Donkey Kong 64
Books: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret Codes
101%
Go through the mountain
Bonus levels
Kasplut colors
Multi-player Mode
Make a boulder float
Go through bars
Go through the cage
Be invisible Chunkey in Jungle Japes
Eliminate the Kasplat
Take Small Tiny Anywhere in Frantic Factory
Final Boss Key
Safe Landing
Get rid of the stalacites
Beating the Crystal Caves boss
Swim as Lanky when he has his weapon
Blueprint locations
Shoot pineapples through the window
Get stuck in the rocks
Save 400 bananas
Stay off the platforms at the Jack-In-The-Box boss
Locations of the rainbow coins
Beat the boss in Fungi Forest
Beat Mad Jack
Beat the Galleon boss
Beat the boss in Creepy Castle
Down Elevator in Jungle Japes
See parrots in the opening area of Jungle Japes
Beating Mad Jack
Tip on the Jetpack game
Jump on the other player
Kasplut and Blueprint tip
Play Donkey Kong
Nintendo Coin
Rareware Coin
Level tips
How to Beat K. Rool
Refill your health
Fairies and there secrets
Blueprints
101%
Sent in by Matt Solter
To achieve 101%, you must first collect all 200 bananas and have captured
all 20 fairies. Then, become Tiny and visit the Banana Fairy's home off the
coast of DK Island. Then, after the Banana Fairy congratulates you for
bringing back all 20 fairies, she will open the big door to the right. Go
in it and collect the banana. After achieving 101%, go back and beat
K.Rool, and you will be congratulated with a secret ending.
Go through the mountain
Sent in by Janelle
In Jungle Japes, go to Funky's with Diddy. On the right wall you'll see a flower,
to the left just awe bit do your chimpy charge (Z + B) and you will go through
the mountain. You land in a cave where a banana test is. You can do it but only
Lankey can get the golden banana after.
Bonus levels
Sent in by Kecox
Find and collect forty Blueprints and bring them to Snide to unlock
eight bonus levels (Batty Barrel Bash, Beaver Bother, Big Bug Bash,
Krazy Kong Klamor, Kremling Kosh, Peril Path Panic, Searchlight
Seek, and Teetering Turtle Trouble).
Kasplut colors
Sent in by Kecox
Look at the hair color of a Kasplut when one is encountered. The color
will reveal what color Blueprint he is holding. Green hair indicates a
green Blueprint. If the Kasplut has white hair, then he does not have anything.
Multi-player Mode
Sent in by Kecox
Go to the first level in adventure mode, where you find Diddy. Locate
the big pad with King K. Rool's face in front of Funky's Place. Stand on
the pad and press Z. You will be transported to a "battle arena", where
you must defeat a group of small enemies. Once the timer runs out, you
will receive a crown and have ability to play two multi-player games
Make a boulder float
Sent in by Arun
Get Chunky, go near any boulder, and hold B to charge him up, and while he
is charged up, go to the boulder so he picks it up while charged, and just
before he throws it, let go of B. The boulder will momentarily float in the
air while Chunky hits the ground with his hands, or burps/whatever he does.
Go through bars
Sent in by Lance Barber
Find a set of bars that you can raise temporarily, like the Lanky's and
Tiny's in the first tunnel of Jungle Japes. Shoot the switch to open it,
then when it starts to close, run as fast as you can to high jump (Z + A)
into the cell. You'll look like you're trapped, but you can walk through the bars!
Go through the cage
Sent in by Lance Barber
In Angry Aztec, be Chunky and get huge. Instead of carrying the huge
boulder to the stone table to raise the cage, just jump and you should
be able to jump through the cage to the bonus game! You can walk
through it when you beat the game.
Be invisible Chunkey in Jungle Japes
Sent in by Alex
In the main area take the left hand passage. Open the gate at the
end with Tiny. (This next part is possible only with infinite crystals
on.) Jump in the barrel with Chunkey and become huge also can kill
enemies just by touching them. But you can't leave the room. To fix
this go the armadillo shell and lightly tap A to jump barely towards it.
It is a little hard to do but if you pull it off you will fall and land in the
area where lanky gets his blueprint. This wears off if you re-enter the
room with the barrel; also if you go near Diddy's blueprint you can
lightly jump and fall through that cliff. You then can walk around
under ground.
