Super Mario Bros. 2
Books: Nintendo Games Secrets - The Best of How to Win at Nintendo Games
World 3-1 boss warp
Scale the wall
Original Super Mario Bros. theme song
Pipe tip
Beat Birdo in Level 6-2 with out getting hit
Beat Birdo in Level 7-1 with out getting hit
Fighting Wart
Level 4-3 tips
Carry items to bosses
Secret warp
Get two 1ups
Make the logs fly up
Throwing an item and still have it
Pick up a plant and then catch it
Shortcut to the World 1-1 boss
Change the color of the Mushroom Blocks
Skip the locked door in World 1-2
Subspace music trick
Different 1up location
Skip the door in World 1-2
Die for more coins
How to get more coins
Get an extra POW block
Level tips
Game Genie codes
World 3-1 boss warp
Sent in by Derek "Starscream" McNeill
On World 3-1, be sure to take the princess. Go through the level, climbing
to the top of the waterfall until you get to the carpet. Take the carpet and
fly to the top, and climb the vine. Once you get to the top of the vine, go to
your left at the edge of the clouds. Crouch down and glow, then fly across.
You will get to a door. The door is a warp to the boss of the level.
Scale the wall
Sent in by Danielle L.
In World 3-3, there is a vertical room with many snifits and shyguys.
At the top, you'll find a wall that is too big to jump even if you're Luigi.
To solve this, go to the bottom of the room and pick up a Ninji. But the
Ninji beside the high wall, jump on the ninji, and super jump onto the ledge.
Original Super Mario Bros. theme song
Sent in by Danielle L.
Get a potion and hold onto it until you get a star. While you're still invincible,
put the potion down and enter the door. Wait there. Just before the star
wears off, leave subspace and you'll be able to hear the original Super Mario
Bros. theme song!
Pipe tip
Sent in by Danielle L.
If you've ever wondered what the unenterable pipes are for, throw a potion
near it. In sub-con, you'll be able to enter pipes that you wouldn't normally
be able to!
Beat Birdo in Level 6-2 with out getting hit
Sent in by Danielle L.
This level has a fire-spitting Birdo that you have to kill be hitting it with
mushroom blocks. Get the block at the top and stand at the edge of the
platform; wait for Birdo to walk right near the edge and drop the block.
It should hit him, then get the other block and do the same thing, dropping
it on top of the other block and hitting Birdo in the process. Here's the
cool part: You can drop onto the block-pile without getting hit, but don't
pick up a block until Birdo passes in front of the pile. If you pick up a block
just then, you will be on Birdo's head and you can super jump back onto the
platform, and drop the block again, without dying!! I used Toad for this
since he picks things up the fastest.
Beat Birdo in Level 7-1 with out getting hit
Sent in by Danielle L.
When you fight Birdo at the end of 7-1, take the mushroom block and jump
up on the bird-gate's head (it helps if you're toad, for the next part). When
Birdo walks directly above you, jump just a little bit and throw the block. You'll
hurt him, but if you do it just right, he won't hurt you.
Fighting Wart
Sent in by Jason Jones
To beat Wart easy, just have princess grab a vegie and jump to the high
ledge that is in front of Wart. You can jump and let her glide behind Wart.
Here you are safe from Wart (unless you run into him). When his mouth
opens, just throw the vegie in and watch him suffer. You can jump over
Wart and grab another vegie. Keep repeating the process and he'll be dead
in no time!
Level 4-3 tips
Sent in by Jon D
Here are 2 helpful tips for Level 4-3. Pick Luigi or Princess because they
are the best ones for this level. When you go through the door at the
beginning of the level, you will see an few grasses on the snowy hill. Pick
up the one with the potion and go all the way to the left where you can get
the mushroom. after that, go back to the door and go back in there. Then
go back outside. Pick up the potion again and hop on Ostro's egg to get to
the small island where there are a lot of grasses, throw the potion, go
in the door, and collect about 6 bonuses.
Here is the Luigi or princess part. when you get to the door where you go
into the building, the road ends and there is a ledge. All you have to do is
run, jump over the pit, and you will land on the other side, and then go in
the door and it will lead strait to Fryguy. This is just a thing to make
the game easier and faster instead of going through the building.
Carry items to bosses
Sent in by David Wonn
Select any character in any level and find a Potion. Pick it up and drop
it directly on top of a blade of grass. Now enter subspace and leave.
