NFL Quarterback Club 99
Reviewed by Dan Jacobson
Being a fan of the Acclaim company since the old Sega and
Super NES days, I expected another fine sports title. What I got
was nothing less and then some. I inserted the cartridge into
my Expansion Pak-enhanced Nintendo system, and I was blown
away by the introduction. I could only imagine what this game
had in store for me....
Graphics 10 out of 10
Iguana has done it again...With the use of the beautiful All-Star
Baseball 99 engine, how could you expect there to be a problem
in the graphics department? The player models are much nicer
to look at than its predecessor. A lot more animations are also
included. The water splashes when a player runs in the rain, or
the footprints when you walk over the gently falling snow. The
crowd is the same mess found in most sports titles, but who
cares? This is the most beautiful sports game of the year.
Music and Sound 7.5 out of 10
I'm sure this is the one topic that a game can worry less about.
QBC's music is rather techno, and every once in a while a
computerized voice says, "QBC." There is no shortage of
commentary in the game. It features loads of it done by Mike
Patrick as well as Randy Cross. I kind of missed good old Marv
Albert though. The sounds of the hits are well done. This may
be one of the worst parts of this game.
Game Challenge 6.5 out of 10
I don't think that I would go so far to say that this is a "challenging"
sports title. The only recognizable difference between the rookie
and the other skill levels is the speed of the kick meter. I was able
to gain the same amount of yards with Barry Sanders in all three.
The passing is a lot more difficult than QBC 98. If you're looking
for a challenge, call your friend over for this one.
Game Play-Fun 8 out of 10
Running the ball is much more rewarding in this game than
QBC 98. The players were given a lot more speed to work with.
A problem with this addition is the fact that almost anyone can
run in this game. You can run with your quarterback just as fast
as with your halfback. Another downfall is the ability to knock
over your competitor with a well-timed spin or even a turbo. The
game itself is fun, but not a blast.
Rumble Pak 5 out of 10
The bare minimum in this area, but what can you really expect?
It rumbles when you're tackled and when you kick the ball, but
that's about it.
Frustration
The ability to knock over opponents and the incapability to either
intercept the ball frequently or even catch it for that matter
makes this game incredibly frustrating. Play with a cocky friend
and it gets even worse..."You see that one boy? I kicked your
due-dah on that one!"
Replayability 8 out of 10
Season play and multiplay make this game. I don't exactly
understand why they chose to rate the halfbacks by their carries,
but I'm sure that there isn't a logical explanation. I also enjoyed
the ability to create players, teams, and playbooks. You know that
being claimed "MVP" with someone you created in your image is
something you can't do without.
Game Value 9 out of 10
The game is absolutely the best Nintendo 64 title on the market.
NFL Blitz is not really for football fanatics, and Madden 99 has
pretty much no Madden... I suggest waiting until this one
becomes "Players Choice."
Overall 8.8 out of 10
Breathtakingly realistic graphics, mediocre sound, and all the
options make this game one to play. Give it a rental first.