Eliminate the Kasplat
Sent in by Mr. Getout
This is a code that will eliminate the Kasplat (The people holding the
blueprints) in a matter of two hits and two hits alone. First, get the
appropriate Kong to face the appropriate Kasplat (Diddy= red Kasplat
Donkey= Yellow Kasplat), use a high jump (Z + A) and jump on top of
Kasplat's head (Do NOT simian slam him. Jump on him as if this was
Donkey Kong
Country), if you did it right, he'll land on his butt and
go "Awe". Then, when he gets up, do a 1-2 (press B), if you did it right,
he'll fall on his belly and die in a matter of those two hits.
Take Small Tiny Anywhere in Frantic Factory
Sent in by Code Hunter
Make your kong Tiny and have unlimited crystal coconuts. Go into
the room with the DK Arcade and go into the Tiny barrel to become
small and go to the top of the boxes on top of the desk. You should
be in front of the tunnel. Jump to the desk in the middle of the area.
There is a 5 banana port pad on top of the desk. Use the 5 banana
port pad to go to Funky's area. There are 4 tricks you can do:
1. Go to the DK Arcade room and go through the small tunnel and
the gate will open at the other side. Jump out and change back to
normal Tiny then do a high jump. You will be inside the tunnel! Then
take your feather bow out and shoot into the tunnel (not in first
person view). Your feathers will go into the pipe (only a short distance)!
2. Do the same thing as number 1 but stand at the edge of the
tunnel (the exit). Now get your feather bow out and if you got
sniper mode from Funky at Spooky Castle, look closer at the window
and shoot. Your shots will disappear! The window is black instead
of see-through!
3. Go into Chunky's area and go to the bouncing watermelon box.
Go under the watermelon box and you will be inside it! Do a high
jump when it is off the ground and you will do a very high jump!
4. Go to any pole and climb it. You will be climbing super fast! At
the top of the highest one jump down (but don't hang on to the
pole). You will be falling a very long time (try doing a simian slam
at the top)!
Final Boss Key
Sent in by Lynsey
After you got the final Boss Key, use it to set K. Lumsy free from
his prison. Then he'll be over overjoyed, and he'll be twice as happy
when he steps outside and sees K. Rool's craft flying around. Like a
child chasing a butterfly, K. Lumsy will chase it around the island until,
true to his name, he'll trip and knock the craft out of the sky. K. Lumsy
might send the craft down in flames, but you better wander around
the island until you find the wreckage near Bananaporter 3 then hop
down the hole. Then you'll land in the middle of a giant boxing arena
full of raving Kremling supporters. It's time for the kongs to lace
'em up and hand out a hurting. Like all boxing matches, it's sure to
be fairly judged... DK's the first to fight, as soon as as the King
starts slamming the mat you'd better jump onto the turn buckles.
If you wait it out as your opponent sends out shockwaves, barrels
will eventually appear over each turn buckle. When you jump in, you'll
start moving up and down as K. Rool bobs and weaves. Look for him
to incite the crowd, then blast yourself directly into his chin. You'll
have to jump over shock waves on your way to each turn buckle, and
the King will give you less and less of an opening to hit him each time
you board a barrel. Don't let the round end without KO'ing K. Rool... K.
Rool adopts a new strategy after his stunning knockout in the first.
He'll hurl his glove at Diddy, and only well-timed leaps will help the
chimp avoid a clobbering. Dodge the gloves until a Diddy Barrel appears,
then fly up into the rafters and blast the targets that appear on either
side of the light above K. Rool's head. If you hit both, the light will fall
directly on him. You'll have to drop all four lights to KO the King, and
he'll get some pretty mean velocity on his gloves as he tries to swat
you from the sky. Keep moving in one direction or another-if you hover
in one place he'll hit you... Only the shady officiating of the fight, but
don't gripe. Lanky's up next, and he'll have the added advantage of an
opponent who still has a light fixture stuck on his head. First use his
long reach to press the buttons way beyond the ropes. If you do, a
barrel will rise up, and if you throw it onto the mat, a giant banana peel
will appear. Once the peel's in place, walk to one of the banana peel is
between you and the King. At that moment, play the horn. K. Rool will
charge in the direction of the noise, slipping on the peel... The Kremling
in K. Rool's corner will yank the light fixture off the King's head after
Lanky's KO, and the boss will come out hopping mad for Tiny. Keep
leaping high in the air and Ponytail-Twirling until the triple shock
waves dissipate, then jump into the Tiny Barrel that appears
when K. Rool starts massaging his aching rump. Immediately
make Tiny tracks for the hole in his shoe. You'll have to shoot
his first toe one time, his second two times, his third three
times, and his forth four time. The toes move in only two patterns,
so watch for the telltale shudders and memorize where to run. When
one lifts, open fire... Who better to deliver the knockout blow than
Chunky, the biggest ape of all? As soon as he sets foot in the ring,
the the King will turn invisible and start hurling himself against the
ropes like a World Kremling Federation wrestler. Avoid the shadow
then make yourself invisible on able to see the king and a Chununcky
Barrel. Jump in and get huge. You'll automatically appear by the
turn buckle, and the King will change. Deliver a perfectly timed
Primate Punch to send K.Rool reeling. He'll vary his charge speed-if
you can gauge it right four times, victory will be yours... After
Chunky's final hay maker, K. Rool will be so completely senseless
that not even an army of cheating Kremlins can prolong the fight.
