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Sword Master

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Reviewed by Spinner 8 I remember seeing this game in an old issue of Nintendo Power. It looked really fantastic and I knew that I just had to play it. Unfortunately, the game is something of a rarity, and I never did get to play it until just recently. At first glance, it was great. It had everything Nintendo Power had bragged about; unfortunately, that was about it. If I had had any money back then, I would be ashamed to have paid for it. Fortunately I got a very reasonable offer this time around. :)

Graphics 10 out of 10

Superb graphics, almost up to par with some of the graphics on the Super NES (the operative word being "almost"). Multiple levels of background scrolling are very cool, and every one of the enemies (all six of them) is beautifully done. It's also cool how the "bosses" explode in flames, and the little clip at the beginning of the game is absolutely breathtaking.

Music and Sound 7 out of 10

It's got some of the best music I have ever heard in an NES game (seriously), with music that not only fits the mood and scenery properly, but is also incredibly cool. The end boss music, while minimal at times, is truly awesome. However, most of the sound effects merely consist of your character grunting as he swings his sword.

Game Challenge 10 out of 10

Good luck. Most of the "bosses" seem almost indestructible, usually throwing some sort of projectile at you, that you must either block with your shield or jump over, only to fall on another projectile that was thrown immediately after the first. Then, after you gather your senses from the blow, you are hit with yet another projectile. Process repeats. However, the most challenge comes from the levels without enemies (except, of course, the end boss), and you have to jump across ledges and dodge various bouncing things, which requires perfect split-second timing. This game has "challenge" written all over it, dude.

Game Play-Fun 3 out of 10

With a game like this, one gets bored easily. There's not much to do except walk, kill bats, then walk some more. And getting killed time and time again is never fun.

Frustration

Frustration? All kinds of it. One "boss" in particular, which I shall use for an example: a sorcerer. He either lobs projectiles a short distance ahead of him (leaving you unharmed if you're close to him), throws a projectile directly at you, or casts a wall of lightning that travels across half the screen before dissipating. All with little to no warning. Put it all together, and you'll be screaming obscenities in no time. Even worse are the "bosses" with weapons, who swing constantly and never leave an opening for you to attack. Being slow doesn't help in this case. Another problem: You can't corner a "boss" at the right side of the screen; the "boss" can go off the screen, but can still attack you. This forces you to pull beck so he can at least move back so you can try to attack him again.

Replayability 1 out of 10

Once you've beaten it, there's no reason to play it again. No hidden surprises of any sort, just walk and swing your sword. Only one path to take, you get the idea, hm?

Game Value 2 out of 10

Value? Depends on how much you paid. This game is essentially worthless, and would be unplayable if it weren't for the graphics and music. Only if you're a collector.

Overall 4 out of 10

Looks and sounds great! And that's it. The poor gameplay and "bosses" that defy playability make this game not worth any kind of money. Play it once for the pretty graphics, and sell it.

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