Banjo-Tooie
Books: The Ultimate Code Book - Cheating Made Easy
Secret Codes 2003 - Nintendo 64 Secret Codes
Banjo's Double jump
Egg secrets
Get out of the top of Cauldron Keep
Jiggy Locations
Survive Without Air in Clinker's Caveran Minigame
Reaching the Jiggy Beyond the Quicksand
Hidden Stuff
Boss Battles
Play as other characters
Kazooie the Dragon
Swim Faster and Get Extra Air/Bubbles
Mystery Pink Egg
Mystery Blue Egg
Ice Key
Jet Force Gemini posters
Cheat mode
Banjo's Double jump
Sent in by Metal Mamemon 64
First, you must be Banjo
without Kazooie. You must also have the
pack whack. Do a pack whacking mid air, then jump.
Egg secrets
Sent in by Geoff
About those eggs and the ice key thing, I just found out what the secrets
are. From the blue egg, you get homing eggs. From the pink egg, you get
Breegull bash (I think). By splitting up and having Kazooie use hatch on
the yellow one already in her hen house, you get Jinjo as a multiplayer
character. By using the ice key on the safe, you find the ultra-rare mega
glowbo that you give to Wumba in Isle o Hags' Pine Grove. She will then
let you use a secret transformation that leaves Banjo alone, but turns
Kazooie into a fire-breathing dragon that can enter any world.
If you're having trouble getting the right # of pages for any Cheato code,
try entering 'Cheato,' then whatever the code is backwards. It usually
works, and saves lots of tedious time visiting Madame Grunty's Tent.
Get out of the top of Cauldron Keep
Sent in by Lance Barber
After you beat Grunty and go back to the top of the castle, it looks
like you're trapped. That isn't right, because you can get back down
by pressing B while on the elevator thing.
Jiggy Locations
Sent in by Lance Barber
ISLE O' HAGS
#1-Your first Jiggy is very hard to get! Just pay a visit to King
Jingaling in Jinjo Village to get it from him.
#2-#10-Rescue all of the Jinjos. The color found at a certain place
is determined at the beginning of a game, as, for example, the White
Jinjo is not found at the same place in every game file. If you rescue
a family of one color, they will give you a Jiggy, so that means there's
9 families altogether. Here's the number for each family:
Grey-all passed away
White-1
Orange-2
Yellow-3
Brown-4
Green-5
Red-6
Blue-7
Purple-8
Black-9
1. MAYAHEM TEMPLE
#1-As the Golden Goliath, kick open the huge doors to Jade Snake
Grove, and wade through the quicksand to the Jiggy.
#2-On the outside of Targitzan's Temple, just Talon Trot up the stairs
and ramps to the top where a Jiggy rests.
#3-From Targitzan's Temple, go across the bridge to a cow's field. Using
Egg Aiming, shoot all the flies from the sky to get a Jiggy from the cow.
#4-As a Stony, visit the guard to go inside the Mayan Kickball Stadium.
Another Stony will open the doors to the Quarterfinal, Semifinal, and
Final for you. Yellow balls are worth +2 points. Red ones are worth -1
point. Black spheres blow up and stun players for a few seconds. There's
only yellow balls in the Quarterfinal. Red balls are added in the Semifinal.
Black balls are added in the Final. The highest score wins.
#5-Hit all 6 red statues outside of the Treasure Chamber to get inside.
You'll find a fat guy looking for a so-called Targitzan's Priceless Relic
Thingy (nice name!) in all the piles of gold. He'll open a high door outside,
so use the Flying Pad under the boulder near the start to fly up there.
Then step on the switch to rise the grate, and run into Unga Bunga's Cave
of Terrydactyland. Move very slowly across his red, crackly floor to the
gold. While carrying it, sneak across the floor again. Go back to the
Treasure Chamber, and give it to the fat guy. Now you may roll around
in the gold yelling, "I'm rich!"
#6-On top of the Code Chamber, you'll find a sleeping snake and a Jiggy.
Creep slowly across the noisy brush to get your prize. If the snake hears
you, he'll hold the Jiggy in his mouth until he thinks you left him alone.
#7-Once you learn Breegull Blaster, you can enter the interior of
Targitzan's Temple. There's doors that are camouflaged into the wall,
but you can open them by pushing A. Collect 10 green statues (tired of
hearing "statues" yet?!) to open the Slightly Sacred Chamber. Inside is
a Jiggy in plain view.
#8-Collect 20 green statues to open the Really Sacred Chamber. Now,
you must do something to get it. You must defeat the boss of this world,
Targitzan himself, or itself. He's a huge totem pole god! Blast the targets
on his lowest segment while dodging darts thrown at you by using the
left and right C buttons. When you destroy one of his segments, he will
send enemies to attack you. Defeat them to continue battling. When you
destroy all of his body, he will self-destruct in a few seconds, so
quickly hide behind a stone to avoid injury.
#9-When the Golden Goliath kicks a hole in the huge doors to the
Prison Compound, jump on top of the prison. Use the narrow ledge
on the left to get to a pair of Wading Boots. Use them to cross the
quicksand and collect the gold. The ledge on the right leads to a Cheato Page.
#10-Once you learn Bill Drill, swim through the underwater tunnel
of the Prison Compund. Bill Drill the boulder to get into an underground
passage. Attack the pillar with a Jiggy on top of it to send the piece
hopping to the next pillar. Hit the next pillar, and continue doing this
until it rests on the lowest pillar. Run outside and collect it before
time runs out.
2. GLITTER GULCH MINE
#1-Right at the start, break the crates. Inside one of them is a pair
of Turbo Trainers. Put them on, and run to the switch almost straight
ahead. Step on it to raise a grate blocking your way into the Waterfall
Cavern, then run on water to get into the Cavern before time runs out.
Carefully jump onto the ledge with the Jiggy on it.
