stage and hit Y and B at the same time while holding right on the control pad. If you did this correctly, you have jumped to the left of the mine cart. If you hit Y and B again you jump in mid air. Continue to hit Y and B and explore the stage at your leisure.

13 level warp

"Sent in" by Jesse Smith In Kongo Jungel, when you are between Coral Capers and Funky Flights, tap the B button very quickly to skip 13 Levels up to Orang-Utan Ganin Vine Valley. If it doesn't work, just try it again. I have only been able to do it once, with Turbo.

Regain control from the other player

Go to the Game Select screen and highlight the "Erase Data" option. Then press B, A, Down, B, Up, Down, Down, Y, and then A. If you have entered the code correctly, all you'll need to do is press the Select button to do a high five and regain control from the other player. This code only works in the Two Player Team Mode.

50 lives

Do the following before starting a game to have 50 lives, go to the Game Select screen and highlight the "Erase Data" option. Now press B, A, R, R, A, L. Then select a file and start playing. Caution! If the "Erase Game" optionis flashing after you've entered the code, then the erase option is active and you'll erase whichever file you select. Press Reset and try the code again.

Extra Lives

Select a saved file. Go into any area that you've completed and lose all of your lives, then press any button to get off the "Game Over" screen. As soon as you see Cranky Kong on the screen press, Down, Y, Down, Down, Y. If done properly, you will go into an area where you can pick up three of any of the animal statues so that you can load up on extra lives in your choice of Bonus Stage. To keep the lives you collect here and resume your saved game, simply press Start to pause, then Select to exit this bonus area.

How do I get through the Snow Barrel Blast?

There is a trick to this level that isn't considered a hidden area, but will help you if you're having trouble getting through the last part of the level. Just to the right of the Golden Rhino Animal Token at the end of the level, there is a long section of Barrel Cannons. If you get into the third Barrel Cannon and wait until it's pointed straight down, you can launch out of it and you'll drop down into a secret cannon at the bottom of the screen. It will send you soaring along the bottom, right to the end of the level!

What's the trick to getting through Poison Pond?

These Mincers cannot be defeated, but you can get some help from Engarde, your fish buddy. Work your way to the half way point, then go right until you see a shark. Take the passage down and go past the Mincers here to find Engarde. Engarde can then help you finish the level. This level can be defeated without Engarde, however, it's much easier with his help.

How do I get up those Slipslide Ride Ropes?

Near the end of Slipslide Ride you'll come to a spot where there are two purple ropes that you will need to climb up to find the Exit. The tricky part is that purple ropes pull you down, not up. To get past them you need to jump back and forth really quickly from rope to rope. If you do this fast enough, you will work your way to the top of the ropes.

How many levels are there?

There are 40 levels (33 regular and 7 boss), plus 68 hidden levels/areas.

How many extra lives can I get?

The games stops displaying how many lives you have after you get 99, but it still keeps track for as long as you get them (i.e. you could have 120 lives but the game will still just say that you have 99).

How many endings are there?

Two. The only difference is when Cranky Kong is talking to you, if you found everything he'll congratulate you; if you didn't find everything, he'll tell you that you missed some things.

Where are the special "2x" icons?

In each animal bonus area, there is a special extra-huge icon that doubles the quantity of golden icons collected so far, making it possible to get as many as eight extra lives in a single run. These icons are located: Expresso -- at the extreme right-hand end of the level, beyond where the level appears to end. (Go to the third (last) area to the right, stand on the last step on the right-hand wall, and jump as high as possible AND flap once for extra height, to get through an off-screen break in the wall.) Enguarde -- in a hidden room at the bottom-center of the area. It is straight down from Enguarde's starting position. (Go through an apparently solid wall.) Incidentally, there are three other hidden rooms in Enguarde's area. (One in the top-center, straight up from Enguarde's starting position; one at the left-center, straight left from Enguarde's starting position; and one at the right-center, straight right from Enguarde's starting position.) These rooms contain groups of the golden enguarde icons. Rambi -- at the extreme right-hand end of the level, beyond where the level appears to end. (Jump on top of the entrance door, stick to the highest ledges while moving across the whole level to the right, then jump over the right-hand cliff and head down into the special area.) Winky -- at the extreme left-hand end of the level, beyond where the level appears to end. (Cross to the left-hand side, climbing up to the top of the level, and jump over the left-hand wall.)

