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Super Mario 64

Books: The Ultimate Code Book - Cheating Made Easy Secret Codes 2003 - Nintendo 64 Secret Codes



Instantly drown Mario in the Moat
Dead but alive Mario
Shoot out of a cannon and directly hit a star
Use your hat as a weapon
Bob-Omb battle field tip on getting the stars
Secret passage in the big Ice slide level
Hidden slide of coins
Fighting the last Bowser
Princess Secret Slide short cut
Get on the castle before collecting 120 stars
1up out side of the castle
Make the sunken ship rise to the surface
Course 4 shortcut
Secret wall in the first Ice World
Metal Cap
Fighting the first two Bowsers
Shortcut in the Hot Lava level
Extra life in Womp's Fortress
Get stars from the rabbit
100 lives and a new special move
How to get into the two black windows in the water-level entry room
A Ride on the Penguin's Head
Secret of the Blockmen
Hat Trick
Staircase Weirdness
Big Penguin Race
Mario the Airhead
Rabbit Test
Secret Room
Mario-beque
Piranha Plants
Secret star or 1-up
What to do when you fall
Bonus level and 67 lives
Big, Big mountain slide tip
Sun stage
Green stomp block
Red switch
Blue switch
3 1-ups
Fighting Bowser the second time
Stuck in a weird room
I'm missing the 120th Star! Where is it?
What do I do in the room that has two short pillars in the water?
In the basement, there's a solid transparent blue wall with a door behind it.
How do I get to that door?
How do I get up the endless stairs?
Is there anything special to do in the courtyard behind the Castle?
How can I go through the door that's in the moat that surrounds the Castle?
How do I enter the small square grate that is underwater near the waterfall?
I lost my cap! How do I get it back?
The Princess's Secret Slide
The Secret Aquarium
Wing Mario over the Rainbow
Items at each level
Raise or lower the starting water level
Change the obstacle speed on Course 14
Extra lives on the Ice stage
How to improve your time on the Red Sliding level
Shortcut in the ice/blue sliding level
1-up after fighting Bowser
Bowser in the Dark World
Bowser in the Fire Sea
Bowser in the Sky
Collect the eight Red Coins to earn a Star
Easy way to fight with Bowser
Cloud trick
Get underneath the cannon
Dance on air
Walk through Lakita
Lots of hats
Snowman has your hat
Koopa the Quick trick, and finish in 0'00'0
Castle trick
Sky surf
Make a fish jump
Easy way to get to Tiny Huge Island
Koopa the Quick trick
Trick with the Mama Penguin
Flood the town
Clock tip
Dives
Get to the top of the castle and perform the ultimate dive
Look inside the castle from the top
Be bigger
Big tree
See through the castle
Float backwards
Go right through the bridge
Baby penguins imitate you
Torture Mario
Warps
Location to all of the stars


Instantly drown Mario in the Moat

Sent in by Bowser 64 Jump into the course to get to the invisible cap level. Make sure you only have 75 percent of your life left when you jump in. Jump off the top of the "wall" in the course and land at the bottom, DON'T go off the edge. If you did it right, you should have 25 percent of your life left. With your invisible cap still on, stand right on the black balls on the edge of the course that blow fire. Wait for the invisible cap to wear off. When you get hit by fire and Mario starts screaming, quickly jump off the cliff. When you appear back in the moat, Mario will immediately drown.

Dead but alive Mario

Sent in by Julian Barret Go to Wet-Dry World and raise the water to the highest point (the best way to do this is to back flip into the picture). Make sure you've talked to the Bob-omb buddy, then go to the cannon. Aim towards the left of the screen. You will see a large sun over the city. Aim so that the sun is at the bottom of the cannon viewer. Try to align the ray of light at the bottom of the sun with the middle of the cannon viewer.
If you did it right, Mario will lose half his life and fall back into the cannon. Repeat this. He will fall into the cannon Dead! Keep shooting and landing in the cannon. As many times as you want, Mario will stay alive! If you land in water or on land, he will die as soon as he touches it!

Shoot out of a cannon and directly hit a star

Sent in by James Thomas.Whitfield This trick helps you AND LOOKS REALLY COOL. If you want a cool way to get the first star in Snowman's Land, this is it! Drop into the cannon by the start of the level. Aim over the star, but not too high. Then shoot Mario out of the cannon. If done correctly, Mario will directly hit the star!!!!

Use your hat as a weapon

Sent in by Phillip Sexton If you go to "Snowman's Land", you can use your hat as a weapon!!! First of all, go to the top ledge were the snowman is. Next, go forward and get your hat blown off. Next, go to the left were there is a tree and stand next to it. You'll be teleported to another tree! Then, Go away from the tree and come back to it and you'll be teleported back again! Finally, there should be two hats there!!!! Go and pick them both up and then you'll be holding your hat!!!!!! The bad thing is that if you get hit, you'll take 2/3 more damage than before!!!!

Bob-Omb battle field tip on getting the stars

Sent in by Cory X For those of you who think getting all the stars in Bob-Omb battle field is impossible without the wing cap, you're wrong! To get all five hidden places without the wing cap follow these directions carefully, it won't work if you don't. First get the cannons. The reach the island in the sky. Then aim for the center of the first wing circle, You should get three secret spots right away! Then line up with the top center coin and point the cannon as high as it will go and fire. If you followed all directions above you should fly through the last two spots and into the star!!! For the hundred coins get every red coin, run around the logs defeat every enemy and collect every spare coin, you should get about 72 give or take a few. Then look to the sky, literally. Go to the island in the sky and collect the remaining 18 coins. (Give or take a few.) Congratulations you just finished Bob-Omb Battlefield without the wing cap.

Secret passage in the big Ice slide level

Sent in by Susanne Zar In the big Ice slide level, there is a secret passage where you can get 3 lives and to the end in about 10 seconds. Start going down the slide as usual, but when you get to the area where there is one side of the slide has a wall and the other side doesn't look for a slanted row of coins. follow the direction of the coins and you will go through the wall into a slope. at the end you will see a box with a extra life in it.

Hidden slide of coins

Sent in by Chris W In Course 12 after passing the wind making cloud there are five coins. Stand by the coins, turn left and walk to the wall. The wall will move and you can jump in it to find a slide of coins.

Fighting the last Bowser

Sent in by Tim Perkins When playing the last Bowser run over by one of the spiked balls and get in back flip position. Then when Bowser charges double back flip over him and when he's off balance grab his tail, he will be inches away from the spiked ball for an easy kill.

Princess Secret Slide short cut

Sent in by Shawn On Princess Secret Slide there is a short cut when come out off the tunnel swerve towards the left and jump try to land on the track below.

Get on the castle before collecting 120 stars

Sent in by Axel You can get on the castle before collecting 120 stars!! If you are perfect in your jumps, you can jump on the hill right of the castle (you must jump three times). Then, jump to the wall and then to the other wall. If you made this good, you will land on the roof of the castle.

1up out side of the castle

Sent in by Lynn When you are outside the castle, go left on the path towards the waterfall. Jump into the third tree from the waterfall and do a hand-stand. You will find a one-up.

Make the sunken ship rise to the surface

Sent in by Ryan Ottaviano When you are in the level were you have to make the sunken ship rise to the surface of the water, you first have to make the ell come out. What you do then is swim towards it and then swim away from it, then swim towards the ship and swim inside the hole that the ell was in then you have to open the chests but be careful if you got towards them the wrong way they will shock you and when you open them the ship will rise then go to the part were the steps are and get to the top and get the star their.

Course 4 shortcut

Sent in by Adrian Wilson In Course 4, (look for the door with the lone star), look down a little, you will see a door with a 3 on it. Go inside, after you've jumped in the picture, pick up the little penguin and, before you crash into the fence whilst sliding on the slope after the first red coin, jump off for a quick shortcut!!

Secret wall in the first Ice World

Sent in by Addam Winsenburg In the first Ice World. Go down the slide in the chimney and hold right as you go by the wall. There is a secret wall that you can go through.

Metal Cap

Sent in by Hai Nguyen
To get the Metal Cap, you must go to the basement then go to the door with a star on it then go inside there, then go to the chrome pool. Then go to the left side in to the door. Go up and follow the path. Don't go in that door! Keep following the path then go up where the boulders come from. Then go in the door, then swim to the water serpent. And go on its back then do jump and press Z to make the serpent to put its head down. Then move Mario to the serpents head then wait till the serpent goes to a red cage platform and a door. Go to the inside the chrome pool. And there you are!!!

Fighting the first two Bowsers

Sent in by Joe For those of you who have trouble beating the first two Bowsers, here's a helpful tip. Grab him by the tail and line him up with a bomb. Release him, then pick him up again. Repeat this process until you blow him away.

