Star Wars: Shadows of the Empire
Books: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret Codes
Hidden items
Four lives, 15 Disruptor boxes, and Nuke ammo
Boba doesn't attack
Cockpit in the X-wing
Jet pack tip
Codes
Be a Dianoga
Secret passage in the sewer level
Be a Wampa on easy
Easy way to beat the At-St on the second level
Walk around with 0 health
Wampa Stompa tip
Hidden extra life
Fall of the edge and don't die
X-wing
Tips on how to beat bosses
Over-the-shoulder view of an at-st
Wormhole to another dimension
Easy way to kill Echo base's boss
Get ammo, a challenge point, and some health
Beating the Slave 1
See a picture of the people who made the game
Beating all of the Gladiator modes
Find Med Kits and ammo
Get the Leebo Scanner
Fly as an X-Wing or a Tie Fighter
Invincibility for 30 seconds and start with all weapons
Defeating the AT-ST in the Gall Spaceport level
Location to the Challenge Points
Hidden items
Sent in by John Carter
In Sewers of Imperial City, first get to the part where the first big pool
is (right after the last revolving blades.) Now, swim around in the water
with the dianogas still alive. Slowly turn around, and when one dianoga
is about 5 inches away, fire! Repeat for the other Dianoga. Slowly, jetpack
up, get the security key and force field deactivator. Come back to the first
pool. Swim around again. Jetpack up, collect every Challenge Point and get
to the room with the Giant Dianoga. Destroy him, and a ledge will open,
revealing 5 lives and Maximum Health.'
Four lives, 15 Disruptor boxes, and Nuke ammo
Sent in by John Carter
In Xizor's Palace, first kill the first red guard you see, with a Seeker!
You must kill the guard with a Seeker! Get ready to use 10 Flamers.
The last guard before the boss- fire a flamer to kill him. Stay on the bridge,
and when you fight the Boss, get him to his weakest and last Stage. Before
you fire a couple more lasers to kill him, notice that the walls should
have extended outwards a bit. Try to "push" the wall, and in one section,
the wall will open revealing a crevice. Kill the boss, jump into the crevice,
fight the 15 Coruscant Guards, get the 4 lives, get the 15 Disruptor
boxes. After the Disruptors should be a Dead-End. Fire a disruptor for the
wall to break down. Now walk through for Nuke ammo (1 box only).
Boba doesn't attack
Sent in by Vertigo
At Gull Spaceport the second stage do the stormtrooper code to get the
very last stormtrooper. Now clear the room of enemies and walk up on
the elevator. Now switch to Dash and play through the level to your
stormtrooper. Now step on the elevator. It will go up with you and the
trooper. Boba Fett will come out, now run Dash away (make sure Boba is
on ground level). Now Boba should just stand there like he's missing a
brain. Take the trooper and open fire at Boba. He wont attack and you can
kill him with no damage. It will take a long long long time to kill him
because the trooper's gun is weak, but believe me it works. All Dash has
to do is to kill Slave 1.
Cockpit in the X-wing
Sent in by Aaron Ritter
In the skyhook battle there IS a cockpit in the Xwing, although you need to
lose at least one life to go into it, but its much easier to pilot when you do.
FIRST: make sure that when you go into the Xwing, it is by using the 'get
all challenge points on medium' thing.
SECOND: go into the Xwing, then fly around to the shadowy part (the darker
half) of the skyhook. notice the area where those long tunnels you fly into
join the main body? fly toward the area between them, at the dark side
THIRD: hit your thrusters and crash into the bottom half of the dark half
of the bulge where the tunnels connect to the main body.
When you reappear, you should be in the Xwing cockpit. If not, try it again.
Jet pack tip
Sent in by Colin Healy
When using the jet pack, if you have to get to a high place, it isn't a good
idea to jam the A button. (If your playing on Standard) Tap it really fast,
over and over, and you should be able to go must higher and farther then if
you do it the other way.
Codes
Sent in by Quiche Man
You can be enemies in more levels than you might think.
