Super Mario Bros.
Books: Nintendo Games Secrets - The Best of How to Win at Nintendo Games
Level 8-4 tips
Warp to World 6, 7, or 8
Secret World
Warp to World 5
99 lives
Be small and have Fire power
Fireworks
Continue
Game Genie codes
Level 8-4 tips
Sent in by Greg Smeck
Level 8-4 can be kind of confusing, and down right frustrating after a
while. Here's a little help... the pipes that you should go down always
follow a lava hazard. First keep going until you see lava, then go across
it using the mover, and go down the next pipe. When you come up go to
the right (as if you have a choice). After a small lava pool there are 2
winged turtles and a pipe in the air. Kill the turtles and to the left of
the pipe, about 2 spaces over, is a hidden block. Hit it, then go down the
pipe. When you come up go to the right again, look out for the flying fish,
and go down the pipe after the small lava hazard. This should bring you to
an underwater world. Go through that world, and the pipe at the end. When
you come up you should see a hammer brother, the next enemy after that is
the last one. Get the axe, save the princess, and start all over again.
Warp to World 6, 7, or 8
Sent in by Mark
To get to warp to World 6, 7, or 8, go to World 4-2 and go through the level
until you find the ? blocks. Jump over the pit and move to the square
under the last block above. Jump, and a secret block will appear.
Jump on top, break the block above, and the one to the left of it.
Fall to the left, and jump. Another secret block will appear. Jump
on that, hit your head on the one and break the first block. A beanstalk
will go up! Climb it and go through the level. Then there will be warp
zone to Level 6, 7 and 8.
Secret World
Sent in by Ben Brand
Go to the end of World 1-2 where you make the decision to jump up to
the warp or go to 1-3. There you move over to where it shows just the
pipe and the blocks on top. Then you hit each block out that you can,
until just the 2 farthest to the right are there, then you get on the
left edge of the pipe, face left, duck and jump to the right into the
wall. If your luckly, you may go through the wall. Go in the pipe to
the left. If that won't work, face left, on the left edge of the pipe,
and while standing, jump to the right into the wall to the right.
This will take you to the famous World -1 level that never ends.
Warp to World 5
Sent in by Ryan
After you do the trick at the end of World 1-2 that lets you float
through the wall (see Ben Brand's tip, above this tip), instead of going
into the 1st pipe on the left and entering the minus world, go into the
middle pipe. This will warp you straight to World 5-1!!! If you go
into the pipe on the right, it will also take you to the -1 world.
Don't move too far to the right, though, or everything will turn into
the regular warp zone again.
99 lives
Sent in by Bean
Go to Level 3-1 almost to the end where there's a big row of stairs
with two turtles on it. Let the first one fall and then go to the second
and wait for it to be barely off the edge. Jump on it and keep jumping
on it to get 99 lives. Don't get more then 99 lives or you might get a
Game Over.
Be small and have Fire power
Sent in by Kris Smith
I haven't gotten this trick to work yet in Super Mario All-Stars,
so it may have been taken out, but it does work in the original
NES version. The only level I've gotten it to work on, is Level
2-4, but I think it works in others too.. Here's what you do.
First, you need to get to Bowser with either Big Mario or Fire
Mario. Now, this is the tricky part. You have to hit the axe
(while still in the big form) AND Bowser at the SAME time
(trust me, it's possible). This will cause you to shrink down,
and Bowser will fall into the lava. Now, In world 3-1 (or
which ever world comes next, if you do it in a level other
than 2-4), and get the first Mushroom. You will grow big
for a second, and then shrink again. Now, go to the next
item block (it's important that you don't get hit), and hit it.
A Fire Flower will pop up. When you get it, you will still
be small, but every time you shoot a fireball, Mario will
grow big for a brief instant to shoot it, and shrink again.
This trick wares off once you get hit. I'm not sure if it's still
there if you beat the level, since I never could without getting
hit once, but it might.
