Turok 2: Seeds of Evil
Books: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret CodesBooks: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret Codes
Have fun with the enemies
Codes
Get lots of ammo or bullets with health
Have the cerebral bore automatically fire
Deadmen trick
Crosshairs trick
Be the monkey in a normal 1 player game
Character evaluation
Level 2 trick
Enemies can't hurt you
Charge Dart Rifle
Glitch
Weapon Chart
Where are the eagle feathers?
How do I get through Level 5?
Have fun with the enemies
Sent in by Rick
This is a trick you can do to have a little fun with your enemies. First, make
sure you are in an area with two different types of enemies (ex. An Endtrail
and one of those weak yellow creatures). Next, position yourself so that the
yellow creature is between you and the Endtrail. This way, the Endtrail will
hit the yellow guy when he shoots or throws a grenade at you. The yellow
guy will forget about you and go attack the Endtrail. You can watch the two
enemies duel to the death!
A good place to do this is on stage three, where there are many enemy types.
You can pit Purr-Linn against Endtrail, Yellow guy against Purr-Linn, and so
on. You can even start a fight between two different kinds of Purr-Linn.
NOTE: Two of the exact same kind of enemy cannot hurt each other and
therefore will not attack one another.
The bridge near the third Save Point is a great place to stage battles
because you can have a gang of three yellow creatures attack a Purr-Linn,
or three Purr-Linn attack one of those big armored thugs with the hi-tech
swords. It is best to do this while invincible, though, because you will get
hit a lot while trying to make enemies hit each other.
Codes
Sent in by Mark
BEWAREOBLIVIONISATHAND Big Cheat
Sent in by SBluejay
LIGHTSOUT Black out mode
Sent in by DeAdWaStE
UBERNOODLE Big Head Mode
HOLASTICKBOY Stick Men Mode
STOMPEM Big Hand And Feet Mode
PIPSQUEAK Tiny Enemy Mode
IGOTABFA Pen And Ink Mode
WHATSATEXTUREMAP Ground Mode, weird colors, no textures.
Get lots of ammo or bullets with health
Sent in by Luis Saenz
On level 1, after you pass the cascades and 2 dinosaur monuments
and through the blue portal, you will see 2 houses and some boxes
stacked up as steps, climb the boxes and hit the switch. go to the open
gate and at your right theres another switch, hit it, and another gate
will open right next to it. Go in the gate and grab the ammo and health
that's their, then get out and when you see a green light flash, another
box of ammo or bullets with health will appear, they will appear
forever, you just get out of the little cave and let them appear again.
Have the cerebral bore automatically fire
Sent in by Code Hunter
To have the cerebral bore automatically fire at the first lock it gets,
hold down Z. The gun won't fire until it has a lock. This means that it
fires right away even before you see the enemy and has a better
chance of hitting the target. This works great in multiplayer.
Deadmen trick
Sent in by Code Hunter
If you turn the blood color to "off", the 'deadmen' in level 2 won't hurt you
with their blood. This makes it much easier to kill the dead sisters.
Crosshairs trick
Sent in by Code Hunter
Your crosshairs move to the default position if you move forward or
backward, even with the lock spring option turned off, unless you are
holding the analog in a direction the whole time. Some gamers may
find this annoying, but there is a way to fix it.
Remember the warning in the front of every instruction booklet? "Do
not hold the analog while turning the system on!" Well, if you hold "down"
just a little bit on the analog while turning the system on, it will be
tricked into thinking that this is the default analog position. So when
you play the game and stand still, you will look up very very slowly,
but the lock spring will be "fixed," and will never spring back to default again.
Be the monkey in a normal 1 player game
Sent in by Code Hunter
You can be the monkey in a normal 1 player game. The first thing you
have to do is get into a multi-player frag tag game. When you are playing,
after you have become the monkey, press start and access the cheat
menu. Press the view credits cheat. Once the cheat is shown, press start
to get out of the credits and back to the start menu. Once there, start a
single player game and you will become the monkey!!! (You cant shoot or
do anything.)
Character evaluation
Sent in by Code Hunter
Here's an evaluation of each character in multiplayer below.
Turok
Health: 100
Armor: Good
Speed: Average
Health regenerates?: No
Gant
Health: 80
Armor: Good
Speed: Fast
Health regenerates?: Yes, once every 5 seconds
Adon
Health: 60
Armor: Heavy
Speed: Fast
Health regenerates?: Yes, once every 3 seconds
Death Guard
Health: 120
Armor: Heavy
Speed: Average
Health regenerates?: No
Endtrail
Health: 100
Armor: Average
Speed: Fast
Health regenerates?: No
Fireborn
Health: 100
Armor: Average
Speed: Fast
Health regenerates?: No
T2 Team Member
Health: 110
Armor: Good
Speed: Average
Health regenerates?: No
Campaigner
Health: 120
Armor: Heavy
Speed: Average
Health regenerates?: No
Tal'set
Health: 110
Armor: Good
Speed: Average
Health regenerates?: No
Velociraptor
Health: 70
Armor: Light
Speed: Very Fast
Health regenerates?: No
Monkey (frag tag)
Health: 20
Armor: Light
Speed: Very Fast
Health regenerates?: No
Level 2 trick
Sent in by Code Hunter
In level 2, when you first start you'll see a pen with a Rhino-like thing
in it. Here is how you can ride it without it being there.
