Mario Kart 64
Books: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret Codes
Go through the wall
Outsmarting the AI characters
Bounce really high
Bowsers castle tip
Kalimari Desert train tip
Short outburst of speed
Sky Scraper tip
See the boats in the distance
Jump over racers
Item tip
Train trick
Sharp turn tip
Acceleration trick
Secret screen
Go backwards
Time Trial tips
Race against your ghost
Lightning bolt tip
See the top time for the tracks
First place twice
Instruction manual secret
Drafting an opponent
Super Mario 64 castle
Race the tracks in mirror mode
Jump off the ramp without a power-up
Donkey Jungle Park tips
Character tips
Slide through the corners
Advanced Sliding Technique
Turbo boost
Banana tip
Super Mushroom in Koopa Troopa Beach
Shortcuts
Go through the wall
Sent in by Black Spy
Go to the battle course called "Block Fort". Be sure that you have it set to
two player mode. Both characters chosen should be heavyweight (Wario,
Bowser, DK). Have one player not do ANYTHING. The other player should just
accelerate. Do not steer at all. Get a turbo boost by pressing A between the
2nd and 3rd lights. Continue holding A until the other player is against the
wall. Keep holding A. The non-moving player should now be bouncing between
the other player and the wall. Now let go of A. The still player will go through
the wall! This also works with "Double Decker".
Outsmarting the AI characters
Sent in by K7
1. Unlike almost all racing games the AIs in MK64 tailor themselves to the
situation of the human player. Here are some things you should know to
improve your skills of beating the computer-
A. Don't let your guard down!
The AIs can move at speeds faster than you are capable- if they feel
you are winning unfairly. If you take major shortcuts, don't play the rest
of the course arrogantly. They WILL catch up no matter what you do. They a
re programmed not to pass you unless you screw up, though.
B. If you get behind, do not panic. The AIs almost
always slow down when you get behind. The farther away from first you
are, the slower they go.
2. AIs and items-
A. AIs in the 5th to 8th positions get the best items of all the AIs. Keep
an eye on them.
B. AIs cannot use shells or super mushrooms, and their ghosts cannot take
your items.
C. AIs do not use mushrooms or bananas strategically. They use them randomly.
3. Other helpful facts-
A. AIs ALWAYS go over the very center of hills. Place a banana or box there
and they won't even try to avoid it.
B. You can't always count on it, but AIs tend to follow
in your tracks. If you come dangerously close to hitting an obstacle, they
might follow your basic route and plow right through what you missed.
C. If you are being tailgated, use the stereo sound to get an idea of where
they are and creme them with a backwards-shot shell or banana.
Bounce really high
Sent in by Eric "wiggy" Wigdahl
This is for fun. On Royal Raceway, hold R most of the time in the air on
the ramp, but not while you're on the ramp! You should hold R till you
land. You should bounce really high! On Rainbow road on the first hill
press R at the top. I call it the "forever" jump!
Bowsers castle tip
Sent in by Ben Prince
In Bowsers castle when you are in the part with the stones go to the right
or left of the red path and you should not get hit by any of the stones.
Kalimari Desert train tip
Sent in by ToastBoyX
In time trials in the Kalimari Desert, you will not be stopped by the
train if you use this method:
1) Run through the course one time using powerslides, mini-turbo,
and by jumping over the tracks(yes, they slow you down) Do NOT
use any of your mushrooms or run off of the track.
2) Just as you come to the finish line, there is a small bump just to the
left. Use your 1st mushroom and hit it. You will be flung ahead pretty far
and your speed will be pretty fast for about 3 seconds.
3) As you reach the first set of tracks on your second lap, you should
see the train going by. Use your 2nd mushroom to zoom over the tracks
behind it.
4) Power turn the turn to the right and you should see the train a-coming.
5) Stay on the road and then quickly turn right and hit the third mushroom.
6) Go over the bit of tracks without railing to the right and, if you timed
it right, you will slide right in front of the train, taking about 5 seconds
off of your time.
Short outburst of speed
Sent in by Michael
When driving, if you can get directly behind a racer for a short
time, you'll see air come off of both sides of your kart (like when
you go off a ramp), and you'll get a short outburst of speed, not
much, but enough to pass whomever is in front of you.
Sky Scraper tip
Sent in by Renegade
In battle at the "Sky Scraper", when you start, do the turbo boost
and you'll get a item box and you'll jump right over the hole in the
middle.
Guide on how to get the best times for some of the level's
Sent in by Elyot
Luigi Raceway: The trick to winning this one is
sliding around every corner. If you are good at sliding, you
can slide the whole way around both major corners. Since
these corners are big, you can use the mini turbo multiple
times on each one.