This trick also works somewhat when you are small Mario at
Bowser, but it produces different effects. What happens, is
when you hit the axe and Bowser at the same time when you're
small, Mario will do his little Death Scene, but he floats at an
angle into the area where the Mushroom guy is and falls through
the floor next to him. I'm not sure if you lose a life or not, but
I don't think that it causes any other effects other than Mario
dyeing in the Mushroom Guy's room.
Fireworks
Catch the flagpole at the end of the stage when the last digit of the
timer is a 1, 3, or 6. One, three, or six bursts of fireworks will go
off, giving you 500 points for each.
Continue
When your game is over, hold A and press Start on the Title screen.
This lets you continue from the beginning of the world that you were
defeated in.
Game Genie codes
Sent in by Tony Hedstrom
VVAANY Timer counts up instead of down!! This code basically
gives you as much time as you want to finish a level. The longer you
take to finish a level, the more points you get at the end!!
AETLTK Jump as high as you want! Works while standing, running,
or turbo running! (No need to enter 3 seperate jump codes anymore,
because this one code will do the work of all 3 jump codes in the
Galoob code book. Plus, this code allows you to jump MUCH higher
than any of the Galoob codes.)
PIATYP Enemies can go thru pipes, walls, and blocks! Mario (as usual)
can't go thru pipes, walls, or blocks. This code really changes the way
you play SMB.
AEAENT Mario can jump higher when walking, running, or turbo running!
Also, he jumps further (only when normal running).
PAZSKO Once you turn into Fire Mario, you will always be able to shoot
fireballs, even if you turn small again (until you die). Also, if you touch
an enemy, it will make you power-up!! (On some emulator ROMs, the code
will make you invincible.)
ANTOSA Ever have trouble remembering which pipes you can and can't
go down? Well, this code solves that problem! The pipes you can't go down
are upside-down, the pipes you can go down are normal.
PAASNO Take no damage from most enemies! Depending on which version
of SMB you are using, you may have to either become Big Mario, or jump on
one enemy before becoming invincible. (NOTE: this code doesn't work
against the potted plants.)
YSAOPE + YEAOZA "Level Select" code!! Lets you start on any world you
want! Here is how to get to the level select screen: When you first start
out, you are in a new world (0-1) and you have to finish this level to get
to the level select screen. Here's how: Swim (yes swim) past the first
pipe you see and keep going until you see some water at the bottom of
the screen. Swim over the top of the blocks that are above the water,
but not too far. Then swim down and backwards a little to drop down
through the little opening in the blocks that lets you get to the bottom
of the screen. This part is very important because if you aren't at the
bottom part of the screen, you won't be able to finish the level. Once
you get to the lower part of the screen, just keep going to the end of the
level. When you get to the end, it will say "Thank You Mario, but our
Princess is in Another Castle". To get the game to continue, you have
to press "B". Now your at the "Level Select" screen! Just press "B" until
you see the world you want (at the top of the screen), and then press "Start".
AAGOPO Mario can swim everywhere, and you start some worlds about
1/2 way thru. By changing the first letter to P,Z,L, or G, you can adjust
where you start the levels. If you change the first letter to a "G", then
you will start some worlds right next to the flag pole! (and mario can swim!)
VGYOKK Time starts at 900 (instead of 400)
GUAOPO Start with 400 more seconds, and invincibility for the first 10 seconds.
VTTNYA Mario skates like gumby
LEAOGK Opens route to minus world! (at end of 1-2)
VGANYA Mario always walks crouched down
VTLNYA Mario turns big when he walks
UATIUA Mario walks right thru enemies
OKGASA Everything is invisible except mario & enemies
PAAPIK New block world
NVAOGK New maze world
ZLAOKK New mystery world
PLAOKG New underwater worlds
SVPOUU Most holes are gone
NLTOGK Mario starts out swimming
VGAOPO Most worlds are different, music is different, you can also
walk right into the minus world (1-2), plus if you fall down a hole,
instead of dying, you end up in a coin room!
