Street Fighter 2
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
7E0C2BB0 Unlimited energy for player 1.
7E0C0D00 Player 1 color (change the last two zero's for different colors).
7E0E0D00 Player 2 color, enter both the above parameters for each
player the same color.
7E0BF220 Allows players to be the same character, try this with the
codes for both players the same colors above for some interesting effects.
7E0E2BB0 Unlimited energy for player 2.
7E0C6001 This is soon to be infamous speed fighter code it speeds
the whole game up to about double speed.
7E0CB200 Allows all special moves of player 1 to be done in mid air like
sonic boom and yoga flame.
7E0EB200 Allows all special moves of player 2 to be done in mid air like
sonic boom and yoga flame etc.
7E0ED000 If you are player 1 you continue playing until you win your
2 matches, player 2 never wins.
7E0CD000 If you are player 2 you continue playing until you win your
2 matches, player 1 never wins.
7E0CD002 Player 1 only needs 1 win to go through to the next round.
7E0ED002 Player 2 only needs 1 win to go on to the next round.
7E0ED10X This code allows player 1 to play any enemy all the way through
the game including the final bosses, use the numbers 0, 1, 2, 3, 4, 5, 6, 7, 8,
9, A, B in place of X for the appropriate baddie.
7E0CD10X As above but for player 2.
7E0C35B0 Throws player 1 high into the air, switch the Action Replay off
to bring him down to earth.
7E0E35B0 Throws player 2 high into the air, switch Action Replay off to
bring him down to earth.
7E01B942 Slow fireballs
7E0BF220 Same Character VS Same Character
7E0C0D40 Cool colors for M. Bison and Turbo colors for Chun Li
7E0C2BB0 Unlimited energy for player one
7E0CF0D4 Hyper fighting colors for Chun Li and really cool M. Bison colors.
7E0E4535 Player Two takes on colours of their opponent
008019FF This code adds a few pounds to the world warriors, making them
appear as block figures instead of their normal svelte selves.
0082AFFF This code is for anyone tired of the same old backgrounds.
If you hit pause during the fight, the background will begin to mutate until you
unpause the game.
008330C0 There are several strange effects resulting from this code. Among
them--no life gauge, no score listed, the screen spacing is whacked out, and other stuff.
008766EA This code disables the energy bar, so you can't tell how close to death you are.
00896FA9 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames
00BB4201 Alone, this code shortens the match to one fight.
00BB4203 This code enforces tennis rules on the Street Fighter tournament,
best of five, winning by two.
00BB4208 Primary effect is to lengthen the matches to the best of nine, but a
cute side effect is the attack noises of the characters become mixed up around bout
five. Especially funny is the DP in round five/six.
00BB4211 Makes the match last infinite rounds.
00C08033 This lets you fight Ryu for the entire game.
00CAF114 Alone, this code appears to only force player two to be the fighter
at whose stage the contest is occurring.
00CB4595 Practice against Bison.
00CC7E86 This code is for the duelist in us all, for with it the two world
warriors begin their fight back to back in the center of the screen.
00CD1E74 This code makes the characters only face right, and the neon colors
are present again.
00CD1EE1 The characters appear upside down, plus they exhibit the neon colors, and
when a throw is executed the colors change again.
00CD2E64 A couple interesting effects are: players face to the right for the entire
fight (allowing some interesting moves, i.e. a foot first Sumo Torp, etc.) and the first
player will assume the color of the second (example: player one is Chun-li, player two
is a blue Blanka. Chunners will look bluish with gold outfit.)
00CD5EFE This code is for all of you tired of the same old blue fireballs, yellow
sonic booms, and orange yogaballs. It varies the color of each from round to round.
00CDCE00 With this code, any character performing a special move becomes
invisible. Once invisible, the character can only damage the other player with throws.
00CE0EB5 For the unusual effect, when this code is used in conjunction with the
JAB, your world warrior will disappear from the screen, only to come falling down
from the top of the screen microseconds later.