Enter _Wampa_ _ Stompa as your name on medium difficulty
settings. Put your control on traditional settings. Press right
on the control pad and the right C button at the same time or
left on the control pad and the right C button at the same time
then press up, after that press the right C button to switch
between Dash and the enemy. The difference is that those
combinations give you different enemies. Try experimenting
with those combinations who knows what enemy you'll get!
Sent in by Rory Skrent
You must enter your name as _Wampa__Stompa for all these
codes to work, also be on medium mode. Remember one
space before wampa and two before stompa. Wampa and
Stompa must be capitalized. Also, it's important to make
sure your control is set to 'traditional' in the option menu.
To play as a Wampa, press Left on the control pad, and the
right "C" button simultaneously, then Up on the control pad,
then the right "C" button.
To Play as an AT-ST in Hoth, press Left on the control pad
(not the analog joystick) and the right "C" button
simultaneously. Then Up on the control pad, then the right
"C" button. You can control the AT-ST with the control pad,
left and right move it left, and right, and up fires.
To play as a stormtrooper, make sure that the control
mode is traditional press Right on the control pad and the right
"C" button simultaneously, then Up on the control pad, then
the right "C" button.
Sent in by Ethan Kensler
Enter your name as R_Testers_RULE. It let's you have Wampas growl
non-stop until you get so frustrated that you turn the code off!!!!
Sent in by Matt McFerrin
At the loaded/new game screen, enter your name as (_Jabba). And
yes, this does have to be case sensitive. Anyway, after you do that
select the JEDI difficulty setting. This code will enhance (improve
in other words) ALL of your weapons.
Sent in by "Derek W."
This cheat is very easy....all you do is enter your name as _Credits
(it must be exactly like that because it's case-sensitive) and pick
any level to play. Instead of going to that level, the game will show
you the ending credits instead. Don't be dissapointed...they aren't
that snazzy.
Sent in by Ben Kowal
Here are some weird and crazy passwords! Some only work if you have
beaten certain levels, and some only work sometimes. So you should
just test around with them. I found the jump high etc. code works
best in the sewer on hard.
DiE_Lee_BO2 Shut up Leebo
ALl_ _ _LiFE Infinite lives
DashGreEn Make Dash have an ugly new wardrobe.
ENemGoiN555 No enemies
AT1AtFigle Fight AT-AT instead of AT-ST on foot.
INferREdisHH Make all dark things light, like an inferred sensor
WelShup Dash makes no noise
ChickEnBuock Dash clucks and is half his normal size.
HamSTErDasH Dash squeaks and is a quarter of his size
ARmorY Dash's laser kills anything with one hit
MarioTheWookie A lot stronger
LUCASARTS_HAN A little stronger
__NineDNine A lot harder
_Blast___AwaY Unlimited seekers
BurningDash_0 Unlimited flame throwers
RAPid_FiRE Unlimited pulse cannons
BEstillMyHeart Unlimited stunners
BangBoom_D Unlimited disrupters
Zoosh_Zoom Unlimited Jet Pack
LucasartsLuke0 Invincibility
I_AM_LeiA Jump higher
TaCO__Man305_R Jump high, have unlimited of all weapons, be
invincible, have infinite lives, and have all stormtroopers turn into wampas.
Be a Dianoga
Sent in by The Jimbob
To be a dianoga, go into the sewer level. (Make sure you've already
entered the Wampa Stompa code.) Be a Curuscant Guard. You will be
a guard stuck between a door and some fan blades that aren't yet
moving. (NOTE: you do not have to be a Curuscant Guard to do this
trick. I recommend it though.) Do NOT destroy the dianogas. Fly over
them. Go through the level until you turn on the fan blades. Destroy
the guard that you were.Do the Stormtrooper code. You will be a dianoga.
Controlling a dianoga is almost exactly like controlling a Wampa.
Secret passage in the sewer level
Sent in by Christopher Cronk
I found a secret passage in the sewer level. When you get to the part where
the two monsters are. After you kill them, swim around in the water. Right
under the sewer pipe is a door. You may not see the door but it is there.
Keep pressing the yellow up key against the wall to find it. The passage
takes you to a COOL bonus level!
