Street Fighter 2 Turbo
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
008A34C0 Weak attack doesn't work
008A95C0 Zoooom to left / peices missing /wierd scrolling
008AC4C0 Pieces of you missing
008AF4C4 Pieces of you everywhere
008EA4C4 No names in select screen
008EACC4 Words cut in half
00BB4252 Play 23 rounds against 1 World Warrior
00CA0483 Totally CRAZY !! try iT!
00CA04F3 It shows a waterfall then BO (sorry)
00CA35A0 1st pl. can influence 2nd pl. moves!!!
00CA7483 Buttons are switched or something
00CA8483 New colors!! They change every round!!
00CA9483 Countries shown in battle w/ some junk
00CAF1CE Got to VS mode and whatever stage you go to, you will play against him!
00CD4E64 Cool NEON
00CD8E53 Rebounding Fireballs
00CEC4C4 No throws!! (great in vs.)
00DA8483 Hit enemy anywhere!
00DAB5F3 No fall when hit with axe kick
00DAE483 One punch or kick kills!!
00DD2C07 Prevent computer from blocking low attacks
00E08A27 Give Ryu electric fireballs (turn off when at M.Bison)
019AD362 When you throw the enemy the screen freezes and and part of
the background shifts out of place.
02896ECF Teleporting BG
0289FEC1 Missing faces and choices
7E0636B0 Infinite Energy
7E18F8F0 Win one round and go straight to M Bison
80C1EE10 Start with 10 seconds
80C1EE30 Start with 30 seconds
80C1EE50 Start with 50 seconds
80C1EE70 Start with 70 seconds
80C1EE90 Start with 90 seconds instead of 99
80C1F020 1st bonus round is 20 seconds
80C1F060 1st bonus round is 60 seconds
80C1F080 1st bonus round is 80 seconds
80C1F099 1st bonus round is 99 seconds instead of 40
80C1F220 2nd bonus round is 20 seconds
80C1F260 2nd bonus round is 60 seconds
80C1F280 2nd bonus round is 80 seconds
80C1F299 2nd bonus round is 99 seconds
80D57BF7 Ryu jumps forward farther Ken Codes
80D58307 Ryu jumps backward farther
80D5FBF7 Ken jumps forward farther
80D60307 Ken jumps backward farther
80E13F08 Ryu's light Dragon Punch goes farther
80E14101 Ryu's medium Dragon Punch doesn't go as far
80E14108 Ryu's medium Dragon Punch goes farther
80E14301 Ryu's hard Dragon Punch doesn't go as far
80E14308 Ryu's hard Dragon Punch goes farther
80E1430E Try a fierce dragon with Ryu
80E14D01 Ken's medium Dragon Punch doesn't go as far
80E14D0B Ken's medium Dragon Punch goes farther
80E14F01 Ken's hard Dragon Punch doesn't go as far
80E14F0E Ken's hard Dragon Punch goes farther
80E15BF4 Hard Hurricane Kicks go Backwards when you face right
80E17301 Edmond Honda's light Sumo Head Butts are slower
80E1730F Edmond Honda's light Sumo Head Butts are faster
80E17501 Edmond Honda's medium Sumo Head Butts are slower
80E1750F Edmond Honda's medium Sumo Head Butts are faster
80E17701 Edmond Honda's hard Sumo Head Butts are slower
80E1770F Edmond Honda's hard Sumo Head Butts are faster
80E17C12 Edmond Honda's light Sumo Smashes are faster Sagat Codes
80E17E12 Edmond Honda's medium Sumo Smashes are faster
80E18012 Edmond Honda's hard Sumo Smashes are faster
80E18018 Edmond Honda's hard Sumo Smashes go off the top of the screen
80E19401 Blanka's light Rolling Attack goes slower
80E1940A Blanka's light Rolling Attack goes faster
80E19601 Blanka's medium Rolling Attack goes slower
80E1960A Blanka's medium Rolling Attack goes faster
80E19801 Blanka's hard Rolling Attack goes slower
80E1980A Blanka's hard Rolling Attack goes faster
80E19D01 Blanka's light Vertical Rolling Attack doesn't go as far
80E19F01 Blanka's medium Vertical Rolling Attack doesn't go as far
80E19F0C Blanka's medium Vertical Rolling Attack goes out farther
80E1A10C Blanka's hard Vertical Rolling Attack goes out farther
80E1B201 Chun Li's light Whirlwind Kick doesn't go as far