Once you leave, press the B button repeatedly and rapidly. If all goes
well, you'll end up with the item appearing on top of your head, but
wait - it's not really there at all! It's just an illusion, but once you
enter a door, climb a vine, or die, the item will become real! The advantage
to doing this is that you can carry items to places where they would not
normally occur. You can carry items to the bosses, but better yet, this
trick ultimately leads to the 5th warp zone! (See below)
Secret warp
Sent in by David Wonn
Sure, everyone knows about the first 4 warp zones, but I'm going to show
you how to get the 5th one! First, here's the list:
1. World 1-3 to World 4-1
2. World 3-1 to World 5-1
3. World 4-2 to World 6-1
4. World 5-3 to World 7-1
5. World 6-1 to World 6-1
That's right, it's not a misprint! Now on with the trick:
In World 6-1, select any character, and go down the tube which has the
Magic Potion. Now pick up the Potion and carry it all the way to the blade
of grass between two cacti, which also contains a Potion. Drop the
Potion directly on top of that blade of grass and enter subspace. Upon
exiting, you'll need to execute the "Illusion item glitch" (see below). If
you executed that glitch properly, you'll have an illusion of a Potion on
top of your head. If you don't succeed, you'll need to start over from
scratch by getting the Potion from the tube and repeating the process.
After successfully getting the glitch to work, go into the cave ahead
where you'd normally go. Once inside you'll have a real Potion which
you can take with you. Drop it where you see the long series of tubes
and go into Subspace. It just so happens that any tube which you can't
normally enter can be turned into a Warp Zone inside Subspace. Now
you can warp to... W 6-1 once again!
So why would you want to warp back to the same level? You can collect
coins over and over, as well as the two 1-ups (see the 2-up trick below)
in order to rack up on lives if you haven't already reached the max of P4
(254) reserve lives. Enjoy!!
Get two 1ups
Sent in by David Wonn
In World 6-1 select either Mario or Toad. Go into the cave and go down into
the tube which has 4 blades of grass beneath a lot of sand. The two
pieces of grass on both ends contain a 1-up, while the ones in the middle
contain Sprouts. Ordinarily you can only collect one 1-up in a given level,
but with speed you can get two. Pick up the two middle pieces of grass
and throw the Sprouts. Now stand on the right edge of the left piece of
grass or the left edge of the right piece of grass. Pick it up and quickly
run to the other one and pick it up as well. If you manage to pick up the
second piece of grass before the first 1-up vanishes, you'll be rewarded
with both.
Make the logs fly up
Sent in by Oddjob
This has no strategic value but you can make the logs fly up.
Here's how:
1. Get a POW.
2. Find a log falling down a waterfall (hard stuff so far).
3. Get a running start and jump towards the log making sure
that you land on the log, and the POW hits solid ground.
4. If you did it right the log'll fly up into the sky never to be
seen again (until you leave the screen).
Throwing an item and still have it
Sent in by alweiss@interaccess.com
Sometimes, when you place the potion on a patch of grass, after
leaving sub space (don't go through the door!), if you are quick, you
can pull up the grass very quickly, and the game counts it as if you
are not carrying anything! Although you can't throw it, you can pick
up anything else and throw it, and still be carrying the item. The trick
wears off when you enter a new place. When you do, you will be carrying
the item as normal. This trick is random and (obviously) only works
with toad. This trick is a bug, and is untested in Mario All-Stars.
Pick up a plant and then catch it
Sent in by alweiss@interaccess.com
Pick up any type (ripe or unripe) while holding down the B button.
Then run over to an enemy, while holding the item. Throw it while
still running, and when it "bounces" back, leap over on top of the
floating item and you can pick it up! Never let go of the B button.
Shortcut to the World 1-1 boss
Sent in by Amber & Jamie
In World 1-1 go in the door after the bridge. There you will find a bean
stalk, climb it. There you find a waterfall jump across it. There you will
find land you do a super jump a shy guy get rid of it. There you will find a
ladder use the bombs above to shadder the bumpy place if you see a door
there you bombed the right place. Go through the door and hear the battle
music and fight the boss.