Be a Wampa on easy
Sent in by Stephen
You can be a Wampa on easy, but only on the second stage of the second level.
Easy way to beat the At-St on the second level
Sent in by MxPx1120@aol.com
An easy way to beat the At-St on the second level is by making
sure you run directly under him, hold down the "z" button and fix
your aim on the head of the AT-ST. It only takes about 8 shots to
kill him and he can't shoot at you.
Walk around with 0 health
Sent in by Yuzzem Fuzzem
On the Escape From Echo Base, when you get into the Outrider, you
can use a disrupter and you will die. In a few seconds you will get
up and you can walk around even though you'll have 0 health!
Wampa Stompa tip
Sent in by Ryne W
You can do the Wampa Stompa code also on Hard and Jedi, but the
code doesn't always work, just sometimes.
Hidden extra life
Sent in by Tom Blamer
When using the Leebo Scanner, I discovered a well-hidden extra
life. You know in Gall Spaceport how you have to backtrack to a
certain part of the base so you can get a Challenge Point with the
Jetpack? After getting the Challenge Point, float down to the
walkway in the shade that you had to go to earlier. Turn on the
Leebo Scanner, and you'll find an unidentifiable item. Walk to
the edge and turn on the overhead view, and your brain will scream
EXTRA LIFE! Jet way down there, get the life and jet back up.
Depending on how obvious you made your entrance when you
first came here, you may find a Dogbot you neglected to destroy
earlier. Use your life wisely.
Fall of the edge and don't die
Sent in by mikeg@nfinity.com
On Gall Spaceport level, become a wampa. Now, go through the
level, notice that you can't fall of the edge, but with a little
effort you can. Go to a place where the edge curves around, then
start doing your attack slash, which you get by holding down.
You should fall of the edge, but unlike Dash, you don't die. You
fall down, and land very easily. You can walk around. It is a
little misty, and foggy down there, but you can still see. The
only bad thing about it is, there's nothing down there, because
it's a glitch with the game, so just switch to play a stormtrooper,
or back to Dash. To make it worth your while, you might just want
to use the wampa to go around and kill the bad guys, and then make
him fall off.
X-wing
Sent in by Esteban Proano
First choose skyhook battle, then play until you reach the
skyhook. Then pause the game. Then hold Left on the control
pad, hold Z, hold R, hold L, and hold all the C buttons. Hold them
all for 3 seconds, then press Up on the control stick for a x-wing,
then up again for a tie fighter then down to go back to the outrider.
When you want to switch you have to hold the buttons again and
then switch with the control stick.
Tips on how to beat bosses
Sent in by Eddie
ATST--
On both the second and fifth levels, you use the same tactics
to defeat the ATST. Hide behind a corner or wall until the
ATST has it's back to you, then run out behind it. (It is much
easier if you first turn on your view lock.) The ATST will walk
in circles trying to come around to face you. All you have to do
is follow it around and shoot at the cockpit. Be careful, if you
stay behind it for long, it will lose track of you and stop moving
for a second. Be prepared to stop. Don't waist your special
weapons on the ATST, your blaster will do the job, and you
shouldn't be taking any hits anyway.
IG-88--
Your biggest advantage over IG-88 is speed. For starters,
ignore him. Begin by dropping off of the train onto the track
and go to the door on the right. Quickly move up the ramp
to the two chemical vats and drop into the second vat,
picking up the Challenge Point inside. Next, cross to the
other side of the track and pick up the second challenge
point which is in plain view. Run back across the tracks,
jump to the crosswalk and pick up the flamethrower pack
in the corner. Now make for the first chemical vat where
an invincibility icon awaits. During all of this, IG-88 will
just chase you around and won't have time to even try shooting
at you. When you exit the vat, IG-88 should be close to the
ramp which leads up to the top of the vats. Since you are now
invincible, just run up to him and shoot it out. (Try to stay
5 to 10 feet away for best weapon results.) If you want to
insure that you won't lose a life in the shutout, use your
seeker missiles for this, since they will do the most damage.