Shortcut in the Hot Lava level

Sent in by Michael Callaghan In the Hot Lava level, jump in the volcano, (make sure your on star number 5 or 6) then go over to the lava waterfall and face it. Then jump into the lava then pull back on the control stick and you'll end up on the second elevator. Your butt will burn and you'll lose a little energy but it's a pretty good shortcut and it will save some time!

Extra life in Womp's Fortress

Sent in by Jose Luis In Womp's Fortress theres a free man at the bottom of the tower. You'll see it because it's glowing.

Get stars from the rabbit

Sent in by Fernando Rodriguez-Vila In the Basement, if you catch the rabbit he gives you a star. If you catch him again when you have 50 stars he gives you another one.

100 lives and a new special move

Sent in by HammyBall@aol.com When you get 120 Stars, go to the bottom of the lake outside and go into the cannon, when you shoot to the top of the castle you will meet Yoshi, he will give you 100 lives and a new special move. When you triple jump you'll do a cool invincible roll!

How to get into the two black windows in the water-level entry room

Sent in by Andrew Brandt You can get into the two black 'windows' in the water-level entry room by doing a back flip. One contains an extra life, the other a secret star.

A Ride on the Penguin's Head

Sent in by Adam Senetza In Course 10, Snowman's Land, another cool trick for Mario is his new way to cross the ice bridge. Use the cannon to launch up to the tree, then get to the face of the giant snowman. Before crossing the ice bridge by using the penguin's help (walking at his side), try jumping on his head instead. What will happen is that Mario will end up sitting on the penguin's head, and will avoid the strong gust of wind that normally pushes him off.

Secret of the Blockmen

Sent in by Adam Senetza In Course 2, Chip off Whomp's Block (found in door 1 on the right side of the castle), there is a cool trick Mario can pull off, but only if you're really good. Take Mario up to the mid-section of the castle, where you can find the two giant guard blocks.
The trick is cool because it looks like a developing mistake, but we have been assured by Nintendo that it isn't. See those bandages on the blocks' backs? There's a reason for that. The normal way to beat these angry blocks is to stand in front of one, wait until he's about to collapse on Mario, then quickly avoid him, and perform a butt-stomp on his back. By doing this, gamers will get three coins (also by just jumping on these guys' backs, Mario gets one coin per jump).
But instead of avoiding the block, aim directly into the center of 
the block's face and jump into it (it has to be exact). What will 
happen is that Mario will jump straight through the block's face, and 
appear unharmed on the other side. This makes collecting coins from 
these blockheads a little easier (once you get the hang of it). 


Hat Trick

Sent in by Adam Senetza This is probably one of the coolest (if not entirely innocuous) Mario tricks we've found so far. Go to Snowman's Land (Course 10), which is located on the second story, up one story, and in the side door with the red carpet in front of it. Once you're there, get to the snowman's head, as if you were about to cross the ice bridge with the big penguin's help. Now, go ahead and let the snowman's breath blow you off the bridge. You're hat will fall off. Don't go pick it up -- leave it there!
Lead your hatless Mario past the gray star spot, the small, pop-up snowman, and toward two pine trees. The second tree of the two is in the corner, and it's a teleport. Teleport through it. Now step back and teleport yet again, in fact, do this at least three times.
Once you've teleported a few times, go back to your hat and look at it 
carefully. Examine it from all sides. What you'll see is a bunch of 
hats stacked up on each other. Slowly approach the hats. Pick up the 
one hat and Mario will put it on his head and the other hats will 
stay there on the ground! Now, pick up the other hat(s), and Mario 
will put the hat in his hand and carry it around with him! He can 
whack baddies with it, and he won't put it back on until you either 
teleport with him, get a star, or leave the level. 

One warning: When Mario has his hat in hand, he will take double damage.


Staircase Weirdness

Sent in by Adam Senetza This one is surely a glitch. Take Mario to the second story (up from the foyer in the main part of the castle). Enter the door with the big pudgy star on it. Take about three or four steps, and face the wall on the left. Face the wall and jump two times. The second time Mario will slip through the underside of the staircase and appear on the stairs above.

Big Penguin Race

Sent in by Adam Senetza One of the cool things to do after achieving 120 stars in Super Mario 64 is to go back and look at certain differences in the game. There aren't many, but we have found a couple. Go back to Course 4: Cool, Cool Mountain, and before entering, move the selection cursor over the stars until you reach Big Penguin Race. Enter into the game, jump into the chimney in the house at the level's beginning, and you'll meet up with the fattest penguin known to man (uh, Mario, that is). It looks like the designers simply took a 3D tool and stretched the penguin out as far as they could, though it probably took more work than that. This trick is good for a laugh, and the race is a little more difficult as well because when the Penguin gets in front of Mario, you're more vulnerable to fall off than before.

Mario the Airhead

Sent in by Adam Senetza There are various courses throughout Super Mario 64 in which polygon glitching occurs. Of them, this one struck us as the best of the bunch, because we were able to find out Mario's "IQ." Find any door in the castle and open it. Immediately turn around and try and go through, and then stop ASAP. Occasionally, the Latiku Bros. cameraman won't come through with you, or it will come only partially through. If you do the trick right, and it'll take a few tries, you'll get an "x-ray" of Matio's skull. Finally, we were able to see into the mind of the greatest plumber of all time, which is to say we found very little at all. Mario has finally been seen for what he truly is, an airhead who's just hot for the princess. (Just a joke.)

Rabbit Test

Sent in by Adam Senetza Go to the Basement. Find a door which you can easily go in and out of. After going through the door, quickly execute a jump kick back at the door. Usually you'll go through the door completely without opening it. However, if you time it right, you can "merge" Mario with the door, i.e. half of Mario will be on one side and the other half will be on the other side. (This takes a little practice.) There is a situation in which you can actually do something weird with this trick. If you manage to find the rabbit in the basement and catch him, don't collect his star. Instead, carry him to a door and set him down just in front of it. Now go through the door and try the jump kick trick until you get Mario "merged" with the door (don't be surprised if it takes a while to get the timing right). Now pick the rabbit back up and set him down on the other side of the door. Go through the door and now you can carry the rabbit though the front room in the Basement. This trick may be just "for kicks," but it is kind of fun to do.

Secret Room

Sent in by Adam Senetza After attaining all 120 stars, here's a cool glitchy thing to do just for kicks. Drop into the cannon and blast onto the roof where Yoshi is. Grab the winged hat (from the red switch box) and rush back into the cannon on the ground. Aim toward the middle tower and then aim the cannon really high at the top of the cloud above it, and blast toward it. Land on it and walk around to the left side, and Mario should fall through the wall behind the front door. Except for one thing, it's black and weird, and it seems he can't get out. Go through the door first. He will then appear as if he's in the front lobby. Now, if Mario is facing the door, scoot him over to his right, and he should be able to walk right through the wall beside the door. Ah, glitchy madness!

Mario-beque

Sent in by Adam Senetza
Did Nintendo actually mean for gamers to have Mario walking around up here? If so, it sure seems strange that Mario can walk straight through this pole.
Find this glitch at the end of the game when Mario has earned all 
120 stars. Use the cannon to get him here by shooting him nearly 
straight up in the air after grabbing the flying hat on the rooftop 
near Yoshi. Can you perform a perfect swan dive from the roof into 
the pool at the front of the castle?


Piranha Plants

Sent in by Charles. Eliminate the Piranha Plants by sneaking up on them while there sleeping and bop them or throwing a wood block at them.

Secret star or 1-up

Sent in by Jon Slater. In the begining of the game in which you find the three pictures of the princess on the wall, go inside the one to the far right to get either a secret star or a one-up.

What to do when you fall

Sent in by Jon Slater. To prevent yourself from getting hurt when falling from a cliff, do a butt-stomp. this will prevent serious damage done to you. Click here

Bonus level and 67 lives

Sent in by Andy Level 5, half way in lower left corner, hold down for 25 seconds and you will go to a bonus level and get 67 lives.

Big, Big mountain slide tip

Sent in by Geoffrey Tracy On the Big, Big mountain stage, on the second level of the castle, go to the hidden slide on the side of the mountain. Jump on the slide an proceed till you come to the first turn...a left. Fall off the edge to the inside of the turn. Then, Mario will plunge a mile to the slide below. I don't know if this is a cheat or not, but it is fun to do.

Sun stage

Sent in by Belegurth@aol.com When you get enough stars a light will shine on the sun on the floor in the main hall, look up and you will be at the red square button stage.

Green stomp block

Sent in by Belegurth@aol.com The green stomp block is in the oil pool level in the basement of the castle. Use the beast in the cavern to find it.

Red switch

Sent in by Mark Heayn To get red switch go into the castle stand on the sun. Press up, up on the C button and look for a sun.

