FREE @world-of-nintendo.com E-mail
address!! Sign up here!!
Username:
Password:

Get a FREE iPad or MacBook Air!!!!!!!

Street Fighter 2 Turbo

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games



008A34C0     Weak attack doesn't work 
008A95C0     Zoooom to left / peices missing /wierd scrolling 
008AC4C0     Pieces of you missing 
008AF4C4     Pieces of you everywhere 
008EA4C4     No names in select screen 
008EACC4     Words cut in half 
00BB4252     Play 23 rounds against 1 World Warrior 
00CA0483     Totally CRAZY !! try iT! 
00CA04F3     It shows a waterfall then BO (sorry) 
00CA35A0     1st pl. can influence 2nd pl. moves!!! 
00CA7483     Buttons are switched or something 
00CA8483     New colors!! They change every round!!
00CA9483     Countries shown in battle w/ some junk 
00CAF1CE     Got to VS mode and whatever stage you go to, you will play against him! 
00CD4E64     Cool NEON 
00CD8E53     Rebounding Fireballs 
00CEC4C4     No throws!! (great in vs.) 
00DA8483     Hit enemy anywhere! 
00DAB5F3     No fall when hit with axe kick
00DAE483     One punch or kick kills!! 
00DD2C07     Prevent computer from blocking low attacks 
00E08A27     Give Ryu electric fireballs (turn off when at M.Bison) 
019AD362     When you throw the enemy the screen freezes and and part of
the background shifts out of place. 
02896ECF     Teleporting BG 
0289FEC1     Missing faces and choices 
7E0636B0     Infinite Energy 
7E18F8F0     Win one round and go straight to M Bison 
80C1EE10     Start with 10 seconds 
80C1EE30     Start with 30 seconds 
80C1EE50     Start with 50 seconds 
80C1EE70     Start with 70 seconds 
80C1EE90     Start with 90 seconds instead of 99 
80C1F020     1st bonus round is 20 seconds 
80C1F060     1st bonus round is 60 seconds 
80C1F080     1st bonus round is 80 seconds 
80C1F099     1st bonus round is 99 seconds instead of 40 
80C1F220     2nd bonus round is 20 seconds 
80C1F260     2nd bonus round is 60 seconds 
80C1F280     2nd bonus round is 80 seconds 
80C1F299     2nd bonus round is 99 seconds 
80D57BF7     Ryu jumps forward farther Ken Codes 
80D58307     Ryu jumps backward farther 
80D5FBF7     Ken jumps forward farther 
80D60307     Ken jumps backward farther 
80E13F08     Ryu's light Dragon Punch goes farther 
80E14101     Ryu's medium Dragon Punch doesn't go as far 
80E14108     Ryu's medium Dragon Punch goes farther 
80E14301     Ryu's hard Dragon Punch doesn't go as far 
80E14308     Ryu's hard Dragon Punch goes farther 
80E1430E     Try a fierce dragon with Ryu 
80E14D01     Ken's medium Dragon Punch doesn't go as far 
80E14D0B     Ken's medium Dragon Punch goes farther 
80E14F01     Ken's hard Dragon Punch doesn't go as far 
80E14F0E     Ken's hard Dragon Punch goes farther 
80E15BF4     Hard Hurricane Kicks go Backwards when you face right 
80E17301     Edmond Honda's light Sumo Head Butts are slower 
80E1730F     Edmond Honda's light Sumo Head Butts are faster 
80E17501     Edmond Honda's medium Sumo Head Butts are slower 
80E1750F     Edmond Honda's medium Sumo Head Butts are faster 
80E17701     Edmond Honda's hard Sumo Head Butts are slower 
80E1770F     Edmond Honda's hard Sumo Head Butts are faster 
80E17C12     Edmond Honda's light Sumo Smashes are faster Sagat Codes 
80E17E12     Edmond Honda's medium Sumo Smashes are faster 
80E18012     Edmond Honda's hard Sumo Smashes are faster 
80E18018     Edmond Honda's hard Sumo Smashes go off the top of the screen 
80E19401     Blanka's light Rolling Attack goes slower 
80E1940A     Blanka's light Rolling Attack goes faster 
80E19601     Blanka's medium Rolling Attack goes slower 
80E1960A     Blanka's medium Rolling Attack goes faster 
80E19801     Blanka's hard Rolling Attack goes slower 
80E1980A     Blanka's hard Rolling Attack goes faster 
80E19D01     Blanka's light Vertical Rolling Attack doesn't go as far 
80E19F01     Blanka's medium Vertical Rolling Attack doesn't go as far 
80E19F0C     Blanka's medium Vertical Rolling Attack goes out farther 
80E1A10C     Blanka's hard Vertical Rolling Attack goes out farther 
80E1B201     Chun Li's light Whirlwind Kick doesn't go as far 
80E1B20A     Chun Li's light Whirlwind Kick goes farther Blanka Codes 