1. Put in big cheat code, activate invincibility, and all weapons.
2. Warp to the second level
3. Get the nuke, and shoot the dino.
4. Before it blows up get on the dino. and don't move
5. When the nuke explodes move away and soon you will see the air
where the dino. should be explode.
6. Now walk around and the guns are still on your shoulders and your still
up high put there's no dino.
7. To get rid of the guns go back into the little barn where the dino was
or go to the other one near the save point.
Note: There are some cool advantages to this. First, you walk as fast as
Turok
does instead of that slow pace that it usually is.... also, you can
climb up ladders too.
Enemies can't hurt you
Sent in by Code Hunter
This is defiantly a glitch but its useful. When you find a Save Point enter
as you usually would then exit. If there's a dinosaur by the Save Point
don't move and let him kill you. You should then fall back into the save
point. Now exit. When you come out your health should read 0 and all
the enemies can't harm you. You can stay like that as long as you don't
pick up any health, if you do, it gives you the given amount and returns
you to normal.
Charge Dart Rifle
Sent in by Code Hunter
The Charge Dart Rifle has different strengths to its shots depending
on how long you hold the Z button. Also, the longer you hold the button,
the straighter and farther the shots will go. Here is how long you have
to hold the Z button to attain the different levels...
Red - Shocks the enemy for approx. 5 seconds. Tap the Z button.
Orange - Shocks the enemy for approx. 10 seconds. Hold the Z button for
about half a second.
Yellow - Shocks the enemy for approx. 15 seconds. Hold the Z button for
about a second before releasing.
Green - Shocks the enemy for approx. 20 seconds. Hold the Z button
for 2 seconds.
Blue - Shocks the enemy for approx 25 seconds. Hold the Z button for
about 3 seconds to attain this shot. *NOTE* This takes 2 away from
your ammo instead of the usual 1.
Purple - Extremely straight shot that shocks the enemy for 30 seconds.
Hold Z for more than 5 seconds to get the gun to shoot this. *NOTE* This
takes 3 away from you ammo instead of the usual 1.
Glitch
Sent in by Code Hunter
1. Enter the big cheat (BEWAREOBLIVIONISATHAND) or if you've beat the
game, don't worry about it.
2. Turn on all cheats you want.
3. Go into multiplayer and start a game with however many players you
want to be in the "single" mode.
4. Pick you characters you want to use (yes, even a velociraptor).
5. When all of you have started, press starts and go into cheats.
Select which level you want to warp to, and then warp to that level
This is very glitchy.... Not all levels work, but for most levels,
doing it twice will work, but some may take up to like 10 tries.
All the multi-player options apply because this mode is in Multi-player.
So you can set time, frag limits, or not to. Cheats apply also, as both
players can be invincible and so on. And because it is a multi-player
game, so you only get certain weapons. There are also levels where
the environment is completely black and every time one player enters
a portal, he is either on top of the portal light or ported to the beginning
of the level.
Weapon Chart
Sent in by Code Hunter
Talon: This weapon is only effective against the Compys and spiders.
Aim for the throat on the Raptoids, and you might survive.
War Blade: A magnificent upgrade of the talon, the War Blade is good
on Compys, spiders, and believe it or not, the Raptors. This weapon is
the easiest against the Raptors, because other weapons can never hit
their heads.
Bow: Use on the Raptoids only. The End trails might also fall victim,
but patience is required.
Tek Bow: In fact, the normal arrows fired from the Tek Bow are better
against the Dinosoids, while anything else should be shot with the
explosives. Use sniper mode even at point-blank range for more accuracy.
Good against Juggernauts.
Pistol: Well, in the Port of Adia, it's your best until the shotgun, but
watch your ammo and, whenever possible, take time for a head shot.
Magnum .60: Now we're talking! You should rely heavily on this gun in
the Death Marshes. Also good on Troopers, Dinosoids, and Blind Ones.
One pull of the trigger (with good aim at the head) and the threat is no more.
Tranquilizer: The Deadkin, Mantids, Primagen minions, Spiders, Compys,
and all bosses are immune. Use this to conk out a foe at a distance
before approaching to gut its sleeping body with the War Blade.
Charge Dart Rifle: Same as the Tranq, but if you hold the trigger long
enough, you can kill most enemies. Immune targets include: Soldier
Mantids, Deadkin, Bio-Bots, Compys, Spiders, Mites, all bosses.
Shotgun: Use normal shells on Dinosoids, Blind Ones, and Deadmen.
Use explosive shells on Troopers, Deadlords, Flesh-eaters, and turrets.
Also effective on the Primagen's claw and head.
Shredder: The explosive shells are outstandingly effective in the halls of
the Primagen's Lightship. Also a good bet in the Lair of the Blind Ones.
Plasma Rifle: This weapon should be used for sniping only, even at
visible range. Good on anything when you snipe.
Firestorm Cannon: Save your ammo for the Mantid Soldiers, flying
Drones, and turrets. This weapon will come in extremely useful
when destroying 3 queen embryos.
Sunfire Pod: Other than watching Blind Ones burn and Raptoids cry,
this is useless.
Cerebral Bore: Never use at point-blank range, when the enemy is
punching you, or the projectile will be swatted away. Just for kicks,
fire at a beastie far away and hold down the trigger to give your foe an
extra bore!
P.F.M. Layer: Good mainly against worker Mantids and Mites.