Boba Fett--
First, ignore Fett and run to one of the corners, and
jetpack down from the tower. Pick up the Challenge
Point and power-ups. (Remember, you can jetpack down
from the cliff at the base of the tower to pick up another
Challenge Point.) Now, return to the battle. It is best
to get these items first because if you do it while
fighting Slave I, you will take a lot of damage when you
return to the hanger. Quickly run under the lowest of the
platforms and stand roughly in the middle. This will
protect you from Fett's attacks when he is above you.
As Fett fly's from platform to platform, try shooting
at him with your blaster, it is the most accurate of your
weapons. You won't do much damage at this point, but it
helps. Before long, Fett will jetpack down to land right
in front of you. Quickly switch to either your flamethrower
or seekers and shoot it out with him, he should go down first.
Slave I--
This takes a little practice, but once you get it, Slave I
is simple. you have to run out from under your platform
to the closed hanger doors in the center of the bay. Stand
directly under Slave I and shoot up at it. If you are in the
correct place, Slave I's laser cannons will be positioned
so that they fire right across your shoulders, narrowly
missing you, but missing you still. The range will be so
close that Slave I will not try to reposition itself. Simply
shoot up at it's underside with your blaster, there is no
sense in wasting your more powerful weapons.
Loader Droid--
Again, your advantage is speed. Simply run around the room
until the Droid stops and attempts to grab you. When it stops
you will be out of range, so turn and blast away with your
blaster. Aim for his extended head and neck, this is the
weak-spot. When the Droid's arm retracts, simply start
running around the room until it stops again. It works best
if you stick to the walls and circle the docking bay, but cross
the middle every few laps. (This technique works even better
if you use your straffing button to enable you to face the Droid
at all times.
Giant Dianoga--
This is the easiest of all of the bosses to beat. Jetpack
down to the center of the room and blast away at the eye.
(Again, don't waist your ammo, use your blaster.) After
taking several hits, the eye will move from high to low
or vice-versa. Keep it in your sights and don't let up.
Ignore the tentacles unless you are low on energy and
they get too close. The Dianoga will be finished in no time flat.
Gladiator Droid--
Stage 1 (entire body)--
Much like defeating the ATST, simply run around behind it
and shoot at it's back with your blaster. This is the easiest
of the stages.
Stage 2 (torso and head)--
Stay on the center platform and use your pulse cannon
from a distance and your flamethrower when it comes
close enough. This will be over quickly and you should
take little if any damage.
Stage 3 (head)--
By this time you should have acquired several Disruptors.
Begin by running to the outer walls in order to get as far
away as possible. Jump into the air and fire a Disruptor
in the general direction of the Droid. Continue doing this
until you are out of Disruptors. If you haven't destroyed
the droid with Disruptors, move to the center of the room.
Wait for the Droid to come near. If you give it a chance,
the droid will hover a short distance away and spray you
with it's laser. As crazy as this sounds, you are going to
let it do just that. When the Droid comes near, run around
a corner which gives you as much cover as possible but
still allows you to fire on the Droid. You shouldn't lose
much energy if you get far enough around the corner. Now,
shoot at the droid with whatever ammo you have left. The
fight shouldn't last long.
Using these tactics and being careful while playing the
levels themselves, you should be able to reach Mission
10 with something in the area of 30 lives.
Over-the-shoulder view of an at-st
Sent in by Warner
Drive an at-st in battle of the hoth, play through the battle until
the at-st's appear. Press left on the Control pad and right C button
to scroll through game views. The over-the- shoulder view of
your snow speeder will be replaced with the over-the-shoulder
view of an at-st! Use the control pad to steer. Press up to shoot.
Wormhole to another dimension
Sent in by Kemosabe7
There is a wormhole to another dimension on the battle of Hoth,
but only an AT-ST can go there. Start a NEW game and enter
the name "-Wampa--Stompa". It is case sensitive and there is
one space before Wampa and two spaces before Stompa. Like
always, you will begin at the battle of Hoth. Set the controls to
TRADITIONAL, NOT STANDARD. Play until you get to the
AT-STs. Hold left on the pad and the right c-button simultaneously.