Change the color of the Mushroom Blocks
Sent in by Kris Smith
There is a neat trick that you can do where you can change
the color of the Mushroom Blocks (those ones you can throw
and stack up). Here's what you do. You first need to get to a
place that has Mushroom Blocks and some type of vine
(vine, chain, rope, etc. anything you can climb). The first
place you will see something like this, is in World 1-3,
in the area where you find Mouser (right as you enter the
door). This is easiest to do with Princess Toadstool, but
can be done with any of the characters. Ok. Here's what
you do. Pick up one of the Mushroom Blocks. Now, jump
so that you are floating (if you're Princess) right on the
chain (not climbing, floating in air). Keep pressing the button
to throw the block until it becomes wedged in the
vine/chain/etc. If it falls, just try again. Once it's wedged
in there, it will change colors (for example, if done in a
chain, it will be gray in a vine it will be green). You can
then pick it up (if you can get on top of it), and it will
leave a hole in the vine/chain/etc. As I said before, it
works with the other characters if they just jump,
but I suggest mastering it with Princess first (you
get more air time). Careful, because you also may
trap yourself if you create too many holes, or a hole
too high that you can't climb the vine/chain/etc. BTW,
this also works on platforms (instead of vines), but
only the ones that you can jump under it (and go through
the bottom of it), but can stand on the top. These are usually
harder, since it's usually harder to get the right height to
your jump (they are usually too low or too high). It seems
this "bug" was taken out of the All-stars version,
because it doesn't work in the game.
Skip the locked door in World 1-2
Sent in by Mark Hall
In World 1-2 you can skip the locked door by picking up a Ninja and
throw it at the edge or around it. Jump on it and hold down to charge
your super jump. Jump when the Ninja jumps its highest and jump.
Subspace music trick
Sent in by Avedis Boyajian
If you have a potion in your hands, go near a cherry when you
collected 4 (1 more to be invincible). Drop the potion, get
the last cherry, get Starman, and immediately go to
Subspace. Wait until about 1.5 - 2 seconds after you start
flashing (invincibility starting to wear off), and exit the
door. If it is done correctly, the music of Subspace plays
until completion and starts again. This sounds like the
music of the first part.
Different 1up location
In World 1-1, if you don't get the 1up by the POW block, you can get
it in the middle plant at the left of the short cut to Birdo, on the
top platform.
Skip the door in World 1-2
In World 1-2, if you are the Princess, you can jump off the Magic
Carpet right when it disappears, keep going to the right and land on
the platform way above the door.
Die for more coins
If you are in Sub Space where you can die, get the coins and die.
You will be able to go back and get the coins again until you get
them twice without dying, like in World 5-1.
How to get more coins
If you don't get coins in Sub Space the first time, you can get them
twice the second time, like in World 1-1, if you just get the
mushroom the first time, you can get up to 14 coins at the
second place, or World 1-2, you can get up to 18 coins at the
second place. To get the potion to appear again, just go in a door
and come back out. Toad is the fastest at picking up coins.
Get an extra POW block
To get an extra POW block, use the Magic Potion by a POW block. In
Sub-Con, get the POW block. When you leave Sub-Con, there will be
another one in the same place where you got the first one.
Level tips
Level 1-1
In the first cave, climb the first beanstalk. Jump over the waterfall.
Super-jump over the high spot with the pink Shyguy. Throw him
down the ditch (Where the ladder starts). Then throw a bomb so
it will destroy the weak wall. Go in the destroyed wall. Then pick
up the grass near the door (a bomb). Throw it in the ditch.
Roast Shyguy!
Level 1-3
Get the second potion with the pink Shyguy on the platform. Don't
throw it! Go to the end of the Level with the vase. Now throw it.
Go in the door, then go in the vase to warp to Level 4!
Level 4-2
Climb the beanstalk. When you get on the ice, duck under low
bridge Beezos and jump over the really low ones. When Flurries
come, jump over them and run!!! Do the same thing you did with
the last group of Beezos- what you did with the first. Get to the door.
Jump on the whale with grass and pick the potion grass. Throw it
and go in the door. Jump on the whale's tail and get the mushroom.
Then go in the door. Go down the line of whales until you see a
cherry. Get on the whale's blowhole. When he spouts, Get the two
cherries. Don't go down yet. Jump on the platform and you'll
see another cherry. Get it. After that you'll see three platforms,
covered with grass. The third only has one grass. Pick it up. It's
potion. Don't throw it! Go down the long line of whales until you see a
cherry. Stand on the blowhole again, and get the cherry. Jump on
the icy platform to get the other cherry wait there to get the Starman.