Koopa Troopa Beach: If you get a mushroom you can use
it to blast yourself into the cave near the fifth ramp. You
can go from eighth to first using this shortcut but it takes
a lot of practice. Also, after the first ramp, you can go to
the right of the archway. You will come to a sand bar that
you can drive across. You can save almost as much time as
the shortcut listed above but watch out for crabs! Also
at the part with the palm trees, you can drive to the right
of the large rock and will not smash into any trees. If you
have a mushroom once you have reached this area, you can use
it once you are at the top of the large ramp to skip the
rock altogether. There is an item box up there. This item
box will always give you a spiny`s shell.
Toad`s Turnpike: If you have a super star or a boo you
can go through the trucks! this is extremely helpful on
extra mode.
Frappe Snowland: A good tip for this course is to never
slide. It will cause you to spin out almost every time.
At the part with the many snowmen, you can go to the right
of the giant one and skip all of the little ones.
Choco Mountain: On 100cc, 150cc,or extra mode, you can
use a thunder bolt to whoop your opponents. Right after the
part with the boulders, there is a sharp turn to the right.
If you drive off of the course here you will end up on the
road just before the boulders. If you zap your opponents
at this corner they will fall off the course. (Don`t forget
that there is a spin out associated with the thunder bolt.)
Mario Raceway: The best shortcut that I know for this
course is to leap over the center wall. At the fourth corner
in this course(the one before the one with the giant
mushroom), there is a slight bump. Drive your kart up the
hill on the left side of this course and use a mushroom on
the way down. Jump when you hit the bump. This will send you
flying. If you are lucky enough, you will have jumped over
the center wall. This trick is very, very hard to do.
Wario Stadium: At the fourth bump in this course you
can jump over the wall to your left if you have a mushroom.
If you jump just when you hit the peak of the bump. You can
also whoop your opponents by zapping them with the thunder
bolt just before they hit the jump.
Sherbert Land: In this course, you can shave off
seconds by jumping or sliding over corners but be warned,
you will be frozen for a short while if you fall in.
Royal Raceway: At the ramp with the turbo boosts, you
can shoot slightly to the left to land near the item boxes
there. Don`t worry if you smash into the dirt near the road
and roll in. Lakitu will place you back on the course where
you could have landed.
Sent in by Nathan
To get 1 minute and 30 seconds in Mario Raceway, do a power
slide on every turn and do the same thing on every other
raceway like 1 minute and 51 seconds in Luigi
Race Way, or 2
minutes and 30 seconds in Royal Raceway if you do this you
might make it. Also, don't go off the road.
See the boats in the distance
Sent in by Steven Garcia
There are boats in the water at Koopa Beach. At the starting line.
go around the first corner and head to where you can see green at
the top of the hill. Go straight for it, jump on the mountain and
hold forward with the gas and brakes on, keep pushing the jump
button. Once your at the top you can see the boats in the distance.
It's easier to get to the top if you have speed. It's not much but it
is fun to see something different.
Jump over racers
Sent in by Riddler
After you get the super start at the begging of the race and come close
to the guy in front of you, you press R and you can jump over him and
other racers. If you do it right you will hurdle your self VERY far!
Don't do it to Bowser or you will whip out.
Item tip
Sent in by Andrew
The type of item you get is almost directly related to the position
you're in. If you are in eighth place, you will tend to get stars,
thunder bolts, spiny shells, super mushrooms, and triple red shells.
In 7th through 5th place, you'll sometimes get stars, sometimes thunder
bolts, a few shells, maybe get a super mushroom or two, and will
probably get a couple of spiny shells. In fourth and third place,
you will get more shells, bananas, triple mushrooms, and bombs,
almost never get special items, and will get your share of ghosts.
In first and second place, your item of choice will usually be the
banana, green shell, mushroom, or bomb. It makes no sense to be
8th and get a banana so that you can get the person behind you,
right? If you're first you would have no one to hit if you had a
star, so what are you're chances of getting one?
Train trick
Sent in by Robbie
In the desert, when you see the train, go past it a use a
Lightning bolt and your opponents will hit the train!
Sharp turn tip
Sent in by jmaster@hotmail.com
If you can't get the hang of the mini turbo or just want do
something that is just as effective then you should try the jump
around turn trick. when you come to a sharp turn and can hardly
make it around it using the slide, you can jump jump jump and
not loose any speed by doing so you can take sharper turns and it
is usually as effective as the mini turbo. If you use it correctly you
should be able to beat course's that you though were impossible.
using this to the full extent you should only drive straight and not
turn normal and loose speed.
Acceleration trick
Sent in