Grenade Launcher: If you learned how to control the arc-path of the
grenades, then use this against the Blind One boss and Guardians,
Mother, and Troopers. Also useful on Flesh-eaters and Deadlords.
Scorpion Missile Launcher: Perfect on the Elite Guards, Deadlords
and Primagen (when he takes to the sky).
Flamethrower: Particularly effective on Blind Ones, Flesh-eaters,
and Queen boss. Watch your ammo, and remember that this is a
mid -range weapon!
Razor Wind: There is only one of these in the entire game, so don't
miss it! This weapon is very hard to use, but ammo is unlimited, so
feel free to practice.
Nuke: Useless on bosses, but a ton of fun in the levels! This is a combo
of the Chronoscepter, Fusion Cannon, Particle Accelerator from the
first Turok. Be sure not to be caught in the blast, yourself!
Where are the eagle feathers?
Sent in by Geraun Vanterpool
The eagle feathers are in Level 4: Lair of the blind ones.
Run forward, and when you come to a bottomless pit, to the right.
After ripping some Leapers to shreds, fall down the large hole. Once
at the bottom, look behind all the waterfalls; one of them is hiding a
tunnel. Go to the end and you'll find a hole, this is a chute, and will
deliver you to another area. Once at the bottom, turn left, following
the trail of Golden Life Force, and the stone at the end will move out
of the way. Blast the end trail and fall into the water below, you can
find the Harpoon gun at the bottom. On the other side of the pool is a
secret cave, underwater. Ignore the tunnel to the left and continue to
find a Warp Portal Machine switch, activate it, then return to the
previous tunnel and swim through it. Once at the top, it seems there's
no where to go, but there is a path to the extreme right. Being weary
of end trails, go across the bridges, then look at the pillar...there are
some pegs on it, showing that you can climb up it. Follow the corridor,
then drop down and go through that tunnel as well. Keep going, you'll
reach a room with a bunch of small tunnels, and another climbable wall.
Go up, then there's another spider room with pegs on the wall. Just don't
be too quick to climb, a Raptoid will leap down from above. Ignore
the climbable wall in the next room (the only thing up there is an
Orange Health) and continue through the cave system. Follow the path
and you'll find an activate Warp Portal Machine, but you don't have the
Feather yet, so just ignore it for now and do an about-face, then hop into
the water the previous path went over. Look for a ledge coming out of
the water, it will lead to a wall with pegs, a Shredder, and a few
Blue Healths. Before climbing up the wall, shoot the switch to the
right of it, it's on the wall. Climb up, ignore the Warp and take the
other path, at the end you'll find chute. Geramino!!
Use your map in this first part so you don't get lost in the loop with a
Blue Health and two Cave Worms. Take the only other path, the door
will lock, and you'll be battling a Giant Spider. Upon his death, the exit
will open, it has a Blue Health in front of it. At the end is a large room.
There is a stone where you will put a key, a wooden gate, a pool of water
with a gate, two trails of Golden Life Force going into the wall, and a
Skull Switch. Activate the switch and two tunnels will appear in front
of each trail of Life Force. Each is the same, more or less. At the end
there is no where to, but if you look up as soon as you exit the cave
tunnel you will spot a Skull Switch, shoot it to lift a weight. When
both weights are lifted the gate in the pool of water will lift
("Underwater gate open" will appear on the screen). Go down there,
climb the ladder (either one will do). At the top is a Blind One, a Charge
Dart Rifle, and the Cave Key you need to open the gate. Fall down and
insert it to lift the gate. In the next room, blow the barrel up to make
the stone pillar fall, making a suitable bridge.
As you start to across the bridges, rocks will begin to fall from the sky,
so run as quickly as you can. After a very long series of straight tunnels,
you will find yourself in a large chamber, the majority of it being
a bottomless pit. The only way to go is to the right, on the thin ledge. Use
your War Blade to get rid of the little annoyances. Ignore the first tunnel
you come to; keep going until you can't go anymore. In the alcove there is
a Giant Spider guarding a Flamethrower! Collect it and then backtrack to
the tunnel I told you to ignore. Inside is a Key, but once you collect it a
bunch of critters will come out to play. After they are all dead, the exit
to the next area will open up. Go up the to gate and wait a few seconds,
it will open. Cross the bridge, kill the Blind One, then go through the
open gate. In the next area, destroy all the enemies then blow the barrel
up to make a bridge to the adjacent area. Once there, you will find a
Ship, which will allow you to save. You won't see another Save Point
for a few years, so make sure you have PLENTY of time to do the rest
of the level...Cross the thin bridge, kill the Blind One at the end, and
shoot the switch near the gate to open it. Cross some more bridges,
hit a few more switches, then fall down the chute to reach the next area.
In this room are several waterfalls, and a hole in the center in which
the water goes down. Jump on the floating platforms and make your
way across to a tunnel. If you miss a step and fall, drop down into the
hole, go down a few waterfalls, then as soon as you can swim, go left
for a Warp which will take you back before the platforms. Continuing
on, drop down the ledge where Leapers will attack and jump onto the
nearby platform, you'll collect the Scared Eagle Feather.
How do I get through Level 5?