Be invincible! Go down the line of whales, destroying everything!
Jump to the platform with the vase. Throw the potion on the platform.
Go in the door. In Sub-Space, go into the vase for a warp to Level 6!
Level 6-2
Jump and super-jump the high walls. Get in the door. You'll see an
Albatoss. If you want, get the nearby grass and hit that sucker with the
pumpkin that comes out!! Jump on the near platform. Jump back, and
you'll see two Albatosses. Jump on the lower one's back. When other
Albatosses come from the other way, jump on them to jump on the
higher one that is going right. Keep going until you see two platforms
with grass. If you want to, jump on the platform. Pull out the right
grass to get the potion. Throw the potion next to you (don't throw it
in the pits!!) and go in the door. Get the mushroom to increase your
life meter. Go back in the door to go back to reality. Jump on the
Albatoss to go back to the beginning and repeat process. This time
go to the end. To beat the Ostro, get on the high platform. throw the
mushroom block on Ostro's head. One hit. Go down to the floor
and get the other mushroom block. Throw it far, not in Ostro's
reach, but enough to hit him. Two hits. Jump on Ostro's head to
reach the block and not get hit by his fire. Pick up the block and
give it to Ostro. Three hits, he's out. Pick up the crystal ball.
Super-jump to the high platform to the Bird door.
Game Genie codes
Sent in by Tony Hedstrom
ZESOTAIA Every 2nd large vegetable that you pull up will be a
Stop Watch (instead of every 5th).
ZLVOLAZU Pulling up small vegetables gives you a POW Block.
TGVOLAZL Pulling up small vegetables gives you a Stop Watch.
AAVOLAZL Pulling up small vegetables gives you a Heart.
Note: You must press the "B" button again before you can get the heart.
TLVOLAZL Pulling up small vegetables gives you a Coin.
YLVOLAZU Pulling up small vegetables gives you a Mushroom.
Note: Each time you collect a Mushroom, you will get an extra "Life
Meter" block, and after awhile the meter graphics start to look a little weird.
AGVOLAZL Pulling up small vegetables gives you a 1-up Mushroom.
ILVOLAZU Pulling up small vegetables gives you a Key.
GLVOLAZU Pulling up small vegetables gives you a Sub-space door.
Note: You must press the "B" button again before you can enter the door.
YLVOLAZL Pulling up small vegetables gives you a Bomb.
IGVOLAZL Pulling up small vegetables gives you a Star. Note:
You have to press the "B" button again before you can get the star.
ILVOLAZL Pulling up small vegetables gives you a Turtle Shell.
LLVOLAZU Pulling up small vegetables gives you a Red Log.
Note: If you press the "B" button again, you can ride the Red Log
to the top of the screen!
ALVOLAZL Pulling up small vegetables gives you a Spark.
PLVOLAZU Pulling up small vegetables gives you a Mushroom Block.
Note: This code will let you throw the block an infinite number of
times because after you throw it, it turns back into a small vegetable
(just pull it and throw it again).
ZLVOZALU Pulling up large vegetables gives you a POW Block.
AAVOZALL Pulling up large vegetables gives you a Heart.
Note: You must press the "B" button again before you can get the heart.
TLVOZALL Pulling up large vegetables gives you a Coin.
YLVOZALU Pulling up large vegetables gives you a Mushroom.
Note: Each time you collect a Mushroom, you will get an extra
"Life Meter" block, and after awhile the meter graphics start
to look a little weird.
AGVOZALL Pulling up large vegetables gives you a 1-up Mushroom.
GLVOZALU Pulling up large vegetables gives you a Sub-space door.
Note: You must press the "B" button again before you can enter the door.
YLVOZALL Pulling up large vegetables gives you a Bomb.
IGVOZALL Pulling up large vegetables gives you a Star.
Note: You have to press the "B" button again before you can get the star.
ILVOZALL Pulling up large vegetables gives you a Turtle Shell.
LLVOZALU Pulling up large vegetables gives you a Red Log.
Note: If you press the "B" button again, you can ride the Red
Log to the top of the screen!
ALVOZALL Pulling up large vegetables gives you a Spark.
PLVOZALU Pulling up large vegetables gives you a Mushroom Block.