00CE2264 Ever want to give someone a quick one two? With this code entered the
jab and short buttons become a one two attack. It works like this: for characters with an
uppercut (K/R/G), if you push the jab button a jab will come out, immediately followed
by an uppercut. For characters with a roundhouse, the result is the same, substituting the
short button for the jab, and the following roundhouse for the uppercut.
00CE2EA2 Perform special moves in the air (i.e. Honda or Chun-li can levitate
in the air in 100-hands/lightening kick, and other interesting possibilities).
00CE4E86 For the novice or the jaded veteran who just doesn't feel like using
special moves, this code disables special moves. Plus, those who keep trying to do a
special move with this code entered will soon find themselves dazed and at their
opponents mercy.
00CE7E94 You tell yourself, if only I didn't have to charge up for that last flash
kick, I would've kicked his tail. Well, with this code you don't need to charge for
special moves anymore. It works like this: 1. PERFORM the flash kick or other
charged move in the normal fashion the first time. 2. BEFORE the move is finished,
pull your joystick back to the charge position. 3. WHILE holding the joystick in the
charge position, hit either roundhouse for kick-charged special moves or fierce
for punch-charged moves. 4. REPEAT step 3 to your hearts content!
00DA619E To greatly increase the damage power of your blows, use this.
00DAEE04 This code makes blocking a HK worthless, for it will still do the
same amount of damage. Maybe this makes the HK worth doing? This code also affects
Chun li and E. Honda. It makes it worthless to block Chunner's Spinningkick and
Lightningkick, and Honda's (gives the term 'coffin corner' a new meaning!)
00DBE241 To cause your blows to do various amounts of damage, use this.
00DD2C07 The computer cannot block low attacks
00DE4900 K/R. This code is similar to an off speed pitch because it slows
Ken/Ryu's fireball down. This effects starts on the second FB.
00DE6E49 To cause your blows to make the "hit" sound even when the moves
are blocked. "This can be disconcerting, " says The Jesster.
00DE9E49 This code is similar to an off-speed pitch because it slows Ken/ Ryu's
fireball down. This effect starts on the second fireball.
00DEE250 Blood
00DF5F9D This code is for the true long range attack artist. As far as I could
discern, every attack (except throws) reached across the length of the screen.
0180656A Plater 1 is fast, player 2 is slow!
01807505 Some special moves are faster
0180756A This speeds up both players about double
0185D550 Tap down to disappear
018662FF When you land the computer will get thrown again no matter where it
is! Use repeated holds and throws to destroy the opposition.
01866300 Allows both players to perform special moves in the air
0186A22C This code allows all of the world warriors to copy Chun-li and Vega by
bouncing off the wall.
01876AFF Makes the computer automatically execute the last move you did
whenever you land after jumping. so, if the last thing you did was a throw, head bite,
yoga nugie, etc... your opponent is history!! keep jumping, and he will be thrown, etc
no matter where he is...
0195F5FF This prevents your opponent from recovering from a dizzy, allowing you
to walk right up and do your worst.
0195F600 This code minimizes the dizzy time, but doesn't eliminate entirely.
0198D4FF Now to be fair to all of you that live and die by the throw, this code
powers up throws so much that only one is necessary to win the fight. However, this
quick death can be prevented by accepting the throw passively (no button or joystick
movement), and then only normal throw damage is enforced.
0198D6FF Throws do no damage.
0198D7FF This code makes your common, everyday throw more potent than the
dreaded SPD.
019BBE0C Do special moves by just pressing buttons (may make Fireballs lower)
01B5F5A0 Ever get weary of having to get close to Zangief to throw that big lumox
to the dirt? Well, if you are Ken, Ryu, or Guile this code allows you to throw your
opponent from wnywhere at the push of any button! [Warning] This code affects
the other players in strange ways: Chun li & Zangief; frozen when a button is
pushed and they are on the ground, air and special attacks are unaffected;
Blanka, Dhalsim, & Honda; only do a wimp move when any button is pressed on
the ground, again air and special attacks are normal.
