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Rygar

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Reviewed by Amber The evil Ligar has stolen the Door of Peace from the land of Argool, throwing the land into chaos and sending monsters loose upon the land. The brave hero Rygar must save the land from certain ruin by rescuing the Indora war gods from the foul monsters who hold them prisoner, obtain their magical artifacts, and go after the evil Ligar in his castle in the sky. Or something. Does anyone really care about the plot in a game like this one anyway? This is one of those classics of the early NES, and, even though its age is painfully evident these days, it's still a fun little romp.

Graphics 4 out of 5

The vistas are, for the time, quite well-done. You're not going to pass any of this off as photography, but the level of detail in all the graphics was quite remarkable. The colors were tastefully chosen so that even with the NES's limited palette, nothing looked particularly out of place. In a couple places, there was an example of parallax scrolling, which is rare in any NES game, and unheard of in something this early. I'm not going to make extravagant claims like the graphics in this game could compete with Super NES, or anything like that, because of course they couldn't. They're quite nice for the NES in 1987, though.

Music and Sound 4 out of 5

The music in Rygar is certainly odd, and a lot of it has what seems to be an inexplicable Russian flavor to it. Still, it's undeniably catchy, and enjoyable in all of its strange glory. The sound could use a bit more work, the only sounds I can remember offhand are the whump of Rygar hitting an enemy, the different whump of an enemy hitting him, and the tsch! of his jump. Still, that's really all the game needs... too much sound would just be aural clutter.

Game Challenge 5 out of 5

You bet your Diskarmer it's challenging. You're always under attack by something or other, and most of the time it's matched well to your strength level. The bosses are a bit -too- challenging, spitting out a hail of bullets that seem to something more along the lines of a lot of health and a Recover spell than any kind of dodging ability. It's all part of the fun though, and fun it is. It'll take a few tries your first time through.

Game Play-Fun 4 out of 5

Of course it's fun! It gets a little monotonous at times, especially the long intervals of killing row after row of enemies in order to build up your levels, but once you're into the real meat of the game, hunting, exploring, and battling, you're immersed in this crazy world. I suppose that had the plot been developed a bit more, this game could've benefitted from some more RPG-like elements, but as an action/adventure quest, it's still quite entertaining.

Frustration

One frustrating aspect of this game that I can think of is the extremely long time it takes to build up levels. It's almost RPGish in that you have to wander the same area (or just crouch and hit away) almost endlessly in order to kill enough monsters to build up your HP and attacking power. I've beaten this game in just under an hour, and of that, I'd guess a good half hour was spent just running around trying to build myself up. Building yourself up to the point where you can run up to a boss, take a few hits, and hack the boss to shreds with sheer brute force seems to be the only way to defeat some of the bosses in this game, though, as the sheer amount of bullets they toss out would make dodging a definite challenge and a half! The final frustration would have to be with the lack of any sort of password or save ability. Tecmo really dropped the ball on this one, a quest this vast without any kind of password or save is a bit taxing-- I hope you don't mind leaving the Nintendo on overnight your first couple of times through. Of course, once you've mastered the tricks, the game is much shorter.

Replayability 3 out of 5

The replayability of this one varies. It has that Metroid-like drive to get through it just a little bit faster, but unlike Metroid, there's no secret rooms or other secret items to find. You may find a few hermits off the beaten path, but.. they're hermits, they didn't want to be found. Anyway, you don't really get anything other than some useless hints from them. Once you've beaten this game as fast as humanly possible, there's very little left to do.

Game Value 5 out of 5

I'm not sure if I'd buy it for whatever it was when it was brand new, but nowadays you should be able to get it affordably.

Overall 4.5 out of 5

I can't help but love Rygar. It's certainly not any kind of RPG, nor is it going to give Metroid any serious competition in the vastness or replayability departments, but in its own quirky way, it's a classic. The two different perspectives are a novelty, but they also add a unique challenge to the game. All in all, I'd recommend Rygar to anyone looking for something a bit beyond the usual platformer-- but not too far beyond.

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