80E1B20A Chun Li's light Whirlwind Kick goes farther Blanka Codes
80E1B401 Chun Li's medium Whirlwind Kick doesn't go as far
80E1B40A Chun Li's medium Whirlwind Kick goes farther
80E1B60A Chun Li's hard Whirlwind Kick goes farther
80E25501 M. Bison's light Psycho Crusher goes slower
80E25701 M. Bison's medium Psycho Crusher goes slower
80E2570A M. Bison's medium Psycho Crusher goes faster
80E25901 M. Bison's hard Psycho Crusher goes slower
80E2590A M. Bison's hard Psycho Crusher goes faster
80E25E01 M. Bison's light Scissor Kick goes slower
80E25E0A M. Bison's light Scissor Kick goes faster Balrog
80E26001 M. Bison's medium Scissor Kick goes slower
80E2600A M. Bison's medium Scissor Kick goes faster
80E26201 M. Bison's hard Scissor Kick goes slower
80E2620A M. Bison's hard Scissor Kick goes faster
80E29908 Sagat's light Tiger Uppercut goes farther
80E29B08 Sagat's medium Tiger Uppercut goes farther
80E29D08 Sagat's hard Tiger Uppercut goes farther
80E2A50B Sagat's light Tiger Knee goes farther 70 Bison
80E2AD0B Sagat's medium Tiger Knee goes farther
80E2B50B Sagat's hard Tiger Knee goes farther
80E2B70B Sagat's hard Tiger Knee goes left
80E2D502 Balrog's first Turn Punch goes slower (& a little backward)
80E2D50A Balrog's first Turn Punch goes faster Chun Li Codes
80E35902 Sagat's high Tiger Shots are disabled-- you can still
do the move but no projectile comes out
80E35B02 Sagat's low Tiger Shots are disabled
80E36B00 Extra slow backwards fire balls or sonic boom (Jab)
80E36BEF Light projectiles go faster
80E36BFF Light projectiles go slower Edmond Honda Codes
80E36D00 Medium projectiles go backwards slowly
80E36DEF Medium projectiles go faster
80E36DFF Medium projectiles go slower
80E36F00 Extra slow backwards Fire Balls or Sonic Boom (Fierce)
80E36FEF Hard projectiles go faster
80E36FFF Hard projectiles go slower
95C3723F Infinite energy
A0B06104 No charging needed for spical moves
C0C2D6E9 This changes the color of the select screen to some interesting
neon colors that change each time you see the select screen.
C0C52301 Winner of 2nd round wins the battle
C0C6D6E9 This code always results in a draw game when the timer is still
on. When the timer is off, at the end of the first round the winner can still play,
but the other player is dead. This is an excellent code for those who still can't
get the hang of that DP.
C0C8448E Timer doesn't count down
C0C87500 Infinite time
C0CC2F01 After round says time, CPU never counts your score.
C0CC2FFF Everlasting winning or losing pose.
C0CC5FFF Almost perfect no stats or energy code. It hides in the background.
C0CC6FC6 Energy meter ALWAYS goes to the right when hit. It's also doubled.
C0CC7F01 Dots or lines under the energy bar. Names are gone or scrambled and
time is barely readible.
C0D36E2C Start with 1/4 energy
C0D36E58 Start with 1/2 energy
C0D36E84 Start with 3/4 energy
C0DC12FF Hit from almost anywhere
C0DC22FF Projectiles sometimes hit low
C0DC72DC Both players invisible and stuck in thier own corners, but can strike
C0E1BD00 1st hit of any kind defeats opponent
C0E1BD11 Slow play,no moves damage except throws & holds.
C0E21BB5 Most attacks do no damage (throws still work)
C0E31700 Players can walk through each other
C0FC02FF Some icons on top of screen, no flags either
C0FC12FF Every face on select screen is Ryu's
C1106200 Do all special moves in mid-air
C1336A04 No charging required for special moves
C183AF77 CPU is invisible
C183DF77 Missing text and cursor
C183FF77 Player Select screen is missing and you can't see the blows you
C1862FFF In round 2, Player 1 is invisible and makes Player 2 float by jumping
C1863FFF You are 2-5 inches right of your real position.
