ClayFighter AND Clay Fighter: Tournament Edition
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Player moves
Player moves
Joypad: D = Down, U = Up, T = Towards opponent, A = Away
from opponent two adjacent letters represents the appropriate
diagonal. Hold = hold the pad down in that direction for about
2 seconds minimum before continuing (except where noted)
Buttons: P = punch, K = kick Usually, light attack buttons execute
shorter and/or slower versions of the special moves than when
stronger attack buttons are used.
For "hold" moves listed as "(can be done in midair)", hold away while
on the ground, then jump backwards (still holding away), then press
forward and the attack button.
For charge moves, the direction to be held can be replaced
by an adjacent diagonal [for example, DA may be held instead of
D], but the proper direction must be returned to before the move is
launched. [For example, Frosty's Snow Ball may be done by holding
DA for 2 seconds, then rotating the pad up to A for just a split
second, then going to T and pressing P.] Actually, note 2 is
just a special case of this.
All moves listed work for both Tournament Edition [TE] and
Original, except where noted. Changes in the moves themselves are
also listed where applicable.
Bad Mr. Frosty
Holds with brutal punch
Frozen Fist: D, DT, T & P
Ice Ball: A, DA, D, DT, T & P
Shoulder Charge: A, T & P
Snow Ball: hold A, T & P (can be done in midair)
Arcing Snowball: hold D, U & K
Foot Slide: D, DT, T & K
Flying Headbutt: T, DT & P in Original; T, D, DT & P in TE
Big Arm Sideswipe Hack: hold D, U & P (three second charge)
Taffy
Throws with brutal kick, holds with brutal punch
Taffy Whack Punch: A, T & P
Taffy Whack Kick: A, T & K
Two-fisted Charge: hold A, T & P (can be done in midair)
Taffy Tornado: A, DA, D, DT, T & P
Aerial Tornado: T, DT & P
Dizzy Fake: D, DA, A & P
Tiny
Throws with brutal kick, holds with brutal punch
Sucker Punch: D, DT, T & P
Backfist Whip: D, DA, A & P
Medicine Ball: hold A, T & P (can be done in midair)
Arcing Ball: hold D, U & K
Air Tackle: hold D, MediumP & MediumK
Blob
Holds with brutal punch Vertical Clay Stomp: D & Brutal kick
Arcing Clay Stomp: T, DT & Brutal kick
Clay Spit: D, DT, T & P
Somersault Headbutt: D, DA, A & P
Buzzsaw: hold A, T & P
(In the Original, this move, if blocked, will cause Blob to bounce
against his opponent repeatedly, essentially doing more damage
than if it had hit in the first place. In TE, it will hit only
once if blocked. This is the most prominent, and most
necessary, change between the two versions.)
Flying Roundhouse: A, T, D, DT & K in Original; T, D, DT & K in TE
Blue Suede Goo
Throws with brutal kick
Humming Attack: D, DT, T & P
Hair Blade: D, DA, A & P
Hair Slice: T, DT, D & K
Song of Pain: A, DA, D, DT, T, A & K
Ickybod Clay
Throws with brutal kick, holds with brutal punch
Ecto Ball: D, DT, T & P
Ecto Punch: T, DT & P
Dart Dive: hold A, T & P (can be done in midair)
Teleport: P & K (can be done in midair)
(The attack buttons must be of the same strength. The light
attack buttons will teleport you to the left side of the screen, the
medium attack buttons to the center, and the brutal attack
buttons to the right side.)
Helga
Throws with brutal kick, holds with brutal punch
Viking Ram: D, DT, T & P
"Armpit of Doom" Jumping Uppercut: D, DT, T & K
"Val-Holler" Yodel: hold A, DA, D, DT, T & P
Valkyrie's Ride: hold A, DA, D, DT, T & K
Bonker
Throws with brutal kick, holds with brutal punch
Flying Pie: D, DT, T & P
Cruising Pie: D, DT, T & K
Cutting Cartwheel: hold A, T & P
Clown Dive: hold D, U & P
Cream Spray: A, DA, D, DT, T & P
Aerial Shuffle [from ground]: A, DA, D, DT, T & K
Aerial Shuffle [from midair]: hold U, K (one second charge)
(Neither version of the aerial shuffle can hit someone on the
ground; the opponent must be in midair.)
Feet-Forward Butt Dive: hold U, P (one second charge)
In the Original, this is a midair block! If you get hit while
doing this, you will take no damage (except for the sliver
that accompanies a special move). The move does
no damage to opponents - it is not an attack. In TE, you can
still execute the move, but it does not defend you, and it
still does not do any damage... rendering it totally worthless!)