Note: This code will let you throw the block an infinite number of times
because after you throw it, it turns back into a large vegetable (just pull
it and throw it again).
GUSEZLAE Mario has "Moon-float" (just like the Princess). Just
press and hold the jump button.
NNSEZLAE Mario has mega "Moon-float"! Just press and hold the
jump button.
ZAXAOIAA + NNSEZLAE Mario has mega "Moon-float" and ultra slow
descent! Just press and hold the jump button.
NYXAOIAE + NNSEZLAE Mario will "Moon-float" as long as you hold down
the jump button!!
PESELLYA Mario has "Moon Gravity" jumps. This code is similar to the
SMB1 Moon Gravity codes, if you just tap the jump button really quickly,
Mario slowly jumps VERY high and then floats back down, but if you hold
down the jump button, Mario jumps normally. A fun code.
PESELLYA + NNSEZLAE Mario has "Mega-jump" and "Moon Float"! Mario
can jump all the way to the top of the screen, and float there for about 6
seconds. Just quickly tap the jump button and then when Mario reaches
the top of the screen, press and hold the jump button and he will float
there for about 6 seconds. A very fun code.
GLEEAGAE Luigi has "Moon-float" (just like the Princess). Just
press and hold the jump button.
NYEEAGAE Luigi has mega "Moon-float"! Just press and hold the
jump button.
ZAXAOIAA + NYEEAGAE Luigi has mega "Moon-float" and ultra slow descent!
Just press and hold the jump button.
NYXAOIAE + NYEEAGAE Luigi will "Moon-float" as long as you hold down the
jump button!!
GUNAPLAE Toad has "Moon-float" (just like the Princess). Just
press and hold the jump button.
NNNAPLAE Toad has mega "Moon-float"! Just press and hold the
jump button.
ZAXAOIAA + NNNAPLAE Toad has mega "Moon-float" and ultra slow descent!
Just press and hold the jump button.
NYXAOIAE + NNNAPLAE Toad will "Moon-float" as long as you hold down the
jump button!!
"Sent in" by Jesse Smith
SXAAOO Things and enemies might disappear. You have a little more
challenge killing the bosses. In the first boss, level 1-1, you have to be
a little farther for the egg to hurt Birdo, or it doesn't do anything. Just
don't go into sub space. You can never get out.
SXGAOO When you kill an enemy, it goes straight up. If two enemies
bump into each other, they both go straight up. Enemies might disappear.
POW blocks don't work.
Sent in by Jason Jones
If you want an easier time in Wart's palace, put in the Game Genie code
AAEEZGPA to get mega moon jumps for Luigi. Now, go to place where you
have to climb a rope to get to next screen. Have Luigi crouch and do a
mega jump. Surprisingly, you do not jump into the next screen, but you
remain in the same screen. You will have been able to jump on top of
the wall. Run on the wall, and you will be able to reach later parts of
the palace.
Sent in by K7
KZXALKAO + EIXATKEV TWISTER!!
KAXAOIAA Princess has suspended flight!
PXUASXOU Pick up things with legs (don't ask- it's a very weird code)
KAXAPGGA Pogo Stick for princess
XAXAPGGA Super Pogo for Princess
YEXALGZA WEIRD effects (completely unpredictable)
Sent in by Bobby Flory
EPZOTS Sometimes you come out a door holding an enemy
TEYOTA Veggies, bombs, 1-ups stick to your feet (you can throw
stopwatches & 1-ups across the ground!)
SIPOIS You fall from the sky, Tweeter can't hop, and the underground
tune is a bit messy
ZPZOTN More time in sub-space!
TUNOPA Veggies fall when pulled up
OZKONE Randomly messed-up ground, sometimes isn't there at all
Sent in by James Haley
ANNEEGEY All characters have mega-float capability (you will float until
you release the jump button).
Sent in by Andy
PXUASXOU Pick up items with legs
YEXALGZA All sorts of funky effects
KZXALKAO + EIXATKEV Twister!
Sent in by Colin Healy
LEAPOT Holes
ELKELG Can't kill anyone
KIKESO Nice colors
OKPETZ Logs in first level are gone
OPEOPE Drill Mario
EEAPOT Badies are gone
EPAEPA Weird in beginning
EPTEPT Levels are messed up
EPKEPK Enemies glow