Are there any ways to bypass parts of some levels?

Barrel Cannon Canyon To skip some of the first half of the level: Walk up above the entrance (bounce off the "Kritter" to get up on top of the doorway) and jump into the barrel cannon hidden at the extreme left. Jump into the overhead barrel cannon of the tree that it deposits you on. You'll be transported to the last barrel cannon sequence before halfway point of the level. To skip most of the second half of the level: just past the continue barrel, use Diddy to bounce consecutively off a few purple "Kritter"s (in the vicinity of the second bonus room) and then off a green one while he is still standing on a small hill at the extreme right-hand end of the land area. After hitting the green "Kritter", bounce left and up as high as possible, to land on a nearby treetop. From there it is possible to jump into a high (usually off-screen) "barrel cannon", which blasts into a horizontal sequence that ends just short of the exit. Mine Cart Carnage To skip nearly the entire level: Jump over the barrel cannon that's just beyond the entrance (the one which blasts you into the first mine cart), and fall down as far to the left as possible (against the cliffside). You'll fall into an off-screen barrel cannon that deposits you in a mine cart shortly before the exit (there is one "Krash" cart coming the other way that you'll have to jump). Slipslide Ride To skip about two thirds of the level: on the ledge above the entrance (where the first bonus room is located) there is a barely-visible on-screen barrel cannon above the entrance to the bonus room. (It is hard to see because it is the same color as the background.) When you jump into it, you will emerge a short distance before the end of the level. Poison Pond To skip a few sets of mincers: head straight to the left after picking up the [N], past a single side-to-side mincer and then a "room" with three rotating mincers. Go straight across this room and through the left-hand wall. Upon entering a hidden room, go through its left-hand wall to appear in the middle of the last vertical shaft before the exit.

Are there any "warps"?

There are three warps in Kongo Jungle. They occur at each point where a path between levels bends. To activate a warp, press the "B" just as the map screen's marker reaches a bend in the path. Note that it must be a accomplished with a single press of the "B" button at exactly the right time (I have not been able to get into the warp by constantly and furiously pressing "B"). The only paths with bends in the whole game are: 1) between "Jungle Hijinks" and "Ropey Rampage" (warps to about the middle of "Orang-utan Gang") 2) first bend between "Cranky's Cabin" and "Reptile Rumble" (warps to the middle of "Ropey Rampage") 3) second bend between "Cranky's Cabin" and "Reptile Rumble" (warps to just past the middle of "Orang-utan Gang") If you successfully warp beyond the levels which you have completed (e.g., you warp to "Orang-utan Gang" but have not yet reached that level without the warp), the levels in between are NOT marked as completed. Once you have warped, it is not possible to get back to the early levels of the game -- except by winning the entire game, which returns you to "Jungle Hijinks". (Since the intervening levels are not marked as completed, the "flight path" from "Monkey Mines" to "Vine Valley" is never made available.

Bosses

Very Gnawty is the huge beaver found at the end of the Kongo Jungle. To defeat him, jump on his head five times. If you are having trouble with him, make sure you are standing away from him after you jump on his head. While he's stunned, you cannot hurt him, so give him a second to get moving again. Master Necky is the oversized vulture at the end of the Monkey Mines. To defeat him, jump on his head five times. If you are having trouble getting to him, jump on the tire at the bottom of the screen to gain more height. Queen B is the large bee at the end of the Vine Valley. To defeat the bee, you have to hit her with Barrels five times. Make sure you are hitting her when she is yellow, and avoiding her while she's red. When she turns yellow again, fire away with another Barrel. Really Gnawty is the large beaver at the end of the Gorilla Glacier. To defeat Really Gnawty, you have to jump on his head five times. When you first jump on his head, he'll do a really high leap, then he'll start hopping around again. The more you jump on him, the more high leaps he'll do. For example, after you jump on him three times, he'll do three high leaps. You can't hurt him again until he's done doing his high leaps. Continue the process of jumping on his head, moving away, and jumping on his head again until you have defeated him. Dumb Drum is the oil can found at the end of Kremkroc Industries, Inc. This is one of the trickiest bosses in the game. The oil drum will throw a series of enemies at you, two at a time. Defeat both of the enemies by jumping or rolling through them, then avoid the oil drum as it bounces onto the ground. The final set of bad guys he tosses at you will be two Army armadillos that roll up into balls. Defeat these creatures to finish off Boss Dumb Drum. Master Necky Sr. is the vulture found at the end of the Chimp Caverns. To defeat him, jump on the tire at the bottom of the screen to reach the top of his head. You want to jump on him five times. You won't hurt him when he's throwing nuts at you. Also, every time you jump on his head, he will try to hit you with the same number of nuts. So, if you've hit him three times, he will throw three nuts down at you. King K. Rool is the lizard boss with the cape at the end of the game. He is the most difficult to defeat because he uses a variety of attacks. Defeating him may take lots of practice because it is mostly timing. The trick to defeating him is to wait for him to throw his crown, and jump on his head a total of ten times. Stand as far as you can away from him to help you avoid his crown. When he runs at you, jump over him and follow him to the other side of the ship. When he makes cannon balls drop down, time your movements so you avoid getting hit by them. This takes really good timing. When he starts jumping back and forth across the deck, duck down to avoid getting hit by him, and follow him to the edge of the ship. Keep doing this until he is defeated.

