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Arcana

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Reviewed by Jason Kowalczyk The time, I believe, was 1992. A Link to the Past had recently been released, and the SNES was in its heyday. But while all of my classmates were spending their summer playing Contra 3 (a very good game in its own right), I was playing an RPG by HAL called "Arcana". Arcana is one of those love it or hate it games. The graphics and sound were good for the time, but the endless mazes and rather stilted dialogue scared off most people. The game begins with a nice intro moving explaining the history of the world of Arcana. The game takes place in a land called "Elemen", and while once a land of peace, constant warring between petty rulers lead to a time of chaos. Galneon, an evil wizard, managed to become the ruler of your homeland (I forget the name, off the top of my head), and it's your job to stop his vile forces from reviving Rimsala, an ancient sorceress bent on Armageddon. The game has an interesting take on the average RPG system. You can have up to four members in your party, but one spot is always taken by one of your elemental summon spirits. The cool thing is that you can switch between the four elementals during a battle, so if one gets damaged, you can use another. After a battle, your spirit helpers heal as you take steps around the dungeon.

Graphics: 8 out of 10

One of the best things this game has going for it is the graphics. There's a very stylized feel to it. All of the characters' graphics are on cards, and they animate inside them. This is especially cool in battles, as the monsters squirm around and look all menacing. Most RPG's of the time had stationary graphics during battles back when Arcana was released, so this really made the game stand out. Also, when you turn a corner, the game animates the entire turn. I don't know how many of you have played the old Wizardry games, but in those, when you turned a corner you just flickered into the next hall. Arcana was the first I had seen where there was a full animation for the corner turn. It probably doesn't sound that impressive, especially in this day and age, but take my word for it. It was cool in 1992!!! The backgrounds were impressive, as well. I clearly remember gawking at the scrolling clouds in one of the outside areas, and telling my sister how amazing it was. Parallax! Wow!

Music and Sound: 8 out of 10

The music was also very good for its day. It had a very foresty-medeival feel. I can still remember the town and dungeon themes. Very catchy. There was even a sound test mode for the game, but I don't remember the code offhand.

Game Challenge: 9 out of 10

Expect to do a lot of level building in this game. Also, while the game makes an auto map for each dungeon you visit, there's no real way for you to know where the bosses are until you run into them, so you end up replaying areas a lot. Treasure chests are kind of annoying, too, as the only way to find them is to search every dead end in each dungeon. You don't actually see a chest until you touch the wall of those spots. Perhaps the designers wanted to encourage the players to search every inch of the game to find all of the loot. It was a good idea, but as I mentioned, since there's no way to tell where a boss or an exit to a floor is until you find it, it can get frustrating.

Game Play-Fun: 7 out of 10

Arcana is divided up into around 5 acts. As you progress you make new friends and enemies, and gradually grow in power. The plot isn't really anything earth shattering, but it can be fun at times. The art style helps a lot in drawing the player into the game. Managing your cards for the hero's special spells and learning to use each spirit helper at the correct time is cool. It would have been nice to see the idea built upon in a sequel.

Frustration

I would say the most frustrating part of the game is the ending, which, after all of your hard work, doesn't feel too rewarding. This is a problem developers still have, even in the 128 bit era.

Replayability: 6 out of 10

As with any RPG, once you've beaten it, the only real reason to play it again is to find any secrets you may have missed the first time around. Your best bet is to just let it sit on your shelf for a few months to a year before you pick it up again.

Overall: 7 out of 10

Overall, I'd give Arcana a 7 out of 10. It wasn't exactly Chrono Trigger, but it was miles above Eye of the Beholder. The SNES had a lot of great RPG's, and this one is definitely worth looking into if you've never played it before.

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