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Quest 64

Books: The Ultimate Code Book - Cheating Made Easy Secret Codes 2003 - Nintendo 64 Secret Codes



Mammon tip
Secret Treasure Vault
Element in each category
Beating any boss
Increase your HP, MP, Defense and Agility
Beating the first boss
Beat Mammon easily
Shamwood
Level 2 wind tip
Gain MP
Invisible spirit element
Rock spell trick
Hit the enemy with your staff and the elements
Spirits and spells list
Locate and Win the Earth Orb
Locate and Win the Wind Jade
Locate and Win the Water Jewel
Locate and Win the Fire Ruby
Locate and Defeat Mammon
Bosses


Mammon tip

Sent in by Chris When you defeat Mammon at the end of the game, you end up at Epona's house and cannot do anything after you exit, no fighting, traveling, etc. So I suggest not beating the blue hairball so you can enjoy kicking all the other enemies and raising your stats to the max (elements, health, magic, defense, agility). Show the 300+ HP enemies who's boss without using Magic Barrier or Healing (until after they explode). Then come back when you've had enough and smash him to the dirt.

Secret Treasure Vault

Sent in by Code Hunter In the Desert, there is a treasure vault. Once in the barren part of the desert, where just enemies attack you, go South, then East. Check your map frequently. Once you're in the middle of the desert (check your map) you will see a giant black diamond bobbing up and down in the sky. Move towards it and you will see a pyramid. Go to the top and there will be a warp block. Stand on it and you will be transported to the top of another pyramid. A castle will be in front of you. Go inside of it. Follow the trails inside and you will come to a room with a whole bunch of treasure chests in a circle and two spirits. This will boost your inventory way high.

Element in each category

Sent in by Ford Prefect When you get an element press all four buttons at once, this takes a lot of practice but it should give you an element in each category. Click here

Beating any boss

Sent in by Dane Broadfoot An easy way to defeat just about any boss without getting scratched is easy. All you have to do is pump up your earth spirit to at least level 36 so you have the magic barrier. Then other destructive spells if you like. Apply the magic barrier every other turn. If you do this nothing can hurt you, not even Mammon. Then simply attack with anything you have the turn after you put the barrier on. Another tip don't save at the floating monastery. If you do you are stuck in that infernal place forever.

Increase your HP, MP, Defense and Agility

Sent in by Purvis There is a great way to increase your HP, MP, Defense and Agility all at the same time. First you need to go to Cull Pass. Make your way through the level until you get to the last semi-large room. (There should be 2 exits, one that is blocked off early in the game and one that leads to Normoon). The only creatures you should encounter are Blood Jell's. When you fight them be sure to do it close range (with club), (this will boost your HP percent), stand still when they cast homing arrow, the ones that hit you will boost your defense and the ones that miss you will boost your agility. After each battle cast heal on yourself, (this will boost your MP). Sometimes this method is effective and sometimes it isn't. So keep at it and you will defiantly boost your stats quickly.

Beating the first boss

Sent in by GPC The first boss you fight is pretty easy. Just fight near the cattle until you get about 80 HP or so. (no less than 75 HP) You should try to get as much water and earth element as you can. When you fight the first boss you should only use your staff. And you'll need all the fresh bread you can get so when you it don't waste it! Never use any healing items that you get, you'll need it when you fight the all bosses. The next boss you fight is a little bit harder. He has 660 HP. You should have about 111 HP. You should use your staff. And you must use your power staff skill! You need at least 5 healing items. The next boss is really hard, he has 880 HP. You need about 220 HP and about 3, maybe 4 healing iteams.

Beat Mammon easily

Sent in by Allen Eyring To beat Mammon easily you will need high MP and a lot of MP replenishing items. You also need to stay as far away from him as possible (but not out of range of your magic attacks) Now blast him with FIRE 3 and AVALANCHE until he's dead. He usually uses three spells, a spell like homeing arrows (hard to dodge) a spell like magma ball (easy to dodge) and a spell that is like wind bomb (ditto). Just keep using FIRE 3 and AVALANCHE and dodge his attacks. He will die in a few minutes. He has about 2,100 HP.