#2-While you're on the ledge with Jiggy #1 on it, try to jump and Double
Jump, or Feathery Flap, onto the wooden platform above the water of the
lower pool. Inside is the dangerous Flooded Caves, dangerous because
most of them are full of water! To guide you safely to the Jiggy, dive
into the water, then swim through the tunnel. Go through the left tunnel,
straight through this room, into another room, and turn left again. In
that tunnel, there's where the Jiggy awaits. At least this cave has air,
so you can make the return trip back into the Waterfall Cavern.
#3-At the entrance, go left toward the railroad and the broken mine
cart. Run into the right tunnel to find a boulder. Bill Drill it to go into
Ordnance Storage. Learn Beak Bayonet, then proceed into the mine. You
have 200 seconds to Beak Bayonet 15 bundles of dynamite before they
explode. Sheesh, dynamite used to be so much simpler to control when
it wasn't alive and could hop around on its own! That was the good old
days; now, it's the real world!
#4-Bill Drill yet another boulder near Mumbo's Skull to get into the
Gloomy Caverns. Bill Drill even more boulders and go past the Power
Hut for now to get to the Generator Cavern. It's pretty dark, but you
can fire Fire Eggs to fire up the generators so you can see where you're
going and not fall into oblivion! There's a total of 6, and the fourth and
fifth ones rest on platforms far past your reach. Use Egg Aiming to
light up some of the path. The sixth one is totally unnecessary, just
there to make you waste a Fire Egg! Collect the glowing Jiggy, then
climb down the ladder to get back to where you started.
#5-As you make your way back where you came, stroll into the Power
Hut. The Jiggy is in the Power Hut Basement, which is dark and bottomless
just like in the Generator Cavern! If you want to get the jigsaw piece now,
you can barely see the path to it. Carefully make your way across, and it
will get dark around the Jiggy platform since the glow will be gone when
you collect it. If you would like to wait and want to shed some light on
the place, learn how to use the Split-Up Pads in Witchyworld. The pads
are outside of the Power Hut, so send Banjo up to the attic where a light
bulb switch rests. As long as something heavy, like Banjo, keeps the
button pressed down, the lights downstairs will be lit. Send Kazooie
across a well-lighted pathway to the Jiggy.
#6-When Mumbo Levitates the train back onto the tracks, you can
climb inside. Jump into the train's boiler to find Old King Coal, who's
the boss of Glitter Gulch Mine. Jump on one of the platforms, then
keep shooting him before time runs out. Fire Eggs do no damage to Old
King Coal at all, so use Blue Eggs. Ice Eggs do the most damage, but you
most likely don't have them yet. When you beat him, you get a Jiggy and
the train. To use the GO Pad, stand on it, press B, and select an open
station in another world you would like to go to.
#7-Mumbo's other task is to Levitate the Jiggy boulder into the Crushing
Shed. Not even your Bill Drill can destroy the boulder, so crush it to
pieces instead! When it's inside, go past the smashers, and Beak Barge
the red button to push it. The smashers will stop, and the boulder will
go through the spiked crushing wheels. Pieces of the huge rock will be
scattered outside, and even three pieces of a Jiggy will come flying
out! They will all land near the Shed, so collect all three to put pieces
of a piece of a puzzle together!
#8-Let Humba turn you into a Detonator, then hop over to the TNT near
her wigwam. Blow up the rocks to get into Canary Cave, where you'll
find Canary Mary and poisonous gas. Break open her cage with a
Rat-a-Tat Rap, and she'll fly over to the broken mine cart. Meet her
there, where she fixed it, to race her for a Jiggy. Race her again for
another prize, which I'll tell what it is later. (I hate Canary Mary;
you'll find out why at Cloud Cuckooland!)
#9-You need to backtrack to the Prison Compound to get this Jiggy.
To get the sequence that opens the prison's door, talk to the Stony
when you're a Stony yourself near the entrance of the Prison Compund.
Then step on the star, moon, and sun switches in the correct order to
open the prison, but the imprisoned rat came in through a tunnel, not
the door. Bill Drill the small boulder to let the rat through. When you
go through the tunnel yourself, you'll be in Bullion Bill's cabin. When
him and the rat reunite, he'll award you with a Jiggy.
#10-You'll need the Springy Step Shoes to get this Jiggy high in a
niche behind a waterfall near the Crushing Shed. When you put them on,
walk across the bridge over the water, then travel to a spot behind the
waterfall. That's the place to push A to get the high Jiggy. Once you
push A, the shoes wear off.
3. WITCHYWORLD
#1-Just like dynamite, slot machines were a lot safer when they
weren't alive! They lead and throw coins at you when you're far
from them, and they try to hit you with their pull-down arm at
close range! Destroy all 4 using the Van or Grenade Eggs to get 4 Big
Top tickets to Conga's Big Top. Along with Airborne Egg Aiming,
Conga will let you in. Unfortunly, it's the boss you're going to fight
instead of a show. The boss is Mr. Patch, a huge balloon thing with
attacks. Blow up one of his 12 patches with Grenade Eggs, then you
must hit the rest in the air! Grenade Egg or Beak Bomb all 12 while
dodging Mr. Patch's beach ball bombs to get his Jiggy.
#2-Go to the Crazy Castle Stockade. You'll find Pack Whack and an
Empty Honeycomb behind a grate. Blow the grate to pieces with a
Grenade Egg, and then send Banjo inside alone. Let him step on the
Banjo
Switch, and since he's also in a Swap Cloud, press A to gain
control of Kazooie. Move her to the Kazooie Switch to activate both
switches at the same time to turn on the Pump Master 2, which
inflates the Crazy Castle. Reunite the pair, then mosey on inside.
They can play the Balloon Burst game, where they must pop balloons
with eggs and collect 50 points in a minute. Red balloons are worth
1, green 2, and blue ones 3 points.
#3-You'll see Kazooie's face on a door in the castle, so send her in
alone to go through it. Inside is the Hoop Hurry game. Kazooie must
run and jump through hoops to get 30 points in 60 seconds. Again,
red hoops are worth 1 point, green 2, and blue 3. These points rules
are the same throughout the game. Jiggies #2 and 3 both appear on
top of Crazy Castle, so use the Shock Jump Pad to reach them.