01B6D244 This eliminates the need to push a button to perform one of
Ken, Ryu, or Dhalsim's moves. That's right, all you have to do is perform the
joystick motions, no button pushing necessary!
01B820FF This code is another no charge code. This one is easier to use, it works
like this: 1) perform the charged move the first time, charging before the match
starts will count as the first charged move!, 2) do the motion of the charged move
to perform it, without the wait (ie, just go back then forward/punch to do a Blankaroll).
01C02526 Does Honda kick you in the head whenever you do a fireball? Well, this
code is the answer to your problems. Instead of going into the vulnerable fireball
position, you do a block when you shoot a fireball. As an added benefit, the fireball
is invisible.
01C02583 This code makes you invisible for the time required by K/R for recovery
after shooting a fireball. Warning: it might be possible to be thrown when you are invisible.
01C0451A There is no recovery time taken by K/R when this code is used.
01C07244 Very High DP
01C0763E Dragon punch does not go as high
01C076DC Dragon punch goes higher
01C0C2B5 This code makes it easier to connect on a DP, because instead of
flying up in the air, you slide along the ground.
01C0F245 Teleporting dragon punch
01F8E433 Ever wonder where the wind from Ryu's victory stance is during the
rest of the fight? Well, this code simulates a strong wind blowing from right to
left, which has some interesting effects on projectiles: Ken/Ryu/Guile: on the left -
projectiles go backwards on the right - projectiles are faster Dhalsim: on the
left - projectiles go backwards on the right - projectiles are much slower, the jab
is almost stationary
01F8E500 Fireballs, Sonic Booms and Yoga Fires always go to the right (thrown
to the left, they go backwards)
02807C2A For all of you Ken/Ryu fighters out there who wonder where your
multiple DPs are, we've heard that this code makes it easier to do more than one in a row.
0281FECE Projectiles are invisible with this code, not so good news for the above
mentioned fans.
02826EFF This alters the color of the backgrounds so that they are inverted. (The
Nintendo and CAPCOM screens are blank in beginning).
0289A553 This code disables all projectile attacks, good news for all you Chunner,
Honda, Blanka, & Zangief fans.
0289B26B No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible
079BB000 Fireballs are lower to the ground
079BB060 Fireballs are higher off the ground
079BBDF0 Light Fireballs, Sonic Booms and Yoga Fires are super fast
079BBDF9 Light Fireballs, Sonic Booms and Yoga Fires are faster
079BBDFF Light Fireballs, Sonic Booms and Yoga Fires are slower
079BBFF0 Medium Fireballs, Sonic Booms and Yoga Fires are super fast
079BBFF9 Medium Fireballs, Sonic Booms and Yoga Fires are faster
079BBFFF Medium Fireballs, Sonic Booms and Yoga Fires are slower
079BC1F0 Hard Fireballs, Sonic Booms and Yoga Fires are super fast
079BC1F9 Hard Fireballs, Sonic Booms and Yoga Fires are faster
079BC1FF Hard Fireballs, Sonic Booms and Yoga Fires are slower
07AA8920 Lets you play the champion edition mode without the controller sequence.
0880EAA6 Vertical HK with DP
0880ECA6 Vertical HK with DP
0880EEA6 Vertical HK with DP
0A8A19BB Soft Music
0A8A2DF4 Loud Music
0A8A8DF4 High Tone Music
0A8A99F4 Low Tone Music
0A8AADDA Mysic and sound is altered.
0A8AD8F1 Mute
0A8AE8F1 Coconut Drums And Tiny Voices!!
00E08A2F To moderately enhance the power of your blows, use this.
00E08A31 This long-reach code makes all blows reach across the screen, but
only certain ones will do damage. Special moves appear to damage from across the
screen.
00DF7A80
00DF7B81 Players can hit each other no matter where they are