GSAENT You can position mario anywhere on the screen (even when
he's moving) by holding down the "A" button on controller #2.
ASAENT New hidden world
OLAOKK New cloud world
NVPOKG New bonus worlds
NNPOKG New warp zone world
ONZOGG New secret world
PLLOVG New 1-1 world
VTPOZG Newer 1-1 world
PLGOKG New worlds. Press reset to start in a different world.
VTPOZI You can jump over the castle at the end of world 1-1 and keep
on going. Also, going down tubes does weird things.
KEATPE Most enemies are invisible, but they die when you touch them.
KEATZE Enemies don't die when you jump on them, so by jumping on the
same one over and over, you get several 1 up's. But shooting them does kill them.
UAYIUA Take no damage from touching enemies!
NYTELN Items that were worth 1,000 points, are now worth
1,000,000,000 points!! Basically, just add 6 zeros to what the
item was worth. So if an item was worth 100 points, now it's
worth 100,000,000 points. Actually, what this code does, is add
4 more zeros between the score and the number of coins collected.
So the score counter has 12 digits, instead of only 6. The last two
digits are really the coin counter, but looks like it's part of the score
counter. The code does have one little glitch. On worlds that have a light
background (like 1-1), the score is a little hard to see. But on screens
with a dark background (like 1-2, coin rooms, etc.), the score shows up
just fine. So if you are having trouble seeing the score in the first
World (1-1), just go down the tube to the coin room, or loose a life,
or finish the level. The score shows up fine in 1-2.
YNAOPO Time starts at 150 instead of 400 (plus about 30 seconds
of invincibility at the start of every life).
LEAOPO Time starts with one extra minute (460 instead of 400).
LXAOPP Time starts at 600 instead of 400 (plus about 10 seconds
of invincibility at the start of every life).
GVAOPP Time starts at 995 instead of 400 (plus about 20 seconds
of invincibility at the start of every life).
TSLIIT Most enemies are gone
TSPIIT All enemies are gone! (Sorry, this code doesn't seem to
work on the SMB only version.)
VGANZA Little mario turns big when he jumps
VGANPA Big mario turns little when he jumps
VTLNGA When little mario walks, he turns big, little, big, little,
big, little, etc...
VTYNYA Mario has a seizure when he walks (his legs move much faster
than he's walking).
NEPELA Play as Game Boy mario (everything is black & white).
VGANAA When mario jumps while running, his little legs start running
in mid air.
NTPOLE Everything is offset by about 2 inches
NTPOLT Everything is different, plus castle is missing at end so Mario
keeps walking forever.
NTPOPT Almost a solid row of coin blocks and tubes in 1-1.
AXAENT Invisible worlds. See how good your memory is.
NGPOKK Mario starts out swimming in a completely new green underwater world.
ZSNENT Mario turns into the invisible man. This code works on both
versions but does different things.
ASTETE Play at night
SSASSA Invincibility! Let an enemy touch you and see what happens.
AALLEY Most enemies are frozen!
PIGOAP Swim without water (you're always swimming)
VTLOKK 1-1 enemies are gone or different, especially if you go down
the tube. (can't go past 1-1).
AETLIK Super mega jump, standing start only. If you try to jump while
running, you can barely jump at all. But jumping when standing still,
lets you jump as high as you want! If you hold down the button for 3
minutes, Mario will keep climbing higher, and higher for 3 minutes! The
clock even stops running! Then, if you let go of the button, it will take
Mario 3 more minutes to fall back to the ground!
GETLYG Mario has semi lunar descent. This means that when you jump,
you float back to the ground instead of just droping. This code works for
standing, running, or turbo running.
VGAOKK New cloud world (use with PIGOAP)
VGPOKG New water world
VTPOKK New underground world
ASAOGG New maze world (use with PIGOAP and be ready to press jump
button as soon as game starts).