#4-The Dive of Death isn't deadly at all. It's to the left of the Big
Top tent, along with the Inferno, Train Station, and the Haunted Cavern.
Climb up the ladder to the top, and carefully walk or Grip-Grab the
narrow plank to the Jiggy. Then just jump off into the pool of water.
#5-Check out the Cactus of Strength near the Crazy Castle! You'll
have to hit the star switch with three different moves to blow up
the bell at the top, revealing a Jiggy. Just use a Grenade Egg shot
backward, a Beak Buster, and a Bill Drill in any order, then climb
up the pole to the top prize!
#6-When Mumbo turns on the Star Spinner ride, Flip Flap up to the
first star platform. It will rise to the next, so keep jumping onto
them until you reach what looks like a spinning Saturn! Jump on
the ring, then Talon Trot up the rotating planet to get the Jiggy
at the top.
#7-Use a well-aimed Grenade Egg to blast the electrical door near
the entrance to get into Area 51. Mumbo can Power up the Saucer
of Peril, so when he does, go to the ladder near the Crazy Castle
door. Climb up to the platform, and either walk carefully or Grip-Grab
across the rope to the Cable Car that got stuck in the middle of the
rope. Step on the red switch to send the ride to the end of the rope.
Then push B to go all the way across to the Space Zone. You'll be on
top of the Star Spinner, so move to the right to get to the Saucer of
Peril. While riding, you must shoot red, green, and blue targets to
get 500 points for first prize, which is a Jiggy.
#8-Send Mumbo to the Dodgem Dome, and Power it up. Then go inside
as a Van to pay for the ride. Now you can play it only as BK. Collect
the red, green, and blue Twinklies in each of the three games to get
points. The number of points required is told to you by Grunty.
#9-Pay for a ticket into the Inferno when you're a Van. Split-Up and
send Banjo onto the Shock Jump Pad switch. The pad will stay there
as long as Banjo is on the switch. Send Kazooie up the spiral ramp,
avoiding the fiery enemies along the way. Use the Turbo Trainers if
you want. Last, use your Shock Jump to nab the high Jiggy.
#10-Round up all three of Mrs. Boggy's children. They can be anywhere,
so search hard for them. Hurt the skinny boy with any attack to send
him crying to his mom. Get some fries from Salty Joe, and feed them
to the girl. Now the fat boy is a problem! Feed him a hamburger from
Big Al, and, as Banjo, use Taxi Pack to carry him to Mommy.
4. JOLLY ROGER'S LAGOON
#1-Pay 20 doubloons to the pawn shop clerk to get a Jiggy. Doubloons
are found everywhere, so Bill Drill, Shock Jump, and swim to them.
You'll find more in the open, near Jamjars, and inside Mumbo's Skull.
#2-Talon Torpedo the door to the UFO to actually see aliens! Fire Ice
Eggs into the openings in 20 seconds to fuel up the ship and let the
aliens take off.
#3-Swim into the Temple of the Fishes, and help the pig photographer
by shooting the fish for a minute while he's taking pictures.
#4-You'll notice transparent fish who swallowed valuable items.
One of them digested a Jiggy. I think it's in Atlantis, so use the Talon
Torpedo to swim through the critter and get the prize.
#5-In Locker's Cavern, shoot open Davy Jones' locker to face the huge
anglerfish boss, Lord Woo Fak Fak. Shoot the glowing boil on his body
to hurt him. Shoot all 6 to open his eyes. Shoot his eyes 6 more times
to defeat him.
#6-Swim down the tunnel as a Sub to play another shooting game.
The red, green, and blue objects this time are mines, so blast 60
points worth in 60 seconds.
#7-In the Big Fish Cavern, blast the teeth of the big fish to get
swallowed. You'll find Jolly's partner in the stomach, so when see
returns to Jolly's, get your Jiggy from him.
#8-While in Jolly's, you'll notice a window to the left of the entrance
and a room full of barrels. Shoot a Grenade through it and into the barrel
marked "Gun Powder" to blast open a hole to the room from the outside.
Blast open the stone prism outside to find Split-Up Pads. As Kazooie,
go into the barrel room and down to Smuggler's Cavern. Glide to the
Jiggy in the distance.
#9-A couple of kids want to swim, but their pool is dirty and cold.
Shock Jump onto Jolly's roof and Grip-Grab to the opening of the
waste pipe covered by a cracked plate. Bill Drill it, then find the red
button. Beak Barge it to clean the water. At Cloud Cuckooland, push
the ice cube off the edge and into a pool of hot water in Hailfire Peaks.
Shack Pack and move into the water. Step on the Banjo switch to warm
the water up.
#10-Blow open the cracked wall in Mumbo's Skull to get to a beach.
You'll find Tiptup, who's waiting for his egg to hatch. Hatch it as
Kazooie, and then Wing Whack while standing still to flip the newborn
right-side up.
5. TERRYDACTYLAND
#1-Move Inside the Mountain, then swim all the way to the Flying Pad.
Fly to the center island, Beak Barge the gray button, and use the
Springy Step Shoes to jump to the top. The Chompasaurus will swallow
you! Don't worry; you're still alive, as long as you shoot the red, green,
and blue...things for him. Destroy enough in a minute to get a Jiggy
and get out!
#2-You must defeat the Rocknuts Tribe, but doing so isn't pretty! You
must move the Clockwork Kazooies around their armor and blow up
their ugly butts, which is the only unprotected spot. At least you won't
see their nuts! The 5 members are scattered about, so I'll let you search
them out. Use little holes in the wall to reach a few.
#3-In the Stomping Plains, the Stomponadon is so enormous that you'll
only see its leg! You don't want to be on the business end of its foot, as
it will always leave you with one Honeycomb! Protect yourself with
the Wonderwing to make it across to the BK switch.
#4-You can get a lot of Jiggies from the boss, Terry. First, you must
battle him or her. Dodge the purple loogies Terry shoots at you by
zigzaging, and shoot, uh, her with Grenade Eggs. When she shoots green
loogies, they are alive and attack you. It's easy to smash them, and
when you do, Terry will attack you again. When you defeat her, she give
you a third of the reward!
