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Quest 64

Get the game at Amazon.com!

Reviewed by Raymond Almeda Did you ever notice that gamers want to stick everything into neat little genres? We're like those kids who can't stand it if their peas are touching their yams or if their cornbread's in their mashed potatoes. For us, every genre has to stay in its own neat little pile. If a game strays too far out of one category and starts touching another, we take our mental forks and make up a whole new pile so we can be sure nothing gets muddled up. We're so picky, we even argue with each other what we should name each pile. Even the brattiest kids aren't that bad ("I think this should be the carrots/pintos pile," Biff said. "No!" yelled Fluffy. "It's pintos-carrots! Get it right!"). Anyway, the reason I think we're like that is because it's so hard for developers to make a truly original game. Genre formulas are easy to follow and they often produce successful titles. When devel