Super Street Fighter 2: The New Challengers
Reviewed by Raphael de la Nintendo
Capcom has released many fighting games in its time, Street Fighter
or not. However, in 1994, they released the best 16-bit fighter ever
for ANY platform, Super Street Fighter 2: The New Challengers! Not
only does this game feature an astounding 16 playable fighters, (with
no stupid hidden crap, thank you very much) but it also has four play
modes: Super Battle, Versus Battle, Tournament Battle, and Time
Challenge. There's also an Option Mode, in which you can alter the
difficulty, the time limit, the controls, and the sound setting. So, uh,
you can probably guess that I kind of like this game. Well, yeah! I
love it!
Graphics: 9 out of 10
In a world of "digital" graphics like Mortal Kombat junk,
people get tired of flat-looking, dull fighters. That's where Capcom
obliges them. This game has got the sharpest graphics for any fighter
of its time (except maybe Killer Instinct), with brilliant looking
fireballs, animation, and endings. The opening demo of Ryu is AMAZING.
Most of the models of the original twelve fighters have been kind of
buffed and polished, but they're pretty much the same as before. The four
new characters look outstanding, as well. One great addition to this game
was the fact that each character has EIGHT different color schemes! The
overall visuals look wonderful. The only reason I didn't give it a ten was
because the old character's models were recycled.
Music and Sound: 10 out of 10
Oh, man!!! Capcom never ceases to amaze us by means of sound and
music. The music in this game is the best I've heard to date in ANY
game, period. The beat is fast, the pitch is great, and the catchiness
factor is almost too high. I've only got one query: WHY DIDN'T THEY PUT
A SOUND TEST MODE IN THIS GAME??! Ken's BGM will blow you away if
you're a rock fan. Also, beating the game at level 6 or higher will
reward you with the best video game music you'll ever hear.
Game Challenge: 10 out of 10
You've heard everyone say this, and I'll say it too. Since you can alter
the difficulty from level one to eight, the game is very lenient in that
department. The only real hard parts pertain to the frustration. See below.
Game Play-Fun: 10 out of 10
Dude, this is like the easiest review I'll ever do. I've had this game for
only about seven months, but I've at least played it for two hundred hours!
It almost never leaves my Super NES. In other words, the replay value is so high,
that you'll want to glue your hands to the controller. I did once, but that's
another story... anyway, the challenge alone actually makes you want to play more!
Frustration
The only frustration you'll ever experience in this game (or any
fighter for that matter) will be controller woes, especially when
you're on the "wrong" side of your opponent (you know EXACTLY what
I mean, unless you're ambidextrous). Doing those 360 rotation moves
are dang near impossible, too. Well, just practice those moves and
you'll be all right soon enough.
Game Value: 10 out of 10
Yeah! Of course it's worth it! $15 is a pretty decent price, and is not
the lowest I've seen either. I paid $7.99 for this at Defuncto Land,
which was literally the best purchase I ever made there. Get this game
if you've got some spare bucks laying around. It's definitely worth
whatever it costs.
Overall: 10 out of 10
I hate the overall category. It's always where the authors say, "overall,
this game is great, duh, blah, snore..." but hey, what else is there to say
about the greatest fighter ever? If you're looking to be a fighter buff,
this is a great place to start. Don't miss it!!!!!