80E1B401     Chun Li's medium Whirlwind Kick doesn't go as far 
80E1B40A     Chun Li's medium Whirlwind Kick goes farther 
80E1B60A     Chun Li's hard Whirlwind Kick goes farther 
80E25501     M. Bison's light Psycho Crusher goes slower 
80E25701     M. Bison's medium Psycho Crusher goes slower 
80E2570A     M. Bison's medium Psycho Crusher goes faster 
80E25901     M. Bison's hard Psycho Crusher goes slower
80E2590A     M. Bison's hard Psycho Crusher goes faster 
80E25E01     M. Bison's light Scissor Kick goes slower 
80E25E0A     M. Bison's light Scissor Kick goes faster Balrog
80E26001     M. Bison's medium Scissor Kick goes slower 
80E2600A     M. Bison's medium Scissor Kick goes faster
80E26201     M. Bison's hard Scissor Kick goes slower 
80E2620A     M. Bison's hard Scissor Kick goes faster 
80E29908     Sagat's light Tiger Uppercut goes farther 
80E29B08     Sagat's medium Tiger Uppercut goes farther 
80E29D08     Sagat's hard Tiger Uppercut goes farther 
80E2A50B     Sagat's light Tiger Knee goes farther 70 Bison
80E2AD0B     Sagat's medium Tiger Knee goes farther 
80E2B50B     Sagat's hard Tiger Knee goes farther 
80E2B70B     Sagat's hard Tiger Knee goes left 
80E2D502     Balrog's first Turn Punch goes slower (& a little backward) 
80E2D50A     Balrog's first Turn Punch goes faster Chun Li Codes 
80E35902     Sagat's high Tiger Shots are disabled-- you can still
do the move but no projectile comes out 
80E35B02     Sagat's low Tiger Shots are disabled 
80E36B00     Extra slow backwards fire balls or sonic boom (Jab) 
80E36BEF     Light projectiles go faster 
80E36BFF     Light projectiles go slower Edmond Honda Codes 
80E36D00     Medium projectiles go backwards slowly 
80E36DEF     Medium projectiles go faster 
80E36DFF     Medium projectiles go slower 
80E36F00     Extra slow backwards Fire Balls or Sonic Boom (Fierce) 
80E36FEF     Hard projectiles go faster 
80E36FFF     Hard projectiles go slower 
95C3723F     Infinite energy 
A0B06104     No charging needed for spical moves
C0C2D6E9     This changes the color of the select screen to some interesting 
neon colors that change each time you see the select screen. 
C0C52301     Winner of 2nd round wins the battle 
C0C6D6E9     This code always results in a draw game when the timer is still
on. When the timer is off, at the end of the first round the winner can still play, 
but the other player is dead. This is an excellent code for those who still can't
get the hang of that DP. 
C0C8448E     Timer doesn't count down 
C0C87500     Infinite time 
C0CC2F01     After round says time, CPU never counts your score. 
C0CC2FFF     Everlasting winning or losing pose. 
C0CC5FFF     Almost perfect no stats or energy code. It hides in the background. 
C0CC6FC6     Energy meter ALWAYS goes to the right when hit. It's also doubled. 
C0CC7F01     Dots or lines under the energy bar. Names are gone or scrambled and
time is barely readible. 
C0D36E2C     Start with 1/4 energy 
C0D36E58     Start with 1/2 energy 
C0D36E84     Start with 3/4 energy 
C0DC12FF     Hit from almost anywhere 
C0DC22FF     Projectiles sometimes hit low 
C0DC72DC     Both players invisible and stuck in thier own corners, but can strike 
C0E1BD00     1st hit of any kind defeats opponent 
C0E1BD11     Slow play,no moves damage except throws & holds.
C0E21BB5     Most attacks do no damage (throws still work) 
C0E31700     Players can walk through each other 
C0FC02FF     Some icons on top of screen, no flags either 
C0FC12FF     Every face on select screen is Ryu's 
C1106200     Do all special moves in mid-air
C1336A04      No charging required for special moves 
C183AF77     CPU is invisible 
C183DF77     Missing text and cursor 
C183FF77     Player Select screen is missing and you can't see the blows you 
C1862FFF     In round 2, Player 1 is invisible and makes Player 2 float by jumping 
C1863FFF     You are 2-5 inches right of your real position.
C1869FFF     Near invisibility. Ken's head still visible 
C186CFFF     The back half of the fighters is visible the rest isn't 
C186D011     Segmented while doing moves 
C186D811     Only player on right is visible 
C186DFBF     Invisible players 
