Pilotwings 64
Books: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret Codes
Hidden black zone and/or a hidden body of water inside the moutain
End up in Manhattan
Crash in the day, but it's night during the replay
Get up to 500 kpm in your gyrocopter
Double island
Use the chairlift with Lark
Drive in the Gyrocopter
Hanger warp
Warrior on Mt. Rushmore
Holiday Island star
Everfrost Island star
Little States star
San Francisco warp
High score in the Skydiving Mode
Unlimited fuel for free
Get 100 every time
Cannon settings
Night time
Wind and the cannon ball
Who is the best character to use for each event?
Sometimes there are "balls" in the air. What are they for?
How many endings are there?
Hidden black zone and/or a hidden body of water inside the moutain
Sent in by Tony Myers
In Crescent Island, take your gyrocopter and fly to the cave with the
Birdman Star. Directly back away from the cave. Now, when you are very
far away from the cave, turn around and head into the cave. If you crash
into a corner of the wall in the cave, you might find either a hidden black
zone and/or a hidden body of water inside the moutain.
End up in Manhattan
Sent in by Michael Seidman
If you're in Little States on Rocket Belt or Gyrocopter, stop somewhere
around Atlanta if you're low on fuel. Park by the middle gas pump for a
refill. There is also a teleport in little. Find the skyscraper facing the
airport runway in "little San Francisco. Use the Rocket Belt to hover
and find the open entrance. Zoom in past the N64 logo, turn left and fly
out the other side. Re-enter and when you exit you will be in the middle
of Manhattan.
Crash in the day, but it's night during the replay
Sent in by Daniel Carey
With the Gyrocopter, on the bigger class, fly into the cave under
the castle (where the water is) fly all the way in, the game will
stop and you will crash. But when you do the replay it will be night!
Get up to 500 kpm in your gyrocopter
Sent in by jimbo@frognet.net
You can get up to 500 kpm in your gyrocopter if you do this. Get
up to 200 and full power. Now skim the ground. You'll lose 5
points and you'll bounce back up and when you come up you'll
have 500 kpm on your meter.
Double island
Sent in by Kemosabe7
This trick, which is just for fun, will probably seem familiar to
old-time SNES Pilotwings fans. Select any island and any craft.
(even though it is easier to do in the little states with the gyrocopter).
Pick a mission that starts you out next to the water. Turn toward
the sea and take a quick look at your radar. Now it's easy... just take
off in that direction, using the radar or something in the background
to make sure you don't change directions. Eventually, you'll come to
an exact copy of island you flew from! In some cases, you can see
both the new island and the old at the same time. Can find the difference
between the two islands?
Use the chairlift with Lark
Sent in by Tripitz
At Everfrost-Island, Lark (with rocket-belt) can use
the chairlift! In the station at the bottom of the mountain,
he must stand between the two thick columns (at left side),
with view to the sea, then the chairlift put him on automatic.
When Lark doesn't see downhill he will fall down.
Drive in the Gyrocopter
Sent in by Cameron Talley
You can drive in the Gyrocopter! In Little States, take of and land
on a road. If you keep you speed between 20 and 45 km/h, you can drive!
Hanger warp
Sent in by Robbie Hedrick
In "Little States" there is a airplane hanger just north of the
Seattle Space Needle that has a yellow and black stripped square in
front of it. Using Rocketbelt, land on the square and face the hanger.
You will see a small gap between the doors of the hanger. Fly into
this hanger and land. When you exit the hanger you will be in Florida
by the Shuttle. Enter this hanger and exit again and you will find
yourself back in Seattle. One secret when entering the hanger: you
must fly through the top half of the gap. If you fly through the
lower portion, you will not be transported.
Warrior on Mt. Rushmore
Sent in by Jeff
In the Cannon Mode, aim at the Mario face on Mt. Rushmore. If you
hite him in the face, you'll get a surprise. When the camera pans
out, you'll notice that Mario's image in Mt. Rushmore has been
replaced by Warrior. You can get the same results by shooting Mario's
nose in the gyrocopter.
Holiday Island star
Sent in by Andrew Pleasants
Holiday Island: On holiday Island there is a small arch off the side
of the island. Almost like a small tunnel. If you fly under it with
one of the vehicles you'll see a star there. If you touch the star
you'll be instantly transported to Birdman on Holiday Island . Also
if you, CAREFULLY, fly into the small cave beneath the castle and fly
back out you will find that it has become nighttime.
Everfrost Island star
Sent in by Andrew Pleasants
Everfrost Island: To reach the star here you have to first find the
small area where there are a lot of small waterfalls. At the top of
the waterfalls are two caves. Go into the one on the right and
navigate through there to find the star. Also if you fly to the top
of the highest peak you'll find an N64 flag.