Now press up and then the right c-button. You can control the
AT-ST with the control PAD, and you press up on the pad to
shoot. You can still control the speeder with the rest of the
controller, so pull up to make sure you don't ram another
AT-ST. If your speeder is destroyed and loses all of it's lives,
it will still be game over. Now, with the control pad, steer
your AT-ST toward the rebel's shield generators, right at the
beginning of the level. Be patient, because the walker is a tad
slow. When you get there, the shield from the generator will
try to turn you away. If you get turned away, turn around
and this time, fight the field by holding one direction on the
pad. Walk through the wall behind the generator. You will
see another wall walk through it too. When you penetrate
the snow walls, the ground will become level, and you can
see the flat background wall. It may take a while to get there,
but that wall is the entrance to the wormhole! Walk into the
wall and odd things will begin to happen. Everything will
begin to shatter and duplicate when you get a good ways
through the wormhole. Just keep walking until the entire
AT-ST looks like a robo-slinky. Now press start twice
and you will be in the pitch-black fourth dimension! Try
firing your lasers! The light will bend to paint world.
Turning around will put the wormhole (you will see snow)
back into view. Walking through the shattered area will do
nothing. Walk directly into the unshattered area to go back to Hoth.
Easy way to kill Echo base's boss
Sent in by John Eyre
There is a easy way to kill Echo base's boss, without hurt and not
using the invisibility! Once you have moving power, pause the
game and make sere that you view lock is on, then run behind the
AT-ST and lock up! Now you can gate tail and fire at him without
getting hit.
Get ammo, a challenge point, and some health
Sent in by Nakul Vyas
When facing Boba Fett if you look at the corners of the hanger
bay you will see they are open. Jump out one of them and float
to the bottom. You will get ammo, a challenge point, and some health.
Beating the Slave 1
Sent in by Jerod Slay
When you are trying to beat the Slave 1, one quick and easy
way to beat it is to shot up (lasers will work) at the flaps.
If you shot at the Slave 1 with lsaers it will take about
30 seconds to blow the hole ship up. Less time with the other
weapons.
See a picture of the people who made the game
Sent in by Jason Toney
After doing the credits code (_Credits) let the credits end
then after the title screen comes up hold UP and Right
on the joy stick to see a picture of the guys who made the
game.
Beating all of the Gladiator modes
Sent in by Code Hunter
The ultimate way to beat all of the Gladiator modes...
this will require to use no disrupters till the head.
1) Body: just run behind him then keep firing at him.
2) Torso: just before the second part you can move for
a second use this time to switch to first person
view. Now this is important if you don't do this you will
die. Go around killing asps those are the droids hanging
around (note: There are 3 asps.) after you do that go
circle the outside of the wall till you find a
creacas. This will block all the gladiators attacks just
aim up and fire like crazy.
3) Head: just as the Torso dies go out to the
center then turn right there will be a long hall go down
the hall. Wait at the edge so he cant hurt you when he
comes down the hall. Now look up wait till he is there
then shoot pulse cannons after a couple of shots
retreat to the dead end. Now Jet pack up over only 1
wall he will come down the hall do the same thing look
up then shoot. Jet pack over the wall again repeat till
he is dead. (advise: if you run out of pulse cannons I
would advise seekers. With seeker cam off.) the jet pack
should not run out if somehow it does don't worry when
he comes shoot like you did then just run down the hall
and turn the first right repeat this.
Find Med Kits and ammo
Sent in by Code Hunter
In Boba Fett's hideout, once you find the jet pack in the observation
tower, step out onto the balcony. Instead of heading down the canyon,
blast your way to the top of the tower. There you'll find Med Kits and
ammo.
Get the Leebo Scanner
Sent in by Code Hunter
Collect all the challenge points on the Easy setting and during the
game hold down the camera button for five seconds and you get the
Leebo Scanner.
Fly as an X-Wing or a Tie Fighter
Sent in by Ken
Collect all the challenge points on the Medium setting and during the
SkyHook Battle stage hold down the camera button for five seconds and
you can fly as an X-WING. Hold down the button for another five
seconds and you can fly as a TIE Fighter. If you hold down the button
for another five seconds after that, you'll go back to the Outrider.