Blue switch

Sent in by Mark Heayn To get the blue switch go to the right of the 6th level go down the stairs and stomp on the two pillars. The water will drain, go out of the door and go right to a hole. Go down the hole.

3 1-ups

Sent in by Mark Heayn In Course 3 there is a slide. Go down it until you reach what looks like a half pike. Follow the coins that go diagonal into a "secret slide". You will get 3 1-ups.

Fighting Bowser the second time

Sent in by Mr. Kevin Young When fighting Bowser for the second time, instead of waiting for him to charge, just keep running around him until he stops and breathes fire. But the best time to grab him is when he breathes fire 3 times. That will give you plenty of time to throw him.

Stuck in a weird room

Sent in by Angelo Imperioli When you get 120 starts after seeing Yoshi, grab your wings and get in the cannon and blast yourself into the second highest plank. Then run to the wall and you will fall through it, you will be in a weird room, CAN YOU GET OUT?

I'm missing the 120th Star! Where is it?

While standing anywhere in the Castle, pause your game, then press Up or Down on the Control Stick to scroll between the courses you've completed. Each course you've visited will be displayed with six Stars and the maximum amount of coins you've located in that course. A white Star indicates that you've found the Star, but a clear Star indicates you haven't. If you see any clear Stars, go to that course and complete the necessary Star objective. If a Star doesn't appear next to the coin total, then you either haven't collected 100 coins in that course or you forgot to collect the seventh Star when you did. The pause screen will also indicate how many Castle Secret Stars you've located. There's a total of 15 Secret Stars. The most commonly missed one is in the Princess's Secret Slide. Don't be fooled if you only found one Star in this course, because there's actually two.

What do I do in the room that has two short pillars in the water?

The sign on the wall reads, "It is decreed that one shall pound the pillars." If you Stomp on each pillar, you will drain the water out of the room, which reveals a door that leads to the moat that surrounds the Castle. Go through the door, then follow the path to the right and jump in the hole to locate the Vanish Cap Course.

In the basement, there's a solid transparent blue wall with a door behind it. How do I get to that door?

This door is more of an exit than an entrance. To get to the other side of this door, turn around and explore the cellars until you locate a door that leads you to a room with two pillars surrounded by water. Enter the door near the two pillars to come out of the door next to the transparent blue wall. Note: If you run under the wall, then jump in the air, you can Dive to the door behind the blue wall. This may take some practice.

How do I get up the endless stairs?

In order to reach the top of the endless stairs, you will need 70 Stars. The sign next to the Big Star Door reads, "To open the door that leads to the 'endless' stairs, you need 70 Stars. Bwa ha ha!" This sign is somewhat misleading, because you can open the Big Star Door if you have less than 70 Stars, but the stairs will never end--hence the name, "endless stairs."

Is there anything special to do in the courtyard behind the Castle?

At the beginning of the game, there's not much you can do, except read all the signs for some good hints. After you collect at least 14 Stars, the courtyard will fill up with Boo-Buddies. Defeat the Big Boo-Buddy to locate the entrance to Course 5: Big Boo's Haunt.

How can I go through the door that's in the moat that surrounds the Castle?

You cannot enter the door if there's still water in the moat. In order to drain the moat, you need to have found the Big Key. Use the key to unlock the door to the Castle's basement, then explore the sewers for a room that is filled with water and has two pillars in it. If you Stomp on each pillar, you will drain the water out of the room, which reveals a door that leads to the moat that surrounds the Castle. Once the water has been drained from the moat, go through the door, then follow the path to the right and jump in the hole to locate the Vanish Cap Course.

How do I enter the small square grate that is underwater near the waterfall?

You cannot enter the grate if there's still water in the moat. In order to drain the moat, you need to have found the Big Key. Use the key to unlock the door to the Castle's basement, then explore the sewers for a room that is filled with water and has two pillars in it. If you Stomp on each pillar, you will drain the water out of the room, which reveals a door that leads to the moat that surrounds the Castle. Once the water has been drained from the moat, go through the door, then follow the path to the right and jump in the hole to locate the Vanish Cap Course.

I lost my cap! How do I get it back?

There are only three places that you can lose your cap. Fortunately, you can always re-enter the course you lost the cap in and get it back. Course 8: Shifting Sand Land If the Big Bird gets too close, it will take Mario's cap. In order to get it back, you must jump into the bird as it flies by. If you exit the course without the cap, you can always re-enter later and get it back from the bird. Course 10: Snowman's Land If the giant Snowman on the top of the mountain blows you off the side, you'll lose your cap. Search the area around the ice building to get it back. If you can't find it, re-enter the course, then walk around until you see a Spinning Snowman wearing it. Slowly walk around the Snowman until it falls over, then grab your cap. Course 12: Tall Tall Mountain If you get too close to the small cloud on the mountain, it will blow you and your cap of the side. To get your cap back, climb back up the mountain and take it from the monkey.† Note: When Mario is not wearing his cap, he takes more damage than usual.

The Princess's Secret Slide

Requires at least 1 Star to enter. From the entrance of the Castle, climb up the stairs in the center of the room, then go to the right and enter the door that has picture of a star with the number one on it. You'll appear in a small room with stained-glass windows that have pictures of the Princess on them. Jump into the far right window to enter the course. You can earn two Stars in this course. If you make it to the bottom of the slide, you will automatically earn one Star. If you make it to the bottom of the slide in 20.9 seconds or less, you'll receive a second Star. In order to achieve a faster time, you will need to jump head first onto the slide, then hold forward on the Control Stick the whole way down. Also, try not to bump into any of the walls, because they can slow you down.

The Secret Aquarium

Requires at least 3 Stars to locate. Jump into the black opening that is to the right of the Course 3 entrance (the picture of the sunken ship). Swim around the room and collect all eight Red Coins. There are four Red Coins on the floor of the aquarium and four Red Coins floating near the top of the aquarium. After you collect all eight Red Coins, the Star will appear at the bottom center of the room.

Wing Mario over the Rainbow

Requires at least 50 Stars to locate. On the far-left side of the Castle's third floor. Go to the left of the giant clock and enter the large square opening in the wall, then drop down into the hole. There are eight Red Coins scattered throughout the course. Seven of the Red Coins can be obtained by flying from cloud to cloud. One Red Coin can be obtained by shooting yourself out of a Cannon, then dropping down onto it. After obtaining all eight Red Coins, the Star will appear on the cloud where you began the course. Because it's nearly impossible to give directions through this course, you'll have to explore on your own. The key to success is skilled flying techniques and a lot of practice. If you fall out of this course, you will not lose a life, but you will end up outside in front of the Castle.

Items at each level

This shows you how many of each item you can get at each level. 1= Gold Coins 2= Red Coins 3= Blue Coins 4= Total Coins 5= Red Cap 6= Green Cap 7= Blue Cap 8= Turtle Shell 9= 1-up 10= Hearts 11= Cannons 1 2 3 4 5 6 7 8 9 10 11 72 8 1 146 3 0 0 1 3 1 6 Bob-omb Battlefield 70 8 7 141 0 1 0 0 3 0 1 Whomp's Fortress 55 8 6 104 0 3 0 1 2 0 1 Jolly Roger Bay 103 8 4 154 0 0 0 0 6 1 3 Cool, Cool Mountain 21 8 21 151 0 0 3 0 2 0 0 Big Boo's Haunt 42 8 8 146 0 5 0 0 4 1 0 Hazy Maze Cave 97 8 2 133 1 0 0 1 8 1 0 Lethal Lava Land 61 8 7 130 3 0 0 1 9 1 1 Shifting Sand Land 60 8 6 106 0 1 1 1 1 0 0 Dire, Dire Docks 41 8 0 114 0 0 1 1 4 0 1 Snowman's Land 84 8 6 152 0 0 1 0 4 0 2 Wet-Dry World 83 8 3 135 0 0 0 0 9 0 1 Tall, Tall Mountain 54 8 15 182 0 0 0 1 7 0 1 Tiny-Huge Island 75 8 7 128 0 0 0 0 4 2 0 Tick Tock Clock 78 8 6 146 0 0 0 0 9 2 1 Rainbow Ride 15 8 0 39 0 2 0 0 2 0 0 Cavern Of The Metal Cap 47 8 0 63 1 0 0 0 0 0 0 Tower Of The Wing Cap 11 8 0 27 0 0 2 0 4 0 0 Vanish Cap Under The Moat 50 0 6 80 0 0 0 0 1 0 0 The Prinncess's Secret Slide 40 8 0 56 0 0 0 0 1 0 0 The Secret Aquarium 40 8 0 56 7 0 0 0 3 0 2 Wing Mario Over The Rainbow 58 8 0 80 0 1 0 0 5 0 0 Bowser In The Dark World 56 8 0 80 0 0 0 0 6 2 0 Bowser In The Fire Sea 32 8 0 76 0 0 0 0 5 2 0 Bowser In The Sky

Raise or lower the starting water level

In Course 11, you can raise or lower the starting water level in this course by how high you jump into the picture. There are 3 distinct levels. If you jump into the picture very low, the water level will start almost on the ground. If you jump in around the center of the picture, the water level will start at mid level. If you jump in above the center of the picture, the water level will start higher than you can actually set it in the level... This makes getting to the pink bomb guy a piece of cake!! The easiest way to jump into the picture above the center is to stand two checkerboard floor tiles away from the picture and do a backflip into it... (double jump, triple jump, and turnaround flip also work)

Change the obstacle speed on Course 14

To change the obstacle speed on Course 14, try this. For slower obstacles, enter when the minute hand is on 3. To stop them completely, enter when the minute hand is on 12. For the more ambitious, enter when the minute hand is on 6 for a greater challenge, or 9 for the ride of your life!