Sent in by BenCS1@aol.com
You begin on a platform that leads off to both sides. Immediately you
appear two gun turrets start blasting you so run right to get out of
range of one of them and blast the other one in its gun ports to destroy
it. This opens a room to the right of the gun turret containing a health
and a mantid. Blast the mantid and grab the healths then go left and
blast the second turret, releasing another mantid. Kill him and grab
the health from the newly revealed alcove and continue to the left,
where you find another turret. Blast that, kill the next mantid, grab
the health and continue to the left to find and destroy a fourth turret
and drop the force field in the center. Kill the fourth mantid from the
alcove and grab the health then proceed to the center onto one of
the walkways and kill the four mantids who have just been released.
Grab the plasma clips that the mantids drops then continue to the
first Teleport in the center and grab the four red tokens. Enter Teleport
One. When you appear there is a tall spinning column in front of you.
This is a force field generator. Before you do anything else, explore the
area to find a charge dart rifle, a shredder, a mag 60 and two bugs. Kill
the bugs, go to the north of the area and shoot the screen on the far
wall in the center to reveal a hidden 150 round plasma pack. Next,
shoot the force field generator to destroy it and to lower the force
field and collect the yellow tokens around it. Go west and enter the
tunnel at the side of the room for seven health and enter the next room.
Kill any hostile aliens and blast the pods in the room then destroy the
force field generator and go through the door opposite where you came
in for some health. Return to the center room and this time go left
through the other door where bugs attack you. Kill them and grab the
health in the tunnel then in the next room blow away all the pods and
kill anything that snipes at you. Collect the health then climb onto the
lift pad at the east of the room to rise up to the platform above. Enter
the tunnel and follow it along, killing more aliens until you come to a
corner. Go left following the tunnel and grab the plasma rifle and carry
on until you reach a circular room with some pods and a mantis. Blow
the central screens on the left and right walls for shotgun shells and
mag 60 ammo. Carry on forwards along the next tunnel and turn right
down a hill then follow the corridor, grabbing more yellow tokens and
a blue health to come to a door guarded by a mantis. Kill him to open the
door and enter to see the fourth Level Six Key on a podium in the center
and two organic gun pods which shoot at you from the rear corners.
Blow away the gun pods and go right out of the room down another
tunnel. Kill the mantis and hit the green switch on the wall to move
the floating platforms in the previous room into the center. Return
to the room with the key and climb the platforms to get it! Go to the
east side of the room where a new tunnel has opened and go down
it, collecting the red health and killing aliens. Follow the tunnel until
you come to a covered walkway, go right, down a hill to a door which
opens as you approach. Go through to a chamber with a Teleport in the
center and six health. Enter Teleport Two. In the next room touch the
door ahead to open it and go into the corridor beyond, down a hill to a
cross-roads. Go into the room ahead and shoot the pods, two bugs and a
mantid then collect four ammo clips and return to the junction. This
time take the left branch down the corridor with the yellow tokens to
a charge dart rifle where a mantid attacks and follow the corridor to
another door. Through the door, grab the flame-thrower and you find
yourself on a platform with health to the right. Follow the platform
around to the left and shoot the pods barring your way, also kill the
mite who comes out of one of them. At the end of the platform are
two yellow tokens and a quiver of tek arrows. Switch on the map at
this point and you can see some platforms below. Jump from the point
just right of the tokens to the first circular platform below and grab
the health. Kill the mantid snipers and look over the edge of your
platform to see another one below. Jump down to this one and grab the
red token then jump to the next platform down below you to the front
with two tall moving structures on it. Kill the mites that attack you
and follow the line of yellow tokens to the edge of the platform where
you can see a bobbing platform. Look up and shoot the organic gun above
you to open the next door then jump to the bobbing platform and across
to the opposite bank. Grab the red tokens and the plasma rifle and go
through the door into another tunnel. You come to a junction room with
a spinning thing in the center. Take the left exit into a room with loads
of pods, some charge darts and a clip. Blow all the pods to reveal some
mites and kill them. Go back into the previous room and take the next
door on the left for a forcefield generator, kill the mantid and blow
the generator. Go back into the previous room again and take the next
left into an area with a mantid and a huge lift in the center. Jump onto
the lift pad when it comes down and ride it to the top. Get off to the
right and go through a door for some health and a plasma rifle. Edge
carefully into the room as two organic turrets open upon you. Blow them
away and move farther into the room where two more turrets fire at
you and a soldier attacks. Kill the soldier and blow the turrets to make
a door at the far end of the room open. Explore the room for plasma clips
and health then go through the door that just opened. Kill some bugs and
keep going to a circular room with red tokens in it. If you shoot the walls
to right and ahead of you a mantid emerges but you don't need to so
instead go left where another mantid attacks and enter another room.