Depending on what percentage of the items you've collected in your
travels, you'll see different endings, so sit back, crack a coconut
and enjoy the show.
Safe Landing
Sent in by DeShawn E.
To fall from far ledges without dying, walk up to an edge. As your about
to fall, hit TOP C. You'll be in 1st person view, but won't gain damage for the fall.
Get rid of the stalacites
Sent in by Code Hunter
In the Crystal caves, to get rid of the stalacites, you must go near the
ice castle with Chunky. Lift up the boulder on a platform and carry to
a red switch with a boulder on it. Put the boulder down on the switch
by pressing Z. It will break an ice block near the beginning of the level.
Go back to the beginning, and when you see the first Kosha (Guy
with the club) of the level, Primate Punch the ice wall to the right
of him if you haven't done so already. Inside, turn into Hunky Chunky,
pick up the boulder, and place it on the switch. That will open up an
ice block by the main igloo. Go over there, switch to Tiny, and
Monkeyport. You will be facing another Kosha, only this one's about
5 times bigger. You kill him the same way though, either with your
instrument(z and Up-C) or with your charged up move (hold B).
After you kill him, you will no longer be annoyed by the constant
fall of stalacites Good luck.
Beating the Crystal Caves boss
To beat the Crystal Caves boss you need 350 bananas and Donkey Kong.
Watch the little cut scene. The first time, avoid the fire balls and
then run to the TNT barrel. Throw it at him, like you did to the first
Army Dillo. Then he will roll around, just run around and avoid him.
Then he flies up and sends one shock wave. Do a backward somersault
(Z-A) but make sure you do it a few seconds before its going to hit you.
Then he'll shoot 9 fireballs Do the same thing. The next time he will shoot 2
shockwaves and 11 fireballs. Throw the TNT barrel at him. If you hit
him, he gets really mad. He sends three shockwaves, and then he'll
shoot a missile at you. If you have a least half a melon left (you should
probably have more, just in case) stand by the TNT barrel and let the
missile hit you. Then you're right next to the TNT barrel. Throw it at
him and then he'll blow up and die.
Swim as Lanky when he has his weapon
First you have to get Lanky's grape shooter out and walk up to the edge
of a body of water. Start walking up to the water's edge and before you
fall in press C-Up to go to first person view. if you did it right you should
fall for a little bit and then go to the normal view behind Lanky. He should
be holding his weapon, and you can still swim!
Blueprint locations
Sent in by Code Hunter
Donkey Kong
DK Isles
In the lobby of Hideout Helm. Use your Sniper Scope and hit the Coconut
Switch. A platform will extend to a small island with the Kasplat on it.
Jungle Japes
Go to the cave by the big boulder after you free Diddy and find him on
a part with vines.
Angry Aztec
Near the beginning there is a room blocked by a gate. Hit the Coconut
Switches and jump across the quicksand. He will be on the "bridge".
NOTE: If you don't like getting hurt, learn Strong Kong from Cranky first.
Frantic Factory
In the production room use the Bananaporter 4 (unless you haven't
triggered it yet) and go to the part where Lanky has to climb, and look
down. He'll be on a ledge. If you worry about falling off, use your music
or guns.
Gloomy Galleon
When you get to the treasure room with Diddy, use the Simian Spring to
the bonus game, and beat in. After you come out, a Bananaporter 4 will
appear. Trigger it and go use the other one (on the drift wood) with DK.
jump down, step by step and look down occasionally, and you'll eventually
see a Kasplat with the Blueprint.
Fungi Forest
He's behind the house with the hedges that hurt you in the second main
part with the the mill.
Crystal Caves
The Kasplat is on a ledge by the Ice Castle
Creepy Castle
He's in the old oak tree once you beat the Barrel Blast level
Diddy Kong
DK Isles
In the Creepy Castle lobby. Use DK to hit the switch and turn into
Diddy, then, you should know what to do.
Jungle Japes
In the cave to Cranky
Angry Aztec
In the first part, climb up a tree by the Dome Temple, jump into the
Diddy Barrel and fly onto the Temple and he should be the Kasplat.