Extra lives on the Ice stage

1. On the first Ice stage, begin your slide. 2. On the first left turn, head for the row of Coins. 3. You'll slide into a tunnel that holds 2 extra lives.

How to improve your time on the Red Sliding level

1. Enter the Red Sliding level. 2. Jump to the left as soon as you exit the tunnel. 3. With a little practice you can land on the later part of the course, saving you valuable time. Complete the course in under 21 seconds to receive a Star.

Shortcut in the ice/blue sliding level

This shortcut works in the ice/blue sliding level. 1. Pass the first two turns 2. Do not turn at the third turn 3. Let yourself fall slightly to the left

1-up after fighting Bowser

When fighting bowser for the third time, if you get killed you can keep getting a 1-Up by walking behind the top left pillar.

Bowser in the Dark World

After earning at least eight Stars, enter the Big Star Door on the first floor of the Castle, then walk forward until the floor opens up. Drop into the pit to enter the course. If you follow the one-way path to the end of the course, you will locate a green pipe. Jump into the pipe, then defeat Bowser to obtain the Big Key. Collect the eight Red Coins to earn a Star (this is the recommended order to collect the coins). One is suspended in mid-air to the right of where you begin the course. To obtain the coin, you will need to follow the path forward to the Purple Exclamation Switch, then jump on the switch to create some wooden crates under the Red Coin. Quickly return to the entrance of the course and collect the Red Coin before the wooden crates disappear. One is suspended in mid-air to the right of the first flame thrower. To obtain the coin, jump on the Purple Exclamation Switch, then walk on the wooden crate and collect the Red Coin. One is located next to the crystal on the path with the electric spheres. One is located behind the concrete block with the moving yellow platform. One is located next to the four moving platforms. One is located on the octagon-shaped platform. One is located on the ledge next to the two unstable wooden platforms. One is located on top of the stone structure above the two wooden platforms. The Star will appear behind the green pipe at the end of the course.

Bowser in the Fire Sea

After earning at least 30 Stars, enter the Big Star Door in the basement of the Castle, then walk forward and enter the water wall to discover Course 9. If you locate the first Star in Course 9, the water wall will move back and reveal the entrance to Bowser in the Fire Sea. If you follow the one-way path to the end of the course, you will locate a group of light blue rings with a clear yellow star in the center. Jump into the rings, then defeat Bowser to obtain the Big Key. One Red Coin is located above the wire net near the entrance of the course. From where you begin this course, ride the wire net cage to the end of the lava path, then continue past the sinking platforms until you reach the Bully. Follow the wire net path to the left until you reach the Red Coin. Another Red Coin is located on the first unstable stone platform. There's no trick to obtaining this Red Coin. You'll see it as soon as you reach the two unstable stone platforms that spin around. Another Red Coin is located inside the cage next to the elevator lift. Just after the two unstable stone platforms, there is a pole that you can climb to reach a small enclosed cage with an elevator lift. The Red Coin is in the upper corner of the cage. Another Red Coin is located below the elevator lift that takes you up the wire net shaft. Just after the two unstable stone platforms, there is a elevator lift that will take you up to the second level of the course. If you walk onto the elevator left, then immediately walk off of it, you will see the Red Coin. Jump out to the coin to obtain it. Another Red Coin is located on the octagon-shaped platform with the Bully on it. After riding the elevator lift up to the second level, follow that path to the first incline, then go to the right and walk up the yellow path with the traction pads on it. Once at the top of the octagon-shaped platform, avoid the Bully and collect the Red Coin. Another Red Coin is located on the path above the two Bullies. On the second level of this course, there's a group of platforms that slowly rises up, then sinks down like an accordion. The Red Coin is located on the third platform, but you will have to wait for the platform to rise to its highest position before you can grab it. Another Red Coin is located next to the flame thrower on the lava covered path. Just after you pass the accordion-like platforms, you'll reach a lava area that has six convex-shaped platforms that temporarily sink under the lava. When it's safe, run in front of the second flame thrower to obtain the Red Coin. Another Red Coin is located above the pole at the end of the course. There's no trick to finding this Red Coin. Just before you reach the end of the course, the coin will be suspended in the air above the very last pole. Jump onto the pole, then wait for it to move you up to the coin. The Star will appear on top of the brick structure near the end of the course. To reach the Star, return to the second pole near the beginning of the brick structure, then use the Wall-Jump technique to reach the upper area.

Bowser in the Sky

After earning at least 70 Stars, enter the Big Star Door on the third floor of the Castle, then walk up the "never-ending" stairs and jump into the hole to enter the course. If you follow the one-way path to the end of the course, you will locate a green pipe. Jump into the pipe, then defeat Bowser to obtain the win the game.

Collect the eight Red Coins to earn a Star

One is located above the box near the entrance of the course. From where you begin this course, go forward until you reach a large box. Push the box towards to entrance of the course, then jump up on the box and collect the coin. One is located near the Piranha Plant on the stone path. There's no trick to getting this Red Coin. It's located on the stone path that is just after the first spinning octagon-shaped platform. Be careful not to get toasted by the Piranha Plant. One is located on a tiny ledge underneath the unstable wooden platform. When you reach the unstable wooden platform, drop down to the lower level, then collect the Red Coin that is on the tiny ledge. The ledge is just barely hanging off the side of the lower level. One is located at the top of the light-blue/green traction path. There's no trick to obtaining this Red Coin. As soon as you reach the top of the large traction path with dots on it, you'll see the Red Coin. Jump up and get it. One is located above the wooden platform near the red and white platform. Near the top of the course, you'll find a white and red platform with an arrow on it. If you jump on the platform, it will move you to the other side of the gap. As you move across the gap, you'll see the Red Coin above a wooden platform. When the moving platform is passing under the wooden platform, jump up and grab the Red Coin, then safely slide back onto the moving platform. One is located on the first spinning octagon-shaped platform. There's no trick to obtaining this Red Coin. As soon as you pass the red and white moving platform, you'll see the Red Coin on the center of spinning octagon-shaped platform. Walk to the center of the platform and collect the Red Coin. One is located above a pole in-between two moving platforms. There's no trick to obtaining this Red Coin. Just after passing the two spinning octagon-shaped platforms, you'll climb a pole up to a wire net. Once at the top of the net, follow the path to the two moving platforms, then jump on the pole that's in-between them. Climb to the top of the pole to collect the Red Coin. One is located underneath the stairs at the very end of the course. Once at the very top of the course, you'll have to climb some stairs to reach the pipe that takes you to Bowser. If you look under these stairs, you'll notice a platform. Jump on the platform, then walk under the stairs and collect the Red Coin. The Star will appear at the very end of the course.

Easy way to fight with Bowser

Sent in by Ryan Here is a glitch that makes fighting Bowser easier. In any of the Bowser levels grab bowser by the tail, and without throwing him, release him. The next thing you should do is run right in front of him. At the instant that he is about to attack press B. Bowser's tail will now be in your hands.

Cloud trick

Sent in by Yuri Abashkin When you have 120 stars, Go to level 3 (Jolly Roger Bay). Select star 1 (Plunder into the Sunken Ship) and swim towards the ship. Enter it and open the chests in the right order to drain the water. DO NOT COLLECT THE STAR IN THE BOX! Stand right in front of the steps to the star in the box. Turn around 90 degrees to face the chests. Then run around all the 4 chests (not around EACH) clockwise once, then counterclockwise the other way once. (This is the part that's WEIRD) Pound (butt-slam) the chest nearest you. Then stand in front of the steps as before. If this works, you'll see a little "o" cloud floating in the air. It seems to be rising up or moving. If it disappears, or you don't see it, turn to the right slowly and there it is! Once again, I got it accidentally. It's weird as the black room weirdness.

Get underneath the cannon

Sent in by Lazer M I found a way to get underneath the cannon. All you have to do is stand really close to the edge of any cannon without falling in. Then punch and you can walk around underneath a cannon.

