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Final Fight 2

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Reviewed by Gruinard Released in 1993, the second in Capcom's famed series of side-scrolling beat-em-ups, is a positive step forward in most regards from the first Final Fight (FF). Finally, we are allowed to choose from three characters AND two-player simultaneous combat! However, the programmers made sure to retain what made the original so fun: great graphics, tight play control, and bone-crunching mayhem. The Story: The game's intro sequence sets the scene well. Two of the original characters are absent from the sequel. Cody is on vacation with his recently rescued girlfriend, Jessica, and Guy is in training. However, the defeated Mad Gear gang are coming back to exact revenge by kidnapping Guy's fiance and future father-in-law. Oddly enough, Guy doesn't lift a finger to help, but his future sister-in-law, Maki, calls up Mayor Haggar (from original FF) for assistance. Haggar gladly joins in, along with another pal called Carlos. So there you have it, three characters to choose from: Maki, Carlos, and good old Haggar are out to settle the score once again with the Mad Gears.

Graphics: 9 out of 10

I seriously doubt that the lovable, yet now quite old Super NES could produce better graphics. In this cartridge, the system's 16-bit capabilities truly shine. The graphics are noticeably more crisp and from the original FF. The characters seem a little smaller, but I'd sacrifice size for detail any day of the year. There also seem to be more variations in the type of Mad Gear gang members; they aren't just 2-3 character types with different colored shirts. The backgrounds are also well-detailed: as the FF2 posse hunts down the Mad Gear Gang across the globe, you can readily tell whether you are in England, Italy, etc. Such graphics excellence and rich color have come to expected from Capcom. Keep an eye out for a familiar face dining in the background of Hong Kong.

Music and Sound: 8 out of 10

MUSIC: fast beat and tempo perfect to listen to while stomping the bad guys. I noticed that the music tended to be a little more complex from FF, which only added to its enjoyability. At no point did it become offensively repetitive or overwhelming, which is very important by allowing the gamer to concentrate on the action at hand. SOUND EFFECTS: no complaints here. Good and easily on par with FF. Not much of an improvement, because hey, it sounds like you are playing an old-school kung-fu movie. The crashes, punches, and kicks sound just as good as the moans and groans of the defeated.

Game Challenge: 8 out of 10

Completely up to you. From the options menu, the player is able to adjust the difficulty according to his tastes: EASY, NORMAL, HARD, or EXPERT. Therefore, you can make this cart as challenging as you want. The gradations between the settings are discernible. At the easy settings, the enemy will lumber forward like so many brain-dead zombies, but as the difficulty is upped, they will tend to hang back and wait to draw you to them or trap you. Additionally, as the game progresses, it gets much harder. But this is to be expected...

Game Play-Fun: 8.5 out of 10

Game play is excellent. The programmers at Capcom probably used their knowledge and experience gained from the Street Fighter series to create controls which are so responsive. The second a move is entered, it is immediately executed on screen with no lag or hang time. Additionally, the moves for each character are easy to learn and limited to a special, life draining "joy" attack, close-quarters grab assault (head butt, knee, etc.), one or two throws, a mid-air attack and the usual combination of punches and kicks. Thankfully, there does not seem to be any slowdown or flickering as enemy characters fill the screen, a definite plus considering such slowdown plagued the Super NES' "shoot-em-up" games. Such good game play creates for loads of skull-cracking fun.

Frustration

WHERE THE *BEEP* IS GUY?!?! I'm not particularly fond of the character. Yet am I the only one to find it odd that a martial artist doesn't show up to save his own fiance from a gang he previously defeated? Oh well, side-scrolling fighters aren't known for their plot and mind-bending intrigue.

Replayability: 7 out of 10

This is a good cart to pull out and play every now and then. It serves as a great, mindless exercise in violence. Have a bad day? Pop this cart in and exact vigilante justice on the streets of Metro City! A couple of Haggar's pile drivers or Carlos' sword slashes will pick up your spirits. Sure, it's a no-brainer, but it's good to just run amok sometimes. Once you get a hang of the controls and beat the game it does tend to lose some of its pull on you. Unfortunately, unless I am really missing Cody's spin kicks, this cart has caused my original FF cart to start collecting dust.

Game Value: 10 out of 10

Excellent value depending on the price. I grabbed my copy off eBay for less than $12. A steal considering the quality of this game. I personally wouldn't pay more than $20-25 for it. Hopefully, prices on Super NES titles will continue to go down as the years pass and more next generation machines role out. Check online or head down to you local used video game store.

Overall: 8.5 out of 10

In conclusion, FF2 is a great sequel to FF with more characters, better graphics, and the long-awaited simultaneous 2-player action. You'll enjoy the responsive control and will be quick to learn the moves. If you liked the first FF, you'll love the second. If you are a fan of side-scrollers, you'll recognize this cart as being fun and of high quality. A welcome addition to the Final Fight series and any Super NES library.

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