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Mega Man 5

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Reviewed by M. H. What can I say? This is a Mega Man game. I only have 5 and 6, so 6 is all that I have to compare it to. However, I think that this is an excellent game for so many reasons that I will cover in the rest of my review. The plot is simple. Protoman, yes, Protoman, that red guy who makes the funny whistle, has gone over to the evil side and has let loose eight robot masters on the city. Of course, Mega Man has to defeat these eight robot masters and then go after Protoman to save Dr. Light, who has been captured. Pretty ordinary storyline.

Graphics 9 out of 10

Don't trust my graphics grade. I usually pay so much attention to beating a game that I don't even look to see whether the game has good graphics or not. I don't usually care. However, the game has all it needs. The backgrounds are usually well suited to the level that they are found in. The bosses are usually multi-colored and look like what their name implies that they would look like, in good detail.

Music and Sound 10 out of 10

Once again, I don't usually pay much attention to this kind of stuff. However, I do pay attention to music. If a game has bad music I usually turn down the music and listen to the radio or a CD. Not so with this game. I like very much the music to the Mega Man games that I have. It is nice and usually applies very well to the level at hand. I especially enjoy the music in the Protoman castle.

Game Challenge 10 out of 10

Although the Mega Man 6 reviewer said that Mega Man 6 is harder than Mega Man 5, my personal opinion is that he can take that theory with him to the grave. Mega Man 5, in my opinion, is defiantly harder. That's not to say that Mega Man 6 is easy. I'm not going to get into that. Anyway, there are places where jumping too high will land you on the scrap heap for destroyed robots, but if you don't jump far enough and/or high enough, you die because of that. The bosses are fairly easy (not cinchy, like in some games) if you fight them in the right order. The dungeon (Proto Man's and the other person's, who shall remain nameless for the sake of not ruining anything, lairs) levels are fairly difficult without being impossible. For example, in one level, the ceiling moves up and down and tries to turn Mega Man into a pancake. However, one or two of the dungeon bosses could use some work. I mean, what's so hard about a robot with two beams running through him that runs back and forth or a contraption that attracts the ground, neither of which shoot anything? I especially enjoyed the end, where the real foe has two robots to attack you with instead of the usual one. This is not as good as the three end robots of Mega Man 6, but is getting there.

Game Play-Fun 9 out of 10

This game is really fun, from the gravity switches of Gravity Man's stage, to the really high jumps in Star Man's stage. In Wave Man's stage, you even get to ride a jet ski, although you can't use special weapons or charge up while doing so. The game, overall, is one that once you beat it, there's nothing more to do except to figure out how to get the one energy tank in Napalm Man's stage or the 1-up in Stone Man's stage. The necessary timing for jumping over the holes with crystals falling into them in Crystal Man's stage is also something to look back upon. I still haven't figured that one out. I usually use a certain special weapon (I'm not saying which because it is my job to review the game, not tell you how to beat it) to get through the last three dropping crystal places. However, this is a game that I love to return to whenever I can get the Nintendo to cooperate.

Rumble Pak 8 out of 10

The reason that the game is so low in this category is that, based on what I have seen from Mega Man 6 and the precious little I have seen of Mega Man 1, this is just the typical repetitive thing. It has the traditional eight bosses, two dungeons with four levels apiece, and the end pummeling of a very evil guy. (Once again, I'm not going to tell you who, although you should have guessed by now if you have played any of the other Mega Man games.) If you have played any of the others, the only difference is what the robot masters are, what weapons you get from them, and what kind of level guards them and the two end people (Protoman and the other guy). However, that is not all bad, since that is probably what the diehard Mega Man fan is looking for.

Frustration

There isn't really much frustrating about this game. After you beat it a couple times, you catch on to what to use on each boss and in certain sections of the levels as well. You also catch on to the patterns of the attacks of the robot masters, who, if you look carefully, go through the same patterns over and over or attack in the same ways depending on their distance from you. Once you catch on to the pattern, you know how to avoid getting hurt by the masters and can start pummeling them with the greatest of ease. Once you beat it a couple of times, it's all the same, although it is fun to go back and make sure you can do it again at will.

Replayability 7 out of 10

I have already mentioned a couple times that I usually would play this over and over. However, that can not excuse the fact that there is precious little to find or discover how to get to after you have gone through the levels once or twice. After that, it tends to get repetitive, which for some people, keeps them from playing the game ever again, or very often. The only reason that I don't play this game very often is that my Nintendo has a tendency to act up and put forth stubborn refusal to work without a fight, and I am unwilling to stay there for hours on end to get a game that I have beaten countless times already to work. Now, if I were to get my hands on a new game, such as Mega Mans 1-4, I would be more willing to put forth the extra effort to get it to work in order to allow me to conquer the new game. However, I would probably play it at least once a week if the Nintendo didn't fight my commands to make it work.

Game Value 10 out of 10

I paid $10 for a new copy of this game. If that doesn't make the game worth the price, I don't know what will. I mean, the game might not be worth it for somebody who might have paid $50 or $60 for it, but that is their decision. I personally think that I would have been willing to pay that much for it, based on the fact that I paid $40 for Mega Man 6, but then again, I had never played a Mega man game before Mega Man 5 and I had played Mega Man 5, although I not yet beat it legitimately (I had always used Game Genie), before purchasing Mega Man 6. If I had any of the more advanced systems I would have probably purchased and possibly beaten by now the newer Mega man games for the more technologically advanced systems. That is how much I enjoyed Mega Man 5. I would tell anybody who actually knows of a place where they can still buy Nintendo games to go out and purchase Mega man 5. I would say the same for Mega Man 6, but that is another subject.

Overall 9 out of 10

In conclusion, I would like to say that I defiantly would purchase this game if I were somebody else and was given the opportunity. Passed up opportunities like this are what make people really angry at themselves. This is an excellent game for what I think was an excellent game system. Too bad it became obsolete.

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