Perfect Dark
Books: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret Codes
Beat Trent
Unlocking Stuff in Combat Simulator
Unlocking Special Assignments
Secret Items
Bombspy Location
Stop your opponent from seeing where you are
Retrieve the sentry gun after it has been deployed
Ammo box trick
Duel level trick
Hidden Cheese
Small Ammo Box
Laptop Gun in a Jump Ship
Four Stars in Combat Sim
Strategy tip
Ammo glitch
Beating the Skedar King
New game intro
Maian SOS hint
Invincibility tip
Can change an element in the level or next level
Beating Daniel Carrington
Make ending movies appear in the X-Ray view
Devastator tip
Beat Trent
Sent in by MZcool1986@aol.com
Tired of Trent on the plane? No problem! You can kill him real easy. Just
have the invincibility on with the double golden magnum, go to the
room where he is and wait for him to shoot at you. When that happens
try to shoot him at least twice (if he runs away when you shot him
that means he's bleeding and you didn't kill him enough). The best kill
spot would probably be his head so, try that first.
Unlocking Stuff in Combat Simulator
Sent in by Code Hunter
Unlocking preset games:
Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Pistol One-Hit Kills by completing 3 Challenges.
Unlock Capture the Case by completing 4 Challenges.
Unlock Tranquilizer by completing 7 Challenges.
Unlock Slow Motion by completing 8 Challenges.
Unlock Temple Explosives by completing 11 Challenges.
Unlock Slayer by completing 13 Challenges.
Unlock Cloaking by completing 16 Challenges.
Unlocking scenarios:
Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Capture the Case by completing 4 Challenges.
Unlocking Arenas:
Unlock Complex by completing 1 challenge.
Unlock Warehouse by completing 3 challenges.
Unlock Ravine by completing 5 challenges.
Unlock Temple by completing 6 challenges.
Unlock G5 Building by completing 9 challenges.
Unlock Grid by completing 11 challenges.
Unlock Felicity by completing 12 challenges.
Unlock Villa by completing 14 challenges.
Unlock Sewers by completing 16 challenges.
Unlock Car Park by completing 17 challenges.
Unlock Base by completing 18 challenges.
Unlock Fortress by completing 20 challenges.
Unlock Ruins by completing 22 challenges.
Unlocking Weapons:
Unlock Farsight XR-20 by completing 1 challenge.
Unlock Grenade by completing 1 challenge.
Unlock Shotgun by completing 2 challenges.
Unlock Falcon 2 (silencer) by completing 3 challenges.
Unlock SuperDragon by completing 4 challenges.
Unlock Laptop Gun by completing 5 challenges.
Unlock Remote Mine by completing 6 challenges.
Unlock Tranquilizer by completing 7 challenges.
Unlock Falcon 2 (scope) by completing 8 challenges.
Unlock Reaper by completing 9 challenges.
Unlock Cloaking Device by completing 10 challenges.
Unlock Devastator by completing 11 challenges.
Unlock Proximity Mine by completing 12 challenges.
Unlock Slayer by completing 13 challenges.
Unlock Phoenix by completing 14 challenges.
Unlock Combat Boost by completing 15 challenges.
Unlock Mauler by completing 16 challenges.
Unlock Callisto NTG by completing 17 challenges.
Unlock Crossbow by completing 18 challenges.
Unlock RC-P120 by completing 19 challenges.
Unlock DY357-LX by completing 20 challenges.
Unlock N-Bomb by completing 21 challenges.
Unlock Laser by completing 22 challenges.
Unlock X-Ray Scanner by completing 23 challenges.
Cheese Locations
Level 1 - Hidden on the 5th floor.
Level 2 - Near experiment CPU.
Level 3 - 4th floor near the Dragon.
Level 4 - In the cellar near one of the exits.
Level 5 - In a toilet in the Punk Pond bar.
Level 6 - Near the Damping Field Generator.
Level 7 - There is no cheese on this stage.
Level 8 - Near shortcut to locker room.
Level 9 - In an empty and useless room shaped like this: [[ ]]
Level 10 - In the area past the uniform.
Level 11 - Near the back of the lower deck.
Level 12 - Hidden in the area behind the Medical Scanner.
Level 13 - Can't miss it, hallway, next to the first room you see.
Level 14 - Right in front of the start!
Level 15 - Behind the door that was always locked before this mission
(behind the Skedar w/Mauler).
Level 16 - Behind a Skedar to the right of the Callisto, well, generally.
Level 17 - Next to the Shield (only there in A/SA) at the end of dead end
tunnel (head the WRONG way at the start).
Unlocking Special Assignments
Sent in by Code Hunter
Mr. Blonde's Revenge is unlocked by completing all solo missions in
Agent difficulty or higher.