Frantic Factory
Climb down the first pole and run down the corridor. He'll be at the
end holding another precious blueprint
Gloomy Galleon
Use Diddy and go on the platform in the lighthouse room. If you need
to remember, it's on the other side of Snide's.
Fungi Forest
The Kasplat is in the giant mushroom on the 5th floor.
Crystal Caves
Use Tiny to trigger the Bananaporter 4, then change into Diddy
and use the rocket barrel to a stalagmite with the other Bananaporter
and warp in to fight for the Blueprint.
Creepy Castle
In the place with the broken gate. In the middle there is a Tag barrel
and a Red-Haired Kasplat.
Lanky Kong
DK Isles
In the Crystal Caves lobby, use Chunky to smash the ice wall. Inside
is the Kasplat.
Jungle Japes
Just before Cranky, take a left to where you need to use Orangstand.
Angry Aztec
In the Llama Temple, use Tiny to Mini-Monkey her self into a room and
hit the Bananaporter 2. Use Lanky on the Bananaporter to the same
room to beat Kasplat.
Frantic Factory
In the R&D, climb a ladder and find him sneaking around.
Gloomy Galleon
From the beginning, hang a right. You'll be in a room with a Cannon, a
Cannon Ball, and a Blue-Haired Kasplat.
Fungi Forest
The Kasplat is taking refuge under the Giant Tree.
Crystal Caves
Use Diddy to fly onto a platform with a Bananaporter 5 on it and the
Kasplat. Use Lanky to go on the other Bananaporter by the top of the
cabin and get you're blueprint. NOTE: You should use the Trombone
Tremor as soon as you get on the platform or else you might get
knocked off.
Creepy Castle
He's on you're way to the main tower.
Tiny Kong
DK Isles
Go to the Frantic Factory lobby and switch to Chunky. Give the "?"
box with an old fashioned Primate Punch. Inside is a Kasplat.
Jungle Japes
Go to the cave right of the start. Somewhere should be a Kasplat.
Angry Aztec
He is in the cave by the path to Crankys.
Frantic Factory
Go down the pole on the right from the beginning and go down the
corridor. Go past the production room and head straight. The Kasplat
will be in the next room.
Gloomy Galleon
From the beginning go to the first Tag Barrel. Hang a right and go into
the cannon. Go past the vines, and he should be on a narrow pathway.
Fungi Forest
In the giant mushroom, go to the third floor (at night) and kill the Kasplat
through the door.
Crystal Caves
Go up a hill by some cabins.
Creepy Castle
Go without taking any ladders. He's on a small ledge.
Chunky Kong
DK Isles
The Kasplat is in the lobby of Gloomy Galleon.
Jungle Japes
Pick up a rock to the right of the entrance. Smash the X and go in. He's
on a ledge in the room.
Angry Aztec
Go in the temple by the big statue. He's near the end.
Frantic Factory
He is in testing. (The place with the blocks.)
Gloomy Galleon
Go to the Shipwreak part. He is beside Funkys Store.
Fungi Forest
On floor 7 of the Giant Mushroom, swing across some vines to the crisp
night with a Kasplat. Hint: On the first vine, swing from the top.
Crystal Caves
He's on top of the Igloo where every kong can go into.
Creepy Castle
This Kasplat is up by Candys Music Store.
Shoot pineapples through the window
First, go to Creepy Castle, then get Chunky, and go into the museum, and go
to where the 2 windows are. Face towards which ever window you want to
shoot your pineapples through (whether it be the small house, or the pillar
room). In order to get your shots through the glass window, you have to
make sure that Chunky's gun faces right up to the window, not Chunky,
but his gun, and the tip of his gun should be touching the glass window.
Then when you shoot, the shots should go right through the window.
Here is an easier way to do it: (It really helps to have the infinite ammo on
before doing this). First, decided which window you want to shoot through,
face that window, and walk backwards, until Chunky's back is touching the
opposite window. Then, keep shooting your gun, and don't stop shooting it,
the pineapple should hit the window, and break, and not go through the
window. Okay, keep shooting, and slowly walk forwards towards the window
you are shooting at. Keep shooting, and the shots shouldn't go through
the window, and keep walking slowly forwards, eventually, Chunky will get
just close enough to the window for the shot to go through the window,
and hit whatever is on the other side of the window (the pillar or the
house, or any of the walls). As soon as the shot goes through, stop,
don't move back or forward, or you will have to readjust the distance
from the window. Just move your gun left or right while standing at
that correct distance from the window. I don't know if this trick can
do something big or what but it is pretty kool. Too bad, when you have
the right distance, and you use the first person's perspective to shoot
through the window, you can't, you can only shoot through the window
if the camera is normal(not through the first person's perspective)
and if the distance away from the window is just right. So what this
means is that you can't move the gun aim Up or Down, just Left and
Right. So you can't shoot at the hole in the ceiling, just the pillar,
house, the walls, and also at the 3 half faces.