Mites and mantids attack you, so kill them and proceed to the room at
the far end where a soldier guards a switch. To the right of the switch
is some flame-thrower fuel and two health. Hit the switch and turn to
kill the mites that attack you then go out of the switch room and left
and jump onto a lift platform which takes you up. Jump onto the platform
at the top and hit the green switch to bring a new lift platform down to
you. Jump on to travel up to a new corridor. Follow the line of yellow
tokens down a corridor to a soldier, kill him and jump across the
platforms ahead to the corridor on the other side where you get a
shredder. Follow the corridor, ahead, left, up a ramp and keep going,
killing a mantid and grabbing some health and at the end you come out
onto a platform on which there is a firestorm cannon. Grab the cannon
and drop down into the room below. Go out the only door to bring you to
the cross-roads you came to just out of Teleport Two. A mantid attacks
from the corridor to your left which no longer has a! force field on it, so
kill him and go left down the corridor, grabbing red tokens into a room
where two mantids attacks from left and right and there is an ultra health
in front of you. Check the sides of the room for chart darts and an ammo
box then go straight on. As you follow the corridor you are attacked by
mites and eventually come to another door which opens to reveal
another Teleport and six health. Enter Teleport Three. As you appear,
a mantid comes through the door and attacks you. Enter the next room
and blow the alcoves to each side for a grenade launcher, an ammo box
and a mantid. Collect or kill each of them and go into the next room
where two soldiers attack. Kill them (you may have to wander around
a bit to find them) and go into the alcove in the center directly ahead
of you for a shredder and some health and hit the first switch. Turn
immediately and kill the mites who attack then go around clockwise,
entering the next three alcoves, collecting shredders and! health,
hitting a switch and killing the resultant mites each time. The platform
on the south side of the room is now moving, so get on it and ride it up
to a tunnel. Follow the tunnel, collecting loads of yellow tokens and at
the top of the ramp you go up is flame-thrower fuel on the left and a
hidden alcove on the right which releases a mantid if you shoot it.
Carry on forwards, killing bugs that attack you and you come to a door
which a mantid is guarding. Kill him to open the door and go through
the walkway beyond, collecting three health and reaching another
door. Through the door is a save portal, so save your game! Out of the
save portal, proceed through the next door which is left as you leave
the save portal and proceed along the next corridor collecting three
health and killing mantids. Pass over a covered walkway into the next
tunnel, down two ramps and grab some grenades from an alcove on the
right, then pass down another ramp to Teleport Four. In the new room
go forwards through a door where a mantid attacks you. You find yourself
on a ledge with yellow tokens to the right. Go left and destroy some pods
and a mantid, then collect three health and enter the door which opened
when you killed the mantid. Follow the line of red tokens to the next
door, beyond which you find a room with two exits. If you look up to
the ledge high on the right you can see a pfm layer, but you can't get it
yet. Go back to the ledge where the tokens were on the right, switch
on your map and you can see a circular platform down below. Jump
down to this for another firestorm cannon and some health. Move
forwards to the edge of the new platform and look down, then use the
tek bow to shoot the mantid on the ledge below and jump down for
some yellow tokens. Pass through the door into the room beyond where
four organic guns open up on you so destroy them with the firestorm and
the door opposite opens, releasing a mantid. Kill him and proceed to the
open door through which another mantid guards a force field generator.
Kill him and blow the generator then grab the health and pass back into
the previous room where the side doors have now opened. To the right
is the warp portal, but it's closed, so go through the door on the left
into a room with a lift shaft and hop on. At the top of the shaft go right
and follow the next tunnel along, killing bugs on the way until you come
to a junction. Go right at the junction, collecting yellow tokens and killing
a mantid just after you round a corner. Keep your map on and shoot the
walls to left and right where hidden alcoves reveal two more mantids
and some grenades. Proceed forwards to the end of the tunnel where you
find the pfm layer. In the room below, the two doors previously shielded
are now open so drop down and kill the mites who have appeared. Go
through the door on the right to collect the fifth Level Six Key then blow
the walls to the sides and in front for some shotgun shells and the
warp portal switch. Hit the switch and make your way out of the room
and straight across to the next door then make your way back to the
room with the warp portal, which is now open. Enter the warp portal. In
the new room, walk forwards into a room with machinery operating on
the far wall, where a blue cyclops attacks. Kill him and move further
into the room to cause doors on the walkway behind and above you to
open, from where red cyclops snipe at you. Kill them and go up the ramp
which is now accessible behind the mesh on the left as you entered. At
the top of the ramp a door opens and two cyclops and one blue cyclops
attack you. Kill them and enter the door opposite where a red cyclops
attacks. Kill him and cross the room and touch the wheel on the wall
opposite to turn it. Go back out of the room and down the ramp where
two more cyclops attack from the mesh on the other side which has
now opened. Go up the other ramp to the next door behind which two blue
and one red cyclops ! attack. Kill them to open the next door and pass
through to take on three red cyclops. Once you've killed these the next
door opens revealing the fifth nuke part. Collect it and continue down
the corridor to the Teleport where you exit the warp portal. Out of the
portal, go across the next room back to the lift, take it up and follow
the corridor at the top back to where you found the pfm layer and drop
down to the room below. Go straight on through the door ahead, collecting
the health and blowing away the pods that block your path. Kill two
mantids and proceed to the door at the end where you come to the
next Teleport. Enter Teleport Five. Go through the door ahead into a room
with a rotating field in the middle and health surrounding it. Blow the
alcoves to the right and ahead of you for a firestorm cannon and kill
the mantid who attacks when you collect it. Go left from the firestorm
alcove and follow the new tunnel, killing the bugs that attack until you
come to a small j! unction with a mantid on the right and a red health on
the left. Kill one, grab the other (you decide which!) and carry on to a
small platform overlooking a huge drop. Edge to the front and look down
and slightly left to a platform on the other side below. When you land, to
your right is a floating platform which takes you back to the top if you
jump on it. Go through the tunnel ahead and out onto another platform
with grenades to your right, a soldier guarding a switch to the left and
a mantid sniping from a platform opposite. Kill the soldier and the mantid
and hit the switch to get the platform the mantid was standing on
moving. Make a note of the tunnel protected by the force field on the
left. Jump onto the platform and ride up to the next area where there
are exits to both sides and in front. Go right, kill the mantid across the
way and jump over using the platform to the far side. Kill the bugs that
attack and enter a large area where a mantid attacks. Move around the
central structure to where three yellow tokens mark a hidden door and
shoot the door to open it. Blow away the soldier inside and destroy the
force field generator. This lowers the force field back by the switch but
don't go back there yet. Instead, go back into the main area and switch
on the map to locate the two hidden alcoves - one either side of the
room - and blow them up for two pfm reloads. At the far end of the room
from where you came in you can also find some cerebral bore ammo. Exit
the room and jump back across to the junction area and go right,
jumping across to the tunnel entrance down below. Grab the pfm ammo
from both sides of the room and plant a mine on each side of the room
then hit the switch. The door you came in by closes and mites drop down
from the alcoves above - some of them are hopefully killed by the mines,
so kill the rest and go back out of the room and hop onto the platform
to return to the junction area. Return to the room with where you blew
the last force field generator and go straight ahead and through the door
at the end of the room for some health and another switch. Hit the switch
and kill the bugs that race into the room when you do then go back into
the central room and right through the next door, kill two mantids in
alcoves to each side and grab three red tokens. Go across to the opposite
door and do the same again. Next return back to the junction area and
this time a mantid is blocking the route you want to take, straight ahead.