Maian SOS is unlocked by completing all solo missions in Special
Agent difficulty or higher.
WAR! is unlocked by completing all solo missions in Perfect Agent difficulty.
Duel is unlocked by finding all weapons in the solo missions and gaining
at least a Bronze rating on each weapon at the Carrington Institute Firing Range.
Unlock Perfect Darkness (new difficulty setting) by beating all solo
missions in Perfect Agent.
Secret Items
Sent in by Code Hunter
1.1 dataDyne: Defection (Perfect Agent)
Laptop Gun:The hacker will open a locked door by the elevators.
Dual Falcon: Dropped by the helmeted guard three floors down from the roof.
1.2 dataDyne Research Investigation:
Double CMP150: Make it to the weapons cache near downstairs maintenance
bots without being seen.
Proximity Mine: On perimeter of isotope room.
1.3 dataDyne Central Extraction:
DY357 Magnum: Take down the first five guards without being seen.
Grenade & Dragon: make it to the elevator without being detected. Kill
the first guard after taking the elevator up. Use the Key Card he drops
to access Cassandra's office. Make a hole in the right corner of the
room to find the Dragon.
2 Carrington Villa:
Devastator: Destroy crates on helipad near the villa.
Double CMP150: Kill the first sniper in under 38 seconds.
Perfect Agent: Sniper Rifle: In bathroom next to bedroom.
3.1 Chicago Stealth
BombSpy: Use barrels to explode dumpster near G5 building.
Double Falcon 2 (Scope): In Pond Punk bar.
3.2 G5 Building Reconnaissance
Crossbow: Disarm cloaked guard in first room.
Special and Perfect only: N-Bomb If you blew up the top fire escape
in 3.1, it will be near the exit upstairs.
4.1 Area 51 Infiltration
Double MagSec 4: Kill red guard near comms rider. He'll drop the
other MagSec 4.
4.2 Area 51 Rescue
Phoenix: In secret room above hangar.
Double Falcon 2 (Silencer): Explosive barrel lodged in a stack of
crates to the right of first hall.
4.3 Area 51 Escape
Remote Mines: Get Elvis to safety in under 36 seconds.
Double Falcon 2 (Scope): Behind you in the glass lab at start.
5.1 Air Base Espionage
Double DY357 Magnum: Punch out the NSA agent near the elevator
to the AF1 hangar.
Proximity Mines: Near beginning of level, past the tunnel on a snowy ledge.
5.2 Air Force One Anti-Terrorism
Double Cyclone: Punch the two Secret Service agents in the room
straight ahead after the start. Their Key Cards each open a closet
containing a Cyclone.
5.3 Crash Site Confrontation
Proximity Mine: Visit Elvis at his UFO.
Double DY357 -LX: Disarm Trent as he runs by you after rescuing
the President.
6.1 Pelagic II Exploration
Double Falcon 2 (Silencer): Do not trigger an alarm. Make it to the
guard four doors from the start. Kill him and he'll drop the Double Falcon.
6.2 Deep Sea Nullify Threat
Proximity Mines: Just past the tunnel after the large cavern (near beginning),
kill the guard to the left. He'll cough up the mines.
7 Carrington Institute Defense
Devastator: Save a single hostage in the information center.
8 Attack Ship Covert Assault
Double Mauler: Kill the Skedar in the center of the bridge.
9 Skedar Ruins Battle Shrine
Double Phoenix: Destroy two unmarked temple targets with the
Devastator. The Phoenix will appear on the ledge before the canyon.
10 Mr. Blonde's Revenge
Double CMP150: Kill Cassandra's bodyguards near the lab elevator.
11 Maian SOS
Double DY357 -LX: Kill guard in left containment room.
11 Maian SOS
Psychosis Gun: On lab table at start.
Bombspy Location
Sent in by Code Hunter
To find the bombspy in Chicago, first start the level at agent difficulty.
Next go forward and punch out the guard by the CIA agent. Next turn left
and head into the street. With the side arms of the controller pad, zoom
to the entrance of the next alley on the same side of the road that you
are on so the guards don't notice you. Now go into the alley where two
CIA agents and one guard are and knock them both out.
Go into the next alley and kill the FBI agent in dark brown before he can
sound the alarm. Now go back to the first alley, and on your right should
be a dumpster (which contains the bombspy). Push the dumpster towards
the right wall in between the front wall and the flammable cans. Now
blow up the flammable cans. The explosion should blow up the dumpster
and cause a chain reaction of explosions that blow up the air conditioners
on the apartments. Wait until the explosions stop and go up to the blown
up dumpster and there you should pick up a bomb spy.
Hint: To get the Psychosis Gun cheat, you can use the bomb spy to cause
a reaction in the G5 Building to kill the guards inside and save time.
I got the cheat in 1:34 by doing this.