Hard-to-find or hidden objects

Kongo Jungle Jungle Hijinks Red balloon in Donkey Kong's treehouse at the beginning of the level Hidden Steel Keg revealed after jumping down following the arrow of bananas from the second group of treetops past the treehouse. Visible red, red, and green balloons along the treetops just past the letter [K] icon. (See section Q-3 for detailed information on collecting these balloons.) Visible Expresso icon below the coconut-throwing "Necky" that sits a short distance past the continue barrel. Visible Rambi crate just beyond the Expresso icon. Hidden regular barrel revealed by jumping down and right from the tree with the [G] icon. Ropey Rampage [N] is at the end of the first bonus room (just past the [O]). Visible Rambi icon on treetop left and up from first swinging rope. Hidden movable tire revealed upon landing after jumping as far as possible to the right over the "Zinger" that is just past the [N]. Hidden Winky icon revealed upon landing on hilltop a short distance past the (above) tire. The tire is needed to jump with sufficient height to reveal the icon. Reptile Rumble Visible Enguarde icon between last bonus room and red arrow signpost. Coral Capers Hidden banana room, entered by moving down through the wall under the first "Croctopus"'s area. Visible Enguarde crate. Continue to the right of the first "Croctopus", following the floor, to reach the crate in a lower- right corner where the path turns upwards. Red balloon on the right-hand side of the second "Croctopus" area. (Use Enguarde and pick up the balloon, then reverse direction to avoid the "Croctopus".) Visible Enguarde crate. Follow right-hand wall downwards after the continue barrel, to pick up the crate in a bottom right corner where the path turns to the left. Hidden Expresso icon, entered by moving to the right through a wall beside a "Chomps". The "Chomps" is in the final vertical shaft, which ends with the [N] at the top. Barrel Cannon Canyon Visible Winky icon, picked up by a cartwheel-jump (Section Q-3) off the low-lying land area just beyond the [K]. Visible Rambi icon, just past the pit containing three "Kritter"s, that is on the land area before the [O]. (Picked up by bouncing off a "Kritter"'s head up to the treetop.) Monkey Mines Winky's Walkway Visible Winky crate on platform a short distance before the continue barrel. [N] is in the only bonus room of this level. Visible Expresso icon in mid-air a short distance before the [G] (can be reached easily when jumping with Winky, or with some difficulty by jumping with Donkey Kong only). Mine Cart Carnage Visible Enguarde icon on the track a short distance before the continue barrel. Bouncy Bonanza [N] is in the upper path just beyond the continue barrel. (To get there you have to push the movable tire onto the vertically moving platform, then jump up and to the right.) Winky crate where upper and lower paths converge. (Jump onto the ledge which is on the right-hand side of the vertical path where the two rejoin, in between the two paths in height. Walk through the door to the right.) Stop & Go Station Barely-visible Expresso icon between the [K] and [O]. (Jump onto the single vertically-moving ledge with a "RockKroc"; when the ledge is at the peak of its height, jump up and left to collect the icon.) Millstone Mayhem [K] is in the first bonus room. Hidden Winky crate on a ledge above the temple area which has the [N]. (Roll a tire onto the horizontally-moving platform that goes under a vertically-moving millstone, then bounce off the tire and onto the steps above the millstone. Continue to the right.) Vine Valley Vulture Culture Hidden [K] which is revealed by jumping down and to the right from the hill that has a coconut-throwing "Necky" standing on a tire. (Use the tire to gain enough height to expose [K].) Hidden regular barrel to open the third bonus room, revealed by jumping down and to the left off a stair-step-like platform on which sits a coconut-throwing "Necky". Tree Top Town [N] is in the second bonus room. Visible Expresso icon suspended in a pit, a short distance before the exit. (Use the cartwheel-jump to pick it up without falling to your death.) Forest