Shamwood

Sent in by Code Hunter After you exit the Baragoon Tunnel and are on the map with Greenoch and the Boil Hole, there is a huge patch of nothing to the lower right of the map. It seems as though there is nothing there, but if you go to the lower right hand corner of the patch of desert, look for a diamond bobbing up and down in the sky. Head straight for the diamond, and there will be a platform with a circle on top. When you step on the circle, you will be transported to a huge castle called Shamwood. There are at least 7 spirits and 9 treasure boxes in this castle--it's like a rest stop for those who found it. The person that lives in the castle is Lamaar....make sure to go into EVERY room and explore all the ground surrounding the castle (with the trees).

Level 2 wind tip

Sent in by Code Hunter When in battle with any opponent that shoots a level 2 wind, just stand there while being shot at and don't move. I'd say 75% of the time the wind will not hit you, it will just swirl around you. Keep in mind it doesn't work a 100% percent of the time, but what do you have to lose.

Gain MP

Sent in by Code Hunter If you're running low on MPs (Magic Points) in a battle, then just smack your opponent with your staff. Every time you smack the monster, you will gain another MP.

Invisible spirit element

Sent in by Code Hunter After you have beaten Nepty and have been transported back to Larapool, make your way back to the ferry that originally brought you there, get on the ferry and ride it three times. On the third trip, stay in the cabin and move up to the crates on the right. A "?" will appear over brains head, signaling an invisible spirit element!

Rock spell trick

Sent in by Code Hunter When an enemy casts a ROCK spell on you, start running directly towards them. You will take control of your character while the boulder is still in the air. If you can get close enough to the enemy, fast enough, the stone will pass harmlessly overhead.

Hit the enemy with your staff and the elements

Sent in by Code Hunter If you close enough to do a close-combat attack with you staff, pick any magic spell, and then hit "A." You will now hit the enemy with your staff and the elements. This saves having to waste to turns when you can use both in one!

Spirits and spells list

Sent in by Code Hunter Here is a list that shows the amount of spirits you need to acquire certain spells: Fire: 1 - Fire Ball-throw a ball of fire at your enemies 7 - Power Staff-makes your staff attack more powerful 10 - Homing Arrow-shot arrows at enemies 13 - Hot Steam-create a cloud of steam 19 - Compression-shrink and weaken one enemy 24 - Fire Pillar-form a pillar of fire 30 - Fire Bomb-throws an intense blast of fire at your enemies 32 - Vampire's Touch-gives you the ability to drain enemy's power when they are hit 36 - Magma Ball-makes moving balls of lava 40 - Extinction-wipes out one complete enemy Wind: 1 --Wind Cutter- Shoot multiple boomerangs that home in on your enemy 6 - Restriction-Stops enemy from attacking 10 - Silence-prevent enemy's spells 13 - Larger Cutter-shoot a large knife into the air 19 - Evade-increases your agility 20 - Wind Bomb-create a blast of air 28 - Cyclone-create a cyclone of air toward your enemies 32 - Slow enemy-Lower enemy's agility 37 - Wind walk-Gives you more space to move around 47 - Ultimate Wind-pierces all enemies Earth: 1 - Rock-Throw a large boulder at enemy 7 - Spirit Armor-Boost your defense 10 - Rolling Rock-Rolls a rock infront of you to hit your enemies 13 - Weakness-weaken one enemy 19 - Magnet Rock-pulls rocks toward one enemy 23 - Confusion-makes it harder for enemy to aim 24 - Avalanche-Drops boulders on enemies 34 - Magic Barrier-create a magic shield 43 - Weak all-weakens all enemies Water: 1 - Water Pillar-create a pillar of water 7 - Heal-restores your hit points 10 - Soul Searcher-lets you see your enemy's stats 16 - Ice Wall-freezes enemies with a blast of cold air 17 - Ice knife-freezes and pierces an enemy 19 - Exit-Warp to where you entered a cave or other 24 - Escape-get out of a battle 24 - Return-Go back to the previous place that you saved your game 35 - Walking Water-moving water pillar 35 - Drain Magic-Drains your enemy's magic 46 - Invalidity-Cancels spells on yourself

Locate and Win the Earth Orb

Sent in by Code Hunter 1. When the game starts, talk to the Grand Abbot. After that, exit Melrode Monastery (there is only one way to go), making sure you talk to all the people on your way out for important information. 2. Outside the Monastery, follow the road downhill to find the town. Talk to all the people in town. 3. When you exit the town, press Start to reveal a map of the area. Where the road forks, head southeast to Connor Forest. 5. Once in the forest, follow the path on the left, past a hut, until you get to a large clearing. Continue following the path and you'll come to a gate. Open the gate and continue until you find the robber, Solvaring. Defeat him to win the Earth Orb.