#5-Second, Bill Drill the cracked portion of the nest to get another third
of the prize from Terry.
#6-Lastly, Hatch all four of Terry's eggs. When Kazooie Hatches all four
of them, the last baby is too big to fly away! Let Banjo carry her to the
nest with Taxi Pack. You'll get all of the reward from Terry when you
arrive, which is 3 Jiggies!
#7-As a Baby T-Rex, find the Jiggy behind bars. Push for the short roar,
and hold B for the long roar. While standing very close to the bars roar
at it in this order: short, short, long, short, long, long.
#8-Hep the entire family of Styracosauruses. Return one from Witchyworld,
enlarge one with Mumbo, and carry the last one with Taxi Pack into the
train. Take the train to the Isle O' Hags, and let Mumbo Heal the dinosaur.
Take the train back to Terrydactyland to get your Jiggy.
#9-After you scare off the caveman guarding a cave, move inside to find
a hungry and cold caveman tribe. Fire Fire Eggs into the wood piles to
warm them up. In Witchyworld, get some burgers, and then climb to the
top of the Big Top tent to get some Claw Clamber Boots. Use them to climb
up some tracks in Area 51. Feed them to the tribe to get your reward.
#10-In Cloud Cuckooland, find the underwater Kazooie boulder in a pool
of water. When you Talon Torpedo it, the water will fall through the hole
and all the way into Dippy's dry pool. He'll give you his Jiggy when he
finally quenches his thirst.
6. GRUNTY INDUSTRIES
#1-Once again, an object was a lot safer when it wasn't alive! The objects
now are batteries. There's four altogether, one above the world entrance,
two on Floor 2, and one near Mumbo's Skull. Carry one at a time with Taxi
Pack to the doors that need battery power. The new places are Waste
Disposal Plant, Electromagnetic Chamber, Cable Room, and Packing Room.
In the Packing Room, collect red, green, and blue Twinklies and run across
their similar-colored pads to get points. Use the Turbo Trainers, and the
more you're carrying, the slower you can move.
#2-In the Trash Compactor, you'll get squashed every time you step
below the smashers! To get past these, use Banjo's Snooze Pack to
recover energy and step on the Banjo switch to open the way to a Jiggy.
#3-Step on the Flying Pad switch on Floor 4 to make a couple of
permanent Flying Pads appear outside the huge building. Fly up to the
roof, and Beak Bust the 2 clear windows to get into Floor 5. In one
room, you find a high Jiggy. Bill Drill the screws on the square, floor
plate to make a hole to Floor 4. Move to the Split-Up Pads, and send
Kazooie up a Shock Jump Pad back to Floor 5. The Jiggy is now an
easy Leg Spring away.
#4-As Mumbo, use the EMP (electromagnetic pulse) on the electromagnet.
Then you must go back to his Skull, take BK into Wumba's pool, and
step on the large, red switch as a Washer. Warp Pads are a must. The
magnet kept the Washer from stepping on the switch, but now that it's
been pressed, it'll open a door to the Repair Depot from the AC Plant.
Inside, battle the boss, Weldar, a giant welding torch. Dodge his or its
attacks and shoot a Grenade Egg into its mouth when it's trying to suck
you in. 6 eggs will blow it up, causing a series of events that lead you
to a Jiggy, not to mention a Cheato Page.
#5-Call on Mumbo to use an EMP on the Wall Crushers. Again, hurry back
to his Skull, and take BK through the disabled crushers. Step on the BK
switch to shut the machine off. Now, go into the next room, and climb
up the pole in the corner. Continue moving along the path to the Sewer
Entrance. Last, go into Clinkers' Cavern, and Breegull Blast all 20 of the
turds on the air vents before they intoxicate the air.
#6-As Banjo, hunt down a battery, and climb up that pole as I mentioned
above. This time, go into the tunnel, and use the battery to open the
door to the Cable Room. Get BK past the electric cables and into Quality
Control. Shoot the blue barrels on the conveyor belt until you get a Jiggy.
If you hit a green barrel, you'll release toxic gas, so clear the room by
stepping on the Fan switch in the Cable Room. Go through a door that
you can go through only as a Washer to get the Jiggy.
#7-Wash the overalls of all 6 rabbit workers. They are found in a corner
of the world outside of the building, near the Trash Compactor, in a room
of the Worker's Quarters, on a path above the floor in a room of Floor 2,
in the filthy Boiler Plant, and in a room of Floor 5.
#8-When you open a door to the Waste Disposal Plant with a battery,
step on a switch to raise the level of the liquid waste. Then the Jiggy
is yours if you use Sack Pack to get across the pool and hit the Banjo switch.
#9-When you defeat Weldar, you can go into a new section of the Waste
Disposal Plant. The Jiggy there is underwater, I mean, underwaste!
Protect yourself with Shack Pack to get the golden prize.
#10-As Kazooie, break the window above the main entrance to the
building with either an egg or a Beak Bomb while in flight. Inside, Glide
to the high platform, and defeat 6 flying robot things to get the gold.
7. HAILFIRE PEAKS
#1-Find the area called Inside the Volcano, and step on the series of
switches that raise pathways out of the lava before you can step on
the Jiggy switch. You'll be hardly able to breathe, so exit if you need
some fresh air.
#2-In the Colosseum Kickball Stadium building, Split-Up and send
Banjo up a dangling chain from a pillar and across a ledge with Grip-Grab.
Land on the path, and run outside onto a Banjo switch. Switch to Kazooie
(since you're in a Swap Cloud) and you know the fire dragon that
periodically spits fire balls at you? Let one of them take out a cracked
building near Mumbo's Skull to get a Flying Pad. Fly to the Kazooie
switch that Banjo opened up. Activate it, and switch back to Banjo.
Grip-Grab to the next switch, and switch again. Lead Kazooie to the
Jiggy that Banjo revealed. Confusing, huh?!