NGPOKG Start at 1-2
OVAAAE Slow-motion, plus other neat stuff
SYLOKG No enemies, or in different places (use with PIGOAP or AETLTK
to help get past some levels, like 1-2).
SYLOGK Mario swims instead of walking in all blue background worlds.
YETLYG Mario has variable jump heights. Sometimes he jumps high,
sometimes low.
KTLOKK Different enemies in 1-1 (flying fish will appear if you are
using the SMB only version, also, you can't get past 1-1).
VGAOGG + ZLAOKK Cool underwater world
TEGOGG Another maze world (stuck in 1-1)
NTLOGK Mario swims in some worlds (and different enemies).
EAZLIT Mario can't shoot
VGLOKK All worlds have different or missing enemies (use with PIGOAP
or AETLTK to help get past some levels. Also, if you use this code with the
SMB only version, you can't get past 1-1, but if you use the SMB/Duck Hunt
version, you can get past 1-1.)
AITOSA Mario walks past castle at end of 1-1 and keeps on going forever
STPONE All castles are missing, but game still plays normally.
NTPOLS After the first pipe, mario keeps on going forever (no obsticles).
GNATUE Enemies follow you! (Best if you use this code with SSASSA).
UATIUE Invincibility! Mario walks right thru enemies.
PLAOKK Starts out in new cloud world (or underwater world if you have
SMB only version), then you drop down to some new underwater worlds.
TTPOZG 1-1 has stuff from other worlds.
TPPOZG 1-1 is very different and much longer than normal. Also, if you
die, when you come back, your at the flag pole, and after you jump on the
pole, you keep on going past lots of neat stuff, and then you fall down a
hole and the game starts to freak out. (It's never the same.)
PAZULG Mario can float for a very long time. You have to press and hold
the jump button for this code to work right. Only works from a standing
start. (This is just a simple modification of a Galoob code).
STPENT X-ray vision (bizarre). Shows where hidden blocks are.
PLZOKK Start at 2-1 ??, then it goes to 1-2. (use with PIGOAP).
VTLNKA It rains "200 point" icons
TAAPIG Almost a solid row of blocks in 1-1, and 1-2 (can't get past 1-2).
PAAPIK Similar to above, except you can get past 1-2
NIYNEE in 1-1, the enemies have hammers
LSAENT + ZLGOKG New worlds (hold "Right" on controller #1, and use
controller #2 to control Mario).
ASAENT + NTPOPI At the end of a new underwater world, Mario keeps
going for a LONG time, and while he is walking, you get to see lots of
graphics from different parts of the game.
ASAENT + NTPOZT New underwater world
OLZPKG New underwater worlds
YSAENV Starts out in underwater world, then goes to 1-1 if you die.
ISAENT If you press the "A" button, you can position Mario anywhere
on the screen. If you don't press the "A" button, the screen won't scroll.
ASAEVT Worlds are different (this code works very differently
depending on which version of SMB you have.)
ASAENP All worlds are very weird & different colors
YLAOKK Some new worlds. You get to swim in most of them.
ILAPKK Start at world 2-1 ? (only goes 2-3 levels)
YLAOKK + ILAPKK 6 or 7 new worlds! (always swimming)
TEYVPA Enemies that are up on blocks don't fall down (and other oddities).
TTLEXP Worlds are really strange
Sent in by Flash
AEPOXL No holes to fall into.
Sent in by Rick N. Bruns
YYTOZA Start with over 155 lives
AAZUAG Jump as high as you want by holding down the A button.
When you want to come back down, let go of the A button.
This only works on turbo running.