Locate and Win the Wind Jade

Sent in by Code Hunter 1. After defeating Solvaring, return to the entrance of the forest and follow the path right to another gate and exit. 2. After leaving Connor Forest, go south along the road until you get to the ship next to the Dondoran Flats Inn. Save your game by spending a night at the inn, then board the ship. 3. Enter the cabin on the ship. When you exit, your journey to the next area is complete. Save your game at the West Carmagh Inn, then pull up the map by pressing the Start button. 4. Follow the road north to a fork. When you come to a fork, take the left-hand path and follow it to a cliff. 5. Follow the cliff to a fallen tree. Cross the fallen tree and continue heading south to a bridge. Just past the bridge is a small house where you can save your progress. 6. Cross the bridge and go downhill to find the entrance of Cull Hazzard Cave. 7. Proceed through Cull Hazzard Cave. There is only one way to go. When you come into the open, head north, keeping the edge of the cliff on your right. 8. When you come to an opening, stay to the right and keep going. Keep following the right-hand wall and you'll come to an area with a lake. Circle the lake, keeping the shore on your left. 9. You'll come to another lake. Keep this one on your left and continue. You'll come to a narrow tunnel lined with tree roots. 10. Follow the path through the center of the tunnel to reach the next open area. There's only one way to go from here. Keep going until you find Normoon. 11. Exit Normoon to the north and you'll find yourself in Windward Forest. 12. Follow the path through the forest to Zelse, the wayward magician. Defeat him to win the Wind Jade.

Locate and Win the Water Jewel

Sent in by Code Hunter 1. After defeating Zelse, continue following the path to exit Windward Forest. Cross the bridge that was previously closed and follow the broad path across another bridge. 2. Continue forward, follow the left path around and enter the town of Larapool. Enter the inn, go upstairs, and talk to Leila to unlock the bottom door in the hotel. 3. Go downstairs and exit the bottom door, which is closest to the stairs. Outside, enter the doorway to reach the Crystal Well. Talk to Leila. She will lower the water in the nearby river. 4. Re-enter the inn and exit the other basement door. Follow the path to the entrance of Blue Cave. 5. Work your way through the first portion of the cave by following the arrows on the pillars. When you reach a large open area, follow the path to the next cave entrance. 6. Proceed through this next cave, following the arrows, until you come to a large room with many paths. Stay on the right-hand path, always taking the right fork, and follow it to the exit. 7. Once you're outside, go to Epona's cottage and enter the back room. Step on the circle to teleport to a ship. Enter the cabin, then exit. When you come back on deck, you'll be at the Isle of Skye. 8. Follow the pathway to the left of Colleen's house to the top of the hill. Stand between the pillars in the center of the circular area to be teleported to the bottom of the sea. 9. Follow the path to Nepty and fight her for the Water Jewel.

Locate and Win the Fire Ruby

Sent in by Code Hunter 1. After defeating Nepty, retrace your steps to be teleported back to the surface. Go downhill to the cabin, enter it and step on the teleporter in the back room to return to Epona's cottage. 2. Exit Epona's cottage and stand with your back to the door. In front of you will be six blue crystals set in a circular pattern. Stand in the center of them to return to Larapool. 3. In Larapool, exit town and head for the ship that brought you here. It will now take you to the next area, Limelin Wharf. 4. After leaving the ship, follow the road east and then north to Limelin. Turn and go straight south from Limelin, across the grass, and follow the canyon to a dirt path. 5. Follow the path. At the sign, follow the left fork to reach Baragoon Tunnel. Follow the tunnel (there's only one way to go) all the way to reach a large, open cavern. 6. Descend into the cavern and climb the other side to reach another tunnel entrance. Follow the path to a large room with pillars. Walk straight through this room, without turning, to find the exit. 7. At a sign, bear left and follow the path down to Walk straight forward, defeat Shilf, then continue forward to a small room with two treasure chests. Take the only exit from this room to enter the desert. 8. After entering the Desert, head southwest to find the town of Greenoch. 9. From Greenoch, follow the road to where it forks. Take the fork leading south and continue to a large rock. 10. Leave the road and go around the rock to a large crack in the ground. Walking on the rocks, cross the crack and you'll see the entrance to Boil Hole right ahead of you. 11. There is only one way to go through Boil Hole. Follow the path until you come to a larger cavern. Continue following the path downhill to the next cave entrance. 12. Follow this cave all the way to Fargo and defeat him to win the Fire Ruby.