#3-You'll notice 3 cracked walls in the Stadium. Blast all 3, and one
will lead to the Mayan Kickball Stadium. Use the Warp Pad to get to
Wumba, change into a Stony again, warp back, and go back to the
Colosseum Stadium. Play and win the Quarterfinal, Semifinal, and Final.
The only new kickball things are to get the lowest score and flashing
yellow and red balls are worth 4 points.
#4-When the fire dragon blew the building to pieces, that actually
helped you to defeat him. Fly to the high tunnel, then meet the boss
of the Lava Side. Use the cannons to hurt him with a egg he finds harmful.
In this case, it's Ice Eggs. Avoid his tongue lashings in between hits. In
the Icy Side, you periodically must avoid ice balls from the ice dragon.
Again, that helps you get to him. Let one hit the huge foot of the, uh,
creature to make him scamper off to heal his foot and give you access
to a pair of Claw Clamber Boots. Follow the tracks up the walls to get
to the path to the ice dragon. He's basically the same as his brother,
except you must use Fire Eggs. You can battle the twins in either order,
but the second one will be stronger than the first.
#5-Use Shack Pack in one of the boiling pools of water on the Lava Side
to pick up a cooked fish, and it's glowing! Feed it to the fat polar bear
in the igloo on the Icy Side to find out that the fish swallowed a Jiggy!
#6-Send the train to the station on the Lava Side. Fly to a high door
above the normal entrance to the station to find Gobi again. Once again,
Beak Bust his back to make him spit up some water that goes into the
train's engine. Now you can cross over to the Icy Side to pick up a Jiggy.
#7-Humba turns you into a Snowball in Hailfire Peaks. Use a Warp Pad
to get to the upper level of the Lava Side. Roll through the lava hands
and go into the tunnel to a place in the Icy Side. If you have to, roll up
the slope and roll in the snow to get bigger. Then roll to the switch
that activates the oil drilling machine, but it digs up a Jiggy instead
of oil! As Banjo, Shack Pack into the small hole of the pipe to get the
oily, but gold, prize!
#8-Let Mumbo revive the person with Life Force, and then warm him
up with 3 Fire Eggs. Let Banjo Taxi Pack him back to his tent on the
Lava Side to get his Jiggy.
#9-Revive the alien parent from Jolly Roger's Lagoon with Mumbo,
then Bill Drill the ice cube over one of the alien children. Mumbo must
revive it, too. Grip-Grab a ledge over an arctic ocean to reach another
child. Bill Drill the ice cube that traps it. Last, use the Claw Clamber
Boots as Kazooie to go up the tracks leading to the ice dragon. Glide
and fall to the ledge with the last alien. Use Hatch to warm it up, and
the aliens will now go home and leave behind a Jiggy.
#10-Back at the Stomping Plains of Terrydactyland, let Banjo cross
the Plains. You'll get squashed by the Stomponadon, but you can recover
in the deep footprints of the huge dinosaur with Snooze Pack. Step on
the Banjo switch, then send Kazooie across the Plains. She's fast enough
to avoid becoming a pancake. Step on her switch, but reunite and go into
the tunnel to a Jiggy on the Icy Side of Hailfire Peaks.
8. CLOUD CUCKOOLAND
#1-You notice two Mumbo Skulls, a red and blue one. The blue one has
Mumbo Jumbo, while the red skull has the boss, Mingy Jongo. During
battle with the robot, he disappears and reappears around the room,
shooting spells that home in on you at close range, like heat-seeking
blasts. When he fires 4 rounds, you can hit Mingy with just about any
attack. Keep hurting him until he explodes into a pile of parts and
battery acid.
#2-Ah, Canary Mary is back, the character I hate most! She's waiting
for you near Wumba's Wigwam. This time, you must race her on a
mechanical mouse. Go slow throughout most of the race so Mary
won't speed off into the distance. Near the end is the best time to
press A 5 times a second to beat Mary. The reason I hate her is
because it's hard to win the second race for a Cheato Page.
#3-To open the safe in Central Cavern, find and activate the number
switches with Clockwork Kazooies. You must guide them through
small holes to get to the switches. Grip-Grab a narrow ledge to get
to one hole. Outside, fly to a high ledge to find a narrow path to
another tiny hole. The last two holes are behind the trash can and
near a pool of water (actually, it's a small crack in a wall). The
combination is 1984; doesn't it seem odd that the safe says it's
a real Rare date?!
#4-Let the flower near the bubble, or the start of the world, shoot
you to a small dirt field. Bill Drill some mounds to uncover cool
prizes, including two beans. Put them in a hole under the Cheese
Wedge and the thorny sack race course. Let Mumbo use Rain Dance on
his pad to grow two climbable stalks from the beans and make a
rainbow path to the Pot O' Gold. Step on the switch on top of the
short pillar to open a hole into the Pot. Hurry across the rainbow,
and once you're inside, shoot 90 Jiggies on the wall in 3/4 of a
minute, or 45 seconds, to get a real Jiggy. Clear out one row of
25 at a time to possibly hit all hundred.
#5-Leap into the flower near the blue Mumbo Skull as Banjo to get
to some gelatin castle. Shack Pack into a hole to smag the Jiggy.
Too bad the mold isn't edible!
#6-Beat Mr. Fit in three events-the high jump, sack race, and sprint.
Use the Leg Spring or Springy Step Shoes to clear the first event. It's
like pole vaulting without the pole! Next is the sack race. First, let
Kazooie Hatch 3 eggs to make a floating creature pop out. If Banjo
Taxi Packs it, he can float for 15 seconds. Make him float over the
abyss to the beanstalk that takes you to the thorny course. Sack
Pack straight across the shortcut and to the finish line. Put on some
Turbo Trainers as Kazooie to beat Mr. Fit and get his gold medal.
#7-Again, let Banjo soar across to a beanstalk, this time, to the
Cheese Wedge. It's not pleasant inside, so watch your bubble meter.
Use Sack Pack to get on the spiked platforms that take you to a
hole in the wall. Shack Pack to get through, then follow the path
through another tiny hole to a Jiggy.