AAOPAK No back ground
YYOPAK Only clouds in back ground
GGOPAK Back Ground all mixed up
EAKKPO No enemies (weird)
KIIOZV Distortion of level one
Sent in by Michael Gagliardi
ZZZSSO Invincibility
EEESKA Plow enemies over
GANINE Power up on all enemies
ZZZLTT Permanent fire power
NTKOTP Mega Floating
VZTLTN No time
GOAOSU + APZLGG Holes are filled in
Sent in by Tony
OOPISP Die or get small every time you touch an enemy
AUNYGP Enemies go wrong way and are in wrong spots sometimes
SEPPIS Long row of coin boxes
PEPPIS Nothing except background and enemies
PPPPPP Inside music outside no music inside
EEPPIS Rearranges everything, 2 flag poles
IEPPIS Rearranges everything, 8 flag poles
TEPPIS Lots of coin boxes, 8 flag poles
Sent in by Andrew M.
GPPPOL Black screen after title
NEGATI Weird neon colors
AAPOTG Strange background
AAPOTK Fog, connected clouds
SEIING Background turns to night when block is hit
STAEXZ Weird blocks and coins
GAAGGA Falling coins
STEAXL Weird clouds
STAEXX White blocks
OKZAPG Weird title screen with weird numbers
STAEXO Green world
SUPEOP Jungle and ice world
SUPEOT No title screen, red block
TPTOOK Big gap
VXAOKK No background, clouds in weird places
VAVOKK Grey screen
PPIAOO Just blue
ESEOKK Weird background
KIPAXI 1-4 castle is strange
LOGOGG Level is a pit
GOATSZ Goombas are weird when hit by fireballs
PEAALE Messed up!!!
GAPPOI 1 Koopa, reset pipes, no enemies in 1-1
GPPPOS Lots of koopas, reset pipes, strange background
GPPPOI More Koopas than the code GPPPOS gives
GTTTTL Go through enemies and flowers
SPEPNY Koopa fireballs
PZYVSE Helium Goombas
KYGATI Cut off numbers
OZGATI Split off numbers
AAPOTN Flag freeze
SUPEOZ Enemies are bowser, blocks don't disappear
IOEOIO Mario is invisible
IVYIVY Fast Goombas
ATAPIX Start at world you died at
STEAXO Lot's of numbers
OKZAPI Shoot fireballs when small, every item is princess' body,
which is invincibility
KAAAEE Doesn't show lives
KILLLX Mushroom makes Mario run in place
ZAGUZE Freeze, no mario
KNZOKK Slow down game
SGUOKK No enemies, 1-2 loop
NAPKIN Goombas are Koopas
KILLEX Mario runs in place
Sent in by Kris Smith
AKKOOT + IEEGGP + NULTKA Turns Enemies into Toad
PIGNAX Invisible Mario
TELLEY Mario Falls up. If you fall at the top of the screen, and the timer
stops, you are stuck. (I will refer to this code in some of the new levels)
GGAEXP Striped levels
PGAETT Shadow Mario
POEISA Touching an enemy powers you up (and gives you 1000 points)
YZXLNY Super Speed
GOOSOK Mario appears under the floor (Note that the screen won't
scroll all the way, and you get stuck)
OZXLNN Move left and Mario appears all the way on the left
KKAKKA No items
SKAOKK Removes Landscaping (similar to a code already posted,
but slightly different)
KOOSOK Mario falls through the floor
VALLEY Enemies walk only left :) Causes some bugs though..
KGAEXO All green levels
KGEAXO Labels Screen with numbers. In some areas, you can see
where hidden blocks are because they have a different number (for
example, the 1-up mushroom in level 1 is marked with a 09 instead of the
normal 00). Doesn't mark all hidden blocks though.
GKEPGG (or OKEPGG, I can't read my writing) Turns all levels into a Cloud
World :) Clouds replace a lot of the blocks :)
New Levels
PGAOKK Level 4-2 made up of yellow vine-like things (you can cling
onto them like a vine). You will fall after you move a few vines. Use the
TELLEY code and press right as you are falling (right at the beginning).
You will fly up, and start bumping your head on the ceiling. If you are good,
you can make your way pretty far in this level without falling up all the
way (check to see if your timer stops)
SGAOKK A midnight Cloud run. You go through an area full if clouds,
and then come to an area you can't cross except with the TELLEY code
(a little hard to do though). If you manage to cross it, at a certain point,
the game freezes.
