Ninja Taro
Reviewed by Ty Massei
Graphics: 3 out of 10
Sound: 3 out of 10
Gameplay: 3 out of 10
Hardness factor: 6.5 out of 10
Overall: 3 out of 10
Graphics: The graphics are very poor. Most enemies look way too generic
(like a sheet with an evil smile for a ghost) and are far from detailed.
The shading in this game is okay, but nothing spectacular.
Sound: I didn't like the music in this game at all. It just didn't fit into
the theme and the story of this game. For example, when you're traveling
in a forest with ghosts and monsters in the beginning of the game, it
plays sort of cheery or adventurous music when dreary music would have
definitely been better. Sound effects are really weak and there aren't
nearly enough of them.
Gameplay: This game is kind of like a Legend of Zelda clone because it's
in that view and all the actions are like that. You play as some kid with
a sword and other ninja gear and try to make your way out of a level. There
are enemies and items everywhere, but at least the items are original. One
of the things that makes this game so bad is it's incredibly slow. It'll take
you about five minutes to move around one screen when it should only
take one or two, tops.
Hardness factor: This game was a little of a challenge because your weapon
doesn't harm some enemies enough, but after grabbing a powerup or finding
out the best way to confront hard enemies, the game gets a lot easier.
Overall: 3 out of 10. I think this game would have been a lot better if only
they improved the sound, enemies, and also the speed. However, don't go
thinking this game is like the Legend of Zelda just because it's a clone of it.