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NBA In The Zone 98

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Reviewed by Ben Neilsen Ok, here's the deal. I like video games -- a lot. But liking them is about as far as I go. I couldn't tell you what kind of pixel rating one game has versus another, or anything technical like that. But I can tell you what 15+ years of avid game fascination has taught me. If I could sum it up in a sentence or two, it would go something like this: "Both gameplay and graphics are required for a good game. If you must skimp on one, make it the latter." In the case of NBA In The Zone 98, Konami (pardon the pun) dropped the ball, in a big way, by simply ignoring both.

Graphics 2 out of 10

I've played both instalments of this game on the Playstation, and even though there were few if any apparent improvements in part II, they both made Konami's effort look rough and awkward at best. It almost seems like in an effort to move from the old (Virtua Fighter) type 3d, towards what I consider the pinnacle of 3d graphics (Tekken 3), they suddenly got really tired, and decided to stop somewhere in between. Unfortunately, the in between spot is a muddled, blurry compromise. The court and the fans look bleak and dull, and the jams (the highlight of PS's versions) look pretty weak. This is the area in which I felt most betrayed. It's like Konami has something against whoever made the first two versions (EA Sports), and made this game just to defile what I thought was a decent name in basketball games.

Music and Sound 4 out of 10

Insipid and uninspired. The commentary is pathetic. Practically the only thing the commentator says is the name of the player with the ball and the team who has possession. Take a lesson from Madden 98.

Game Challenge 4 out of 10

The only thing I can say for this version is that it is a bit more challenging than previous versions. Because of the slowness of players reactions, and the difficulty with player changes, it's almost impossible to get a steal or a block against the computer. And I was playing on the easiest level. Unfortunately, if you have a quick play, he'll be able to get to the hole almost every time. And then, invariably, Konami insists on insulting our intelligence by having people like John Stockton pull off a between the legs windmill jam while David Robinson stands idly by.

Game Play-Fun 1 out of 10

It's a little more fun playing with other humans, mostly because that way you're both subject to the same absurdities as one is when playing against the computer. But either way, the lack of redeeming qualities in both the gameplay and especially graphics category make it not a lot of fun to play.

Frustration

I could go on for hours. But I won't. Suffice it to say steals and blocks are virtually impossible to get the slowness of the player shift makes rebound dunks an oddity alley oops and the mechanism for getting them are slow and cumbersome, and last but not least, guys fall on the ground no matter how lightly they are touched, and I never once saw an offensive foul called. It's true they aren't called all that often in the real game, but if you're going to have guys flopping around at the drop of a hat, you need to at least introduce the possibility of a charge.

Replayability 3 out of 10

Assuming all that I've said to this point is true, would you play this thing again and again?

Game Value 1 out of 10

The first time I played this game, I thought I had found the next Double Dribble. Remember that old game made, ironically, by the same company who's trying to peddle this lemon. In the Zone II was too similar to the first to get really excited about, but if you hadn't bought the first one, the second one was still well worth the money. This game isn't worth the sweat on my dog's butt.

Overall 2 out of 10

This game stinks. It is an offense to basketball fans, to the great (but woefully unmet potential of the N64), and to what was in the process of becoming a respectable name in basketball games.

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