Get stuck in the rocks
Sent in by Code Hunter
Go to teleport 2 with Chunky, go all the way up to where those 2 rocks are,
take one of the rocks, and put it so it fits perfectly on the #2 teleport,
then go and take the second rock, and put it on top of the first one. (You
can jump on top of the second rock to see even higher at things). Then go
fall all the way down to where the other #2 teleport is, and teleport, and
if you did it right, Chunky should be stuck inside of the rocks, sometimes
you will be able to move around to get him back out.
Save 400 bananas
In Crystal Caves, in the small cabin by Bananaport 2 that only Donkey Kong
can
open, take Donkey Kong in and super simian slam the blueprint switch on your
right (if you do it on the left it won't work). Then slam the switch on your left
then immediately do the super simian slam. If you time it right you will wind up in
a black and white oblivion and if you run of to the left you will be transported
to a Troff 'n Scoff room and if you haven't already paid up 400 bananas, they
will already be paid and you enter the boss battle. What a glitch!
Stay off the platforms at the Jack-In-The-Box boss
Sent in by Code Hunter
To stay off the platforms at the Jack-In-The-Box boss, you have to slide
off the edge of one by pressing the "Z" and "B" buttons near the edge while
moving. It will make you trip and slide off the edge, you should see yourself
starting to rise on a small platform and your momentum will slide you off.
Also you are free to roam the bottom of the boss arena until you jump on
to a rising platform and stay on for long enough, if you jump off of the
platform quickly and get under before it comes back down again you will
have your legs in the platform.
Locations of the rainbow coins
Sent in by Code Hunter
Here are the locations of the rainbow coins that are under the DK
mounds of dirt. Any kong can collect the coin and the coin gives 5 coins
to each kong.
DK Isle
In Donkey's Banana Hoard.
In a cave behind Donkey's house.
In K. Lumsey's room.
Up the cliff after the tree you climb on your way to Angry Aztec.
On top of the entrance to Angry Aztec.
In front of the entrance to Fungi Forest. On top of the tower with the
Wrinkly doors before the DK portal to Creepy Castle.
Jungle Japes
Up the hill that Lanky can go up to the door that only Diddy can open.
Angry Aztec
Under the first tag barrel.
In Chunky's room of the 5 door temple.
Frantic Factory
In the room with 3 platforms that move up and down where Chunky gets
a banana.
Gloomy Galleon
Inside the lighthouse at the bottom.
Crystal Caves
Where the big kremling is who is dropping the rocks. Monkeyport there with
Tiny after you destroy the igloo with Chunky.
Creepy Castle
Behind Snide's HQ at the top of the tower.
Beat the boss in Fungi Forest
Sent in by Code Hunter
To beat the boss in Fungi Forest you first have to feed Troff n' Scoff enough
bananas so they can open the boss door. Chunky will have to fight this boss.
Go inside and watch the short video. Once your in you'll see that it is the
same boss that was in Aztec, but this time he is much more difficult. As
Chunky, keep running around in circles until the boss stops and sits down.
Go pick up the barrel and throw it at him. Continue to do this until lightning
flashes go through his body. He will sit down and you must throw a barrel at
him. Once he's hurt a Chunky barrel will appear. Jump inside and you'll become
huge. Punch the boss as much as you can. Continue to do this and soon you'll
beat him. Once you defeated him you'll get another boss key!
Beat Mad Jack
Sent in by Code Hunter
1. Mad Jack will start off by bouncing from block to block, trying to
squash you. To evade Mad Jack, jump to another block with the Twirl, and
keep going around 4 blocks in a circle, until he stops and starts to
laugh.
2. When he's laughing, and shooting you or whatever, two gray pound
switches appear. If Mad Jack is on a white block, hit the switch on the
other white block, if blue...etc. (You'll zap him if you get it right.)
If you hit the opposite color, you'll get zapped and die.
3. After some hits, he'll start to shoot stuff. To avoid these, just run
around on one block, don't jump, he can hit you easily in mid-air. He'll
also later turn invisible, and you can only see his sparkles. Don't
worry, it's the same procedure.
