Mission: Impossible
Reviewed by Brian Horton
A great game for the N64. It could be possible for this game to overcome GoldenEye!
Who knows with all the new games coming out! Remember: "Expect the IMPOSSIBLE!"
Graphics: 10 out of 10
Mission: Impossible has beautiful, smooth, graphics. It doesn't have as many glitches
like in GoldenEye 007. Many gamers complained because of the problem of body parts
going through doors, and walls, which in GoldenEye's multiplayer mode is very hazardous.
Music and Sound: 7 out of 10
Mission: Impossible has great sound, along with the Mission: Impossible theme to go
along with the rest of the music. With the change of setting, the music changes to the
right mood. Other than that, all you can say about the sound is "WOW! I can't wait for
the sound track!"
Game Challenge: 9 out of 10
Mission: Impossible can be one of the most challenging games of Nintendo 64 to this
date! With it's spying, trying to find different objects, and objectives changing in
the middle of the Mission, this game shows to be very much different from GoldenEye 007,
one of the top commuters. In Mission: Impossible, there is the jumping capability and in
some parts of some levels, you have to time your jumps perfectly or you could land in
ice cold water or even get run over by a truck! In Mission: Impossible, you don't just go
out and shoot everyone in site. The problems with shooting everyone would be
(1) Other baddies will come if they here your gun. (2) They will notice one of their
own members is down and probably sound an alarm. (3) In this game, you MUST
conserve ammo! It is a very big need. and (4) Some of the baddies you may need to
talk to and they could be an objective. An example: In the first mission, you must
assume the identity of a guard. You must use the facemaker, which does NOT work
outside. You must get the guard in side, so you can accommodate his FACE! Confusing?
In this game, it requires you to think, think, think! like in blues clues, you had better
have a note book ready! You are in for a wild ride!
Game Play-Fun: 10 out of 10
With the movie-based missions, this game seems to have a high fun factor. The only
problem being there is not multi-player, which turned out to be a great bummer.
Another thing that increases the fun-factor is that in Mission: Impossible you can
jump, one of the problems in GoldenEye 007. The weapons like the Uzi, and mimi-rocket
launcher are cool. Along with the gadgets like the face-maker, and the laser-blocker,
this game has some cool gadgets. The weapons are apart from GoldenEye 007 due to
the fact that the names of weapons and guns in the game were fake. I mean come on!
A gun named Klobb! What was with them? The guns and weapons in Mission: Impossible
do have names, like their real life counter-parts. Although the facemaker may not be real,
how would you know? The plans could be hidden in the basement if the CIA for all we know!
Rumble Pak: 7 out of 10
This rumble-pack-compatible-game has a unique way of rumbling! Which is a weird
way of saying, It's great! With the jumping factor, you feel the rumble when you
land, the recoil of the gun, and even some of the huge explosions! Of course, you know
when you get hit. The best weapon I'd recommend getting hit by, would be the stunner.
One of the scenes- where their is a cinema scene of Ethan escaping on a helicopter- is
really neat because you can feel him getting his grip on the helicopter.
Frustration
I'd say many of the levels are frustrating in Mission: Impossible. The Terminal room
ranking the most frustrating. It broke my record of 20 snack brakes in 30min. It also
broke the record of times dieing before I finished the level. I died at least 15 times!
The more frustration, the harder the game is, which makes it harder to beat, which
makes the game better.
Replayability: 10 out of 10
This game has a huge amount of replay value! My friends and I really think that the
train station has the most replay value. With the sniper technique, it proved to be
one of our favorite levels out of this game, next to the terminal room. In the train
station, after we got good at it, we started shooting civilians and having contests
on who could make the civilian scream louder, do the coolest flip, and even how many
civilians he or she could kill before they failed the mission. In the terminal room we
had fun seeing how loud a thud we could make after the alarm had sounded and a guard
shot us down. We also snuck up behind the computer guy and locked the door from the
inside so he couldn't get down. It was so much fun! I think this game has a great
amount of replay value!
Game Value: 9 out of 10
If you liked what I said in my review, it's worth the price. But GoldenEye 007 lovers
beware! This is not a shoot em' up game like GoldenEye! My suggestion is rent it before
you buy it, so you know what you're getting!
Tips, Tricks, and codes: 8 out of 10
So far there are about 15 codes out on Mission: Impossible, but it is only about the
10th day it's out, and normally companies wait until it's a few months underway to
give out most of the best codes like in GoldenEye 007. The codes so far are like big
head, big feet, and different weapons with 30 rounds of ammo. There are also many
Game Shark codes, which I dispize, but, of course, use.
Overall 99 out of 100
Mission: Impossible is the perfect spy game for many people. Even though with it's
teen rating, it's a great game for children who can think and solve problems like "
Since Dowey lost the wire cutters what should I do?" Of course, the answer is to
find new wire-cutters. Another question is "how to get the driver to drive the truck
to the Sub pen?" and the answer is to get an excuse for him like lets a letter, but that
gets you thinking, "where is a letter?" This game may as well be the best game of the
year for Nintendo, maybe tied, if not better than Banjo-Kazzoie. In other words: GET
THE GAME. ITS PERFECT!