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Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Cave B1 treasure tip
Easier game
Increasing your HP
Gold bars tip
Weapons tip
Rooms and several monsters
Warp Zones
Areas with lots of monsters tip
Monster tip
Short walkthrough
Cave B1 treasure tip
Sent in by B. Bolick
Cave B1: room with 10 chests. All other 9 have to be
open for the locked 10th one to open. Then all of them
have to be closed for the doors to open.
Easier game
To make the game easier to play, change the walking pattern of
Varik to "Rotate" (see Configuration: L/R Key in the manual).
Increasing your HP
Rest periodically to increase your HP by pressing L + R on the
controller, simultaneously.
Gold bars tip
When you enter a shop, sell your gold bars to accumulate more
wealth. This will allow you to buy stronger shields, weapons
and magic. Note: Selling combined gold bars will be more
profitable, because they accrue interest.
Weapons tip
Use limitless weapons as your main weapons. Save the stronger
weapons for encounters with Boss monsters.
Rooms and several monsters
Rooms that have several monsters is a clue that they are
guarding precious treasures. Don't avoid them, challenge
yourself, Varik! By attacking certain monsters, you will be
able to find additional treasures, passageways or increase
your arm strength.
Warp Zones
Warp Zones are areas that transport you to a different part
of the map. Some are tricky so it is a good idea to look for
switches to control the Warp Zones, buy some Warp Magic at
a Magic Shop, or refer to the map frequently to confirm where
you are.
Areas with lots of monsters tip
When you advance to areas with several monsters, it is a
good idea to close the door behind you to protect yourself.
Monster tip
To defend against monsters who attack from far away, such
as the Archer, Coelacanth, Black Magic and Gargoyle, it is
best to corner them against a wall and render them defenseless.
Short walkthrough
Ruins Area 1
There are floor and wall switches which will open doors.
Be sure to look all around you for plaques, decaying walls,
doors and switches. But be careful where you step because
you may fall down to the Basement! Items in treasure
chests, such as sledgehammers and keys, will be very
useful on this floor.
Ruins Area 4
On this floor, you will have an unexpected encounter
with Alexis. To get passed the rolling rock, shield yourself
from shooting arrows and walk over all the switches except
for the last switch (the second to the last switch triggers
the rolling rock). When the rock begins to roll towards you,
run backwards and hide in the cubbyhole on the right side
of wall.
Ruins Area 5
In the last room of Ruins Area 5, you must flip the switches
appropriately in order to stop the bars and create an easy
passageway in the next room. It may help if you slow the
speed of the game when positioning these bars. If you can
get through this room, you can succeed to floor 6!
Ruins Area 7
This floor is all Warp Zones. It is a good idea to refer to
the map frequently and take notes. Be sure to walk all around
the rooms because Warp Zones may be hidden. There are no
monsters on this floor.
Ruins Area 10
This is the final and most challenging floor of the Ruins Area.
There is a Warp Zone in the beginning of this floor, so good
luck getting through! Talk to the Ghost of a Girl to get
information. In order to receive a key and proceed to the tower,
you must defeat the Wizard in the last room. It is best
to keep your back against a wall, use your shield for protection,
and attack with your strongest sword. NOTE: Only one wizard is
real, the other two are imaginary. You must kill the real wizard
in order to proceed.
Foot of The Tower
When you move to the Foot of the Tower, you must defeat the
Giant Crab to receive a key. This key will only take you so far
before you will need to return to Ruins Area 10. Talk to the
Ghost of a Girl and she will give you a token of her thanks.
Be sure to look at doors before you touch them on this
floor.
In general, after you talk with someone on a particular floor,
it is a good idea to go back and talk to them later, and you
will receive more information or treasures.
Tower 2F
A Goblin will give you some insightful information for 5000
gold pieces. Be careful of what may be behind certain walls.
Tower 3F
Talk to the Imprisoned Woman and try to help her find her
boyfriend. This will require you to go down a floor to search
for him, but she will give you a treasure.
Tower 5F
In the room with the four pillars, beware of the switch in
the middle of the room that will release four Headless monsters.
Use Invisibility Potion to fight them. If you are strong enough
to challenge them, you may find some extra treasures.
Tower 9F
You will have the chance to meet another warrior named Gadie
in the "Southeast Room". In order to figure out the floor switches,
read the plaque on the wall and remember where you met Gadie.
Top Of The Tower
To kill the Rakshahsas, use Invisibility Potion and attack
when they are not looking.
Cave B10
The Nicksy will ask you to help the people in the cave by
getting the water to flow again. If you help them out, the Nicksy
will give you a token of her thanks.
Cave B7
You will need to search hard for switches to allow you to
cross the water. Touch stone plaques and keep some extra
gold bars on hand for when you get stranded.
Cave B6
Keep some Invisibility Potion on hand to help you fight Arachness.
Cave B3
On the perimeter of this floor, there are many crumbling
walls which will lead you to secret passageways. To get to
other sections of the maze, you must return to Cave B4
and go to the stairway in that area. If you are strong
enough to kill the Iron Knight (the monster with the highest
Defense Strength), you will receive a reward.
Cave B2
Don't be afraid to fall into the large hole, it could lead you to new places.
Cave B1
Be sure to check the walls around you, it may help you get to
other parts of the maze. There is a special order to opening and
closing the 10 treasure chests. You must defeat the Ninja before
moving onto the Dark Zone. It is best to attack from far away
using Barrier Magic or the Ring of Anger, and attack up close
with the Sword of Flames. You may have to slow the speed
of the game.
Dark Zones 1 and 2
Follow the monsters to lead you through the maze. Use the
magnifying glass or steel balls to check areas in front of
you. It is best to kill the Tatsujin with Fire Magic.
Fortress 1
Take off your shield of darkness in the Fortress. When
defending yourself from the Manticore in the room with
all of the treasure chests, use Heal Magic and your strongest
sword. In the large room with switches around the periphery,
there is a post that remains constant to the southwest of the
warp zone. Face north and touch the post.
Fortress 2
When you touch the Green-eyed Wall, beware of the Erase
Eye who will confuse you by erasing parts of the map. It's
a good idea to discover most of the maze before touching
the wall and setting this monster free.
Fortress 3
Read all the plaques on this floor to get extra hints. To get
through the room with all the switches, you must begin
in front of the right switch and then use the code which
was on the plaque in the room below (L= turn left, R= turn
right, J= jump and F= forward). When you flip all 5 switches
in the final room and the Warp Zone maze, one path will
open up and lead you to an exit.
Fortress 4
Use Heal Magic before jumping into holes. Watch out for
evil imitation treasure chests, that can kill you. Try
jumping over them.
Fortress 5, 6, 7
You will need to do a lot of traveling between these floors
before succeeding to the Backbone level.
Backbone
Kill the Bezalhydra to get a hold of a powerful sword and
key which will bring you victory.
Berimya
To get past the last room, use the Planet Buster sword, Star Shield
and all of your power to kill the final monster, King Berebus. It may
help to slow the game speed in this room.