Beat the Galleon boss
Sent in by Code Hunter
To beat the Galleon boss you first have to feed Troff n' Scoff enough bananas
so they can open the boss door. Lanky will have to fight this boss. First, go
inside the door and watch the short video. Then when your on your own you'll
see that you are looking down at Lanky. Hold Z and keep going around in circle.
Try not to get hit by the boss' weapons. You'll see that there are DK stars
around the boss. Go into them and metal wires will come to the water's
surface. Then keep going into the DK stars until the wires send electricity to
the boss. Keep doing this but remember that the DK stars will get smaller and
harder to fit into. When you deliver the fourth electrical charge the boss
dies. After he sinks in the water you've defeated the boss and got another
Key!!
Beat the boss in Creepy Castle
Sent in by Code Hunter
To beat the boss in Creepy Castle you first must feed Troff n' Scoff enough
bananas so they can open up the boss door. When you're inside you'll see two
reptiles putting a puzzle of K. Rool together. When that is over you'll be
able to fight. Right when you start playing you'll see K. Rool's puzzle up
ahead. Go into the cannon and you'll hit him. Continue to do this until K.
Rool's arm falls off. Now you'll see that there are two puzzles. One can be
seen properly and one looks like a ghost. Hit the one that looks proper. When
the second arm falls off you'll notice that he isn't stopping anymore. Look
closely at the cannons and you'll see light when he goes around in circles. Go
inside the cannon when the light is on. After his head falls off you have
defeated the boss!!
Down Elevator in Jungle Japes
Sent in by Code Hunter
After entering the main area of Jungle Japes, use a tag barrel and turn
yourself into Diddy Kong. Climb up the big vine, stand just to the left of the
flower that is to the right of Funky's Store. Do a Chimpy Charge, you should
go straight through the wall into a green oblivion. If this didn't work,
reposition yourself and try it a few more times. When you are in the green
oblivion start walking to the right, you will eventually drop down into the
center corridor just across from the main entrance.
See parrots in the opening area of Jungle Japes
Sent in by Code Hunter
This is a cool trick that allows you to see parrots in the opening area of
Jungle Japes. First you need to do trick just above this one. Once you
go through the wall, head left and try not to fall anywhere. Keep on going and
eventually the screen will do a "DK" fade out. Once the screen reappears, you
will be in the entrance to Jungle Japes and three parrots will be there.
The best way to do this trick is once you clear the wall, angle left so that
you brim the back of Funky's store and just run straight. If you fall to the
area near Cranky's lab angle more to the left next time, and if you fall near
the two Krusha's angle more to the right.
Beating Mad Jack
Sent in by Code Hunter
An easy way to defeat Mad Jack is to first fall off a platform. Then, when the
elevator brings you up, Do Not Get Off The Elevator! Wait on the elevator until
he stops jumping and slam on the plate on the same colored platform as Jake
in the Box. Do this a couple of times and you beat him. And your fingers didn't
get tired and hurtful by jumping from platform to platform.
Tip on the Jetpack game
Sent in by Code Hunter
After you have earned 15 Banana Medals by collecting 75 bananas with each
monkey, go to Cranky and he'll let you play the Jetpack game. While playing
this game, try very hard not to lose a life. After you have assembled and and
completely fueled your ship, don't go to the next level. Just wait around and
catch goodies that fall from the sky. This ups your points quicker than going
to the next level where the danger of losing a life is much higher.
Jump on the other player
Sent in by Code Hunter
This isn't a code; but it's a glitch. Start a game in multi-player mode. Have
player one be any small Kong (Diddy or Tiny). Have player two be a large Kong
(Donkey or Chunkey). Now, make player one stay in place. Next, make player two
slap (punch or whatever) player one. Immediately, player two should jump on top
of player one. Now, player two can jump endlessly on player one!
Kasplut and Blueprint tip
Sent in by Code Hunter
When you see a Kasplut, look at his hair color. The color will tell you what
color Blueprint he is holding (Example: Green hair means he has a green
Blueprint). If he has white hair, that means he doesn't have anything. Using
this tip can help you save time exploring.
Play Donkey Kong
Sent in by Code Hunter
To play the classic arcade game, Donkey Kong, go to the third level, the
Factory, and find the pad with Donkey Kong's face on it (you will need to have
the ability to go to DKs barrel level) and press Z. When you are in the barrel
level, complete it, and a switch will come up by the #5 pad, go there, and use
DK to hit the switch, and you will be brought into the Classic DK game, where
you are Mario, trying to rescue the Princess, while DK is throwing barrels at you.
Nintendo Coin
Sent in by Code Hunter
Nintendo
Coin - Used with the Rareware coin to unlock the final key to K.