Dance on air

Sent in by Samuel Margarella 1. Go to Rainbow Road. 2. Get 99 coins. 3. Make the 100th coin that you get have no ground underneath it. For example, a coin on one of the carpet rides. 4. The star that appears shouldn't have anything except air all the way down. 5. Jump at the star. 6. Just before you fall out of the level, Mario will suddenly rocket back up and do his dance. After the dance you can here Mario screaming in the background, and you fall out of the level!

Walk through Lakita

Sent in by Ryan Start a new game, do not touch the grey bridge leading you too the front door of the castle. Instead go way over to the right side of the castle and do what's necessary to get on top of the castle. Then go to the front center of the castle, remember this is up on the roof. Then get to the edge as much as possible. then slowly jump off then do a kick back before you reach the ground, but close enough so you land on the red carpet. Then when you do that you will see Lakita just sitting there. you can walk right through him too.

Lots of hats

Sent in by Anubis Go to the second snow level, the one with the giant snowman. Get blown off the ledge by the snowman. This will make your hat fly off. Don't pick your hat up just yet, instead, go to the tree with the warp under it. It warps you to another tree. Now warp back to the first tree. Go pick up your hat now. There should be 2 hats on top of each other. After you put the first one on you can pick up the second one BUT he won't put it on his head. He will just hold it in his hand. As long as you don't leave the level, get a star, warp under the tree, or go into the igloo you'll keep holding the your hat. There won't be a hat on your head anymore so you'll take more damage. You can shoot out of the cannon while holding your hat. Every time you warp, after your hats blown off, one more hat will appear on top of the others so you can pick up 20 hats if you wanted. This trick also works on shifting sands. Let the bird take your hat. Hit the bird so that he drops the hat but don't pick it up yet. Go under the palm tree and warp, then warp back again. Get the hat, have fun. I'm trying to get this to work on the Tall, Tall Mountain level but the cloud blows the cap off the mountain and the trick won't work if the monkey has it on his head.

Snowman has your hat

Sent in by Anubis Get your hat blown off by the big snowman. Don't pick your hat up at all. Get a star instead and exit the level. Turn the N64 off and back on. Go back to that level and one of the little snowmen that pops of the ground will be wearing your hat. I had lost my hat this way one time and it took me a week to find where it was.

Koopa the Quick trick, and finish in 0'00'0

Sent in by Anubis Go to Bob-Omb Battlefield level and choose Footrace with Koopa the Quick. Get the wing cap and get Koopa in your sight The trick is, Koopa talks to you if you get to close to him, so do the triple jump BUT make sure your last jump, before you take off, is right next to him. Now fly into the cannon right by where you start. It helps if you hit the Z button when your right on top of the cannon hole. Now take off and head for the top of the mountain where the flag is at. If you did the trick right, Koopa will start talking to you even though your on the mountain. Start the race and you'll finish it in 0'00"0 seconds. That's quick. Koopa will never finish the race, he'll just disappear and for the rest of the time your on the level it will play the racing music unless you get the wing cap. If you have trouble getting all the way to the top of the mountain from the first cannon you can fly into the cannon on the floating island for another boost.

Castle trick

Sent in by Brad Holaday After getting 120 stars, shoot yourself to the top of the castle. Get the flying cap and quickly fly back into the cannon. Aim to the tip top off the castle and shoot. If done right you will land on the center tower. Slowly walk through the wall and if done right you will fall through the tower landing behind the front door. you will be inside the castle and only see outside. If you walk through the door you will be outside and only see inside. To get out of this weird place walk around the door to get to the outside of the castle. This trick takes some practice and it does not always work but after a while of practicing you will be able to do it every time.

Sky surf

Sent in by Phillip Johnson 1) Go to little big world (or what ever its called). 2) Go to the small version. 3) Get the turtle shell on the beach. 4) Surf across the water to the cannon. 5) Keep going and when you reach the edge JUMP! on the small island. 6) When you get to the edge of the island in the sky jump again. You will be sky surfing.

Make a fish jump

Sent in by Renegade In Jolly Roger Bay, walk to the sand right in the water. If your lucky, when you jump, the fish will jump also.

Easy way to get to Tiny Huge Island

Sent in by Renegade The easiest way to get to get to Wigglers Basemen (Tiny Huge Island), go to tiny mode and go to the long barge of sand. Get the turtle shell and go up the hill to the basement.

Koopa the Quick trick

Sent in by Renegade In Bomb-Omb Battle Field, when racing Koopa the Quick, get the Wing Cap and go the cannon behind Koopa. Don't go into the cannon, just stand next to it. Run towards Koopa and right before you reach him, fly and land a little way's away from him. When you land you'll see the box of letters and hear the music but Koopa will be gone!

Trick with the Mama Penguin

Sent in by Ken Here's a trick on the one with the Mama Penguin. Bring the baby penguin to her and she'll give you a star. Instead of taking the star, grab the penguin. When mama chases you, throw the baby penguin off the cliff. Mama will follow the kid of the cliff.

Flood the town

Sent in by Hassan Mirza Jump up to the top of the Wet-Dry land picture and you will flood the town.

Clock tip

Sent in by Paranoid74 In the clock stage right before you go in, wait for the minute hand to be on 12, and go in the clock. If you do this correctly all the gears will have stopped. Also, if you wait for the minute hand to be on 6 and go in, the gears will go really fast in different directions.

Dives

Sent in by Tom Sela You have probably found all 120 stars by now, right? Are you looking for something really fun and new to do, instead of all the cool levels over and over again? Try this. Mario is really great at diving into the water!!! In the intro "level", find the 3 meter board (the wooden bridge). Can you do the following dives? Far Jump - run towards the water, then press Z, then A. Simple Dive - run towards the water, as soon as you run off, press B. High Dive - go to opposite end of the bridge, turn around, jump once straight towards the water, but don't fall down. Now do the second, higher jump, off the bridge, and at the height of this jump, press B. High Long Dive - go to opposite end of the bridge, turn around, jump once straight up, the second time, with the higher jump towards the water, but don't fall off. Now, on your third, really high jump, press B & A at the same time. Single Forward Flip Smash - Jump over the water and press Z.
Single Forward Flip Dive - Before talking to Yoshi, go to opposite end of the bridge, turn around, jump once straight up, the second time, with the higher jump towards the water, but don't fall off. Now, do your third, high jump, off the bridge, let Nintendo do one flip, then press B.
Double Forward Flip Smash - Follow the above steps, but instead 
of pressing B, press Z. 

Double Forward Flip Dive - Follow the above steps, but let Mario 
flip twice before pressing B. 

Triple Forward Flip Smash - Follow the above steps, and let Mario 
flip twice, then press Z. 

Single Backward, Forward Flip Smash - Go to the end of the bridge 
over the water, with your back facing the water. Now, hold Z, then 
press A. Press in the direction of the water, and let Mario do one 
single backflip. Now press Z for the forward flip. 

Double Backward, Single Forward Flip Smash - Follow the above 
steps, but let Mario do two backflips before pressing Z. 

Butt Bomb - run towards the water, and press Z, then B. 

180* Dive - run away from the water, quickly press back towards 
the water, and press B & A at the same time. 

Belly Flop - works best with the 180* Dive...run away from the 
water, back towards the water, and press A. When you are about 
1 meter above the water, press B. 

Multi-Forward Flip Dive - after talking to Yoshi, follow the steps 
for the Double Forward Flip Dive, but press B after as many flips 
as you want. 

The 20 meter board is harder. Shoot yourself onto the castle with 
the cannon. Now, running towards the water, you'll see a tower in 
your way. This is the famous 20 meter board. It'll take practice, 
but try these jumps... 

Far Cliff Jump - run up the tower. Before falling off, press Z, then A. 

Cliff Dive - run towards the tower. Do the three jumps, make sure 
the second jump is right before the tower, and on your third jump, 
press B and A at the same time. 

Single Forward Flip Cliff Dive - Follow the above steps, but only 
press A instead of B & A. After one flip, press B. 

Double Forward Flip Cliff Dive - Follow the above steps, but let 
Mario do two flips before pressing B. 

Multi-Forward Flip Cliff Dive - Follow the above steps, but talk to 
Yoshi first, and press B after the number of flips you want.

Double Forward Flip Stunt Cliff Dive - Follow the steps for the 
Double Forward Flip Cliff Dive, but aim for under the bridge. 
Right when you get below it, press B.

Multi Forward Flip Stunt Cliff Dive - Above steps, but talk to Yoshi first. 

Sky Dive - On the top of the tower, make sure you are looking right 
between the tree nearest to the water (the one on the very left), and 
the wooden bridge. You may have to play around with the camera 
in order to do this, but DO IT. Now, run straight ahead (towards 
where you are looking) for approximately 1 second. Press A, and 
a half a second later, B, press forward, and start praying!!! If you 
do it right, and after a little practice, Mario will dive, and fall for 
about 4-5 seconds, and dive right into the pool.