Little States star
Sent in by Andrew Pleasants
Little States: To find the star you must travel to New York City
(Using the warp mentioned below).
Once there, land in Central Park and the star will be there waiting
for you. Also if you fly to San Francisco and find the teal
(greenish-blue) building you can enter it with the rocketbelt. I don't
remember which side to go in but when you come out of the other end
(assuming you went in the correct side) you'll be in New York right
in front of Central Park and the star.
San Francisco warp
Sent in by Code Hunter
With the Jet Pack, head to New York and look for the park with the
Secret Star. Just to the west is a green building with a ground level
entrance. Fly out the opposite door and you'll end up in San Francisco.
You can also fly back to New York.
High score in the Skydiving Mode
Sent in by Code Hunter
In the Skydiving Mode, after completing the dive formation, aim for
the center of the target, continuing to adjust as you drop closer.
Use the A button to slow down a little. Wait until almost the last
minute before hitting the chute with the B button. The perfect
altitude is just six meters so you'll have time to chute carefully.
Your accuracy score should be perfect and your impact should be good
for a high score.
Unlimited fuel for free
Sent in by Code Hunter
There is a gas station in the Little States that will give you
unlimited fuel for free! It's located at a road junction in the
southeast, between the space shuttle launch pad in Florida and the
Mississippe River. just land in the parking lot, between thesign and
the building, and cross or touch the center line. Your fuel tank will
get filled up automatically. If you're flying the gyrocopter, just be
sure not to come to a complete stop, of the stage will end.
Get 100 every time
Jump between the building you start on and the building in front. You
will notice a doorway on the building in front. Go through this into
the Nintendo building and out of the other doorway. You are teleported
to near to the end of the level. You can get 100 every time. It is
difficult to get in the doorway, so aim against the opposite building so
you bounce into or close to the doorway. This makes it easier.
Cannon settings
Sent in by Code Hunter
The following settings for the cannon will land you in the
bullseye on the first try, but you'll need to adjust the shots
a bit for optimal results. Apparently you can't get a perfect
score if you don't fiddle with the settings first.
ROUND ONE
Cannon 1
Vertical: 1-2 degrees
Horizontal: W 50 degrees N
Power: Full
Cannon 2
Vertical: 12 degrees
Horizontal: S 70 degrees W
Power: Full
Cannon 3
Vertical: 18 degrees
Horizontal: W 30 degrees N
Power: Full
Cannon 4
Vertical: 4 degrees
Horizontal: S 87 degrees W
Power: Full
Round Two
Cannon 1
Vertical: 10 degrees
Horizontal: S 65 degrees W
Power: Full
Cannon 2
Vertical: 5 degrees
Horizontal: S 12 degrees W
Power: 1/2 (a little less)
Cannon 3
Vertical: 29 degrees
Horizontal: W 28 degrees N
Power: Full
Cannon 4
Vertical: 18 degrees
Horizontal: E 49 degrees S
Power: 3/4
Round Three
Cannon 1
Vertical: 13 degrees
Horizontal: E 23 degrees S
Power: Full
Cannon 2
Vertical: 7 degrees
Horizontal: S 85 degrees W
Power: 1/4
Cannon 3
Vertical: 52 degrees
Horizontal: S 41 degrees W
Power: Full
Cannon 4
Vertical: 45 degrees
Horizontal: E 54 degrees S
Power: Full (a little less)
Night time
Sent in by Code Hunter
In the beginner course, you'll find a cave in front of a chapel
on top of the hill. There should be water coming out of cave,
and a sewer grate deep inside. Fly up to the sewer grate and
the game will pause a little and make a weird sound. The cave
should be darker, when you leave the cave you'll see that it is
night time!
Wind and the cannon ball
Sent in by Code Hunter
One thing about the cannon ball is that sometimes there's
wind. This will affects your aim some. But Goose is
different, he doesn't get affected by the wind much at
all. So if you've got to a part where it's blowing really
hard, use Goose.
Who is the best character to use for each event?
Sent in by Code Hunter
Hang Glider: Goose
Birdman: Lark
Rocket Belt: Ibis
Cannonball: Robin
Gyrocopter: Hawk
Sky Diving: Goose
Jumble Hopper: Kiwi
Sometimes there are "balls" in the air. What are they for?
Sent in by Code Hunter
These are actually rings that haven't appeared yet. You must go
through certain rings in order for them to open up, then you can go
through them.
How many endings are there?
Sent in by Code Hunter
There are three endings. They are all the same, except each takes
place during a different time during the day:
Morning If you complete all of the regular Missions.
Noon If you complete all of the regular Missions plus all of the
Extra Games with Gold Medals.
Night The last ending is if you complete all of the regular Missions
and Extra Games with perfect scores