Stop your opponent from seeing where you are
Sent in by Krusha_k
To stop your opponent from seeing where you are on a level,
just press R and C down, then C down again (you should be fully
crouching now), and then C down again. The screen should go
very dark, and now the other players won't be able to see you!
(Accept BOTS of course!)
Retrieve the sentry gun after it has been deployed
Sent in by Dark Sim 69
To retrieve the sentry gun after it has been deployed, simply get
near it and tap "B" until you pick it up. It will be just like it was on
the ground (if you don't have it, it will be in your inventory, if you
do it's just ammo). This code won't work if the gun is too far away.
Ex: On a high wall or a ceiling.
Ammo box trick
Sent in by DarkNinja35@aol.com
When you are playing multi player, go up to any ammo box and shoot
it up in the air and quickly grab the box while it is there and wait 20
seconds for it to reappear. When it reappears, it will be floating in
mid air and won't drop unless you shoot it.
Duel level trick
Sent in by Buddy
Go to the duel level on any difficulty and have the Laptop Gun cheat
on. As soon as you have control of your character switch to the
Laptop Gun and deploy the sentry gun right in front of you.
Move to the side immediately so you don't get caught in the line of
fire. Once the first guy is gone the second and third will get killed
during the cinema.
Hidden Cheese
Sent in by Code Hunter
As you know there is a piece of cheese hidden on every level in Single
Player, but there is also a piece hidden in the regular Carrington Institute.
To find it, jam the range door open with the Hovercrate, and open the
range's main door. Then, run in, equip the Slayer Rocket Launcher, and
use a fly-by-wire rocket to exit the range. Fly it down the slope that
leads towards the Hover bike. When you reach that area, turn the rocket
left and upwards so it faces the windows of the Institute. Fly it up so it
is above the balcony, then right and you will see an area lower than the
balcony. On it is a piece of cheese.
Small Ammo Box
Sent in by Code Hunter
Start the first level, dataDyne Defection. Play everything as normal
until you get into the floor where Cassandra DeVries office is. Go
down the stairwell to the right of her office and go down the stairwell
two levels to the bottom. Open the door at the bottom, and open the
door across the hallway and walk into the room. You will be in a room
with a guard sitting at a desk with a computer. Kill the guard and look
directly to the left of his computer. A tiny tiny ammo box will be
sitting on the desk! It's about 1/4 the size of a normal ammo box!
Laptop Gun in a Jump Ship
Sent in by Code Hunter
First, you'll need to turn on the Laptop, far sight or x-ray scanner,
or the all guns cheat. Play the Carrington Defense level at any difficulty.
Go down to where Carrington is. You should see a jumpship there. Face
the jumpship on the doors. Pull out your Laptop gun. Throw it in front
of the doors and you should throw it in! Use your x-ray scanner or
far sight and check it if it's in there. You can throw remote mines in too.
Four Stars in Combat Sim
Sent in by Johnathan
(You Need two controllers) In the combat sim go to quick setup, put
no sims in, put any weapons on load characters press start on controller 2.
Now go find a gun and shoot player 2 in the head. Now press start and
end game. It'll give you all four stars.
Strategy tip
Sent in by Code Hunter
There is a way to motivate the team into a strategy. Go into gameplay
and hold A to bring up the quick menu. Press Z twice and you can control
who attacks, and who stays with you.
Normal: They go about on their merry way killing everything that
moves on their random path
Hold: Simulant will attack nearby enemies while holding their ground.
Defend: Simulant will chase down any nearby enemies.
Attack: The simulant stalks the person you tell it to attack.
Follow: Simulant follows you, but chases after nearby enemies.
Protect: Simulant stays close to you and attacks nearby enemies.
Ammo glitch
Sent in by Code Hunter
On Mission 5.1 Air Base: Espionage first go ahead and eliminate the
stewardess, and the guards around with the crossbow. Just make sure you
don't use up all of the bolts. After you've eliminated them, pull out a
dragon you picked up from one of the guards. Now while you are still
outside shoot all of the bullets out of the gun even what is in the clip. Switch
to the crossbow shoot the ground in front of you. Switch back to the empty
dragon and pick up the bolt. It will say picked up a bolt. On your dragons
ammo it says 1 even though it should be empty.
Beating the Skedar King
Sent in by Code Hunter
There is a very simple way to beat the Skedar King. First, you must get
the double pheonix. Through the first part of the level, you have to use
the target amplifier on 3 of the 5 special pillars. The ones that are the
special ones are randomized every time. You should go to the locations
of the other 2. Use the secondary function on the devastator to destroy
the other 2 pillars. Then after the maian fleet destroy the pillars that
you marked for them, you will be able to get the double pheonix. They will
be located before the gap as you move onto the second level.