Lumsey's Cage. Beat the original donkey Kong game in the factory and it's
yours!
Rareware Coin
Sent in by Code Hunter
Rareware Coin - Used with the Nintendo coin to unlock the final key to K.
Lumsey's Cage. Won by accumulating 5,000 points in the old arcade.
Level tips
Sent in by Code Hunter
Jungle Japes
First, swing on the vines and pound the gate switch
Collect the Banana Coins around the DK PadBuy DK's Coconut Shooter
Don't forget to talk to Diddy
Shoot three Coconut Switches
Get the Blueprint and give it to SnideBuy the Baboon
Blast from Cranky Use Rambi to smash the huts and the painting of Rambi
Pound the DK Switch
Finally, use the DK Pad to reach the Barrel Blast
Angry Aztec
First, get the Bongo Blast from Candy
Open the Guitar Gazump Door with Diddy
Get the Strong Kong from Cranky
Get the blueprint and give it to Snide
Free the llama
Free Lanky in the llama temple
Navigate the sand tunnel
Feed the Revolving Tower with Diddy
Enter the Temple
Rools Frantic Factory
First, pound the switch to open the hatch
Learn the Gorilla Grab from Cranky
Barrel Boost to cue the arcade lever
Clear Level 4 of the DK arcade game
Pound the floor switch to open the gate, then pound the numbers
Gorilla-Grab the R & D lever and fight through the Battle Arena
Enter the High Voltage Building to turn on the machine Enter the machine
Finally, find and return Snide's Blueprint
Gloomu Galleon
First, open the Main Areas
Win the Rareware Coin from Cranky
Light the Lighthouse Be a hero and free the Seal
Race the Seal
Explore the Sunken Ship
Find and return Snide's Blueprint
Fungi Forest
First, get the Super Simian Slam from Cranky
Shoot the switches with all Kongs
Get to the top of the mushroom
Go to the Kong Pad and play the Bonus Game
Find and return Snide's Blueprint
Go to the Bonus Barrel in the house
Pull the three levers Then finally, visit
Funky's Store
Crystal Caves
First, get the Ammo Belt from Funky
Get the upgrade from Candy
Blast to the Bonus Game
Cue the Music Pads with Diddy
Negotiate the revolving maze
Bomb the bees
Match the Kong faces
Open Snide's Hideout with Chunky
Don't forget to find and return Snide's Blueprint
Creepy Castle
First, get the Sniper Scope from Funky
Get the upgrade from Candy
Get Cranky's Super Duper Simian Slam
Open the tree and get the Blueprint
Shoot all the targets Pull the levers for a mine cart ride
Put together the face puzzle
Explore the library
Hideout Helm
First, assemble all necessary items
Climb the hill with Lanky
Blast the Pineapple Switch with Chunky
Shrink Tiny to enter the machine room
Pull the lever with DK Rocket
Diddy through the DK Stars
Punch the gates with Chunky
How to Beat K. Rool
Sent in by Code Hunter
Once you have the Rare ware coin and Nintendo
coin, collected 100 golden
bananas, freed K. Lumsy, and beaten hideout helm, you'll get access to the
final battle with K. Rool. You have to fight in a boxing ring and hit for four
times with each Kong, with round times of 3 minutes. This must have taken
me 4 or 5 times to win.
Donkey - As donkey, he will jump up and slam the ground, causing shock waves,
like kasplat. Four barrels will appear. Jump into one of them and fire at K. Rool
when he lifts his arm and yells "thank you" to the audience. Do this four times.
Diddy - As Diddy, he will throw his boxing glove. This is hard to avoid on the
ground, but easy once you've got into the rocket barrel. Once in the rocket barrel,
fire peanuts at the targets on the four lights at the top of the ring. Hit him
with all four lights.
Lanky - As lanky, K. Rool will have a light fixture stuck on his head, so all
he can do is run around the ring. Four number switches will appear outside the
ring. Run to where you can get a clear shot, then press b to push in the number.
A barrel will appear next to Lanky outside the ring. Press B to pick
it up, the throw it into the middle of the ring. A giant banana peel will appear
out of the barrel. Four trombone pads will appear on thee ground in the ring.
Stand on a trombone, then wait until K. Rool is a straight line away from you.
Play the trombone, then K. Rool will run at you from where hes standing. If your
timing was good, he will trip on the banana peel. Do this four times.
Tiny - As tiny he will pound the ground the ground, like what he did with
Donkey. Wait until he pound the ground a few times, then he will start yelling
in pain. A barrel will appear. Get small, then run into the hole in his left
shoe. Inside, you'll have your feather bow. His toes will attack in patterns.
