Hexen 64
Books: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret Codes
Skip part of the hub
What to do when your a pig
Winnowing Hall tip
Portals tip
Access the cheat menu
Codes
Weapons and baddy info
Skip part of the hub
Sent in by Code Hunter
At the core of the seven-portal hub there are three stairs that must be
raised. After you raise the first flight of stairs, walk halfway up them.
You will see the other two platforms that the other two staircases lead
to. If you try hard enough, you can actually jump to the smaller ledge,
skipping a part of the hub!
What to do when your a pig
Sent in by David Kinser
If someone turns you into a pig, eat a mushroom and it will turn you back.
Winnowing Hall tip
Sent in by Mana P.
In the Winnowing Hall, and are playing the mage you do not need the
silver key. Stand to the wall left of the row of trees and look at the
tower. Shoot, and the bell will ring.
Portals tip
Sent in by River
If you're having trouble on the seven portals, when the first stairs rise,
look to the right and the left. You will see two platforms. From the first
stairs, you may jump on those platform.
Access the cheat menu
Sent in by Me301
This code can be done in any time of game mode. Pause the game,
and press UC, DC, LC, RC. If done correctly, you'll see Cheat
appear at the bottom of the menu. Go into the cheat menu.
Codes
Sent in by Me301
The codes must be done rather quickly once inside cheat menu.
The codes listed underneath the "Collect Sub-Menu" can be entered
anywhere, but you have to go to the Collect Sub-Menu to use them.
If you input the code correctly you'll hear a "swooshing" sound.
If the code is not put in correctly, you'll hear a "Hmmm…" sound.
Cheat Menu:
Invincibility: LC, RC, DC
Clipping (walk through walls): UC x20, DC
Visit (Level Warp): LC, LC, RC, RC, DC, UC
Butcher (kills all enemies currently on screen): DC, UC, LC, LC
Health (gives you full health): LC, UC, DC, DC
Collect Sub-Menu:
All Keys: DC, UC, LC, RC
All Artifacts: UC, RC, DC, UC
All Weapons: RC, UC, DC, DC
All Puzzle Items: UC, LC x3, RC, DC x2
Weapons and baddy info
Sent in by Code Hunter
Here is the amount of damage you inflict on a baddy with a certain
weapon, the amount of damage each baddy can take, and inflicted on
you.
Fighter's Weapons Damage
Spiked Gauntlets 40-50
Spiked Gauntlets 3rd punch 80-110
Titon's Axe 80-110
Titon's Axe w/o Mana 40-72
Hammer of Retribution 60-123
Hammer of Retribution's Projectile up to 208 Quietus per projectile up
to 128
Cleric's Weapons Damage
Mace of Contrition 25-30
Serpent Staff 5-40
Serpent Staff up close 20-35
Firestorm up to 100
Wraithverge variable
Mage's Weapons Damage
Sapphire Wand 2-16
Frost Shards 5-50
Frost Shards Full Hit up to 100
Arc of Death very variable
Bloodscourge per fireball up to 128
Baddy Hit points What they inflict
Afrit 80 8 per fireball
Centaur 200 3-10
Chaos Serpent 250 5-40
Dark Bishop 130 4 per fireball
Ettin 175 2-15
Slaughtaur 250 5-32
Wendigo 120 8 per ice shard
Stalker 90 5-40
Reiver 150 5-40
Heresiarch 5000 5-260
Death Wyvern 640 10-128
Zedek 800 128 per fireball
Traductus 800 he's tough he has Wraithverge
Menelkir 800 128 per firball
KORAX 5000 up to 500