Quake
Reviewed by Andy
Graphics 7 out of 10
The game is running in a lower resolution than GL Quake and also
seems to be using less detailed environments, probably to keep the
frame rate high. Where as certain surroundings in PC Quake have
grooves, markings, added design and more depth, the Nintendo 64
version looks a little naked in comparison. However, the difference,
while noticeable, is not annoying and in fact the 64-bit version does
look better than the unaccelerated version of Quake for PC. Like the PC
version, there is no real-time environmental light-sourcing, which is
disappointing considering that Lobotomy Software managed to add the
feature for the Saturn version and it looks great. On the other hand, the
colored-lighting present in Quake 64 gives the illusion of illuminated areas,
colored rooms and so on. And we're not going to downplay this addition to
the game because it really adds atmosphere. Hallways illuminate red, yellow,
green, blue and orange; rooms glow with color and all of this happens with no hit
on framerates, which run smoothly at all times.
Music and Sound 7 out of 10
Many will disagree, but I like the ambient sound effects in Quake 64 better than
Trent Reznor's soundtrack for the PC version. The grunts, whispers, sadistic howls
and everything else blend together nicely for a dark, urgent mood that while
also present in Reznor's soundtrack, isn't as effective. Nintendo 64's Quake
represents one of those rare cases where music simply isn't needed; the dark
sound effects do much more for the frantic feeling of the game.
Multiplayer
Midway delayed Quake so that the development team would have time to implement
a multiplayer mode for the game. Well, it's in there, but unfortunately the feature
isn't all that it could be. Quake offers two-player split-screen deathmatches, where
as the competition (namely GoldenEye) has four. There are no cooperative modes.
Framerates suffer (sometimes drastically -- lots of explosions on-screen at once)
during the multiplayer mode and there are only a handful of levels that can be played
(seven in all). And finally, if you've ever played the PC version of Quake you're
probably going to gawk at the multiplayer options in comparison.
On the other hand, the two-player deathmatches are playable and can
be extremely fun, especially when explosions aren't interfering with
smooth framerates. Quake generally moves much faster than
other first-person shooters and usually whoever shoots first kills first.
Gameplay 7 out of 10
If you've ever sat down with the PC version of Quake then you probably won't be
shocked with the changes made (or lack thereof) for the Nintendo 64 port of the game.
All of the levels from the PC are back (with no Nintendo 64 exclusives) in slightly
modified form; a few objects moved around here and there with monsters repositioned
occasionally as well. Don't expect exclusive, brand new levels.
For that one person out there who has never played or heard of Quake before, the
object of the game is to make it through alive, while killing as many enemy soldiers
and mutations as humanly possible. Of course, there's a simplistic story mixed in
for good measure, but you'll never notice it (or remember it) once the carnage
begins -- which is immediately.
Players must battle through 25 levels, acquiring keys to unlock doors to progress
through the game. A massive army of soldiers, sorcerers and demons await at
every turn. Quakers aren't exactly harmless though; weapons such as the nailgun,
super nailgun, shotgun, missile launcher, grenade launcher, lightning gun and axe
make up the wide arsenal of destruction available.
Whereas Goldeneye requires brains and technique, Quake requires quick thinking
and lots of bullets. There are no objectives here, except to kill everything in sight
and make it to the next level. It's bloody good fun at a frantic pace -- and I do
mean bloody. Body parts explode into pieces upon being hit by a rocket, decapitated
heads roll to a dead stop, and satanic overtones are everywhere. The Nintendo 64
version retains all of the violent goodness in its pure form.
The analog stick is put to good use, delivering precise control (comparable to the
PC mouse) for navigating or, if Turok-style is your thing, for aiming. It should be
noted though, that turns can't be performed as fast as a sensitive mouse setup,
where a complete revolution can be performed in a split second. Still, Quake
responds better and moves much quicker than both Turok and Goldeneye, as
it should.
Overall 7 out of 10
The Nintendo 64 version of Quake is exceptionally well done, but it's still the same
game. There are no new levels, no new monsters or weapons and the multiplayer mode
pales in comparison to its PC predecessor. Visually, it looks better than the original
PC version, but not quite as good as the 3DFX accelerated upgrade. Pre-rendered
colored textures give the game its own moody look and the framerate is very high
most of the time.
Despite its flaws, Nintendo 64 owners looking for the Quake experience can't go
wrong with this game -- if for single-player mode alone. However, seasoned
Quakers looking for the ultimate multiplayer game may want to rent before they buy.