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Cybernator

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games



80950E02     Start on level 3.1 
80950E03     Start on level 3.2 
80950E04     Start on level 3.3 
80950E05     Start on level 4.1 
80950E06     Start on level 4.2 
80950E07     Start on level 5.1 
80950E08     Start on level 5.2 
80950E09     Start on level 6.1 
80950E10     Start on level 7.3 
80950E11     Start on level 7.4 
80950E12     View the failed ending
80950E13     View the successful ending 
80951402     Weapons start at level 2 
80951403     Weapons start at level 3 
80951C8D     Start with homing missiles 
80951F8D     Start with lasers 
8095228D     Start with napalm 
80956F01     Start with 2 credits 
80956F05     Start with 6 credits 
80956F09     Start with 10 credits 
80E024AD     Infinite Credits
82E11900     Energy chip worth nothing 
82E119A0     Energy chip worth more 
83846202     Only 2 P's needed for level 2 vulcan 
83846404     Only 4 P's needed for level 3 vulcan 
83846A03     Only 3 P's needed for level 3 laser 
83847003     Only 3 P's needed for level 3 missile 
83847402     Only 2 P's needed for level 2 napalm 
83847604     Only 4 P's needed for level 3 napalm 
83847A02     Only 2 P's needed for level 2 punch 
83847C03     Only 3 P's needed for level 3 punch

82A834BD
82A85DBD     Protection against some hazards

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