Frenzy Hidden "DK" barrel shortly before the [O]. Visible Enguarde icon at the end of the second bonus room. Temple Tempest Hidden Rambi icon directly above the entry door. (Bounce off Gnawty to get up on top of the door and jump up to collect it.) Visible Expresso crate at the end of the first bonus room. Hidden [N] just after the big hill following the second bonus room. (Bounce on a tire to get to the top of the hill, jump down and to the right to expose the icon.) Off-screen [G] immediately before the exit. (Fall down the right- hand side of the pit immediately in front of the exit door; you will collect the [G] and be blasted back up to the exit area by an off-screen barrel cannon that sits below the [G].) Orang-utan Gang Visible Expresso crate at top of the first big hill (about 1/3 of the way past to the end of the level). [O] is very low in the same land area as the Expresso crate, almost directly under the crate and very difficult to get to. Hidden Enguarde icon on the left-hand side of the second big hill. (You need either Expresso or exit from first bonus room to get to the top of the hill; bounce off the movable tire onto the extreme left-hand edge of the hilltop to expose Enguarde.) Hidden "DK" barrel on the right-hand side of the second big hill. (You need either Expresso or exit from first bonus room to get to the top of the hill; bounce off the movable tire onto the extreme right-hand edge of the hilltop to expose Enguarde.) [G] is in the fourth of five bonus rooms, the entrance of which is pretty much directly underneath the last Manky Kong in the level. Clam City [K] is in a hidden room through the left-hand wall at the top of the first vertical shaft in the level. Enguarde crate in the same hidden room as the [K], through the left-hand wall at the top of the first vertical shaft in the level. Gorilla Glacier Snow Barrel Blast [O] is in the second bonus room, just left of the continue barrel. Visible Rambi icon above a barrel and two "Zinger"s, just past [N]. Slipslide Ride Hidden Enguarde icon in the dark spot on the floor a short distance past (and above) the continue barrel. Visible Expresso icon at the end of the third bonus level. Ice Age Alley Expresso crate to the left of the entrance point. [K] is also to the left of the entrance point. Croctopus Chase [O] is in a hidden room through the right-hand wall just beyond the first set of barrel cannons. (After exiting the cannons, move through the right-hand wall below and right of the cannons. Go up and over to the left to collect a "DK" barrel and the [O].) Enguarde icon in a hidden room near the top of the first vertical shaft beyond the continue barrel. (Go through the left-hand wall just short of where the "Croctopus" stops at the top of the shaft.) Winky icon at the bottom-right corner of a loop a short distance past the Enguarde icon. (The third "Croctopus" after the continue barrel chases you to a four-way intersection and goes straight through it. You should go up, let the "Croctopus" pass, and follow him to the right and down to collect the Winky icon.) Enguarde crate and a red balloon in a hidden room in the tunnel off of the area where the first "Croctopus" past [N] chases you. (Near the top of the third vertical shaft after the [N], go through the left-hand wall; you'll enter a hidden room with a red balloon in the top center, and the Enguarde crate at the lower left.) Torchlight Trouble Squawks crate immediately in front of the entrance point. [G] is in the bonus room just before the end of the level. (Only Diddy can collect it, by bouncing off the "Klaptrap".) Rope Bridge Rumble Winky crate at the end of the first bonus room. Kremroc Industries, Inc. hard-to-find or hidden objects Oil Drum Alley [N] is in the last bonus room. Hidden [G] shortly before the exit. (Jump down and to the right off the big oil drum that's at the extreme left-hand edge of the platform with the exit, to expose it.) Trick Track Trek Off-screen Winky icon on the right-hand side of the platform that is beside the barrel cannon which leads to the third bonus room. Elevator Antics [O] is in the second bonus room. A visible Expresso icon is also in the second bonus