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Darkwing Duck

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Reviewed by Michael Albright Darkwing Duck was one of Disney's better attempts for the Disney Afternoon. This show was almost entirely self-contained, except one character (Launch Pad McQuack) was borrowed from Duck Tales, Disney's best half-hour cartoon until Gargoyles came along. The Title Character is a dark hero of the night, with one extraordinarily long catchphrase (he could probably take a pointer from the tick). Armed with his gas gun, he is set to clean up his hometown of St. Canard.

Graphics 8 out of 10

The graphics weren't astounding, but considering that the Super NES had already come out when it was made, Capcom gets kudos for putting as much attention to detail in as they did. All of the characters are obviously who they're supposed to be (albeit kind of grainy). The backgrounds are slightly repetitive, but you don't spend too long with any one of them. Darkwing himself is not only a nice representation of the character, but is even visibly smug, which is the character to a T. The main problem is with the smaller villains. No level has more than two different kinds of foot soldier. This makes fighting them awful boring. But again, the levels are very short.

Music and Sound 4 out of 10

There's not much about the music. Standard Capcom fare for the Disney games. It doesn't stand out, but it doesn't suck either. The sound effects are minimalist, and not necessarily do they sound like what they're supposed to be, but in those cases, they don't really sound like much of anything.

Game Challenge 7 out of 10

Standard Capcom Disney game, again. The only real difference is that it's kind of hard to use the gas gun's cooler features and keep up smooth gameplay. This adds a level of challenge to the game. But once you over come that, it's child's play. Some of you will miss Scrooge McDuck's pogo bounce in this game, but again, that adds some challenge. Essentially, by your first time through, you'll get the hang of it. And I promise, unless you have younger siblings, you'll finish this game in a single sitting.

Game Play-Fun 10 out of 10

Or 7 out of 10 if you didn't like Darkwing Duck. It's still a good solid game, and its layout, nearly identical to Duck Tales, should satisfy everyone. If you really don't enjoy this game, then go to work.

Frustration

Controls are, as I said, tricky to get the hang of. And no matter how good at this game you get to be, you'll never be able to smoothly switch weapons. Also, some digitized voices would have been nice.

Replayability 10 out of 10

You'll want to play this game at least every six months. It's like White Castles. You'll get a hankerin' that won't go away until you play Darkwing Duck. Then, when you beat it, clean it and put it in a dust free container so you can play it again in six months. Matter of fact, I'm about due myself.

Game Value 10 out of 10

At the time, at least. I still say it's worth full price now, but I'd never admit it when I go into Funcoland, and neither should you. But yes, it's worth every penny. Go get your hands on this one, and add it to your collection which is probably larger now than it was when these games were new.

Overall 8 out of 10

This game is entertaining. Obviously designed for kids, it's probably too hard for the ones who aren't very good at video games to begin with. It'll keep your interest without making you throw your controller at the wall.

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