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Mario Party 2

Books: The Ultimate Code Book - Cheating Made Easy Secret Codes 2003 - Nintendo 64 Secret Codes



Bowser Land
Bowser Suit and Baby Bowser trick
Get ten coins from Bowser
Get Baby Bowser to pay you
Coins and stars are tallied up
See the credits again
Battle mini-games
Taunt your opponents
Play as Bowser
Levels and their difficulties
New Spaces
New Board Spots
The Levels


Bowser Land

Sent in by Lance Barber Complete the first 5 Adventure Boards at least once each, then Bowser and a few Baby Bowsers will take Toad away! Next, Baby Bowser will say Toad's gone because of a cold and will take his place on the main menu until you complete Bowser Land. In this bonus board, it's an amusement park created by the Koopa King himself. Certain ? Spaces make go into a circle "ride," and landing on another ? Space makes you leave that "ride." The other spaces will make you jump into a nearby pipe, sending you to a different, random place on the board. Now, the greatest danger of all is the dreaded Bowser Parade! It starts every 5 turns, at the beginning of the 5th turn. If you're in it's way, and it starts pushing you, you'll lose 2 coins for every space you cross until you're back at the start! That really adds up fast! However, if can part with 5 coins, you can change the Parade's route at 3 different locations, making this a lifesaver for you or trouble for an opponent! The Koopa Bank is reversed here! If you pass it, you will be loaned 5 coins, but those coins add to the payment. Whoever lands on the space is costly to them, as they must pay the big payment of the loans! Lastly, there's a strange Item Shop that just forces you to pay 12 coins for a random item, even those only found in Item Mini-Games! If you don't like taking risks, try to avoid this tricky shop!

Bowser Suit and Baby Bowser trick

Sent in by Aaron M. On any adventure board If you land on Baby Bowser and have the Bowser Suit on, Baby Bowser will say: "Buh, Buh, Bowser! I've been expecting you! Here! I stole 30 coins for you!" But, he really didn't steal them.

Get ten coins from Bowser

Sent in by Aaron M. To get ten coins from Bowser, you must be on an adventure board, and have no coins. Then, when it's your turn, try to land on a Bowser Space. When you do, the Bowser Roulette starts. Stop it with the "A" button when you think the time is right. If it stops on 10-30 coins for Bowser, he will say, "You don't have any coins? Here! Take these 10 coins! Besides, you need them more than I do!" And there's all there is to it! Click here

Get Baby Bowser to pay you

Sent in by Aaron M. If you land on the Baby Bowser space a lot, if you wait long enough, Baby Bowser will give you a break. He will say "I will cause trouble on behalf of Bowser. Now then, I will give you five coins. Wait! That's not right! Well, anyway, don't tell anyone, okay?"

Coins and stars are tallied up

Sent in by Code Hunter
When you play a game on any board, set it up however you want. Before the first player starts the first turn, pause the game. Go to "Settings" and set all the players to CPU on any difficulty (preferably all hard). Unpause the game and wait till the end. The coins and stars will be tallied up. Mario Party 2 tallies all the coins and stars up from every player (whether they're human or cpu). You can also do this in Mini-Game Stadium (just set everybody's handicap to 50).

See the credits again

Sent in by Code Hunter Too see the credits again, after you beat Bowser Land, go to the Mini-Game Coaster and beat the Easy and Normal Courses. After that, when you go to the Options Laboratory, Dr. Fungi will say that he completed his Credits Machine. The Credits Machine is on the right when you enter the lab.

Battle mini-games

Sent in by Code Hunter Once you have beaten the mini game coaster on normal, you will be able to beat it on hard. Once you have done that, toad will ask you to start over because you have too few lives. Say no and the real toad will appear. You will now have to face three baby bowsers in Shell-Shocked, and you have no teammates! After that, toad will congratulate you and give you the ability to buy battle mini-games from Woody. (You better have lots of money saved up, it costs over 5000 coins to buy all the battle mini-games!)

Taunt your opponents

Sent in by Code Hunter To taunt your opponents, during a board, press L on the controller.

Play as Bowser

Sent in by Code Hunter At the main menu, press up on the D-pad, C Down, C Up, down on the D-pad. Then the screen should shake and you can play as Bowser!

