Addams Family Values
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
Tips and short wakthrough
Tips and short wakthrough
Sent in by Gillian Kinney
Great game, dumb instructions. Lots of items in the manual don't
exist, and many items in the game aren't documented in the manual.
I'll try to straighten things out here.
Nonexistent stuff: batteries, hourglass, folding bridge, Potion of Ill
Health, wooden key, fool's key, mansion key.
Undocumented (or incorrectly labeled) stuff and what it does:
Music box - destroys red ghosts such as Ivel the Unbeatable.
Strange black cube - coughed up by the one-eyed monster when it drinks
some swamp slime; use it to free Jip.
Block - use it to fix broken switches and progress.
Vine - this helps Thing escape from a hole.
Red potion (wrongly labeled as pink potion) - takes away half of
Fester's ill-health if used.
Jeweled key (wrongly labeled as secret passage key) - unlocks trapdoor
in mountains.
Black egg - Morobe's ghost leaves this; removes half of Fester's
ill-health if touched.
Spider eye - use in the statue of Strobia in the graveyard to awaken
her; she'll fully restore ill-health if Fester talks to her.
Shockwave - a powerful weapon; can't be used unless Fester's ill-health
is full, but it takes away half of his ill-health.
Spider key (wrongly labeled as iron key) - unlocks gate in wetlands.
Iron key (wrongly labeled as doom and gloom key) - unlocks gate to the
false mansion.
Amulet of true sight - use to reveal Smied when he disappears.
I think that's about it for items. Here are some hints on sticky parts
of the game.
If you don't know how to beat Romit, you'll probably wind up immensely
frustrated. He takes hit after hit for hours on end. Turns out you
have to beat him in a different way from most bosses...here's what to
do. Rush at Romit and push him towards the side of the room by jabbing
him repeatedly with lightning. Once he's stuck by a wall, keep on
jabbin' and voila! Romit falls over the edge...turns out the "room" is
really a plateau!
Getting through the final section of the game can be very infuriating
because you can't continue inside the mansion - you get plopped outside
Smied's dungeon! Here are my tips on making it through the whole
shebang in one shot. First of all, make sure you have full cookies and
ill-health. Get to Smied carefully, losing as little ill-health as you
possibly can. The trick is to get past Smied without using any
cookies; luckily, he's not that hard to kill if you're careful and keep
using the amulet of true sight to reveal him when he disappears. Smack
him with your bowling ball as well as lightning. Now...you have to get
through the mansion without using cookies. The mansion isn't all that
difficult (especially because your ill-health meter fills up after you
polish off Smied); just make sure to travel along carefully. Don't
beat the red ghosts on the "dance floor" until you really need
ill-health, as they will each give up a nice, nourishing skull but will
not return once killed. You'll have to pull three "trigger" books to
activate a hidden stairway. Once in the attic, do NOT touch the egg
Morobe gives you! It's BAD! And now...Jellinsky and her gargoyles!
Get ready for the fight of your life. This is what you were saving all
those cookies for! You'll need 'em, boy, because this ain't easy! The
gargoyles keep splitting off into smaller ones that you have to
annihilate, and it's a real pain in the neck...Use Dragon Belch
cookies, the bowling ball, and lightning to just keep whaling on the
gargoyles. Conserve your black beetle cookies until you're just about
dead. So your ill-health meter won't get depleted (even a tad) while
it's filling, use a crusty cookie before a black beetle cookie. While
you're invincible, get in close and hack away! When it wears off, go
back to dodging and stabbing/throwing whenever possible. Do the same
thing with your other two cookies when you're almost dead. Warning:
this is a lot harder than it sounds (those darn things can take about a
googolplex hits to kill), so good luck!