Cybernator
Books: How to Win at Super NES Games - Super NES Games Secrets
Conquering SNES Games
80950E02 Start on level 3.1
80950E03 Start on level 3.2
80950E04 Start on level 3.3
80950E05 Start on level 4.1
80950E06 Start on level 4.2
80950E07 Start on level 5.1
80950E08 Start on level 5.2
80950E09 Start on level 6.1
80950E10 Start on level 7.3
80950E11 Start on level 7.4
80950E12 View the failed ending
80950E13 View the successful ending
80951402 Weapons start at level 2
80951403 Weapons start at level 3
80951C8D Start with homing missiles
80951F8D Start with lasers
8095228D Start with napalm
80956F01 Start with 2 credits
80956F05 Start with 6 credits
80956F09 Start with 10 credits
80E024AD Infinite Credits
82E11900 Energy chip worth nothing
82E119A0 Energy chip worth more
83846202 Only 2 P's needed for level 2 vulcan
83846404 Only 4 P's needed for level 3 vulcan
83846A03 Only 3 P's needed for level 3 laser
83847003 Only 3 P's needed for level 3 missile
83847402 Only 2 P's needed for level 2 napalm
83847604 Only 4 P's needed for level 3 napalm
83847A02 Only 2 P's needed for level 2 punch
83847C03 Only 3 P's needed for level 3 punch
82A834BD
82A85DBD Protection against some hazards