Kill him and hop onto the platform which is now moving and at the
bottom take the next tunnel, grabbing more red tokens and continue to
a turning where you find a cerebral bore. Grab it and turn and shoot the
wall on the left to reveal a hidden corridor, go down it and through a hole
at the end into a circular chamber with a lift shaft in the middle. Take
the lift up and at the top go forwards, collect the mag 60 and follow
the tunnel, killing mites and grabbing a firestorm cannon then kill a
mantid to open the next door. Go through into another chamber, grabbing
red health, and pass into the next corridor. Blow away some pods
blocking your path and as you leave the corridor kill a mantid and blow
away the soldier directly ahead of you. Jump across the floating platform
to a fixed one and shoot the mantid who snipes from directly ahead then
turn right and jump across two more floating platforms into another
tunnel where you find a flame-thrower and loads of pods. Flame the pods
and mites that emerge to reveal the warp portal switch and some
cerebral bore ammo. Hit the switch and leave the room, jumping back
to the fixed platform. Look down and jump to the next pillar below,
then turn right and kill another mantid sniper. Repeat this action until
you find yourself on the platform with the purple eagle feather. Grab it
and jump down to the tunnel below. Follow the tunnel into a chamber
where bugs and a mantid attack and blow the alcoves for charge darts
and pfm ammo. Exit the room and follow the corridor to the junction and
go left then left again at the next junction and ride the floating platform
back up to the area above. Turn right and ride the next moving platform
back down to the ledge where a soldier was guarding a switch and take
the tunnel to the left of the switch to the room with the second warp
portal. Enter the portal and offer the feather to receive the Whispers
talisman which allows you to ride wind into the air. Ride the moving
platforms back to where you shot the wall to get to the feather, turn
right and go to the next junction then go left and enter Teleport Six.
In the new room go through the door ahead, kill the mantids in the
alcoves to left and right and grab the red health from in front then
carry on to the next room, grabbing a cerebral bore along the way. In
the next big room use the cerebral bore to take out the mantids on the
raised platforms all around. When you kill the last mantid the door you
came through shuts and three doors explode open on both sides of the
room, releasing bugs and two soldiers. Kill everything to open a door
opposite where you came in and check out the water filled areas where
the soldiers and bugs came from for red tokens, red health and ammo
for every gun you've collected so far. Proceed through the new door and
follow the tunnel, killing more bugs and pass into a psychedelic chamber
with hidden alcoves left and right which contain pfm ammo and a door
ahead. Go through the door into a huge open area. As you enter, mites
attack from all sides so kill them off and check the alcoves to the left
and right of where you entered for a pfm layer, a firestorm cannon and
loads of health. Go across to the opposite side of the room where a mantid
is sniping at you and kill him then make your way to the left of the room
and hit the switch on the central structure to open the door opposite it.
Go through into a room with a mantid, some pods and the second save
portal. Clear the room and save the game. Go through the door that was
below right of the platform the mantid sniped at you from to find a
moving platform. Drop down into the water below and swim around on
the surface, killing any soldiers you meet to collect loads of red tokens.
Then make your way to the south-east corner of the central structure
and swim down under water to find a hidden entrance from which an
underwater tunnel leads into a room with health, a soldier and a force
field generator. Blow the generator and go back to where you dropped
into the water (the west side of the area) to find a platform which takes
you back up to the platform you dropped from. Go back into the central
room with the round structure in the middle and go right along a tunnel
with blue health down it. As you round the corner a mantid attacks you so
kill him and continue to the next door where there is another lift shaft.