Watch them-when one of them wiggles, its going to attack. When a toe raises,
fire the crossbow at it. Once you hit it enough, it will turn red. Get into his
shoe and make all four toes red.
Chunky -This is it. the last battle. Did i mention that if you lose any of
these rounds, you have to start over at Donkey?
This ones a little more complicated than the rest. K. Rool will turn invisible
and bounce from rope to rope. You'll see his shadow, though. Hit the switch and
four Chunky pads will appear. Hit z on one to become invisible, then jump into
the barrel to become big Chunky. You have to have very good timing to do this.
The first two times, K. Rool will just run at you. Primate Punch him (hold Z,
press B) just as he approaches, and you'll hit him. The third time, he will be
invisible. Primate Punch him again. The forth time. he will be invisible and
swerve back and forth. If you hit him, that's it. You win.
Refill your health
Sent in by Mark Rinkinen
To refill your health, just jump in the barrel to change your character
when you come out you will have full health.
Fairies and there secrets
Sent in by Code Hunter
The fairies are the main key used to for unlocking secrets. They are usually
hidden very well, and you need to take a picture of them with your camera.
Before you can take pictures, you must first find the camera, which is in
the fairy-shaped stone building located in the main hub. Simply use Tiny
and shrink yourself to get into the building. Now you're ready to go fairy
hunting. Once captured on film, they will unlock secrets in the "Mystery
Menu". Some things only require a few fairies, while others will require
you to search out every single one in the game.
DK Theater
2 Fairies
Once you locate and photograph two fairies, you can access the DK Theater.
As the name implies, it allows you to view any of the cut-scenes in the
game (including the opening rap) over and over until you get sick of them.
DK Bonus Stages
6 Fairies
Once you locate both Rambi the rhino, and Enguarde the swordfish, you
can access bonus levels starring them with six fairy pictures.
The Original Donkey Kong in Mystery Menu
6 Fairies and the Nintendo Coin
To get the Nintendo coin that is required for unlimited play, you must first
beat the original Donkey Kong game. It is located in the Frantic Factory area,
and you will need to use a Gorilla-Grab to operate the lever. Once you beat
all four stages, play once more and finish it again to win the coin. When
you shoot six fairy photos, you will then be able to play the original Donkey
Kong game from 1981 at any time via the Mystery Menu.
Jetpac in Mystery Menu
6 Fairies and the Rareware Coin
To access the 1983 Rare game Jetpac in the Mystery Menu, you need six
fairies and the Rareware coin.
You get the Rare coin in a similar way in which you got the Nintendo coin.
Collect at least fifteen Banana Medals, then go see Cranky. He will let you
play the game, and if you score 5,000 points the Rareware coin will fall
from the sky. Collect the coin to unlock the game in the Mystery Menu.
Boss Battle
10 Fairies
Collect ten fairy pictures to unlock a mode where you can fight any boss
that you have already defeated in the game
Krusha in Multi-Player
15 Fairies
The big bad gator from previous DK games makes a cameo appearance
in the multi-player modes if you hunt down fifteen fairies.
Cheat Mode
20 Fairies
If you work hard and manage to collect every fairy hiding in this
gargantuan game you will be able to unlock the cheat mode. This allows
you to have an infinite supply off all the items that you collect in the
game. That means, you will never have to worry about running out of
ammo again!
Blueprints
Sent in by Code Hunter
The blueprints aren't as crucial to collect as the fairies, but if you collect
40 and return them to Snide, you will gain access to eight bonus levels.
Batty Barrel Bash
Although it has an unusual name, this is an easy game. It's a slot machine.
Use A to spin the wheels, and then press A each time you wish to stop one.
Beaver Bother
In this game, you must heard all the beavers into the hole in the center
of the barrel.
Big Bug Bash
This is a simple bonus level where you just have to swat the fly in the barrel.
Krazy Kong Klamor
In this shooting gallery, aim and shoot at the large banana. Be sure to not
hit the Kongs!
Kremling Kosh
Kremling Kosh is basically Whack-a-Mole, but instead of moles you are
whacking Kremlings. The same rules apply, just shoot a melon when the
Kremling pops up.
Peril Path Panic
This is another shooting gallery where you must shoot melons into the
mouths of the crocs so that they will not eat the fairies.
Searchlight Seek
Use your searchlight to spot a Klaptrap, then shoot it with a melon.
Teetering Turtle Trouble
This is yet another shooting gallery. This time, you must shoot the
snakes so that they will not drop the turtles.