room. [N] is on a ledge way down off the screen, against the left-hand wall of the second set of elevators past the continue barrel. (From the continue barrel, pass the first pair of elevators to get to a steel barrel on a small land area. Walk off the right-hand end of this land area and fall against the left-hand wall of the pit, to land down on the [N]'s ledge.) Poison Pond Enguarde crate in a hidden room that is just left of the entrance. (Go through the left-hand wall from the starting position, to enter the hidden room and pick up Enguarde.) A second Enguarde at the extreme right-hand edge of the area that is directly to the right of the continue barrel. (From the continue barrel, head right past two mincers, then continue to the right where a trail of bananas heads upwards. Head downwards shortly afterwards, under two mincers, and then upwards to the Enguarde crate.) Rambi icon in a hidden room in the second half of the level. (From the continue barrel, pass two vertically moving mincers then head upwards. Pass one horizontally-moving mincer in a horizontal shaft, then head upwards. At the top of a vertical shaft, there is a "room" with three mincers rotating in a big circle. The top center of this room has a fake wall which permits entry to the hidden room with the Rambi icon.) Mine Cart Madness Visible Rambi icon in the first bonus room. Off-screen Enguarde icon on a low track. Immediately after passing the [O] icon, do not jump out of the cart at the next break in the track. The cart will fall down to a hidden track, and you'll go right through an Enguarde icon. Blackout Basement Visible Enguarde icon at the bottom of the screen, under the highest of a set of three small platforms a distance past the [K]. (I don't know how to collect it without dying.) [O] is hidden in the platform immediately before the continue barrel. (You can bounce high off the tire to the left of the platform, in order to land hard and expose the [O].) [N] is in the first bonus room, which is below a set of four falling platforms most of the way to the end of the level. There's a steel keg hidden in the floor on the last platform of the level (just past the first bonus room entrance), but it can only be exposed by exiting the first bonus room. Chimp Caverns Tanked Up Trouble Enguarde icon suspended high in mid-air just before the continue barrel. Manic Mincers Rambi crate a short distance beyond the [K]. [G] is at the end of the level inside the open doorway a short distance before the exit. (It's on the side of the hill which has a "DK" barrel and TNT barrel.) Misty Mine Visible Rambi icon below a drum, about 1/4 of the way through the level. [K], [O], [N], and [G] (all four) are located in the first bonus room of the level. Visible Expresso crate at the end of the first bonus room of the level. Visible Expresso icon near the exit of the first bonus room (on the second land area past the continue barrel). Loopy Lights [K] is in the first bonus room (entered via a barrel cannon in a pit a very short distance beyond the entrance) between the last pair of horizontally-blasting barrel cannons in the bonus room. [N] is in the second bonus room, on the third platform that you can jump to in the dark. Visible Expresso icon in the second bonus room on the next platform after the [N]. Platform Perils Off-screen Winky icon on the middle of three falling platforms that are under a long platform between the [K] and [O]. (From the [K]: head to the right until you reach the second adjacent pair of short stable platforms, on a slightly different level from each other. They are the fourth and fifth non-falling/moving platforms beyond [K]. To the right of this pair, there is a falling platform followed by a "Necky", and then a long stable platform with a barrel on its left-hand edge. Jump onto (or past) "Necky", but do not land on the platform with the barrel. Instead, fall under its left-hand edge. You'll land on a falling platform a short distance below. Jump quickly to the right to the next falling platform, which is where the Winky icon is located; and then jump to a third platform which will take you upwards, back onto the long stable platform above you.)

