Jeopardy!
Reviewed by CodeXShark@aol.com
Ratings (0.0-10.0):
-Graphics: 5.0
-Sound: 5.6
-Control: 7.0
-Gameplay: 4.8
-Lastablility: 5.2
-OVERALL: 6.1
Following in the footsteps of America's top-rated syndicated game show (Wheel of
Fortune) comes America's favorite game of answers and questions. Jeopardy!,
however, has been much-maligned in the video gaming press. True, it's not as slick
or as fun (to most people) as "The Wheel," but I do believe it has gotten a bum rap.
This version of Jeopardy! is no worse than any other console version; in fact, it's
probably better.
Graphically, Jeopardy! is not as nice as the N64 version of Wheel of Fortune. The
game does include some full-motion sequences of Alex Trebek, though there doesn't
seem to be quite as many clips as Wheel of Fortune. Unfortunately, the contestants
in this game also have the look of cardboard cut-outs. There are two problems that
Jeopardy! has that Wheel of Fortune didn't have, though. First, the game has a much
more grainy look to it. The category board needs to be cleaned up big time. Second,
the pans and cuts of Wheel of Fortune are missing in here. When you buzz in, the
camera moves in at a very rough single step rather than slowly zooming in. Also, in
between questions and such, there aren't any shots around the set. The graphics are
bland, through and through.
Aurally, Jeopardy! is also a few notches below Wheel of Fortune. While Wheel of
Fortune had the different contestants with different voices making comments and
yelling out letters, not to mention an involving crowd and a spinning wheel, Jeopardy!
is quite lackluster in the sound department. Alex doesn't have very many comments,
and the contestants are too quiet. Crowd involvement is also at a minimal. The only
thing Jeopardy! has over Wheel of Fortune is when it comes to music -- the renditions
of the themes are great. The sound effects in here are also quite faithful.
Where Jeopardy! starts to shine through a little bit is in the control and options
areas. First off, Jeopardy! does not support the Rumble Pak. Also, for some odd
reason, you are forced to use the Control Pad instead of the Control Stick. Those
two quirks aside, the N64 version of Jeopardy! has control that's about as good as
it can get without a keyboard. The A button is used to buzz- in to answer or is used
to select a letter. The Z button can be used to buzz- in to answer, but it also enters
your response at the letter entry screen. So it's kind of like a shortcut instead of
going down to press the "Enter" key on the virtual keyboard. The L button is used to
jump one word back and the R button is used to jump one word ahead. The B button is
used to go back one letter. There are also shortcuts for the C group: Top C enters a
hyphen, Bottom C enters a comma, Left C enters a period, and Right C enters a space.
Jeopardy! contains many options that help elevate the series to a new level. Besides
changing the sound effects and music levels and choosing between several different
players (along with giving them a name), you can set some options in the game to
your liking.
So how does the video game rendition of Jeopardy! work? Well, first of all, there is
a 10-second "lockout" that gives everyone time to read the answer after it is picked.
(Remember, in Jeopardy! you are given the answer and must buzz-in with the question.)
Nice. After the lockout period ends, there is a period of 15 seconds for someone to
buzz-in with the correct response. If someone does that, then they have 60 seconds
to type in their response by using the virtual keyboard that's displayed on-screen. If
they get it wrong, then the remaining contestants have 5 seconds to buzz-in before
moving on.
The N64 version of Jeopardy! includes over 4,000 answers directly from the TV show
that come from 650 categories. The designers decided to break up the answers and
categories into three types: easy, average, and expert. So if you select "Easy Questions
Only" in the options, then there will only be a bank of about 1,500 answers and about
215 categories for the computer to randomly choose from. In order to play with all
4,000+ answers and 650 categories, you must select the "Easy, Average, & Expert
Questions" mode in the options.
Jeopardy! also tried to bring a little innovation to the table by letting you select
how responses are entered and showed. Playing with "Computer Assisted Responses"
makes the game bring up probable responses as you enter letters into the virtual
keyboard. The game will, at times, bring up the correct response maybe after you're
only half-way through entering the letters. Then you can quickly press Z to accept
that, save time, and be on your merry way. Of course, you will often not see what
will probably be the correct response unless you entered the response properly
(i.e., putting "Mt." before the name of a mountain) or maybe not even until you nearly
enter it all. Still, it's a nice option to have. You can also change it to "Loose Spelling
Accepted," but it's definitely not as "loose" as one might think because the questions
still have to be phrased properly. There's also an option that makes the game NOT
display correct responses. You'll probably see some of these categories over and over,
so why reduce the game's replay value a little more by having it show you the correct
response if you didn't get it right?
And, unfortunately, that's the game's biggest problem -- repeating categories.
Despite built-in EEPROM chips only adding $1 more to a game's production costs and
Controller Pak support being free, Gametek, for some completely dumb reason, made
it so Jeopardy!, like Wheel of Fortune, does not save the categories used if you turn
the power off. Of course, previous versions of Jeopardy! didn't keep track of the
categories, either, but this is 1998 now. The major problem with the lacking of
saving is that Jeopardy! has a mere 650 categories while Wheel of Fortune has over
4,000 puzzles. The nature of the two games obviously makes it that way, but I was
disappointed to see repeating categories in the few short times I played and turned
the power on and off.
It's not possible for Jeopardy! to match the fun factor of Wheel of Fortune, mainly
because it's much more difficult, but it's baffling as to why the game doesn't look,
sound, or feel as slick as that aforementioned game. From the bland presentation to
the glaring grammatical error on the back of the box ("with it's..." should be "its"),
Jeopardy! seems sloppily thrown together and, subsequently, is not as satisfying.
Nevertheless, the game is far from a disaster and will probably provide many adult
and casual gamers with hours upon hours of fun.