Invincibility for 30 seconds and start with all weapons
Sent in by Code Hunter
Collect all challenge points on Hard setting and in the game you get
invincibility for 30 seconds and start with all weapons.
Defeating the AT-ST in the Gall Spaceport level
Sent in by Code Hunter
In the Gall Spaceport level, to defeat the AT-ST, attract his
attention (doesn't matter how) and get the bay doors to open
by standing in front of them. As they open jump (or jetpack)
down to the transport and turn around so that you are facing
the doors. Jump up and you can just see the AT-ST. Find out
where he is standing, turn on the jetpack and fly straight up
while shooting at it and then fly back down to the transport.
Repeat until it is destroyed. (It might take a while to do this
but you almost never get hit if you do it right).
Location to the Challenge Points
Sent in by Code Hunter
Mission 1 : Battle of Hoth (3 Challenge Points)
To receive the three challenge points on this level you must destroy the
AT-AT's using the tow cable.
Mission 2 : Escape from Echo Base (10 Challenge Points)
Stage 1
Challenge Point 1: From the room where you see the Millennium Falcon
take off, follow the corridor to the right. You'll come to the door that
leads to the bunker. Inside the bunker there is a room with a red
cylinder. Just opposite from the cylinder is a secret wall. Inside
you'll find a challenge point and a full health pack.
Challenge Point 2: Continue down the hallway, and you will eventually
come to 4 stacked boxes on your right. Behind them is a small room
with a challenge point and some health.
Challenge Point 3: Head back to the hallway and take a right at the
first junction. When you come to a bridge you'll see the challenge
point off to your right. Jump over to claim your prize.
Challenge Point 4: Cross the bridge and you'll go through a dark
hallway. As you emerge from the darkness, follow the
small ledge to the right and it will lead you to the next
challenge point.
Stage 2
Challenge Point 5: At the end of the hall is a large room with
two large structures on either side of a
ramp. The one on the right holds a challenge point.
Challenge Point 6: Climb the ramp and go straight. Jump into
the small room at the first split in the road and you will
find the challenge point.
Challenge Point 7: Follow the catwalk around to the elevator
that leads to the generator room, and you'll see two large
structures that look very similar to the ones where you
found challenge point number 5. Jump to the structure on
the left and you will find another challenge point. But don't
leave yet.
Challenge Point 8: From the structure on the left you can
jump to the structure on the right. Here you will find the
eighth challenge point. To get back to the top, use the ledges
on the left structure.
Challenge Point 9: This challenge point can be found in the
room where the ground splits open. The challenge point is
located on the left side; however, you will have to wait a
couple of seconds for the challenge point to appear.
Challenge Point 10: After you defeat the AT-ST, head down
the corridor and you will come to another set of 4 stacked
boxes. Blast your way through, kill the Wampa, and then
jump to the challenge point.
Mission 3: The Asteroid Field (6 Challenge Points)
To receive the six challenge points on this level you must
destroy the red-colored asteroids that appear during
battle.
Mission 4 : Ord Mantell Junkyard (12 Challenge Points)
Stage 1
Challenge Point 1: At the beginning of this level thefirst
challenge point will come at you from the center of the
screen. Jump up to get it.
Challenge Point 2: The second challenge point is on the left
side of the first obstacle that you must jump over.
Challenge Point 3: Jump over the next three obstacles and
then head to the right side of the train so that you can
grab the third challenge point over the right side of the fourth
obstacle.
Challenge Point 4: After riding the train for a while a boxcar
will pull up on your left. Jump inside and you'll find the
fourth challenge point.
Challenge Point 5: Shortly after the hover train on
the left crashes into the mud, you will start to go
uphill. Watch closely. The challenge point is above
you in the center of the train as you go through a hole
in the wall. Jump up to get it.
Challenge Point 6: In a few moments you will need to
jump to the next hover train. There are three challenge
points on this train. The first challenge point on this train
is in the front of the first car you enter.