SAGOOK The water level, only you don't swim. The coral is composed
of the bricks, and there are goobmas, turtles, and bullet bills. The
background is the water, only light blue, like sky. The pits are impossible
to cross without a high jump code (since they were meant to be swam over).
I think after you get to the pipe, the next level crashes.
TAKOKK Level 3-3, only with no enemies. There is also no platforms
(the orange things that move), so you need a high jump code. Level 1-2
repeats this, and 1-3 is a slightly messed up version of the regular 1-2.
Don't take the normal pipe at the end! You must use a warp zone. Any other
levels repeat this pattern (Level 3-3 for the first two levels, the level
*-2 for the third, the * being the world you are currently at). I think it
crashes it you try to go to world *-4.
AGIOPK Level 1, only floor is composed of vine thingys. Impossible to
beat (as far as I know)
PGAOKG Mario visits Las Vagas :) It's a replica of world 1-4, only with
lots of flashing lights :) Use the TELLY code to get to the axe (don't worry,
there's no Bowser). Hit it, and you go to the next world. After that, it takes
you to a level where you are frozen. It's all black with a dark blue
background, and one Bullet Bill shoots. You can't do anything though.
OGAOKK Pipe Level. Unfortunately, you start with no time (so you die
immediately). If someone finds a infinite time code, try it on this level.
SAKOKK A world with those big mushrooms. Unfortunately, like the above
code, there is no time.
OAKOKK This is my favorite one! It's a normal level, but if you take a
vine or pipe, it takes you to the Ruins of Bowser's Castle (as I like to call
it). It's level 1-4, but the ceiling and floor are made of bricks, and the lava
is turned into water. There are no enemies, and there is only an axe at the
end. You can actually beat the game with no effort this way! The axe
automatically takes you to level 1 of the next world, you can get to
World 8, get the axe, and win! Note in some levels, the vine/pine will take
you back to the beginning instead (it looks cool, because the vine is growing
out of the castle) :) Try completing the flag pole, or taking the vine again
(sometimes it works if you get sent to the beginning, and try again, but not
always)
TGOPOK + STZPOK Water World. Level 1 is filled with water. You can
complete it, and get to some other various levels filled with water (I
forget exactly with ones). I know after awhile it messes up in some way.
Note that some of these codes can be mixed to make other levels, but I
didn't really find any combinations worth mentioning. Some combos will
blank out the game when you start it. If so, just reset, and try another.
Sent in by Sean
AIIYYY Play without music
AIIZZY Underwater adventure
AIISSY Jump for an affect
Sent in by Sean Lacey
EATOZP/EATOZO Not much. Just Mario drops in from the sky instead of
starting on the ground.
EATOZS Never ending wall
APZPIG Background incomplete
APZPOG Definitely Weird levels
APZPUG Ditto. But weirder!
APZPEG Never ending water level
APZPYG Cool Background
APZPXG No Ground, no Time!
APZPVG Mixed up enemies
TAZUIG Mario has some hang time when you jump while running normally
POPEOZ When bricks are broken, or question boxes hit the background will
hold its image as though the brick was still there, or the question block
hadn't been used. (You can't use the boxes or bricks again it just looks that way
YSAOPE+YEAOZA+SZLIVO World 0-1
Sent in by Michael McCoy
PEAOZL Black splotches on clouds!
PEAOYL Black under clouds!
OPEALY It says time out each level!
OPEAUN Coins go crazy!
OPEANU Coin boxes break & turn invisible!
OPEAOZ Black coin boxes!
LUYLUN Less gravity!
LLLLUY A lot of wind against Mario!
LYNLUN Doesn't jump high at all!
EUYLNN Different jumping affects!
XUYLNN You'll find out!
TSENLL No jumping SFX. weird music!
LUVEEA Really messed up water and it works to!
LUVPEA The pipes that you can go into look weird plus you can climb them!