Locate and Defeat Mammon

Sent in by Code Hunter 1. After retrieving the Fire Ruby, go up the small hill and follow the path to the exit. Continue along the path to a road and follow it around a crack. 2. Continue following the road and enter the door in the castle wall to locate Brannoch. Exit the town to the west and follow the road to a castle. 3. Facing the castle, walk around to the left. At the rear of the castle, walk up the ramp and through the door. 4. Go down the stairs, then follow the walkway around to the door on the other side of the castle. Once inside, there is only one way to go. Keep following the corridors. You will have to fight two minibosses, Guilty and Beigis. 5. At the top of the castle, touch the green monolith to teleport to the World of Mammon. 6. There is only one way to go. Keep following the corridors past two mini-bosses, Guilty and Beigis. 7. After reaching the World of Mammon, enter the castle ahead of you. Follow the path around to the right and enter the door. 8. Follow the path and enter the next door to reach a dead end. Exit the room through the door you entered and you'll be in a new place. 9. Walk up the ramps to the top and go through the next door. Proceed north through the next area and enter the door to reach another dead end. 10. Go out the door you entered and you will find yourself in a new area. Go north, then east and through the next door. 11. Following the path, cross two bridges to get to the next door. Go down the stairs and out the door. 12. Follow the path to the next door and enter it to find Epona. You can save your game here. 13. Exit the room. You'll find yourself in a replica of Melrode, the first town in the game. Take the eastern exit. Follow the path and enter the door. 14. Walk toward the center of the area to warp to a rock pathway. Follow the pathway to reach Mammon.

Bosses

Sent in by Code Hunter Solvaring To defeat Solvaring, move in close and unleash the Water Pillar, or stay away and toss the Wind Cutter. Solvaring has about 210 Hit Points. When defeated, he will yield the Earth Orb. You will need the Earth Orb to proceed in the game. Zelse Zelse has about 655 Hit Points. There are two basic approaches to fighting him. If you have many Morning Dews to replenish your Magic Points, attack him from a distance with rocks. If you have plenty of Bread, get in close and pummel him with your staff. You must defeat Zelse and win the Wind Jade before you can proceed in the game. Nepty There are two basic approaches to fighting Nepty. If you have many Morning Dews to replenish your Magic Points, keep your distance and range-attack her with Fire spells. If you have plenty of Bread, get in close and pummel her with your staff. Nepty has about 910 Hit Points. Shilf If you have many Morning Dews to replenish your Magic Points, stay away from Shilf and range-attack her with Avalanche. If you have plenty of Bread, get in close and pummel her with your staff. Shilf has about 1,100 Hit Points. Only by defeating her an you proceed into the desert. Fargo If you have many Morning Dews to replenish your Magic Points, keep your distance and range-attack him with Avalanche. However, if you have plenty of Bread, move in close and pummel him with your staff. Fargo has about 1,600 Hit Points. When defeated, he will yield the Fire Ruby, which will allow you to proceed in the game. Guilty If you have many Morning Dews to replenish your Magic Points, keep your distance from Guilty and attack with long-distance spells. Note, however, that spells will cause only minor damage. You'll cause more damage if you move in close and pummel Guilty with your staff. However, this strategy calls for plenty of Bread or Healing Potions. Guilty has about 1,900 Hit Points. Beigis If you have many Morning Dews to replenish your Magic Points, stay away and use the long-distance Avalanche attack. However, if you have plenty of Bread or Healing Potions, move in close and pummel him with your staff. Beigins has about 1,900 Hit Points. Mammon If you have many items to replenish your Magic Points, stay away and range-attack Mammon with Avalanche. Another method is to get up close and use Power Staff Lv2 and pummel him, but you'll take lots of damage. Mammon has about 2,300 Hit Points.

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