Then when you get the the skedar king, switch to the secondary function
of the pheonix. This means that it will cause a small explosion when it
hits its target. When you see him pacing the alter, get ready to fire.
When he stops to face you, he's going to shoot a super slayer rocket
at you. As soon as he stops moving, keep shooting at him with the pheonix.
The rocket should blow up in his face. this should take away most of his
shield. Then when he collapses in front of the shrine, if you got the slayer
earlier, use it on the shrine. This helps you out a lot when defeating the king.
New game intro
Sent in by Code Hunter
Complete the game in Agent mode and there is a new intro in the game.
Maian SOS hint
Sent in by Code Hunter
When you start off the level and exit the lab room, you'll find a weapon
called the Psycosis gun on the table in front of one of the scientists.
When you connect a shot with it on an enemy, it makes them your
personal soldier. When you exit the lab (the long hall with desks) and
take a right, you will see two containment rooms. First, kill the guards
off, and then enter the left room. When you enter the second door,
there is a guard to your left that is holding 2 LX magnums, which are
one hit kill shots. Infect this guy and he'll go on a killing spree to save
you health, time, patience, and most of all ammo.
Invincibility tip
Sent in by Code Hunter
In Area 51: Escape on Agent mode, you get Invincibility if you finish in
under 3:50. A tall order if you ask me. Before anything you need to hone
your skills enough to be able to finish about the 4:10 mark at the latest.
The trick is this: when you have to open the hangar doors to let the UFO
out, you first let Jonathan go get the doors. when he's gone up the ramp
in front of the hole he made (the music changes), start running toward the
switch on the right when you're going down the catwalk. Activate it, and
you'll be out of there in record time.
Can change an element in the level or next level
Sent in by Code Hunter
Throughout the game, there are certain places where you can change an
element in the level or next level by doing something while you are
playing:
Carrington Villa - On the last basement floor of the level where you
rescue Daniel, you can either enter in through the doors by the liquor
or the door with two guards by it. The last guard you kill in the
basement floorhas the key card to open both of the doors.
Chicago - Depending where u put the remote mine decides where you
have to go in order to exit the GS Building level. The middle door is
the most efficient for cheat-gaining purposes, but if you put it on
the top floor, you can get a N-bomb located by the exit.
Area 51: Infiltration - You can destroy the Interceptor that runs
around in the sky after you plant the bug on the telecommunications
satellite before it takes off. Take a grenade and toss it into the
hole in the chainlink fence beside the watch tower, between the
helipad and the fence, let the mines self destruct, and pick up a
rocket launcher. Go up into the tower, activate the gate, and peer in
to find a pilot about to board the interceptor. Rockets away.
Area 51: Escape - Where you choose whether to ride in the UFO or the
overbike, if you take the hoverbike out, Jonathan will provide backup
for you in Carrington Defence when you are getting the sensitive
information.
Air Base - You can either enter the plane via the ladder in the
bottom through all the lasers or by a elevator ride. For the ladder,
go straight down the hall starting from where you disabled security to
an elevator guarded by a magnum wielding guy. Enter the elevator, go
the diagonal ride down, get out, destroy the switch on the wall and
walk between the lasers to get to the ladder. For the elevator ride
directly to the plane, get in the elevator that is at the end of the
hall where you crack the safe for information (Perfect Agent). Go all
the way down, when it stops immediately go back up and the elevator
will stop along the way. Note that if you wait, the guards on pursuit
of you will activate the elevator and you'll go all the way back up.
From the exit, turn left and follow the path to the plane.
Air Force One - In order to get access to a hoverbike in Crash Site,
activate a switch that's located next to a hoverbike in the level
where you retrieve your equipment. You need the key card from the
guard that activates the lift for your equipment.
Beating Daniel Carrington
Sent in by Code Hunter
To beat the heck out of Daniel Carrington, go to the gadget
challenges and select the cloaking device. Then go through the
gadget mini level until you get to the hallway with the camera. Then
put the cloaking device on and pass the camera to go to Carrington's
room. The wall should open and you can walk to Carrington. Take off
the cloaking device and Daniel will go through his little schpiel, but while
he is doing this quickly change to unarmed and you can punch his lights out!!
Make ending movies appear in the X-Ray view
Sent in by Code Hunter
If you've earned the X-Ray Scanner to use in missions, you can make
all of your ending movies appear in the X-Ray view. All you have to do
is turn your X-Ray Scanner on right before the end of the level, as
long as you complete the last objective or get to the end of the level
with the scanner on.
Devastator tip
Sent in by Code Hunter
If you have a Devastator, switch it to wall hugger mode (its secondary
function) and hit someone with the grenade, the grenade will stick to
them. After a few seconds, the grenade will go off as normal, instantly
killing your victim. If someone is running away from you, just hit them
with one shot and the grenade will stay with them until it blows up.