Bio F.R.E.A.K.S.
Reviewed by Scott McCall
Bio F.R.E.A.K.S., which is an acronym for "Biological Flying Robotic
Enhanced Armored Killing Synthoids," is the latest 3D fighting game
to grace the Nintendo 64. This violent and dark game was originally
scheduled for release in the arcades, but Midway opted to make it
exclusively for the home market. Too bad it was never released in
the arcades, because it's got some highly original characters and
some slightly different gameplay to differentiate itself from the pack.
The first thing you'll notice about Bio F.R.E.A.K.S. is the fantastic
graphics. It's been a while since a game made me drop my jaw in
awe. I was literally blown away when I saw real-time introductions
of the game's original and awe-inspiring fighters for the first time.
Before each match, there is a random real-time introduction for
each character displayed, showing them walking into the arena,
flaunting their weapons, or taunting their opponent. Incredible.
Fortunately, the in-game graphics are nearly as impressive.
Unlike a lot of other recent fighting games, the freaks in Bio F.R.E.A.K.S.
are well-animated. In fact, that's probably an understatement.
Considering the character design is arguably the best ever, it's even
more impressive that the characters are animated smoothly with lots
of detail such as facial expressions, limping, bodily extracts, and
lost limbs. The arenas are well-done, too. You'll find bleak environments
with detailed backgrounds and arenas that often contain lighting effects.
Furthermore, there aren't really any graphical problems like clipping.
There is a downside to the graphics, however. When the fighting
starts to heat up with lots of action on the screen, you'll notice
that the characters often quickly flash and lose their detail -- and then
the characters look normal again. It seems as if the designers decided
to remove the character's texture mapping, at times, in order to keep
the action fast. It does look a little funny for the split-second it
happens, and this does take place occasionally throughout each fight, but I
think the trade-off is worth it since there isn't any slowdown.
The sound in Bio F.R.E.A.K.S. is also good -- except that the music is in
mono! I suppose the character design and graphics took up the majority
of the 128-megabit ROM, so there probably wasn't much space leftover
for the sound. The tunes sound much like the music in Rampage: World
Tour (another Saffire-developed game). It's hard rockin' and fits the
grunge-like theme of the game, but it would have been much better
in stereo. You'll also find that some of the arenas have crowd sounds
that do come out in stereo and sort of provide a sense of immersion.
Finally, many of the characters have quick one-liners that are pretty
cool. The rest of the sound effects are nice as well.
For how unbelievable the presentation is in Bio F.R.E.A.K.S., it all
comes down to, of course, how well the game plays. Unfortunately,
although Bio F.R.E.A.K.S. offers some gameplay that is at least partially
original, there's just not enough strategy, technique, or replay value to
sustain the interest of hard-core fighting fans. It is, however, a
fast, fun, and furious fighting game for those who don't like fighting
games that much.
The control in Bio F.R.E.A.K.S. consists of Left Punch, Right Punch,
Left Kick, and Right Kick (the default has these as the C buttons)
and also consists of a fire button for projectile attacks and a thrust
button for going airborne (the default is A and B). Because it's a 3D
fighting game, you can also dodge attacks and sidestep with the L and R
shoulder buttons. You have your choice between the Control Pad and
the Control Stick, too.
So how does the game play? Well, the two most important aspects
of the gameplay in Bio F.R.E.A.K.S. are the fire button and the thrust
button. Being able to shoot out projectiles at the press of a button
kind of takes any strategy out of the gameplay. On the other hand,
there is the thrust button. No fighting game before it has taken
interaction to this level. By using your specially equipped rocket
pack (every character has one), you can fly to and fight at different
parts in the levels, including upper and lower ledges, and can perform
special aerial attacks. You can only use the thrust function for a
limited time before it needs recharging, though. Furthermore, you
also have to be careful so that you don't fly into any of the arena's
traps, like acid pits, lava pools, crushing mechanical machines, etc.
Additionally, you have a Shield Meter to contend with (it only works
for a few seconds at a time) and a probability of lost limbs. Ever
wanted to fight with only one arm and blood squirting out of the
other? Now you can.
Bio F.R.E.A.K.S. contains several modes of play. You can choose from
Arcade, the standard one-player mode; Vs., the two-player mode
with handicapping features and the ability to pick the battle arena;
Survival, which has you fighting as far as you can without losing;
Practice, which as one might expect is the (albeit pretty nice)
practice mode; and Team Battle, which enables one to two players
draft up to five fighters to see who has the last fighter standing.
There's also an Options mode that lets you toggle the difficulty,
controller configuration, gore factors, and more.
After the initial wow factor of the graphics, character design, and
extreme violence wear off, Bio F.R.E.A.K.S. shows its true colors as
an above average fighting game that's short on strategy, balance,
and replay value, but long on fast, fun action. It ranks behind Fighters
Destiny and Mortal Kombat 4 as the next best fighter on the system,
but that just means there's another Tekken or Virtua Fighter-like
game the N64 doesn't have.
Graphics: 4.7 out of 5
Sound: 3.7 out of 5
Control: 3.6 out of 5
Gameplay: 3.4 out of 5
Lastability: 2.9 out of 5
Overall: 3.5 out of 5