LUVLUV If you hit a "?" mark box it will disappear. if you hit a coin brick
box it will turn green!
LUVEEE Weird level!
SENEPP A Lakitu appears in the first level and theres no Goombas
different level each time you put that code in but same background!
SNAPEL Peach splotches where some bricks are, the pipes also look weird!
SAPPLE Completely blue level. Mario & the Goombas you can see. If you hit
a block you can see it still. If you go down a pipe it's pitch black!
STPEEY Mixed up level!
STLYNY Tiny bit mixed up music.
VVVYYL Weird jumping sound.
EEPVVV Mario's messed up when he jump's.
OOPVVV Orange slice through Mario's leg when he jumps.
SENYYL Fireball sound when Mario jump's.
POSTEN 360 Mario jumps.
POSTEY Mario spins when he runs.
PEEVYL Strong gravity for everything but Mario & flying things.
Also Bowser.
ASTLUN Push (A) and find out.
LUYYLU Vibrating sounds.
NLLNYY "Preschool" rap.
LUYUYL Fireballs and fake things.
LUTLUT Boxes turn invisible when you touch them.
LUKLUK Stops the mushrooms from going.
ATVVXL Teleporting enemies.
AENKKA Frozen enemies.
POZYYN squeaky music.
POSTON If Mario is facing forward then he's Luigi, if Mario's facing
backwards then he's orange Mario.
POSTOY Rectangle Mario but looks like a puzzle.
POSTOV If Mario hit's any kind of box it will appear in the sky then
back where it should be.
PSOSEA The enemies are part of the background. Sometimes the flowers
hurt you. if you have a star you'll hit the Goombas.
EOSTON If Mario's walking or running he's regular Mario, if he skidz then
he's black Mario, if he's just standing and not moving than he's orange Mario.
EESTEN Bad guys go crazy & 360 Mario.
PSSSTX Teleporting enemies & Mario. He also runs very slow. Also
makes mushroom's stop and makes stars hop up and down.
EPTLLU Mario can't walk.
POAEOP Blue and green with numbers.
EPAFOP Stripe levels.
APEAOP Tons of number lines.
NEZULG When Mario jumps he disappears then comes down from the sky.
KAZUAG If Mario's running fast he can't jump high.
YAZUAG If Mario's running fast he jumps really high.
PTZYYU When you pause it makes a buzz noise.
EEEYYY If you get something or hit a coin box it makes a squeaky sound.
KOPPOK There's no hills and bushes.
EEEAOP Everything changes color.
EEELUV When you hit a brick while big Mario. The brick will cut in half
then turn over.
LYUNIT When you hit a brick it will make a crackling sound.
NULYEA Longer Bass sound.
STONLY There's pauses in the music.
POZITT Nothing can effect Mario except pipe flowers and holes in the ground.
POZAEP Mixed colors in the level.
AEEYYY The music is a half step lower.
APESSS The stuff that you can see is there platforms and holes
that you can't see.
SSSAPE Drunk Mario.
EAPEPP Turbo speed.
SANAPO Play with the gamed paused.
Sent in by Colin Healy
EOXOPE Tropical
OEKULT Shoot a fire flower and graphics will change
APPNIE Charging
POEISO Goombas change to invincible koopas when jumped on.
YAZENO Green world
ZIZPSK Lakitu in 1-1, Toad in 1-2
TELLEY Mario flies away
KIGLUY Mario moves around
USSUSS No enemies
IPEPNY Fire in 1-1
NPEPNY Bombs in 1-1
KPEPNY Flying fishes in 1-1
OPEPNY Lakitu in ground in 1-1
KENVAS Super, super, super fast. Use code with SSASSA (invincible)
and graphics will change when you run fast
PINAOO Cool colors
KSKXVV Same
Use YSAOPE + YEAOZA + ........