Suicide Jump/Dive - Follow the above steps, but don't aim for the water. 

Far Jump - Follow the above steps, but instead of pressing A, press Z 
and then A. 

Heaven's Dive - Follow the above steps to get to the top of the world, 
but make sure you still have the red cap on. Now jump three times 
(only works if you're looking downhill), fly above the pond, and after 
the cap wears out (it wears out after exactly 60 seconds of use), press B. 

Heaven's Crash - Fly above the pond, like said above, but after the 
cap wears out, press Z. 


Sent in by Clint Here's another cool dive. Do a back flip ( Press Z and jump) off the board (bridge) and as soon as you have flipped, press Z before you hit the water and you will have done it! this trick is best done when there is water in the moat.

Get to the top of the castle and perform the ultimate dive

Sent in by Chris Church and Johnathan Ellis This is a tip to get to the top of the castle and perform the ultimate dive. First, after you have gotten 120 stars, and talked to Yoshi, grab the winged cap and hop in the cannon. Second, Then aim, so all you have in the view is the brown top of the castle, and fire. Third, Hold down to put yourself at the peak of your flight. then push up on the stick and then down leveling yourself and landing on the deck before the top peak, immediately push A. Fourth, you should be directly above the stained window of peach. That is the first side, one of them, you can walk up, taking you to the very top. Now do run just after you go over the peak jump and press B aiming yourself to the water.

Look inside the castle from the top

Sent in by Kristin After you get 120 stars, blast on the roof and go to the end of the castle (opposite of the cannon and pond) you will run into a invisible wall, press the "up" C button and on the joystick, turn it to your left or right and press B. You will see the front yard, except you're looking inside the castle.

Be bigger

Sent in by DMoogle2@aol.com First you have to have 120 stars (no big deal right?!) then blast to the top of the castle (ka blewy) then walk to the front of the castle and go to the area where the castle juts out, the area above the picture of Peach. Now look down a little and you should be really BIGGGGGG. First you need all the caps accessible then go to any stage and jump on the cap box (kinda hard at first) then look SLIGHTLY down and you should be (a little) bigger!!!

Big tree

Sent in by DMoogle2@aol.com First you need nothing then to go almost all the way next to the tree but take a FEW steps away (4-6) then look up! GOSH is that tree BIG or what?

See through the castle

Sent in by Burton Go on top of the castle and go to the back of the castle. Change the view so you can see Mario's face. Go to the back so you can't go any further. You should now be able to see through the castle and you should see the door, the hole where you get the blue switch and more.

Float backwards

Sent in by Burton In any level with a hill, slide off the hill and press back for about half of the way down and when you reach flat land, let go and you'll float backwards.

Go right through the bridge

Sent in by Andre Urban In the first level go to the first bridge which is like a ramp. Go under it and jump to hang on it, it's like hanging on wire or vines. Now swing to the bottom part of the bridge until you hit the dirt and can't swing any further. Let go and you should go right through the bridge.

Baby penguins imitate you

Sent in by Jonathan In the first snow stage, there are TWO penguins. One in the very beginning, and one on the roof of the house. (Located behind the Mother Penguin. Bring both babies to the Mother one, then run, jump, and dive next to the little pond the penguins are in. The babies imitate you!!!!

Torture Mario

Sent in by Cameron Talley 1. Jump into the Wet/Dry World painting at the highest level. The water will now be up as high as it will go. 2. Get in the cannon. Aim directly at the sun, then nudge it down a tiny bit (note: only a VERY tiny bit, or it will not work). 3. Fire the cannon. While in the air, hold back on the control stick. If you aimed correctly, you will hit the "invisible" wall, fall back to the cannon platform, take damage, and bounce back into the cannon. 4. Here's the best part: You can still shoot him after he's dead! When you have finished torturing the little guy, shoot him into the water, where he will instantly drown with his head above the water!
Sent in by Anubis After reading the tip on torturing Mario, I found another place in the game where it works even better. Go to shifting sands level. Go to where the cannon is and get the wing cap, then go into the cannon and point it all the way to the left and all the way up. You'll take damage and land in the cannon again. Do it again so that you have no life. Now you can shoot out of the cannon and fly around even though your dead. As long as you don't land your ok. Collecting coins won't give you any life and you can't get any stars. If you go in the pyramid you'll die when you touch the ground.

Warps

Warps are areas that if you stand still in them, you will be transported to another location in the level. If you want to reuse the same warp, all you need to do is jump, or walk off the warp spot and then walk back. Warp 1a will take you to warp 1b, warp 1b will take you to warp 1a, warp 2a will take you to warp 2b, warp 2b will take you to warp 2a, etc... Course 1 Warp 1a: From where you start, as soon as you cross the brown bridge, jump over the fence to the right. The warp is in the center of the yellow flower bed. Warp 1b: When you cross the bridge that tilts, climb up the stairs, and keep going straight and to the left of the black bomb guys. The warp is in the center of the yellow flower bed near the red ! box. Warp 2a and 2b: As you are climbing up the mountain, you will notice that the black rolling balls come out of the holes in the side of the mountain. There is a warp in the center of both holes... one takes you to the other, and vice-versa. Course 2 Warp 1a: In the corner next to the only green ! block on the level. (near the big blue puffy stomping guys) Warp 1b: (Click here for pictures) In the corner of the platform with the flagpole that extends up into the sky. Course 4 Warp 1a: When you start the level, go around to the right, the warp is on the edge of the broken bridge. Warp 1b: At the bottom of the level from the pool with the large penguin in it, go right. The warp is at the edge of the broken bridge under the mountain. Course 7 Warp 1a: From the start of the level, there is an island behind you across the fire. It has a red ! block on it... The warp is in the center of that island. Warp 1b: There is a platform near where you start with an eyeball on it. Underneath him is a hole in the grating. The warp is in the hole. Course 8 Warp 1a: There is a palm tree next to a pool of water near where the vulture is flying. The warp is at the bottom of the tree in the tree's shadow. Warp 1b: In the corner of the entire level where the cannon is, (on the section with the large cubes), the ground is divided into squares. The warp is in the center of the 4th square down from the cannon. (Stand at the cannon, and face the pyramid, then turn left, then go down 4 squares and stand in the center) Course 10 Warp 1a: In the shadow of the tree in the corner of the entire level. Warp 1b: In the shadow of the tree just before the island with the moving triangles on it. Course 11 Warp 1a: The water level must be all the way down in order to use this warp... On the ground there is a white structure made up of 3 steps. On the second step, there is a spinning black ball that will shock you if you touch it. On the third step there is a diamond that will raise the water level. The warp is on the ground (you will be standing in the water) in the corner of the smallest step and the largest step. Warp 1b: In the corner on the platform with the cannon. If you are standing on the ramp up to the cannon facing the cannon, the warp is in the farthest corner on the left. Course 12 Warp 1a: In the chasm with the mushroom platforms with the red coins on them, there are 2 very small platforms with no coin on them next to each other. The warp is on the small platform closest to the center of the chasm. Warp 1b: At the other end of the path with the cannon on this level, there is a square area with a sign on it. The warp is in the corner against the two mountain walls. Course 13 Warp 1a: When you are Big Mario, there is a flat ! switch on the ground that will make a temporary bridge appear that will lead out to a square island in the air. In the corner of the island with the gold coin is the warp. Warp 1b: Unfortunately, this is only a one-way warp... when you take warp 1a, you will appear next to the pipe near the flat ! switch mentioned in warp 1a. (So there is really no warp 1b) Course 15 Warp 1a: Outside on the edge of the platform leading into the castle up in the sky. (Directly across from the fireplace) Warp 1b: (Click here for pictures) In the center on top of the rectangular building with all the red coins and the pink bomb guy.