Levels and their difficulties

Sent in by Code Hunter Pirate Land - * (One Star) Inside this level is a bridge that holds Happening Spaces that will draw heavy cannon fire, from the nearby pirate ship of the coast, if any players land on one, sending everyone in the area tumbling back to the very beginning of the board. Bypass the bridge if you can. The Thwomps also block your path at various places. To get by them you must pay a fee. Once you've landed on the dock a sneaky shark steals five coins form you and sends you to another side of the ocean to another dock. Once you get a Skeleton Key, you can open up a secret shortcut! Western Land - * (One Star) This level contains an awesome train that if you pay five coins you can go for a ride. This train will also push around the players ahead of you. The Happening Spaces in Western Land automatically start the train moving, doesn't matter where it is on the board. It will keep moving until it reaches the next train station. Hootenanny is a good way to prevent a person ahead of you from getting a Star before you do. It's pretty expensive, which the expense is 20 coins! Space Land - * * (Two Stars) The Happening Spaces on this board will activate the spacecraft that travel along the paths with green lights. They can travel a long time and pushes your opponents a ahead a good distance. As in the first Mario Party, Boo will steal an opponent's Stars for a price. This time around, he'll also steal coins, but the number he gets depends on how much of a struggle his victim puts up. Mystery Land - * * (Two Stars) If you land inside one of the mysterious circles, the Bob-ombs will give you a ride on their mother ship for a small fee of 10 coins, then warp you to, if you're lucky, a faraway spot on the board. Unless you're counting on a warp to another part of the board, you may want to invest in a Skeleton Key. Unlocking the door is the only non-warping way to move over a different part of the board. Horror Land - * * * (Three Stars) Eyeballs are supposed to move in your head, not roll down the street. This eyeball apparently doesn't understand the rules. It will warp you across the board on a diagonal path for just 10 coins. If you want to get past Giant Thwomps, you'll have to part with 5 coins and that's only during daylight hours. The blockheads sleep like a ton of bricks right, so you can't even pay to pass!

New Spaces

Sent in by Code Hunter Item Space - You may not need to spend money at the shop after all. Landing on this space will put you in a single player game that could yield a valuable item or perhaps nothing. It looks like a treasure chest. Battle Space - Battle stations! Landing on this space will throw the rivals into a free-for-all for a pot of money. Every player must put hard-earned coins into the kitty.

New Board Spots

Sent in by Code Hunter Items Shop - Since you can't count on the game to provide you with the item you want, you may find it necessary to plunk down some coins at the shop for something special. This true particularly if your very wealthy and have some extra cash to burn off. Money that you've spent counts as money collected for the end-of-game bonus. Koopa Bank - You can't blame the Koopas for trying to make an honest living rather then working for Bowser, but you can blame them for ripping you off. Their establishment works more like a non-volunteer lottery than a bank. You must put money in when you pass by, but you'll get a big payoff if you land on the space. Baby Bowser - Baby Bowser shows up on whatever space Toad decides to vacate. He's a lot less pleasant to run into, considering that he steals coins from you. The only thing to recommend him is he doesn't come after you, unless he turns into the full-grown Bowser, who'll hunt you down, then take ALL of your coins. Hidden Block - Landing on a blue space is a good thing, you automatically get coins, but it's great thing when it contains a Hidden Block. You'll be rewarded with extra coins, or possibly even a star, when you jump up to hit the block! There's no way of where the Hidden Block will appear.

The Levels

Sent in by Code Hunter Pirate Land - (One Star) Inside this level is a bridge that holds Happening Spaces that will draw heavy cannon fire, from the nearby pirate ship of the coast, if any players land on one, sending everyone in the area tumbling back to the very beginning of the board. Bypass the bridge if you can. The Thwomps also block your path at various places. To get by them you must pay a fee. Once you've landed on the dock a sneaky shark steals five coins form you and sends you to another side of the ocean to another dock. Once you get a Skeleton Key, you can open up a secret shortcut! Western Land - (One Star) This level contains an awesome train that if you pay five coins you can go for a ride. This train will also push around the players ahead of you. The Happening Spaces in Western Land automatically start the train moving, doesn't matter where it is on the board. It will keep moving until it reaches the next train station. Hootenanny is a good way to prevent a person ahead of you from getting a Star before you do. It's pretty expensive, which the expense is 20 coins! Space Land - (Two Stars) The Happening Spaces on this board will activate the spacecraft that travel along the paths with green lights. They can travel a long time and pushes your opponents a ahead a good distance. As in the first Mario Party, Boo will steal an opponent's Stars for a price. This time around, he'll also steal coins, but the number he gets depends on how much of a struggle his victim puts up. Mystery Land - (Two Stars) If you land inside one of the mysterious circles, the Bob-ombs will give you a ride on their mothership for a small fee of 10 coins, then warp you to, if you're lucky, a faraway spot on the board. Unless you're counting on a warp to another part of the board, you may want to invest in a Skeleton Key. Unlocking the door is the only non-warping way to move over a different part of the board. Horror Land - (Three Stars) Eyeballs are supposed to move in your head, not roll down the street. This eyeball apparently doesn't understand the rules. It will warp you across the board on a diagonal path for just 10 coins. If you want to get past Giant Thwomps, you'll have to part with 5 coins and that's only during daylight hours. The blockheads sleep like a ton of bricks right, so you can't even pay to pass!

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