#8-As Kazooie, find the trash can. To get inside, step on the Kazooie
switch. A live can will ask you to collect a certain number of points
by destroying red, green, and blue germs in a minute with the Wing
Whack. If you score enough points, he'll get to stay in his trash can.
A neat hint is that you can stop the spinning Wing Whack by tapping A.
#9-When Humba Wumba turns you into a new and improved Bee, fly
to the target at the very top. Shoot it with stingers about twenty
times in ten seconds to open the door to the Zubbas' new hive. You
must shoot, once again, red, green, and blue Zubbas to get a prize
that is honey-colored!
#10-Find and sting all four eyeball plants while you're, of course,
a Bee to collect their Jiggy. They'll shoot goopy eyeballs at you
while you're flying, so look out for those. You can move faster
while flying if you hold B.
Survive Without Air in Clinker's Caveran Minigame
Sent in by Code Hunter
This trick will allow you to stay alive in Clinker's Caveran minigame
after it becomes toxic. First, go in the caveran start playing the
minigame until the time runs out. After it becomes toxic, you will
start to lose your air and then your health. Select the grenade eggs
go up against a wall. Right before you lose your last honeycomb, shoot
the wall so that you are hurt by the explosion. If you timed it right,
you will still be alive even though you have no health. Then just go
around and complete the minigame. Your health will return when the
toxic gas goes away. (You will die if hit even once, so it is advised to
activate the health return code. Do so by going to the code room in
Mayhem Temple and type in cheatokcabyenoh.)
Reaching the Jiggy Beyond the Quicksand
Sent in by Code Hunter
A Jiggy awaits you on a pedestal inside Mayahem Temple's Prison
Compound, but you shouldn't just walk up and grab it. It's protected
by a quicksand moat filled with vicious Dragundas that will throw
you back onto solid ground if you forge ahead into the muck. What
you need is a pair of Wading Boots--and you'll find them on a
platform over looking the quicksand. Climb to the top of the prison
cell then Grip-Grab to the boots. Jump down then run to the Jiggy.
Hidden Stuff
Sent in by Code Hunter
In wooded hollow, follow the digger path into a cave. You will find
a giant version of one of those little green guys! In Bottles' house,
go to each one of the kids' rooms. Each room has a poster of a Jet
Force Gemini character! And Mrs. Bottles is drinking out of a BT mug.
In the tower of tragety quiz, you should have noticed that each answer
has a characters picture next to it. When it has bottles' head, it's all
red! In Jollys In jolly roger lagoon, go to the room with the "seasick"
captain. There are pictures of jolly roger bay from Banjo-Kazooie,
and the inside of sharkfood island. If you stay in Jollys for a while,
you may here a crash. Go see the captain! In Grunty's lair, you may
notice a rock on the floor that looks like it can be broken, but it
can't! Look at Grunty,s picture at the entrance to her lair. It's only
the corner of the picture, even though the entire frame is intact!
And finally, go to the zombified throne room. If you use the
rat-a-tap-rap attack (airborn pecking) on King Jingaling enough
times, he will give you random hints and gossip about characters
in the game!
Boss Battles
Sent in by Code Hunter
Here are tips to defeating the bosses of Banjo-Tooie Klungo: Minion
with a Mission Klungo is, without a doubt, the easiest boss in the
game. 3 Hits is all it will take to bring him down, and they are not
difficult to get. Klungo will always use one of three potions. Red,
which makes him grow, Blue, which makes him multiply, and Green,
which makes him become invisible. If red is used, quickly jump and
use Kazooie's beak attack. If Blue, wait until all the Klungos have
been created. The real Klungo is the last one to leave, and his skin
tone is the brightest. If Green, as soon as you get a chance, jump
forward and use the beak attack. If you do this fast enough, you
will stop him. After each hit a shield will surround the enormous
creature. Not to worry. Simply dodge the yellow potions Klungo
throws, and when the shield goes away, repeat the steps above.
Remember, 3 hits is all it takes.
Targitzan: Despotic Dizzy Totem
Targitzan will be easy for those of you 1st person gunners out
there. Targitzan is divided into many segments, and each of
them have targets around them. Simply shoot the targets, making
a total of 4 shots for each segment. That layer will explode, and
Moggies (Those cat-like critters) Will come after you. Quickly
dispose of them, and Targitzan will start back. This time, there
is a dart shooter on the layer. Hold R down as to have your sight
out. When a dart-shooter fires at you, hit the left or right C
buttons. This is your strafe. After the dart safely passes, continue
to shoot. The same goes for the rest of Targitzan. Kill the Moggies,
shoot the targets. Finally, Targitzan himself is stuck on the ground.
He will self-destruct, spewing darts everywhere. Either get behind
one of the rock panels or be brave and dodge the darts. No sweat.
Old King Coal: Grubby Boiler Monarch
Why they made this guy a boss, I will never know. This boss is
particularly easy, maybe easier than Klungo. Old King Coal is
inside the broken-down train that Mumbo Jumbo must raise. To
defeat him, quickly get on top of one of the larger metal
platforms. Switch to Grenade eggs, and fire away. During the
course of battle, Old King Coal will make the floor steaming
hot. Don't touch it, no matter what. Also, King Coal's speed
will increase, but not much. Continue to blow away Old King Coal
until there is finally nothing left of him. No problem there.
Mr. Patch: Strange Wobbly Inflatable Thing This is your first
difficult boss. Mr. Patch is found inside the circus tent at
Witchyworld. To defeat him, you must shoot his 12 patches
using your Grenade Eggs. You start out on the ground. On the
ground, Mr. Patch can't hurt you. Simply shoot the closest patch
to you and he will become angry. After the first patch, you MUST
FIGHT FROM THE AIR! Molehills containing boxing gloves will
continue to punch you silly if you stay on the ground. Use a
Flying pad and carefully aim for the patches. During the course
of battle, Mr. Patch will spew Beach balls at you. This is his only
attack. Simply fly higher or swerve out of the way. Aiming will
be very difficult, and it may take you several tries to do this,
but it is possible. After the first time, you won't have any problem.