C1885001      Balrog's first Dash Punch goes slower 
C188500B     Balrog's first Dash Punch goes faster 
C188DE77     CPU fireballs are dark blue 
C18AD377     Resets when you throw an enemy 
C18B8877     Occasionally you will face the wrong direction, really confuses CPU 
C1905E2F     When you attempt to jump with this code on, you get knocked back as
though you were hit. The type of hit varies depending on what you were last hit 
with. If Bison just torched you with a flaming torpedo, then if you attempt to
jump you'll just burst into blue flame, but take no damage. This can be a great 
escape move, but be wary, if you do it too often, you'll get the dizzies. 
C1905E30     When you attempt to jump, you are frozen in the air while your energy 
drains to zero, meaning one more hit and you're toasty. You can use this to your
advantage. Put this code in and play vs. the computer using a character with a
projectile. At the beginning of the round, throw a fireball. The computer will attempt
to jump over it, become frozen, lose all of his/her energy, then be killed by the fireball.
The entire effect is that you win in less than a second. 
C1906000     Jump to disappear. You will be invisible and invulnerable. 
C1906200     Air moves 
C19092EE     You will freeze before doing a jumping attack 
C1939A2A     You make special move sounds when you do some normal attacks 
C193DF77     Any hit, even when blocked, knocks you to the floor. 
C193DF78     Hitting the CPU will turn it into a punching bag. Boosts Score. 
C198DC77     After you win, you will look like you were hit in the face and bounce 
C198DE01     When you win you imitate him! 
C198DE64     When you win, you look away in disgust
C1998277     CPU does strange things on Difficulty 8. Best FX with Dhalsim. 
C19AD0F7     Moves are LETHAL! After you kill each other you don't die. 
C19C5DAD     Another death code. When a character is defeated, he/she always
bursts into flame as per a yoga fire (sometimes a flaming torpedo.)
C19CBFA5     Fireballs go nowhere 
C19CBFD0     Odd Colored non-moving Projectiles 
C1A0D295     Player 2 jumps strangly (short hops, random lengths, etc.) 
C1A38FDD     No damage or block indicators 
C1A3CFD7     Damage indicators float downward instead of disappearing 
C1B07267     Press down to Teleport. Player 2 can push down to move Player 1 
C1B0728B     Press down to sweep 
C1B072D7     Pushing down mixes your responses with your enemy's. You are vuln. 
C1B27A00     Hard special moves become light 
C1B36A04     No charging required for special moves 
C1BA7A02     Hard special moves become medium 
C1C30F0F     At point total, some digits are wrong/misplaced 
C1C92A64     You will suffer an unexpected energy loss randomly. 
C1E35FB7     Projectiles don't exist 
C1E36F7B     Guile's leaping Hard and Medium attacks drain his life 
C1E4E3A5     Most special moves go nowhere 
C1EC2900     Throws do no damage or alot more damage.
C1EC2914     1st throws do more damage (if you have enough energy), others
do less damage 
C1EC29A3     Throws do no damage 
C1EC29FF     Throws do NO damage 
C1F38FB9     Backgrounds are black and neon. Other color schemes are altered. 
C1F3DFFD     Fighter select boxes made of parts of the logo 
C39C5E00     Yet another death code. This one doesn't show up very often, just about
once in every five deaths.
C3B67A03     Hard special moves become strange 
C3B67A08     Hard special moves become disabled 
D0986EAC     Player 2 is there, as if you had pressed start on controller 2 
E1C7713F     Fast fireballs and Sonic Booms

C1106200
C1336A04
C1EC29A3     Turbo code

7E05FEA0
7E05FEA0
7E18FF39     Perform special moves in mid air

C013A9C0
C013AA15     Allows to select up to 10 stars instead of 4 for Turbo Mode

C08C8EE2     Watch the demo, it's awesome! Ryu's is the best! 
C08CE269     Push Start for vs. battle on the FIRST select screen. 
C091D277     Pixelates certain backgrounds and selection screens 
C091D2FF     Pixelates more of the backgrounds

C093A9C0
C093AA15     Select 10 stars instead of 4 in turbo mode

C098642B     Champion Edition CPU Vs CPU 
C0986433     Turbo Edition CPU Vs CPU 

Tips and codes - Game Endings - Java Games - Reviews - Fun Stuff