Location to all of the stars

Sent in by Code Hunter The Castle Stars and ! Switches #1 Princess Room - On the first floor there is room with three stained glass windows of the Princess. Jump into the window on the right and you will get a Star at the bottom of the course. #2 Princess Room - Finish the course in under 21 seconds and you'll receive a second Star. #3 Bowser # 1 - Collect all 8 Red Coins on his course and you'll be rewarded with a Star. #4 Bowser #2 - Collect all 8 Red Coins on his course and you'll be rewarded with a Star. #5 Bowser #3 - Collect all 8 Red Coins on his course and you'll be rewarded with a Star. #6 Green ! Switch Room - The Green Switch room is located inside Course 6. Enter the areawhere the boulders are rolling down and follow the level until you enter Nessy's Swamp. Use Nessy to reach the only uncovered gray door. Enter, and then jump into the Chrome pool. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. #7 Blue! Switch Room - On the basement level of the castle you must enter the door to the left of Course 6. Swim to the room with two columns rising from the water. Do a Butt Slam on both columns and they will recess into the ground and lower the water. Now go outside and follow the empty moat to the right and you will find a hole in the ground that leads to the Blue ! Switch. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. #8 Red ! Switch Room - To access the Red ! Switch room you must have at least ten Stars and have defeated the first boss. It appears as a ray of light coming from the ceiling on the first floor. Look up at it and you will be transported to the Red ! Switch Room. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. #9 Talk to Toad - Before you enter the Chrome pool to enter Course 6 make sure you talk to Toad and he'll give you a Star. #10 Catch the Golden Rabbit - Collect over fifteen Stars and a rabbit will appear in the basement level of the castle (where levels 6-9 are located). Catch him with the B button and he will give you a Star. #11 Catch the Golden Rabbit - Find over fifty Stars and he'll return with yet another Star. #12 Talk to Toad - On the second floor of the castle (where levels 10-13 are located) there are two Toads lurking in the shadows. Talk to both of them and you'll get another Star. #13 Talk to Toad - On the third floor of the castle (where levels 14 & 15 are located) you will find a Toad that will give you Star. #14 Water Room - Inside the Room with Course 3 there are two recessed cavities on either side of the room. One holds a 1-up mushroom and the other a teleport to an underwater world. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. #15 Sky Room - On the third floor (where are areas 14 & 15 are located) there is a lighted area to the left as you enter the room. Collect all 8 Red Coins on this course and you'll be rewarded with a Star. Course 1 (Bomb Guy World) Location: The door to the far left as you enter the first floor of the castle. #1 The Boss at the top of the mountain holds the first star. #2 Race the koopa to the top of the mountain and you'll receive the second star. #3 After you talk to the Bomb-omb and have access to the cannons, you can reach the third star on the island floating alongside the mountain. #4 Collect all eight Red Coins. #5 Use the cannon on the floating island to blast through the five gold coin rings. If you collect all five gold coins from the center of the rings you'll receive the fifth star. Note: It is easier to accomplish this task if you have enabled the Red ! Switch. #6 Smash in the post holding the Chomp Chomp and he'll crash through the gate behind him and give you access to the sixth star. Bonus Star: Collect 100 Gold Coins. Course 2 (Castle World) Location: Second door from the right as you enter the first floor of the castle. #1 Topple the monolith Boss at the top of the level to get the first star. #2 The Boss has been replaced by a tower at the top of the level. Climb it and you'll get another star. #3 Use the cannon to the left of the pool of water to blast to the platform below the large flagpole. Bingo! Another Star. #4 Collect all eight Red Coins. #5 At the beginning of the level climb the tree and an owl will appear. Grab onto the owl and he will fly you to the top of the level. Maneuver yourself over the caged Star and drop down to nab another Star. #6 Use the cannon to blast Mario into the corner of the wall on the far side of the rotating platform. Bonus Star: Collect 100 Gold Coins. Course 3 (Underwater World) Location: First door from the right as you enter the first floor of the castle. #1 To enter the sunken ship you must lure the eel out of his hole. Once inside, open the boxes in order, (top, right, bottom, left) and then climb the barnacles to the Star. #2 The giant eel has moved to the inside of the large underwater valley. Pass by him and he will leave his roost and the second star will be dangling from his tail. #3 The third star is hidden in the chests in the back aqueduct. (The correct order is the top, left, right, and bottom.) #4 Collect all eight Red Coins. #5 Now if you talk to the pink Bomb-omb, he will open the cannon trapdoor so you can blast to the inside stalagmite and jump to the third star. #6 To get the sixth star you must go back into the aqueduct and get the power from the green box. Run back into the water and you can jump to the final star. Bonus Star: Collect 100 Gold Coins. Course 4 (Ice World) Location: Second door from the left as you enter the first floor of the castle. #1 Enter the chimney of the house at the top of the hill and successfully slide to the bottom of the mountain. Note: There is a hidden passage at the first banked turn. Follow the row of coins leading into the wall and you'll be rewarded with 1-ups. #2 For the second Star, simply, bring the baby penguin from the top of the mountain to his mother at the bottom. #3 Go back into the house and beat the penguin down the slide and you'll receive another Star. Note: Short-cuts won't help. #4 Collect all eight Red Coins. #5 After you have completed the first four Stars a snowball will appear at the top at the mountain. Race him down to the snowball face and stand in front of it to create a giant snowman. Talk to him and he'll give you a Star. #6 Use the rope trolley to get to the pink Bomb-omb so he'll open the cannon door. Now use the cannon to blast to the level just beneath the top of the rope trolley. Work your way up the path and use a jumping wall kick to reach the top level and get the Star. Bonus Star: Collect 100 Gold Coins. Course 5 (Ghost World) Location: Butt stomp the big ghost in the courtyard. To get to the courtyard simply enter the brown doors on either side of the center staircase on the first floor and then go down the hall. #1 Kill all the small ghosts on the first level (a la Butt Stomp) and a large ghost will appear in the main hall. Destroy him and the Star is yours. This also creates a staircase to level 2. #2 Now go to the carousel at the bottom of the small house. Kill the all the ghosts, big and small, and you'll receive another Star. #3 Go to the library on the left side of the second floor and go to the end of the hallway. To unlock the Star behind the wall you must press the three switches in this order: center, right, left. #4 Collect all eight Red Coins. #5 This one's tricky! Go to small library on the right side of the second floor. Jump up onto the raised portion of the floor and look up. You'll see a ledge above that you must use the jump kick off the wall to reach. Go up and defeat the Ghost and prepare to scream. To get the Star you must jump to the flat portion of the roof to your left or right and then super jump back to the middle. Very difficult! #6 For the final Star, you must go back to the small library, but this time you must grab the Blue! Box before you go up the wall. Once up, go through the picture of the Ghost and then defeat the eye ball (oncehe shoots at you, run around him until he disappears). Bonus Star: Collect 100 Gold Coins. Course 6 (Girder World) Location: Go to the basement and follow the hallway to the right. Course 6 is the door just to the right of the Fire World (Course 7). #1 Go to Nessy's Swamp (via the rolling rock area) and you'll find a star sitting in the middle. Hop on Nessy's back (don't worry it's a harmless procedure) to reach it. #2 Collect all eight Red Coins. #3 Head back to Nessy's Swamp, but this time hit the Green ! Switch and turn into Chromario. Follow the path underwater to the blue floor switch and then enter the door behind the newly opened gates. The star is just two short super jumps away! #4 To find the fourth star, run through the acid trenches until you find a single mole. Use the Mario Cane to find a ledge and then use a super back flip to get up top. Run through the door, grasp the girder above you and follow the coins to the star. #5 Head back to the acid trenches and get back to the single mole. To the right of the passage you just jumped up to you'll see a wall with green slime marks. Above them is another secret passage. Back flip up and head down the passage and you'll find the fifth Star. #6 Finally, head back to the rolling rocks and go to the left side of the cavern. Turn towards the door and look up and you'll see the Star. Use the wall jump technique to reach it! Bonus Star: Collect 100 Gold Coins. Course 7 (Fire World) Location: Go to the basement and follow the hallway to the right. Course 7 is the picture of the fire creature. #1 Follow the path until you get to a large Viking Bomb. Knock him into the lava and you'll receive a star. (Hint: Lure them to the edge and then Butt Slash'em.) #2 At the far right side there is a group of three small Viking Bombs. Knock them into the lava and a large one will appear. Knock him in and the Star is yours. #3 Collect all eight Red Coins. #4 As you enter the level there is a wall of grating that is hiding a Star. Work your way across the platforms and then use the rolling log to reach your prize. #5 Jump into the volcano (when it isn't erupting) and you'll be transported to the center. Work your way up the side path, make a couple of jumps, and the pointed, shiny thing is yours. #6 Head back to the Volcano, but this time take the moving platform that spirals upward. Reach the top and your job here is done. Bonus Star: Collect 100 Gold Coins. Course 8 (Desert World) Location: Go to the basement and follow the hallway to the right. Take a left at the picture of the fire creature and follow the path until you reach a dead-end. Now, jump into the false wall (tricky!). #1 Grab the star from the vulture flying by the oasis next to the pyramid. (Note: You can run up the sides of the checkered columns.) #2 Climb the outside of the Pyramid to the top and you'll find the idols you seek. #3 Enter the