C1869FFF Near invisibility. Ken's head still visible
C186CFFF The back half of the fighters is visible the rest isn't
C186D011 Segmented while doing moves
C186D811 Only player on right is visible
C186DFBF Invisible players
C1885001 Balrog's first Dash Punch goes slower
C188500B Balrog's first Dash Punch goes faster
C188DE77 CPU fireballs are dark blue
C18AD377 Resets when you throw an enemy
C18B8877 Occasionally you will face the wrong direction, really confuses CPU
C1905E2F When you attempt to jump with this code on, you get knocked back as
though you were hit. The type of hit varies depending on what you were last hit
with. If Bison just torched you with a flaming torpedo, then if you attempt to
jump you'll just burst into blue flame, but take no damage. This can be a great
escape move, but be wary, if you do it too often, you'll get the dizzies.
C1905E30 When you attempt to jump, you are frozen in the air while your energy
drains to zero, meaning one more hit and you're toasty. You can use this to your
advantage. Put this code in and play vs. the computer using a character with a
projectile. At the beginning of the round, throw a fireball. The computer will attempt
to jump over it, become frozen, lose all of his/her energy, then be killed by the fireball.
The entire effect is that you win in less than a second.
C1906000 Jump to disappear. You will be invisible and invulnerable.
C1906200 Air moves
C19092EE You will freeze before doing a jumping attack
C1939A2A You make special move sounds when you do some normal attacks
C193DF77 Any hit, even when blocked, knocks you to the floor.
C193DF78 Hitting the CPU will turn it into a punching bag. Boosts Score.
C198DC77 After you win, you will look like you were hit in the face and bounce
C198DE01 When you win you imitate him!
C198DE64 When you win, you look away in disgust
C1998277 CPU does strange things on Difficulty 8. Best FX with Dhalsim.
C19AD0F7 Moves are LETHAL! After you kill each other you don't die.
C19C5DAD Another death code. When a character is defeated, he/she always
bursts into flame as per a yoga fire (sometimes a flaming torpedo.)
C19CBFA5 Fireballs go nowhere
C19CBFD0 Odd Colored non-moving Projectiles
C1A0D295 Player 2 jumps strangly (short hops, random lengths, etc.)
C1A38FDD No damage or block indicators
C1A3CFD7 Damage indicators float downward instead of disappearing
C1B07267 Press down to Teleport. Player 2 can push down to move Player 1
C1B0728B Press down to sweep
C1B072D7 Pushing down mixes your responses with your enemy's. You are vuln.
C1B27A00 Hard special moves become light
C1B36A04 No charging required for special moves
C1BA7A02 Hard special moves become medium
C1C30F0F At point total, some digits are wrong/misplaced
C1C92A64 You will suffer an unexpected energy loss randomly.
C1E35FB7 Projectiles don't exist
C1E36F7B Guile's leaping Hard and Medium attacks drain his life
C1E4E3A5 Most special moves go nowhere
C1EC2900 Throws do no damage or alot more damage.
C1EC2914 1st throws do more damage (if you have enough energy), others
do less damage
C1EC29A3 Throws do no damage
C1EC29FF Throws do NO damage
C1F38FB9 Backgrounds are black and neon. Other color schemes are altered.
C1F3DFFD Fighter select boxes made of parts of the logo
C39C5E00 Yet another death code. This one doesn't show up very often, just about
once in every five deaths.
C3B67A03 Hard special moves become strange
C3B67A08 Hard special moves become disabled
D0986EAC Player 2 is there, as if you had pressed start on controller 2
E1C7713F Fast fireballs and Sonic Booms
C1106200
C1336A04
C1EC29A3 Turbo code
7E05FEA0
7E05FEA0
7E18FF39 Perform special moves in mid air
C013A9C0
C013AA15 Allows to select up to 10 stars instead of 4 for Turbo Mode
C08C8EE2 Watch the demo, it's awesome! Ryu's is the best!
C08CE269 Push Start for vs. battle on the FIRST select screen.
C091D277 Pixelates certain backgrounds and selection screens
C091D2FF Pixelates more of the backgrounds
C093A9C0
C093AA15 Select 10 stars instead of 4 in turbo mode
C098642B Champion Edition CPU Vs CPU
C0986433 Turbo Edition CPU Vs CPU