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Solomon's Club

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Reviewed by Ty Massei

Graphics: 4 out of 10 Sound: 4 out of 10 Gameplay: 6.5 out of 10 Hardness factor: 8 out of 10 Overall: 6 out of 10

Graphics: The graphics were done pretty well. I mean, there's not a lot you can do with small enemies and blocks, right? Anyway, there's a little bit of detail, though not much, but the graphics aren't too blurry and, of course, aren't too bright or dark. Sound: Just like in Solomon's Key for the NES, there's only that one song. The song is actually pretty good, but it will get stuck in your head all day. Sound effects were also okay. Gameplay: The sequel to Solomon's Key. You play as a guy who can lay down blocks down and must use that to get to higher places, defeat enemies, and get the key and exit out the door. It's a fun little game, especially if you take it on the road. While it's simplistic in design, the puzzles get progressively harder and sometimes the only time you win is by pure luck. Lucky for you, the controls are nice. Hardness factor: The game does get pretty hard, especially on that small screen. It's also very long and addictive, so be prepared to spend a long time on this game. Overall: 6 out of 10. I really enjoyed this game and it's a very underrated game. While the graphics and sound aren't the best, the gameplay is genuine.

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