pyramid and go all the way to the top. Easy! #4 Make your way up the inside of the pyramid so that you can fall onto the top of the checkered box in the middle of the structure. Go to the edge with of the wall with the hole in the side. Walk off the edge and immediately press back towards the structure and Mario will grab onto the ledge. Go down and battle the hands boss for the Star. Hint: Hit the eye when it's open. #5 Collect all eight Red Coins. #6 To get the sixth Star you must collect five specific gold coins inside the pyramid. Starting at the highest platform in the pyramid is a river of sand. There are two coins out in the river and three that can reached by falling onto the three platforms to the left and right as it flows from the top. Bonus Star: Collect 100 Gold Coins. Course 9 (Water Level 2) Location: Go to the basement and go to the Star door directly to your left as you enter. (Note: You must have thirty Stars to enter.) Jump into the shimmering water at the end of the hall. #1 The first Star is on top of the submarine. Use the floor ! switch to create a bridge to your prize. #2 At the beginning of the level swim all the way to the bottom and then open all five chests in order. Start with the chest next to the clam and work your way around the bottom counter-clockwise until you get to the final chest next to the vortex. #3 Collect all eight Red Coins. #4 In the back cavern there is a water jet sending up rings of water. Go through five rings in a row and a Star will appear. To get the Star simply hit the Green ! Box and use Chromario to fetch it. #5 The Manta Ray in the front cove also sends out rings of water. Swim through five in a row and a Star will appear. #6 In the back cavern there is a Star behind a wall of coral. Use the Blue! Box to turn into Molecular Mario and then walk through the wall and nab the Star. Bonus Star: Collect 100 Gold Coins. Course 10 (Ice World 2) Location: On the second floor (which can only be accessed by the Key from Bowser #2) you'll find a door surrounded by brick that leads to a hall of mirrors. Take a left as you enter the hall and look in the mirror. You'll see a snow level that is only in the reflection. Jump into the corresponding wall. #1 Head to the top of the mountain, via the ridge just past the snow wave machine, and talk to the penguin. Now you must match his moves to make it across the icy bridge without being blow off. The Star is just around the corner. #2 Simply knock the Viking ice ball into the water to rack up another Star. #3 Solve the 3D puzzle maze right at the beginning of the level. #4 Just to the left of the snow wave machine is a helicopter snowman in the water. Jump off his head and you can fly over the ridge directly behind him. The box on the left is a Star and the right box is a turtle shell (which is necessary to get the Red Coins beneath the Viking ice ball). #5 Collect all eight Red Coins. #6 Use the Turtle shell next to Star #4, but this time go to the ramp with coins leading up the mountain (just to the left of the snow wave machine). Enter the igloo and use the Blue ! Box in the corner to pass through walls and get the Star. Hint: One wall around the Blue ! Box is shorter than the others. Bonus Star: Collect 100 Gold Coins. Course 11 (Water Skimmer World) Location: The picture of the water spider that you see as you enter the second floor (where levels 10-13 are located). #1 Raise the water to the third highest level and then travel out to the small platforms with direction arrows on them. Ride them across to the Yellow ! Box that contains a Star. #2 Work your way up to the spinning platform and then jump to the orange platform with a Yellow! Box. Bust it for the Star. #3 To collect the third Star you must touch the five secret spots. The first is the Yellow ! Box on the column to the right of the floor ! switch. The second is the Yellow! Box above Star #4. Now you must drain the water to the lowest level. The third spot is behind the push box just below Star #1. The fourth is the Yellow! Box to the right of the push box and the final spot is the push box at the base of the structure. #4 The grate cage just above the Blue ! Switch holds the fourth Star. To get it you must first drain the water to its lowest level so you can break the box at the bottom of the cage. Now, without raising the water, get back to the floor ! switch. Flip it, and climb to the top. Here's where it gets tricky. You must ride the elevator down, hop off, and then get back on inside the cage before the elevator heads back up. We found that a back flip works best. #5 Collect all eight Red Coins (which are found in the same area as the Star #6). #6 To get the sixth Star you must travel to the second area in this level. To get there you must raise the water to its highest level (the button just up and to the right of the long grate cage in the corner). Now go to the floating plank just to the right of the platform with the Pink Bomb-omb. You MUST triple jump on this tiny platform to get up to the Bomb-omb. After you make this jump, talk to him and he'll open the cannon. Blast through the sky into the lone grating in the corner. Swim down and around and you'll find the hidden area. Swim down to the button in the corner and drain the water. Look around and you'll see a floor switch. Remember that! Go to the Blue! Switch and become Molecular Mario! Now run and flip the floor switch and then run to the long grate with the Star inside. If the switch runs out, you can also use a wall-jump to get up to the Star. Bonus Star: Collect 100 Gold Coins. Course 12 (Mushroom World) Location: The small picture of mushrooms on the third floor. #1 The first Star is at the very top of the mountain. #2 Catch the monkey at the very top of the mountain and follow him. He will open the cage to the second Star. #3 Collect all eight Red Coins. #4 As you make your way up the mountain there is a long jump right next to a 1-up. After you make the jump, walk up to the next corner (where five coins are located) and look at the side of the mountain. Jump into the odd colored area and you'll be transported to a slide that, when finished, will take you to a Star. #5 Towards the top of the mountain you'll encounter a floor! switch. Enable the switch and run up to the top of the waterfall. The secret brick will allow you to jump down to the Star. #6 To get the sixth Star you must use the Cannon to shoot out to the Star on the Mushroom. The Pink Bomb-omb that you must talk too is just below the first monkey and the cannon is located just below the single mushroom by the gophers. To get to it you must super jump out to the large mushroom and then super jump again to the landing below. Bonus Star: Collect 100 Gold Coins. Course 13 (Big and Small World) Location: Enter the door to the right of the water spider level. The picture to the left makes Mario big, the picture to the right makes Mario small, and the picture in the middle does nothing. Note: You can also change Mario's size on the level by jumping into green pipes. #1 At the green pipe, located next to the floor ! switch, destroy all the plants as small Mario and you'll get a Star. #2 Go to the top of the mountain as small Mario and break open the Yellow ! Box and you'll get a shiny Star. #3 As small Mario you'll find a Koopa Troopa waiting just beyond where the balls come out of the mountain next to a small pen. Beat him to the flag and he'll squeeze off a Star. #4 To get the fourth Star you must find five secret Spots as big Mario. They are located at the top of the mountain...next to the cannon...by the origin of the rolling cannon balls...the cave that leads to the eight Red Coins...and the tunnel right at the beginning of the level. #5 Collect all eight Red Coins. #6 For the sixth Star you must go to the top of the mountain as big Mario and butt smash into the center of the pool of water so that all the water will drain and reveal a hidden passage. Turn back into small Mario and jump in. Beat the caterpillar inside and you'll get the sixth Star. Bonus Star: Collect 100 Gold Coins. Course 14 (Clock World) Location: As you enter the third floor, it is the clock face directly in front of you. Jump in right on the hour and the clockworks inside will stop; however, for some Stars the clock must be working. #1 Head up the clockworks and you'll come across a cage with a Star in it. What are you waiting for? Go get it! #2 Head back up the clockworks, but this time go further than you did before until you reach an enemy that looks like a mix between a vacuum and a spatula. Just past him there is a chasm that you must jump across. Go to the other side and nab the Star. #3 As you climb up the level you'll notice a clock hand moving in the middle. Hop on the hand and swing around to the third Star. (Note: The Clock must be moving to get this Star.) #4 Climb all the way to the top of the level and jump onto the clock hand and swing over to the conveyor belt. Jump onto the blue stomping stone and then jump out to the Star. (Note: The Clock must be moving to get this Star.) #5 This star is directly above Star #2. To get there you must jump out onto the top of the yellow cage that you'll see just past the heart refill. (Note: The Clock must be moving to get this Star.) #6 Collect all eight Red Coins. Bonus Star: Collect 100 Gold Coins. Course 15 (Rainbow Road) Location: Just to the right of the clock on the third floor. #1 The first star is on top of the flying ship. To get there you must take the carpet on the left when you reach a fork in the rainbow road. #2 The second Star is on top of the castle in the sky. To get there you must take the carpet on the right when you reach a fork in the rainbow road. (Hint: Use the back flip to make the more difficult jumps.) #3 Collect all eight Red Coins. #4 Take the route to the left of the Red Coin area and follow the path. After going across numerous swings you'll come to a split in the road. Go forward toward the small pyramids. Make it up the pyramid path and you'll be rewarded with a Star. #5 Follow the same route as Star #4, but this time head up the large incline and then follow the path to the next Star. #6 The sixth Star can only be reached by the cannon at the back of the flying ship (where you found Star #1). To enable the cannon you must talk to the Pink Bomb-omb in a secret area of the Red Coin maze. To get there you must go to the spot with the heart refill. Now, a la Metroid, you must jump kick back and forth off the walls until you reach the top of the structure. Walk to the end and talk to Pinky. Now go back to the ship and launch out of the cannon through the rainbow hoop at the flagpole on the small island. There you will find a yellow ! box with the Star. Bonus Star: Collect 100 Gold Coins.

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