Lord Woo Fak Fak: Self-Important Anglerfish This boss is simple,
but defeating hi, requires careful aiming and patience. For the
first 6 hit points, Lord Woo Fak Fak will fire light beams at you.
Simply keep swimming to avoid them. On each side of Woo are 3
boils. You must shoot these to beat him. The one that glows yellow
is the one you must hit first. As you carefully whittle away his
HP, he will begin to fire two blasts at you. Use the same strategy.
Finally, when you think the battle is over, Lord Woo Fak Fak will
open his eyes. Now it gets tricky. All you must do is shoot Fak
Fak in his eyes 6 times, but it only works if you do it when he
begins to attack you. The only new attack now is that Woo
releases bubbles when you are close to him. AVOID THE BUBBLES!
They will trap you and the light beams will hit you. Remember,
only when he attacks you can you hurt his eyes. After 6 shots,
the jiggy becomes yours.
Klungo: Revenge-Seeking Minion
Yep, Klungo is back, and this time he is separating you from
Terrydactyland. There is no difference with Klungo's attacks,
except this time his yellow potions are a little more accurate
when he throws them at you. Remember, Red = Growth,
Blue = Multiplication, and Green = Invisibility. This battle
will be over quickly.
Terry: Disgruntled Pterodactyl Parent
For most people, this battle could get difficult. Terry is convinced
that you stole his eggs, and now he will do whatever it takes to get
them back. First, Terry will fire purple mucus out of his mouth at
you. The mucus is very accurate, and you need to move and jump
and roll and do whatever you need to do to avoid it. I suggest using
the Wonderwing attack, which uses Gold Feathers. When The camera
zomms in on you, switch to 1st person view. Target Terry around
the nest, and fire as many Grenade eggs on him as you can. Terry
will fly out of the nest to rest, and you must then defeat mucoids,
green slimy booger thingys. They move fast, so extinguish them
quickly. Rolling is the best strategy for this. Repeat this strategy,
and you will have Terry beat in no time.
Weldar: Visually-Impaired Welding Torch
Although is sounds ridiculous, Weldar could very well be one of
the hardest characters in the game. The Visually-Impaired has
nothing to do with this battle. You had better have full health to do
this. Weldar will first fire flames at you from his mouth. Be careful,
these are those nasty super accurate flames we all hate. After this
attack is finished, Weldar will try and suck you up through the hose
on the top of him. Spew a Grenade Egg in his motuh as quickly as you
can! This is very, very tough to do, and it's the only possible way to
stop him. The second attack is where Weldar spews three nuts and
bolts out of his mouth. Quickly kill them, and shoot the Grenade egg
into his mouth. The third attack is the easiest to avoid. Weldar will
jump high into the air, and try to land on you. Let Kazooie run around
instead of you. Continue to run around, and when Weldar stops, do the
usual Grenade egg routine. This is where it gets tough. Weldar activates
electrical beams in the floor crevices. Don't touch them! Repeat the
three steps above, he attacks the same. Be careful with the panels! My
only suggestion for this is to take the damage from hitting one panel.
I don't see it being possible to avoid it.
Chilli Billi: Hot 'N' Spicy Dragon
The first of the Dragon brothers, This one is much easier than his
counterpart. Chilli Billi is surrounded by lava, which means you can't
go there. There are only two attacks that this dragon uses. One of them
is the fire balls that he spits from his mouth. They have an accuracy
mark on them, but if you keep running, you will be fine. The other
attack is his tongue move. Billi will lay his head down on the ground,
stick his tongue out, and try to knock you over with it. Jump over it,
and prepare for it to come back around. To defeat Chilli Billi, Find
one of the cannons on the rim, and switch to Ice Eggs. Aim Banjo's
head up with the holes, and shoot the Ice Eggs. 6 shots will take him
out. Be Careful! Every Cannon can hold a max of 3 shots, so be prepared
to keep on the move.
Chilly Willy: Cold 'N' Icy Dragon
This Dragon is much more difficult than Chilli Billi. All of the moves
are the same, except that the terrain is now slippery snow, the
fireballs are iceballs, and they are MUCH more faster and accurate,
and his tongue is the same. The cannons can hold a maximum of two
shots, and only Fire Eggs hurt the giant beast. This time, it will take
12 hits to defeat the dragon.
Mingy Jongo: Crafty Shaman Inpersonator
Mingy Jongo, as you might have guessed, probably looks like
Mumbo Jumbo. This is true. The Cybotic robot known as Mingy
Jongo is disguised as Mumbo, and even has his own skull. BEWARE!
Mumbo and Mingy' placement is always different. Mumbo Jumbo's
skull has a Minjo in it, an evil Jinjo. Mingy Jongo's skull contains a
Jinjo. This boss could get difficult if you let him, so eliminate him
quickly. To defeat Mingy Jongo, you must simply hit him a specific
amount of times. Jongo will Teleport around the room constantly
and shoot energy blasts from his staff. The blasts have tracking
capability, so be sure to avoid them completely. At the end, teleporting
will become faster, so you will have to shake a leg to make a hit.
Sometimes if you duck before a shot, you may miss it, and if you
still can't win, use the Wonderwing move to block any attacks.
Eliminate him quickly and you will be fine.
Klungo: Revenge-Seeking Minion
Yes, he's back one last time, and this will be the most difficult
Klungo battle yet. Nothing has changed, except now the potions
are very accurate. Read the first and second Klungo battles if you
need help. Take this guy out and get ready for Grunty and her sisters!
Hag 1: Monstrous Mechanical Mud-Muncher
This is the final battle. It will be against Gruntilda the Witch, but
she's not alone. She also has the giant Drilling Machine at her
command. Throughout the battle, Grunty will ask you some more
questions from the quiz. Be sure to answer them correctly! A
correct answer will result in slower attacks, but a wrong will make
them faster. The first wave of attacks will be the drilling machine
spinning around while two lasers on the bottom of the machine try
and hit you. Simply jump over them. When Gruntilda comes out of
her tank, try and shoot her using the eggs. You will only be able to
get her health down 10 points each time, and she starts at 100.
