Tony Hawk's Pro Skater 64
Books: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret Codes
Better Backflip or Frontflip
Level Beginnings
Scoring System Basics
Hidden tape in San Francisco
School disappearing trick
Trick Points
Hidden tape in Downhill Jam
Hidden tape in Minneapolis
Do a 2160* spin move or a 1980* Air
Codes and Secret Characters
Big Air
Learn special tricks
Hidden Wrestlers
Hidden Tape in the Mall
Invisible Grind Glitch
Gaps with big points
Grind Tricks
Tons of points
Secret Bonuses
Better Backflip or Frontflip
Sent in by Quietstrm07
When playing Tony Hawk
select a character who has a Backflip or a
Frontflip (such as Geoff Rowly or Andrew Reynolds) After this select any
level of your choice (Such as the Warehouse) After that get your special
up. A regular Backflip or Frontflip is only worth 4000 points without the
10x code or without doing a nollie with it. Now suppose you do a Backflip
(up, down, right c) usually you only get 4000 for it or 8000 with out the
code. But if you press up, down, right c then hold down on the Joystick your
guy will now do a "360 or 540 or 720 so on...Backflip" and it looks really
cool and is worth bout 20 to 30,000 points! This also works with the Frontflip
only you press down, up right c and then hold down on the Joystick. Be careful
you don't over do it or your fall and loose your special and the points. And also
you have to use the Joystick for this trick it doesn't work with the d-pad.
Of course, practice the spinning technique with other special moves to
increase your score.
Level Beginnings
Sent in by Code Hunter
As I have played this game, I have found that I do a lot better on a level
when I do well on my first few tricks. Since I'm such a perfectionist, I
restart the levels a lot until I do well. This has caused me to make good
ways of starting levels, getting at least 10,000 points within the first
15 seconds WITHOUT codes. To add on to the scores, do nollies (up + c-down),
fastplants (up + up + c-down), and spins (L or R). Here they are:
Warehouse, Woodland Hills: As soon as you start, turn around to the
quarter pipe on the back wall. Do a handplant or a 540 grab move (I
personally like Rockets, Benihanas, and Japans). Go out the right side
of the room (the one closest to the half pipe). At the bottom of the hill,
turn around to the right and do another handplant or 540 grab move. By
now, your special meter should be all the way up. Launch over thje pipe
and through the secret room with a high-scoring special move and land
on the small rail if you can, then grind as far along the quarter pipe lip
as faras you can. Throw in a special grind if you have one. If you can't
lnd the small rail, just Over the Pipe + Secret Room + Special Trick
should be almost 20,000.
School, Miami: Do a Fastplant + Impossible as soon as you start out for
900 quick points. Ollie off the roof and do a spinning grab move. Land
on the planter with a grind, and do a kick move off. Your special should
be all the way up. Do a special move on the quarter pipe on the wall in
front of you. Next, quickly turn right and go down the hand rail or ledge
with a grind (special grind if you have one).
Mall, New York: At the beginning, go down towards the first quarter
pipe and do a spinning grab move. Go to the second quarter pipe and go
a different spinning grab move. Now, turn around and go UP toward the
first quarter pipe and do a special move. Go back down to the second
quarter pipe and do another special move. Keep doing this for a while.
Eventually you should leave out the glass "door" and go up the elevator.
To the left you should see a pole jutting out of the ledge you are on.
Grind on it, jump off, and land a special grind (if applicable) on the pole
next to the cafe for the Coffee Grind Bonus.
Downtown, Minneapolis: At the beginning, jump off the kicker with a
spinning move (preferably a grab move) and land on the ledge, grinding.
When you get the the end of the ledge, jump off the the right with a
spinning grab move to land on the pole next to the billboard. Now, if you
have good timing you can land a car plant for a 1000 point bonus, but if
not just jump over the street with a spinning move to the kicker and
grind on the edge of that. You should end the grind in front of a ramp
with a bus stop on the other side of it. Jump off the ramp with a special
move over the bus stop for a Special Move + BS Gap combo.
Downhill Jam, Phoenix: As soon as you start to roll over the beginning hill,
do a 360 Benihana (diagonal bottom-right + c-right). In front of you should
be a ramp with two pipes behind it. Launch off the ramp with a spinning
move and land on the left pipe with a grind. Jump off the pipe with a
spinning move and try to land on the little ellow-and-black grinder ramp
thingie with a grind. When you finish the grind, you will be right in front
of a ramp with two pipes next to it (going over the Huge Water Hazard).
Now you can do one of two things: Do a special move off the ramp, or do
a special grind on one of the two pipes.
Burnside, Portland: The moment you begin, jump to the left side of the
half pipe you are in and grind on the lip. Jump off with a kick move. Go
toward the quarter pipe against the left side of the rectangular pool in
the corner. Try to do a 720 grab move. Hopefully you will have enough
special to launch off the pyramid which is now in front of you with a
special move over the bridge gap and land a grind on the quarter pipe
lip. If you can, throw a special grind in there as well.
Streets, San Francisco: When you start, go forward through the glass
and jump onto the pole with a spinning move. When there is a drop off
on the pole, just do a spinning grab move and land a grind on the next
pole. Keep going until you run out of pole and do a 540 grab move to
top it off. I have gotten over 20,000 on this.
Roswell, New Mexico: As you start out on the roll-in, roll toward the
metal half pipe just to the right. Jump off it and do a spinning grab
move. If your special is not all the way up by then, do another spinning
grab move on the other side. Now aim toward the ramp to the right that
goes over the low deck. Do a special move over the low deck for a Special
Move + Low Deck Gap bonus.