Get on the lift and go straight on at the top down a corridor, killing a
mantid who's patrolling this section into a room where three large pods
block the next tunnel. Blow the pods and kill the mites that emerge then
follow the tunnel along round several corners, killing bugs and mantids
along the way until you come to a steep drop. Drop off to the platform
below. Blast the two organic gun turrets that fire at you then destroy
the eight force field poles around the central structure, keeping an eye
out for any mantids that attack while you're doing this. When you hit the
last pole, the whole thing blows and a platform starts moving up and
down on the north side. Jump on and ride it up to collect the scorpion
missile launcher. Go back into the main room and back to where you
dropped down to the water. This time, kill the mantid on the opposite
side and ride the platform across to an area with two paths to left and
ahead and a hidden alcove to the right with cerebral bore ammo in it. Kill
a mantid who attacks you then go left to sneak up on another one who
is waiting to snipe at you and shoot him in the back! Go back to the
previous area and this time go ahead to a junction. Go left and you come
to a row of floating platforms. Below you in the water a soldier snipes
at you so kill him then jump across to another room with a tunnel with
health in it on the right, a hidden alcove containing a mantid guarding
an ammo box on the left and a door ahead. Go right into a large open area
with pillars in it and go right to kill a soldier, then go to the east side of
the room where another door leads to the sixth Level Six Key. As you try
to enter the door closes and two mantids attack, so kill them to re-open
the door and enter to grab the key. Turn and kill the bugs that attack at
this point then go back to the room that you got to across the platforms
and go right to another door through which is a spinning tunnel. Pass
along this tunnel, round a corner, kill the bugs and mantid that attack and
go through the door at the end to find Teleport Seven. Enter it. When
you appear, grab the grenades and go through the door ahead and down
the tunnel beyond. Blow the pods blocking your way and kill the mites
that emerge from them until you reach the end of the tunnel where there
is a grenade launcher leading into a wide open area. Mites drop from a
hole on the far wall and keep reproducing when you kill them, so keep
killing them and proceed round the area to the right, collecting some
health from behind a pillar, kill the bugs that also attack you and you
come to an area with some yellow tokens and a mantid sniping from the
top of a wall at you. Kill the mantid and climb the wall and go left at
the junction, killing bugs as you go and blowing pods to get out onto a
small platform with a red health. Return to the junction and take the
other route, bringing you to another open area where more mites attack.
There are grenades and health around the sides of the room, so get them
and kill the mantid who snipes from the top of the next wall and climb to
the top. At the top a door opens and a mantid attacks. Kill him and
proceed onto a translucent bridge. Follow it, collecting grenades, pfm
ammo and health and killing another mantid until you come to another
tunnel. Follow this tunnel, blasting any pods that block your way and
killing mites to come to Teleport Eight. Go through it. Go through the
door ahead of you when you appear and kill the mites that attack. Once
again they keep coming so make your way round the new area, killing as
you go for a box of grenades, some yellow tokens, a pfm layer and red
tokens guarded by a soldier. Continue to the end of the room where
mantids attack. At the end of the room go round to the left for a
flame-thrower and health then go through the door on the east of the
map and blow the new-style pods that are blocking your way, also killing
the mite that is released. In the next area, go all the way around the
circular corridor, blowing pods and ! killing any mites and mantids that
attack and go through the door at the south end of the corridor to get to
the first of the queen embryos. The embryo produces two mantids and
then reproduces more every time you kill one, so alternate shooting them
with hammering the embryo itself. When you've hit it enough it drops to
the floor, but keeps producing mantids, so pummel it till it blows. Next,
leave room and go right and then left down the tunnel on the west side
of the room. In the next area, grab the pfm ammo from the left and
the firestorm cannon and red tokens from the right that are guarded by
a soldier. Search the rest of the area for shotgun shells, ammo clips and
a blue health which marks the exit from the room. Exit the room to find
the next Teleport which is infested with bugs. Kill them and enter
Teleport Nine. Grab the shotgun shells and ammo box from either side
when you appear and go forwards down a new corridor filled with pods
that brings you out onto a narrow platform with a mantid on the left.
Kill the mantid and drop to the floor below for four yellow tokens and
a scorpion missile. Look left and down to pick off a mantid on the
ground below, drop down and grab some shotgun shells from where he
was standing then go right for red tokens and an ammo box. Grab a pfm
layer from between rocks in the center of the room and go to the
north-east of the area to kill a soldier and climb a wall. Go left along
the platform at the top to come to a clip and a translucent bridge and
kill two mantids. Go up onto the bridge and at the junction go right to
get to a tunnel which leads to a mag 60 and a door opening onto a square
area with two bugs in it. Kill them and approach the door ahead of you
and two mantids attack from either side, so kill them and go through
the door ahead which is now open to get to the third save portal. Enter
and save the game. Out of the save portal, go back onto the bridge and
straight across at the junction. On the other side, shoot the door to open
it, grab the yellow tokens and ammo then go through the open door and
shoot the bugs and mantid that attack. Grab the pfm ammo from inside
and pass through the next door to a Teleport. Pass through Teleport Ten.