Challenge Point 7: The next is in the air between the two
boxcars. Go to up to the boxcar with the ramp inside it,
climb up onto the roof, and go back to get the challenge
point.
Challenge Point 8: The eighth challenge point is in the
air above a small ledge in the lead boxcar of the
hover train. Use the ledge to reach the challenge point.
Challenge Point 9: This challenge point can be found on
the right side of the hover train that Leebo tells you
must jump from.
Stage 2
Challenge Point 10: You'll find this point at the top of
the garbage heap to the left of the train.
Challenge Point 11: This challenge point is located inside
the large melting pot to the right of the train.
Challenge Point 12: The final challenge point is inside the
other large melting pot to the left of the train.
Mission 5 : Gall Spaceport (15 Challenge Points)
Stage 1
Challenge Point 1: Is found on top of the ship. Use the rock
formation to get on top of the ship.
Challenge Point 2: As you work your way around the ledges
you will come to a path that leads out into the canyon.
The challenge point is located on top of one the structures,
and can be reached by jumping to the stair-like ledges on
the side of the structure.
Challenge Point 3: After you head indoors you will come to
a section with bridges. You'll see a challenge point floating
in the air. You have two choices: either climb up to the
highest bridge and jump off to grab the challenge point, or
play it safe and wait until you get the jet pack and come
back and get it.
Challenge Point 4: You'll find this challenge point on
the top of the observation tower where you get the jet pack.
Challenge Point 5: Fly out to the first rock column and
look up and to the right. Yep, that's the challenge point.
Fly up and grab your prize and then try to land on the platform
just to the left of the point. Hint: Turn the jetpack off and
then back on to conserve energy while descending back down.
Stage 2
Challenge Point 6: When you come to the cave with the automatic
transport, jetpack down into the chasm where you'll find an
alcove with a challenge point inside it.
Challenge Point 7: Hop on the transport and head out across
the canyon. About halfway there you'll see a platform up and
to your left. Jetpack up and you'll find your prize. Use the
jetpack to get back to thetransport room. Recall the transport
and head out.
Challenge Point 8: Now take the transport to the hangar, but
don't enter. Use the jetpack to fly across the canyon to the
ledge on the far side. Score...another challenge point.
Challenge Point 9: Destroy the AT-ST, and a panel will open
revealing this challenge point.
Challenge Point 10: The tenth challenge point is located in
the first room with vertically spinning blades. Drop down,
and then jetpack up.
Challenge Point 11: After you make it past the area with
the spinning blades you will enter a large valley. The challenge
point is located up and to left of where you entered.
Challenge Point 12: As you ride on the second automatic
transport ship you'll ride underneath the challenge point.
Jump, don't jet up to get it.
Challenge Point 13: This challenge point is on top of
the imperial shuttle found in the second hanger bay.
Challenge Point 14: When you get to fight Boba Fett,
jetpack down out of the arena onto the canyon floor. Run
around and you'll eventually find what you're looking for.
Challenge Point 15: Before you head back up to battle Boba
Fett, jump down from where you found the14th challenge
point, and you'll land in front of a hangar door. Grab the
challenge point and then go rock Boba Fett's world.
Mission 6 : Mos Eisley and Beggar's Canyon (12 Challenge Points)
The easiest way to find the challenge points on this level
is to destroy the swoop gang and then head back to look for
the challenge points. They're not that hard to find, if you make
sure that you look around every corner.
Mission 7 : Imperial Freighter Suprosa (10 Challenge Points)
Stage 1
Challenge Point 1: The first challenge point is located to the
left to of the first door.
Challenge Point 2: Take a right just past the Stormtrooper
barracks and you'll see the 2nd challenge point.
Stage 2
Challenge Point 3: This challenge point is located in the
left corner of the second set of revolving gears.
Challenge Point 4: After the 4th set of revolving cogs,
you'll see the challenge point up and to the right. Jump from
the inside of the blast door to claim your prize.
Challenge Point 5: The fifth challenge point is to the right
of the two spinning walkways. Jump onto the structure
to grab the point.
