FREE @world-of-nintendo.com E-mail
address!! Sign up here!!
Username:
Password:

Get a FREE iPad or MacBook Air!!!!!!!

Ninja Gaiden 3: The Ancient Ship of Doom

Get the game at Amazon.com!

Reviewed by Peter Skerritt Tecmo brings the Ninja Gaiden Trilogy to a close with this title, originally released in 1991. Ryu faces some old and new enemies in this chapter of Ninja Gaiden, and with two successful games under its belt, most gamers would think that this game would be Ryu's shining moment. However, in the eyes of this reviewer, this game's exceedingly high levels of challenge and frustration kill this game (and a few controllers in the process). Ryu's love interest, Irene Lew, has been eliminated by... Ryu? Yes, gamers, it appears that Ryu has gone off the deep end and has shown Irene the pearly gates. Of course, this is not the case! It's up to the Ninja Dragon to find the truth and clear his name, eliminating anything in his way. There are many mutants to battle in the lab that Irene was investigating, along with some really mean bosses. Can Ryu solve the crime and defeat what awaits him?

Graphics 96 out of 100

As with Ninja Gaiden 2, the graphics have taken another step forward. With even more detail in the cinema and action screens, the game really looks great! The game now has screens that automatically scroll upwards, which is a first in the series. Color is used more widely here than in this game than in its predecessors, and animations are good, such as watching Ryu cling to bars while climbing. The action screens are very good; there is little to no slowdown and little flicker, even with everything that is going on around Ryu. As with the previous titles, Tecmo paid a lot of attention to detail, and players can even see the power-ups that are available before slashing them to attain them!

Music and Sound 80 out of 100

As with the first two games, Gaiden III is aurally sound (pun intended). Unobtrusive music and decent sound effects complement this game, although nothing really sticks out as outstanding. The sound nets an average grade. Unfortunately for many gamers, the later music selections will never be heard as the game simply gets too difficult, and, with limited continues, only advanced or expert gamers will get close to the end.

Game Challenge 100 out of 100

Yep. This game is challenging. Too challenging, even. The players that I know who have come remotely close to beating this game used the Game Genie to assist. The game breaks Gaiden tradition and institutes limited continues... and only 5 of them, at that! With no password system, that means if you use up all 5 continues, that's the ball game. No picking up later where you left off. Just a lot of what if questions... "What if I had made that jump?" or "What if I had just a little more life?" still puzzle Gaiden gamers to this very day. If you're looking for challenge, Gaiden III has it in spades.

Game Play-Fun 85 out of 100

The gameplay is pretty much the same as the first two games. Ryu seems to float a little when he jumps, making for some adjustment time for Gaiden veterans. The Ryu shadow power-ups are gone in this chapter of the Ninja Dragon, which is really a shame. In its stead come an extended blade and a vacuum wave that sends shockwaves above and below Ryu to eliminate enemies in those proximities. The level of fun in this game drops off as the player gets farther into the game. Unforgiving jumps and enemies prevent novice or most intermediate players from getting much past Act III. Challenge is one thing, but impossibility is another. The fun gets overshadowed by frustration... (see below)

Frustration

The heightened difficulty factor of Gaiden III was welcomed by many players who wished to be tested. However, like Global Thermonuclear War, there is almost no way to win, at least without help. The limited continues only add to the frustration of falling off of a ledge and missing a jump and meeting an untimely demise. Why only 5 continues? Why was there no password system? (Tecmo remedied this in the remake for Ninja Gaiden Trilogy for Super NES later.) It is unfortunate that the frustration level of this game will lead many gamers to shelve the game or simply not buy it. It completed a cycle of life on the NES for Ryu and his adventures, and he deserved a better send-off so that everyone had a chance to see the full story.

Replayability 50 out of 100

If a gamer was lucky enough to actually run the table and beat this game, why go through it again? That's kind of like asking someone who had been blindfolded and forced to walk through a minefield to do it again, if he lived. I'm sure that other gamers will differ with my points on this game, but I stand behind my thoughts. I only play this game on days that I feel lucky... maybe next time the Boston Red Sox win a World Series, I'll throw it in.

Game Value 75 out of 100

I grade this on two points of view. From a collector's standpoint, this game completes the trilogy and is a must-have. If players are looking for a challenge, this game is definitely the game to have. On the other hand, if you're looking for ways to spend your money and do not have the other two Gaiden games, use it to get Gaiden I and II. For the price ($15 US) of this game, a shrewd gamer could get the first two games which are, in some ways, better.

Overall 75 out of 100

This review may seem harsh, and it is. This game was expected to end the Ninja Gaiden Trilogy with a bang, but the only bang that most gamers will get the bang of their heads against a wall or their controllers banging against a hard surface before shattering. Sure, the game has high points, such as graphics. In my opinion, however, the frustration level and extreme difficulty send this game in front of the Contra firing squad. Ryu, we hardly knew ye... did it have to end like this? Apparently Tecmo thought so.

Want this game? Find it on Amazon.com!!


Tips and codes - Game Endings - Java Games - Reviews - Fun Stuff