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Broken Sword: The Shadow of the Templars

Reviewed by MaxH A good story, well told can captivate just about anyone. However, finding a good story on the GameBoy Advance, or even one you haven't heard before, is a tricky (probably impossible) task. Or was. Now that Revolution Software has ported their excellent PC/Playstation point and click game to the GBA, people looking for something beyond SNES ports and side scrolling dross can finally be satisfied. In fact Edge magazine tells of one games journalist who was so captivated by the game's plot, that she decided to write a book on the subject of the game's focus, the Knights Templar. And it isn't hard to see why. George Stobbart, an American, is travelling in Paris one summer. One day, outside a cafe, he sees a nervous man with a briefcase enter the cafe, followed shortly by a clown. The clown steals the briefcase, and then runs out of the cafe, just a few seconds after the cafe explodes, killing the man inside. And so you, Geroge Stobbart, set out to discover what exactly is going on and why with the help of a French photographer you meet outside the cafe, Nico (A woman). That's all I knew before going into the game, and that's all you need to know now. The first thing you will notice is that, unlike it's PC and Playstation brothers, Broken Sword is NOT a point and click game. In a adjustment similar to the one the Monkey Island series has recently made, you now have direct control over your character and can move him freely about the screen. Move near a 'hot spot' (Something that can be used/picked up/looked at) and the appropriate use. Pick up/look at symbol will appear over it. You can use the A button to activate these events (To actually pick up the object or use the thing for example) or you can press the B button to have George make an observation about it (This will sometimes bring vital clues to light). Pressing the R button will cycle through all the hot spots on the screen, making sure you don't miss anything. This makes for a more fluid and friendly interface that makes the game a tad more enjoyable. There are no real innovations or revolutionary ideas here, but I can't see what expansions such a straightforward genre would allow anyway. The real drawing factors of the game are the tense, exceptionally paced plot and the odd, endearing and downright fascinating characters.I t's rare that a game has you desperate to explore all the avenues if only to come across another humorous conversation. The writing is witty and very human, some of the touches and points made you'll never have noticed in a videogame before. It's quite a slap in the face to see such realistic characters. Perhaps the best character of all though is George himself. Usually in these types of games you get a bland, generic idiot to be who doesn't say much aside from 'this is strange' or 'I can't use that here'. George however, is sarcastic, wary, obnoxious and extremely proud. He has some excellent lines and thoughts which he shares with you, and is a perfect main character, and one which motivates you to progress further in the adventure just to see what he has to say. And the twists and turns the plot takes are also based on characters. There are only a handful of important characters, making it a lot easier to recognise and react to them. 'Kahn! What is he doing here?!' and 'Why is Andrew Lobineau in Nico's apartment, are they having an affair?' are just a couple of little thoughts that cross your mind. It's a truly compelling engrossing game in this manner. But perhaps the most satisfying part of the game are the puzzles. All of them make sense and are perfectly logical. but it's the actual way you work them out which is so rewarding. It's not just a case of desperately using every object with every piece of scenery you find. A lot of the game is spent searching for clues of the reasons for the disappearance of the Knights Templar, so you spend quite a while searching through dungeons and murky, undesirable places like that. And to uncover the secrets of these places you have to think to what you've learnt about the Templars, what you've seen on their Manuscripts, what you've been told by Parisian locals, whatever knowledge you've scraped together. Apply it all and you'll eventually discover the method to what may have been a seemingly impossible puzzle. The game's manual encourages you to take notes while playing the game, and I did. Sometimes to answer to a puzzle would come to me as an epiphany as I read over my notes. It's an immense feeling of triumph I can tell you, I felt a bit like a detective who just worked out 'who dunnit'. And it's this level of depth, this requirement to research every avenue in the game, to grill every character until they have nothing left to say, that creates a truly convincing adventure. You'll get to travel to a range of location, mostly within Paris, but you'll also get to see the sights of Ireland and the deserts of Syria. In all of these places you'll meet such strong, hilarious characters that you won't be able to resist being trapped by the game until it's