After the first attack, Grunty will activate two more lasers. The
drilling machine will spin faster, and you must avoid them all.
After getting her health down 10 more (you should be at 80 now),
She will turn the lasers off and bring out a Mortar Cannon. This
will launch a missile that will attempt to hit you. If it misses, it
will explode into pieces and the shards will attempt to hit you.
Jump over them too. After taking her health down to 70, she will
bring out another Mortar Cannon. The same thing goes, except it's
combined with another cannon. Get her health to 60, and she'll pull
them in. She then activates 2 lasers, starts the engine, and activates
the drill. She will try to run you over, and if she gets close enough,
she will start spinning to hit you with the lasers. After getting
her health to 50, she will stop coming out. Now the battle is getting
tough. Two more lasers come on, and the spinning is faster. After
about 4 spins, the Drill Machine will start to sputter and the lasers
will temporarily go off. Shoot a Clockwork Kazooie egg, and make
it go to the back of the Hag 1. Make it jump through the opening
beneath "Hag 1" and send it over to one of the two batteries.
Detonate the bomb right next to one. The next attack is the same,
but Grunty will come out once more. After bringing her to 40, you
will have to blow the other Battery. It's tougher to do, but still
possible. After the second battery explodes, the Drilling Machine
will stop moving and the lasers will turn off. Bring Gruntilda's
health to 30, and now she will let baddies come out. You must
bring her health to now 15, and still manage to avoid the minions.
At 15, Hag 1 will pour out poisonous gas. You have to bring Gruntilda's
health to 1 to avoid dying from the gas. At 1 HP, Grunty will begin
throwing huge spells that go extremely fast. You must manage to
hit Grunty one last time, but now you must avoid hitting the spells,
or the eggs will miss. After hitting her, she will drop a spell into
her Hag 1 and it will explode, destroying the machine and Gruntilda.
Play as other characters
Sent in by Andrew
If you want to play as other characters such as Grunty, simply
select single game then a shootout. Select pick characters and
press left or right to see various characters. There are also
other options in single game.
Kazooie the Dragon
Sent in by Code Hunter
This special form of Kazooie allows her to breathe out fire by standing still
and pressing and holding B. To get dragon Kazooie, you need the ice key. If you
have it, go to Glitter Gulch Mine and then go to the flooded caves area. Use the
Talon-Torpedo to break the boulder and follow the path to the giant safe. Use
the ice key to open the safe and inside you'll find the legendary Mega-Glowbo.
Take it to Humba Wumba in Pine Grove in ILse o' Hags, jump in the pool and
Kazooie will be a dragon. This form isn't really useful but it looks cool though,
along with the flame breath.
Swim Faster and Get Extra Air/Bubbles
Sent in by Code Hunter
Once you've learned the beak buttslam move you can go back to Spyrle Mountain
and go to Banjo's house and there will be a big rock. Do the new move and there
will be a goldfish that needs to go to the water. Run over him to pick him up and
bring him to the river around the mountain to the old lair of Grunties and he will
give you more air to breathe underwater and teach you to swim faster.
Mystery Pink Egg
Sent in by Code Hunter
To find the location of the mysterious Pink Egg from Banjo-Kazooie,
go back to Spiral Mountain. Just above the tree stumps where the
speed shoes are located is a hole. In the hole are metal bars
enclosing in a Banjo-Kazooie
Game Pak. To destroy the metal bars,
you will have to learn about Grenade Eggs. Use them to blow up the
bars. Go up to Gruntilda's Lair to find a Flight Pad so you can fly to
the hole and break open the Game Pak to find the Pink Egg.
Mystery Blue Egg
Sent in by Code Hunter
Go back to Spiral Mountain and use the Flight Pad to fly up to a
waterfall with a hole in it. Jump all the way through the rushing current
to find the Game Pak. Use the Grip Grab skill to break open the bars.
Ice Key
Sent in by Code Hunter
The Ice Key from Banjo-Kazooie is hidden inside another Game Pak.
You will have to learn the Grip Grab move to get it. Go to Jinjo Village,
go behind the Green Jinjo's House, and find the sandy spot. You will
see a crack in the wall. Go up on the platform near there to reach
it and climb your way across to a hole. Be careful, because there
are plants that will bite you. When you reach the cave, you will
see the Game Pak.
Jet Force Gemini posters
Sent in by Code Hunter
Look inside Bottle's House, and his little sister's and brother's
rooms to find pictures of the stars of Jet Force Gemini on the walls.
Cheat mode
Sent in by Code Hunter
Enter the witch's head on Spiral Mountain to find Cheato. One cheat will
be revealed for every five Cheato pages that you find. Other cheats
are revealed by finding the various mystery eggs hidden throughout
the game. The cheats are entered in the Mayahem Temple near
Wumba's Wigwam.
Note: Grenade eggs are required to enter the temple. Spell out
one of the following cheat codes inside the temple to activate the
corresponding cheat function. Cheats prefixed with "CHEATO" are
unlocked immediately without collecting the required number of Cheato pages.
CHEATO JIGGYWIGGYSPECIAL Level select
CHEATO HONEYBACK Infinite health
HONEYKING or CHEATO KCABYENOH Infinite air and health
FEATHERS or CHEATO SREHTAEF Double feather carrying capacity
EGGS or CHEATO SGGE Double egg carrying capacity
CHEATO NESTKING Infinite eggs and feathers
FALLPROOF or CHEATO FOORPLLAF No damage when falling
HOMING Eggs home in on nearest target
CHEATO SUPERBANJO Banjo
moves faster
CHEATO SUPERBADDY Enemies move faster
JUKEBOX or CHEATO XOBEKUJ Music test unlocked in Jolly Roger Bay jukebox
GETJIGGY or CHEATO YGGIJTEG Jiggy hints given by signs in Master Jiggywiggy's house
CHEATO PLAYITAGAINSON All replay sub-options unlocked
CHEATO JIGGYSCASTLIST View ending sequence