Bonus Levels

NOTE: There arn't any bonus levels in any of the water levels. When you have found all the bonus levels for a level, there will be a "!" after the name of the level. Jungle Hijinx At the very beginning, go in to the house to the left to get a 1-up. Once you get Rambi, go to the right and smash into the first wall. The wall after that also lakes you to a bonus. Ropey Pampage Fall to the right of the tree with the "O" token above it. At the end of the level walk off to the left of the cliff. Reptile Rumble The first plateau to the right contains a secret area. Throw a berral at the wall to get there. When you reacha DK barrel up on a ledge, jump to the left into a floating barrel. At the pit with two snakes, throw a barrel to the wall on the right. Barrel Cannon Canyon When you are being shot from barrel to barrel there will be a huge wall on the right, miss the barrel by the wall, and hit the wall to go to a bonus. After the half way point, there is a canyon with a barrel of TNT. Take theTNT to the next canyon on the left and throw it to the right. Winky's Walkway After the halfway point, there is a starred barrel on the ledge to the right. A Necky guards the barrel. Jump off the Necky to get the barrel. Bouncy Bananza Move the second tire that's found, over to the ledge on the left. Ride the ledge to the top, and go to the right. Either fall off the ledge, or jump to the right to enter the center section to find a bonus level. Look for a pit with two bees hovering over it. Grab a barrel and throw it at the right wall of the pit for a bonus level. Roll the third tire onto the last ledge on the level, then jump up to the floating barrel for a bonus. Stop and Go Station Right after the continue point, take the first barrel to the right and all the way past the two Rock Hroc's and throw the barrel to the wall. After the halfway point, roll the first moving tire you encounter as far left as possibile. Jump off the tire and warp to a bonus level. Millstone Mayhem At the beginning of the level, jump on the tire and fling over to the ledge on the left. Jump up to the barrel for a bonus. When you run across a spot on the ground that looks like it might contain something, jump off the ledge to the left and fall in the barrel. Roll the tire over to the hamster wheel with the barrel above it. Jump off the tire and land in the barrel for a bonus game. Right at the halfway marker, go back and pick up any barrel, carry it over to the first hamster wheel, and throw it at the right wall. Vulture Culture Roll the tire with the vulter on it over to the right. There should be three bananas showing where to place it. Jump on the tire and warp to a bonus. On the ground right below a rock with Nicky throwing a rock, throw a barrel in to the ledge. Right after you blast off two Necky's and a Mini-Necky, you should land on a dark spot on the ground. Get the barrel and throw it at the wall to the left. Tree Top Town At the very start of the level, draw the hamster from the right, all the way to the left. Jump on the hamster and land in the barrel for a bonus. After the halfway point, when you reach the second set of blast barrels, there is a bonus at the far right. Line the last barrel up with the banana and blast. Temple Tempest Carry the first DK barrel past the hamster ball, over the chasm, and then throw it at the first wall on the right. On one of the vines there is a banana arrow pointing down. Follow the arow to go to a bonus level. Forest Frenzy Look low when you reach a flock of Necku's flying from the left. The bonus barrel is below one of the two flying Necky's. At the end of the level, jump on the odd spot and receive a barrel. Take it all the way over the hill, and throw it at the bottom wall. Orange-Utan Gang After you get Exprss, fly all the way back to the beginning, below the starting point, for a bonus. From the halfway point, destroy all the enemies until you reach a multi-layered plateau. Go back to get Expresso, then come back and take-off from the bottom platform. Fly lowand you'll discover a lone barrel. Smahe it against the wall on the right. About two-thirdsof the way through the level, you will encounter two jumping Hremlings. After you pas the Hremlings, grab the barrel on the far side and then fall off the ledge. go down once again and break the wall on the left side of the second tire for a bonus. When you come back from the last bonus stage youll be back at top. Go down, jumpover the chasm, and break the lower right wall for another bonus. At the end of the level, there is an arrow sign on the ledge. Throw a barrel at the wall of the ledge for a bonus. Snow Barrel Blast At the beginning of the level, jump on the igloo to the left. Wait there until a vulture is almost on top of you, bounce on top of the vulture and to the left for a bonus. Half way through the level the screen will start to get fluttered with snow. Go back to the left and there should be a Hrusha and a cliff. Jump off the cliff and land in the barrel for a bonus. After the halfway point, you'll see a bee just below a spinning barrel. Shoot downward out of the barrel. Go to the right to find a bonus barrel. Slipslide Ride At the very beginning of the