Challenge Point 6: As you can probably already tell, the
sixth point is on the structure to the left. Either jump from
where you got challenge point number 5 or use the moving walkways.
Stage 3
Challenge Point 7: Inside the three-story storage bay you
will find the seventh challenge point in the first storage
bay on the second floor to the right side as you enter the
level.
Challenge Point 8: Inside the three-story storage bay you will
find the eighth challenge point in the third storage bay on the
second floor on the left as you enter the level.
Challenge Point 9: You'll find this challenge point in a box inside
the middle door on the third floor.
Challenge Point 10: After you defeat the Loader Droid, the
challenge point is located on the floor behind the super computer.
Mission 8 : Sewers of Imperial City (9 Challenge Points)
Challenge Point 1: As you go down the corridor with the
platforms surrounded by water, there is a niche to the left of
the second spinning wheel. There is a secret door there. Open it,
kill the guard, and grab the point.
Challenge Point 2: As soon as you can dive underwater, this
challenge point is located just underwater below the small
island on your left as you enter the room.
Challenge Point 3: After you enter the open pipe that leads to a
circular room you will see two switches underwater. Activate
both of them and a door will open between them. The challenge
point is just waiting for you to grab it.
Challenge Point 4: In the same room that you got challenge point
number 3 there is a room with a pipe about halfway up. Go down
the corridor then fly up and to the left. Head down this corridor
and you'll find another challenge point.
Challenge Point 5: After you get challenge point 4, head back
to the air shaft and then take the corridor straight across
from you. Go to the end of the corridor and go down. At the end
of the pipe is the prize you seek.
Challenge Point 6: After you get the security key, head back to
the room where you got the second challenge point, and use
the key to open the door. Kill the Dianoga, and then head for
the left hand corner (underwater, of course) and you'll find
the challenge point.
Challenge Point 7: Head down the underwater corridor until
you get to the room with the water mixer. The challenge point
is floating above.
Challenge Point 8: Next, you should come to another circular
room with a column of power-ups in the middle. Head
underwater and you'll see an opening in the column that
holds the challenge point.
Challenge Point 9: This challenge point is located in the room
right after the spinning gears, and just before you face the
boss. Take the corridor on the right and look up at the center
island and you'll see the challenge point.
Mission 9 : Xizor's Palace (10 Challenge Points)
Stage 1
Challenge Point 1: After you climb the stairs you will be in a
two-story room with a single switch that opens a security
door at the other end of the room. Press the button and
quickly press back and you will run into a hidden room
that holds the challenge point.
Challenge Point 2: Soon you will reach an elevator. Enter
it, but don't activate the switch. Instead, jetpack up to the
upper switch and activate it. This will move the elevator
down to a secret room that holds the challenge point.
Challenge Point 3: At the second draw bridge, hop off and
head around the corner to the right. Fly up to the last window
and you will find the treasure you seek.
Stage 2
Challenge Point 4: Activate the first switch, but don't take
the elevator down. Fly up the elevator shaft and you will find
the challenge point.
Challenge Point 5: Next, you will enter a hallway with three
moving gears. Drop down into the pit housing the second,
slow moving gear, and you will find a challenge point.
But don't go anywhere.
Challenge Point 6: To reach this challenge point you must
open the secret door located just behind challenge point
number 5. Head down the hall and fly up to claim your prize.
Challenge Point 7: This challenge point is located in the
second hallway of gears. In this room you must jetpack
down to the bottom (there's a floor, really) and then walk
around until you find the challenge point.
Challenge Point 8: In the large air shaft where you need to
activate all the green switches, there is a small window
in the center structure just below and on the opposite side of
the lowest switch. Fly down and grab your prize.
Challenge Point 9: Fly up from challenge point number 8 and
land on the platform behind the lowest switch. There is a
secret door here that holds the challenge point.
Challenge Point 10: When you reach the third bridge, right before
you fight the last boss, there is a secret door at the closed end
of the bridge. Open the secret door and grab the final challenge point.
Mission 10 : Skyhook Battle (No Challenge Points)
To see the complete ending you must successfully fly out of
the Skyhook after you blow up the reactor.