Quest 64
Reviewed by Raymond Almeda
Did you ever notice that gamers want to stick everything into neat
little genres? We're like those kids who can't stand it if their peas
are touching their yams or if their cornbread's in their mashed potatoes.
For us, every genre has to stay in its own neat little pile. If a game strays
too far out of one category and starts touching another, we take our
mental forks and make up a whole new pile so we can be sure nothing
gets muddled up. We're so picky, we even argue with each other what we
should name each pile. Even the brattiest kids aren't that bad ("I think
this should be the carrots/pintos pile," Biff said. "No!" yelled Fluffy. "It's
pintos-carrots! Get it right!").
Anyway, the reason I think we're like that is because it's so hard for
developers to make a truly original game. Genre formulas are easy to
follow and they often produce successful titles. When devel