level, there is a blue rope hanging down. Draw one of the two Hritter's over to the rope. Jump off them and land on the rope. Throw the barel at the left wall. On the first vine going downward. There is an alcove with a barrel in it. Grab the barrel and jump off the ledge. Throw the barrel at the wall to the lef for a bonus. After the halfway point, you'll encounter four blue ropes with Zingers on them. Climb to the forth rope. Then go up the third rope once you're over the zinger for a bonus barrel. Ice Age Alley There's a point on this stage where two Necky's are perched. Jump off both Necky's and fling over to a bonus barrel on a ledge to the right. To get to the second Bonus level. You must go to the left at the the beginning of the stage and get Expresso. Now ride Expresso through almost the entire level until you reach the letter N and the bonus is high in the sky. Torchlight Trouble After a spot where you crawl through a small opening there is a barrel on a ledge. Take the barrel and throw it at the wall below the barrel for a bonus. At the end of the level there is a barrel next to a spinning whell. Take the barrel, jump over the whell, and throw the barrel at the wall to the left. Rope Bridge Rumble Fall off the right side of the second tree to get to a bonus. Toward the end of the level there is a set of moving tires. Right after you get on the second tire, jump up to get the pile of banana's that are right above you. There is a bonus level above them. Oil Drum Alley At the very beginning of the level, there is a tiny rope above you. Grab it, then drop down onto the dark square on the floor. Take the TNT barrel and destroy the first flaming oil drum, and drop down for a bonus. Take the second hidden TNT barrel from the floor and throw it at the wall to the left. To find the third bonus zone, get all single bananas in the Bonus Game. Do not throw the barrel. Grab it and jump into the right wall. Press by the four flaming oil drums and go to the split in the floor. Drop down there and get Rambo. Take Rambo all the way to a fairly tall wall with a floating oil drum on the left, and ram into it. Trick Track Trek When the track comes to an end, do a roll, jump off the conveyer, and aim towards the starred barrel. After the halfway point, look for a ledge with two hamsters on it. Jump up on the ledge, and jump to the right for a hidden barrel. Inside there is a bonus. Right before you leave the level, destroy the Manky Hung and then fall to the left. You will discover a Winky Icon, and a 1-up bonus. Elevator Antics Swing from the second rope from the left and make a desperate leap of faith for the first rope. Climb the rope and enter the cave. When you reach three ropes with bees on them, climb all the way to the top of the rope on the far right. Jump to the right and warp to a bonus. At the very end of the level, take the last elevator shaft all the way down and exit to your right. In the cave there is a bonus. Mine Cart Madness Once you've taken the rope upward to the next mine cart, jump at a spot where there is a break in the banana path. Inside there is a bonus. After the halfway marker, look for a tire in the sky. Jump from your cart and land on the tire. Fling yourself to the barrel to the right. Inside there's a bonus. Look for a barrel beneath the tracks, go past it, and jump out of your cart, land on the tires and jump your way up to the bonus. Blackout Basement Go until you reach a set of four falling ledges. The last ledge has a banana under it. Fall with the ledge and a hidden barrel will take you to a bonus. When you exit from the first bonus, you will bounce on a hidden barrel. Throw the barrel against the wall on the left side. Jump on the barrel and ride it until you reach th bonus level. Misty Mines Jump off the first cliff and take the barrel warp for a bonus. When you encounter a rock-throwing vulture, destroy him and then take the barrel. Jump over to the next ledge and break the wall to the right for a bonus. Tanked Up Trouble At the beginning of the level, jump on the moving platform and ride it untill it starts moving upward. When the platform moves to the right, jump straight up and fall back down the track. Maniac Miners There is a valley with a Hrusha in it just past the halfway marker. Either use Rambi or a barrel to penetrate the right side of the valley for a bonus. At the end of the level go through the cave and grab the TNT barrel or the DK barrel. Go to the right and there will be a wall with a tire on top of it. Break it for a bonus. Loopy Lights After the halfway marker you'll encounter a long rope. Go to the bottom of the rope to find a hidden cave to the right. Just after the jumping tire you will find a TNT barrel. Go to the right until you find a righthand wall, then throw it at the wall for a bonus. Platform Perils At the beginning of the level, hop on the first platform. As it moves to the right fall to the left for a bonus. There is a hidden platform under the first platform. At the very ending of the level, take the last platform down to the bottom and jump to the gray ledge on the right. Now jump in the barrel for the last bonus.

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