Scoring System Basics
Sent in by Code Hunter
I have figured out the scoring system of THPS so that I can get as many
points as possible. I'll try to explain it to you.
First of all, a good thing to remember is that a trick's point value
decreases every time you use it (in Career Mode). If you do an Impossible,
250 points, and land it, the next time you do it it will be worth only 187
points. So if you are going to use a move in a big combo, don't use it
before the combo to ensure max points.
Now for the actual scoring system. Lets take some moves for example,
say, kickflip and 360 shove-it. A kickflip is worth 100 points and a 360
shove-it 250. If you do a kickflip, 360 shove-it, and another kickflip, all
separately, they will all be added together for 425 whole points (Thought
it was 450? remember, the point value decreases for the kickflip since
you used it twice!).
Now comes the combos. If you did a kickflip, 360 shove-it, then kickflip
all in one combo, you would get 1275 points. Now how did they get that?
Well, they took the two kickflips and the 360 shove-it and added the
points together like normal. BUT, since there were three tricks in the
combo, the whole 425 was multiplied by three (you never thought you'd
have to use math in Nintendo, did you?) giving you 1275 points.
Hidden tape in San Francisco
Sent in by Code Hunter
Having trouble getting the hidden tape in San Francisco? Well it will take
you a few times, but it's not that hard. You first must go to the far side
of the fountain. Then get some speed and jump on the lowest part of
the fountain. Go straight on the fountain and jump off the ramp of the fountain
on to the building. Then keep jumping buildings until you get to the last
one. Go up that building until you get to the top. You will see a ramp. Get
a lot of speed and jump off it while holding up, and you should get the hidden tape.
School disappearing trick
Sent in by Code Hunter
At the very beginning of the school, after jumping off the roof, there is a
quarter pipe against the wall straight ahead. Turn opposite this and go back
like you are taking the back way to the pools. Stop. Turn around again, and
grind the very long ledge to the right, jump off and hit the quarter pipe.
But jump from left right on the quarter pipe, if you have enough air, you
can fall on the ledge of the roof, then fall off that. If you do it right,
you will disappear in the alley type thing. You can still do tricks, but you
can't move or see yourself.
Trick Points
Sent in by Code Hunter
Tony Hawk
The 900: 8,000
KickFlip McTwist: 4,000
540 Board Varial: 2,000
360 Flip to Mute: 1,500
Bob Burnquist
BurnTwist: 5,000
BackFlip: 4,000
One: Footed Smith: 750+
Geoff Rowley
BackFlip: 4,000
Double HardFlip: 1,500
DarkSlide: 750+
Bucky Lasek
KickFlip McTwist: 4,000
Varial HeelFlip Judo: 2,500
FingerFlip AirWalk: 2,000
Chad Muska
FrontFlip: 4,000
360 Shove It Rewind: 1,500
One Foot 5'0 Thumpin': 750+
Kareem Campbell
FrontFlip: 4,000
KickFlip UnderFlip: 1,500
Casper Slide: 750+
Andrew Reynolds
BackFlip: 4,000
Triple KickFlip: 1,500
HeelFlip to Bluntside: 750+
Rune Glifberg
KickFlip McTwist: 4,000
Christ Air: 2,100
Front: Back KickFlip: 1,575
Jamie Thomas
FrontFlip: 4,000
540 Flip: 1,500
One: Footed NoseGrind: 750+
Elissa Steamer
BackFlip: 4,000
Judo Madonna: 1,500
Primo Grind: 750+
Officer Dick
Yeeeehaw FrontFlip: 4,000
Assume the Position: 1,575
NeckBreak Grind: 750+
Private Carrera
Somi: Spin: 5,500
WellHard Flip: 5,500
Ho: Ho: Ho: 2,000
Kick Tricks
360 Shove It: 250
FingerFlip: 600
HardFlip: 300
HeelFlip: 100
FrontFoot Impossible: 600
360 Flip: 300
Impossible: 250
Varial: 800
Sex Change: 500
KickFlip: 100
KickFlip to Indy: 625
Grab Tricks
Japan Air: 367
Rocket Air: 367
Indy NoseBone: 315
BeniHana: 420
TailGrab: 315
StaleFish: 315
Method: 315
Madonna: 525
Grinds
NoseGrind: 100+
Crooked Grind: 100+
BS BoardSlide: 100+
Smith Grind: 100+
5: 0 Grind: 100+
50: 50 Grind: 100+
FS BoardSlide: 100+
Other
Nollie: 200
FastPlant: 250
Wall Ride: 500
HandPlant: 1000
Hidden tape in Downhill Jam
Sent in by Code Hunter
First go to where the "A" for skate is. Then Grind across the second
pipe (the one on the right) to the island. Go up the half pipe (on
the island). When you have a lot of air go across. After that go on top of
the rock to the third island (next to a Mountain Dew sign.) Once there skate
to a ramp, do a fast plant and you will be on the island with the tape.
Hidden tape in Minneapolis
Sent in by Code Hunter
If you are searching for the hidden tape in Minneapolis, start the level,
turn around and jump up to the second floor as soon as you start out. Keep
on going until you reach the truck with the ramp. Go up the ramp and
continue until you reach the second roof. Get some speed off the
quarter pipe, then turn to the right where you will see a small purple
ramp. Jump off, then you will see the tape suspended in mid-air.
Do a 2160* spin move or a