done. Meet the Syrian taxi cab driver who offers 'Much good magical taxi cab ride around the ancient nature of beauty' and other amusingly structured, cheesy suggestions. The pace of the game is quite slow and relaxed. You can get killed in certain places, but it's not something that happens often enough to worry about, it's more a method of forcing you to think of alternative solutions. The depth of the characters also allows for some interesting remedies to your troubles. In one scene we have a rather timid hotel clerk and a snooty, arrogant, pushy English lady playing the piano in the lobby. Speak to them both for long enough and you'll work out a way to manipulate the lady into helping you with your problem with the clerk. There are less object-based puzzles than you'd expect here, it's more learning about the character's traits and using them to further your quest to discover what happened to the missing Templar knights and the questions surrounding the exploded cafe and the dead man with the briefcase. And because it's about characters you care that much more about the next stage of the story, which is excellent. The pace does quicken up by the end of the game though, the final part containing several attempted murders, a couple of successful ones and even that action move trademark: crawling on top of a speeding train. This brings the game's moody, thoughtful plot to a head using some dazzling scenes which are full to the brim with quick thinking, action and revelations a plenty. My only problem is the ending was a bit rushed and I didn't quite understand who was who and what was going on. This, by a long shot, is the most beautiful game available on the GBA. It isn't the most impressive aesthetically, but it's just so gorgeous. The finely detailed, superbly styled backgrounds that create the atmosphere of Paris in summer (Without using any obvious landmarks) have been scaled down from the PC version perfectly. The resolution is a little lower obviously, but the impressive architecture and rusty, summery colours still manage to stun even on this dark screen. The character sprites are a little fuzzy and have no faces, but you'll be surprised how much personality they can get across. The shock in some of George's reactions is clear, and the camp swagger of some of the more haughty French people is absolutely hilarious. The sound is absolutely fantastic. Never have I heard such rousing, tense and relaxing music all in one GBA cart. The score will help intensify the mood of ANY situation, the calm streets of Paris or the comfortable pub of Ireland seem even more authentic when there are tunes to match. And the dramatic and scary bits actually DO seem dramatic and scary thanks to the sounds coming out of that tiny GBA speaker. An amazing acheivment. The sound effects are limited to absolute necessities (including a pretty laughable kissing effect) but they do the job. The game should last you a few hours providing you resist the help of an FAQ or anything else (Which I managed to. Just), and I hear there's an easter egg (For all those who don't know the term: A hidden surprise put in as a treat by the developers) somewhere in the game. Otherwise, you probably won't play it after it's finished. I, however, played a little longer as I hit a glitch near the end of the game which meant I had to restart and play through ALL over again. I hear there are a few glitches in the game, such as randomly corrupting save files and puzzles that will malfunction, meaning they can't be solved no matter what. Overall Broken Sword is a fantastically scripted, thoughtfully crafted graphic adventure. It rewards the player for natural ingenuity and attention they have paid to the game. It's spectacular blend of exciting storytelling and deep, intriguing characters hasn't been bettered yet by any game. And all of this comes with artistically splendid graphics. Games like this however, can't afford to have fatal glitches, so I am going to deduct one point, as when I hit one it was incredibly frustrating. Despite that though, this is a game well worth investing in. You live by the sword + Instantly engrossing plot + Absolutely fantastic level of detail on the characters' personalities + Dramatic and funny throughout + Clever, but not unfair puzzles, and the way it has you solve them is admirable and enjoyable + Lasts for a reasonably long time + Handsomely detailed, stunningly authentic backdrops and flexible character sprites + Evocative sound You die by the sword - Nothing revolutionary - Awful glitches! - I was sorry to see it end If you like this.... Escape From monkey Island - PC/PS2: Nowhere near as involving as this, but if you like games where you have total control over the character (While sticking to the basic genre) you'll love this. The Other Monkey Island games - PC: There are three of them, and all are better than the one I just recommended Broken Sword 2: The smoking mirror - PC/PS: I haven't played it yet, but how could I not recommend it? Could be coming to the GBA soon too, if this conversion sees success.

Overall: 8 out of 10

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