Out of the Teleport go through the door in front into another large room
and explore it for shotgun shells, grenades and more yellow tokens,
killing mites as you do so and go to the north-west side of the room
where yellow tokens lead to another climbing wall. Climb it and kill
the mantid at the top then go right and you come to two floating
platforms. Shoot the soldier on the next platform and jump across to
collect a flame-thrower then take the next two platforms across to the
next tunnel, kill the mantid and go to the end for an ultra health. Drop
down from this new tunnel and turn left and go to the south end of the
room where a soldier guards a tunnel. Kill the soldier and blow the pods
blocking the tunnel and go in. In the next circular tunnel, go all the
way around, blowing pods and killing mites and mantids then enter the
tunnel at the east leading into the center to confront and kill the next
queen embryo. As before, the embryo produces mantids so you need to
divide your attention between killing mantids and blasting the slimy
worm thing until it dies. Once the embryo is dead, go out and walk to
the south side of the circular tunnel and you come to a platform with
grenade ammo and shotgun shells in it where mites attack you. Go left
along the platform for more shotgun ammo until you come to a leap of
faith platform on the right. Turn and use a long-range weapon to take out
the soldiers across the way then take the leap of faith across to a
platform with a pfm layer, a firestorm cannon, a scorpion missile
launcher and a grenade launcher on it. Take the other leap of faith
platform back and go right, blowing away pods and grabbing more
shotgun shells until you come to another door. Go through and enter
Teleport Eleven. On the other side of the Teleport, follow the tunnel,
blowing away pods until you come to a platform with a red health and
jump down onto the platform below. Walk forwards to the junction and go
left then follow the tunnel down a slope to another door which brings you
into a room with a breath of life platform in front of some water and
pistol and shotgun ammo to either side. Directly in front of you is a
climbing wall. Jump into the water and swim around until you find
an underwater tunnel and go through it into a dry tunnel which you
should follow to a ledge. Jump from the ledge onto the two floating
platforms then across to a pillar and onto a bridge. Follow the bridge
to an area with loads of pods. Blow them apart for scorpion missiles
and a door. Enter the door to get to another Teleport and pass through
to get to an area with an inactivate eye of truth platform in front of you.
Make a note of this area and go all the way back to the room with the
breath of life symbol and climb out of the water and face the climbing
wall. Jump onto it and climb to the top for a pfm layer and four yellow
tokens then turn left and look down to a platform with mites on it and
a leap of faith platform. Kill the mites and jump down, then kill the
mantid who snipes from in front of you as you land and take the leap of
faith up to a tunnel on the far wall. Go along the tunnel to the end to
collect an ultra health. Jump from here back to the platform you first
climbed on then jump to the leap of faith platform but this time go left
and jump across to the tunnel the mouth of which is just below your
level. Grab the blue health and kill the bugs which attack then go up the
tunnel through another door where mites attack into a new area. Grab
the satchel charge from behind a rock on the right and go down the
room, grabbing red tokens from the lava, past a pool of water to chasm.
Go round to the left and grab the second satchel charge then go across
the bridge, past the end of level portal to grab the third satchel charge
and go back and drop into the pool of water to go through the underwater
Teleport, Teleport Twelve. Grab the health from behind you and go through
the door ahead onto a translucent bridge. Pass along the bridge, grabbing
the fourth satchel charge and follow the bridge along, killing a mantid
and grabbing health, grenades and a pfm layer and go through the next door
to Teleport Thirteen. Enter it. Go through the door ahead of you into a
large open area and grab the shotgun shells from the right. Follow the
room around, grabbing more shotgun shells and some ammo clips and
killing mites and blow away the door on the east side of the room to
reveal a soldier guarding a flame-thrower, a charge dart rifle, a
firestorm cannon and a grenade launcher. Go through the door at the end
of the room to come into a new room with a heart of fire platform in
front of you. Kill the mantid and grab the pfm ammo from the left and
right then jump across to the platform ahead of you, climb to the top and
kill the mites. Turn left slightly and jump to the next wall ahead and
climb to the top of that, kill the mantid at the top and jump in the
direction indicated by the three red tokens to drop onto a low platform.
From this one, look ahead of you and walk across the lava to a platform
with four red tokens and a firestorm cannon, a flame-thrower, a pfm layer,
a shredder and a scorpion missile launcher, then return to the previous
platform and climb the next wall indicated by a line of three more red
tokens. At the top kill the two soldiers and hit the switch on the wall
ahead. Grab the health and go north along the platform to where another
platform is moving. Kill the mantids who are sniping from above then
jump onto the floating platform and ride it to the top. Clear the area at
the top and hit the two switches to open the next door and go through
for some health and some bugs. Continue to the next ledge and look
over the edge and snipe at the soldiers patrolling the water below then
drop down, grab the pfm ammo, flame-thrower fuel and charge darts
from round about and head to the other side of the area and climb the
wall to find the tunnel leading to the last queen embryo and three health.
As before, clear out the circular corridor then go through into the
embryo chamber and blow away the slimy baby queen and the mantids
she produces. That done, return to the room where you first found the
breath of life platform and climb the wall in front of it then jump across
to platform with the leap of faith platform on it and jump from the south
side onto another climbing wall and climb to the tunnel at the top. Follow
this tunnel to the end where a soldier is guarding a Teleport. Kill him
and blow the walls ahead and behind for secret alcoves containing health
then enter Teleport Fourteen. Through the Teleport, go through the door
ahead into a wide open area with two organic guns to the sides. Blast the
guns and move round the outside of the room to take out four more then
cross the bridge to the center where the computer is standing. Touch each
of the four pillars to plant the four charges then step back and watch
the computer blow! That done, return to the end of level portal and exit
the level. Face The Queen! Mites attack to begin with, so blow them away
and then blast the Queen when she appears. After a bit she hides in a
sac hanging from the roof and bugs attack, so blast them to make her
come out again. This time you need to blast the sac on her torso which
spews out acid and then she runs off and hides and more bugs attack. Kill
the bugs, and when the queen appears again, blast her arms until she
falls over, at which point you just need to blast her head briefly to
finish her off!