Super Street Fighter 2
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
7E00F014 Speed Code
7E00FF01 Super Speed
7E0531B0 Eternal hit points for first player
7E053706 Any special move from Ryu produces a FireBall
7E053E31 Ultimate combo? just jump at you opponent!
7E059A01 Super speed for player one only
7E05EA00 Ryu and Ken have Uppercut Fireballs player 1!
7E05F014 Ryu has a Red Fireball Everything
7E06910E Speed Code
7E8E5900 Speed Code
7E8EF590 Master code
87D80600 Shadow-colored fireball.
C0D27228 Akuma mode
C0D4A42C Both players start with 1/4 health
C0D4A458 Both players start with 1/2 health
C0D4A484 Both players start with 3/4 health
C0EC4D00 The first normal hit wins (non-throw, bite, hug, etc.)
C0F3C3FD Super Speed Code
C18D5FE6 R/K. No delay after throwing fireball.
C1AA3000 Some special moves can be done in the air
C1B83664 Dizzy effect is over almost instantly
C1CFD004 No charging required for some special moves
C1F7C57D Zangief's Spinning Piledriver can be performed from anywhere
C0E237A9
C0E2380A Every hit is a "hard hit"-opponent almost never gets knocked down
C0E237A9
C0E23818 Every hit sets the opponent on fire and knocks him down
C0E237A9
C0E2381A Every hit zaps the opponent and knocks him down
C0E237A9
C0E2381C Every hit knocks the opponent down
C0E237A9
C0E23830 Every hit sets the opponent on fire
C0EC4AEA
C0EC4BEA Both players are invulnerable to all damage except throws, bites,
hugs, head-butts, etc.
C1BB56A9
C1BB5707 Players have light gravity
C1BB56A9
C1BB570B Players have heavy gravity