AOAPYA World H-1
POAPYA World I-1
ZOAPYA World J-1
LOAPYA World K-1
GOAPYA World L-1
IOAPYA World M-1
TOAPYA World N-1
YOAPYA World 0-1
AXAPYA World X-1
LXAPYA World -1 (Minus World)
Sent in by Andrew Mckown
ZGGAEP Weird background enemies are bowser, 2 Mario's
GPPPPI Strange level, all mushrooms and flowers
GTTTTL Go through enemies and flowers
GIIIVY Go through pipes and blocks
GPPIGE Crazy Goombas
STAGEO Enemies throw hammers
AAPOTS Strange 1-1
PIGOAP Swim without water
SIIPKK Weird level
SPEPNG Weird level 2
SPPPNK Weird level 3
PIPOIS Weird level 4
PGAPGG Weird level 6
SIPPNG Bowser's castle's underwater
SUEISA Mario thrives on enemies
OKZAPO Every button pauses
KILLLU Once you get big and jump, you are warped to the
next level. You keep warping through levels and negative
levels until the game freezes up.
AAATIO Only mario moves
KILLEN Mario and Goombas are weird
XVXOKK Different enemies
PKPOKK Clouds replace blocks
Sent in by Saanjun
KNKXGLIE Never Power Up.
Sent in by Mike Caron
EKGAIS Awesome colors!
_KGEKG plug in anything at first part of code to change colors
of bushes and pipes.
Sent in by Ray
SZLIVO
If you use the code above then your character (Mario or Luigi) will
start out small. If you have any experience with the always
stay big code, you will know that it does NOT work until you get
big--ie get a mushroom. With this code, once you get big,
just as with the always stay big code, you will never die unless
you fall in a pit or run out of time. However, you do not stay big!!!!!!
The first time you die, you will change from big to little, as usual.
The second time you die, you will change from little to big
Other cool things you can do with this code.
*Have fire power when you are small.
*You don't lose your fire power or invincible power when you
die from enemies (that is when you change size). You do, however, lose
those powers when you fall in a pit.
Easily change size just by killing yourself.
Sent in by Mark Genro
In Mario 1 Put in the code EEAAAA for The game moves slower and may
freeze. But it's worth it if you get far. The Goombas are Bowzer's shells!
Once I saw flying cheepcheeps in world 1-2!!
Also Put in the code EGGPOP for pipe fun.
Sent in by Jason Hird
AXEPGG Alters the game.
Sent in by Rachael
If you use a mega jump Game Genie code and a code where you can go
through things such as pipes (this part may not have anything to do
with it ) when you jump off the stairs before to jump on the flag pole
there is a cloud place but you must have fire power and shoot after
you should get there. (trust me I've been there it is like in level 5-2)
Sent in by Zeke
PIGPOG This is a really great Game Genie code that results in all
sorts of fun and random errors, but the graphics remain clear
and normal. Princess toadstool as an enemy, Koopa on 1-1, Squids
on land, etc.
Sent in by Mark Blehm
SEPUEG Hit a mushroom block and watch your score soar
Sent in by Russell Latterman
KALAXY Sapphappy Land
POGAAI Dream land
GPLEXY Weird monsters appear, trashy scenery, and mushrooms hide in
their boxes!!
TIOKAP Weird monsters, no coins or points and bricks don't break!
PEKEIE Drunk Mario!
AAATIO Nothing moves!
PAOEPE Everything moves fast
YSAOPE-YEAOZA-NEAPYA Stuck in Bowser's fish tank.
YSAOPE-YEAOZA-VEAPYA Crazy castle
YSAOPE-YEAOZA-KEAPYA Lame cloud level.
YSAOPE-YEAOZA-EEAPYE Flooded World.
YSAOPE-YEAOZA-PEAPYE Night time coin swim.
YSAOPE-YEAOZA-ZEAPYE Turtle castle.
YSAOPE-YEAOZA-LEAPYE Flooded turtle castle.
YSAOPE-YEAOZA-GEAPYE Lame flooded castle.
YSAOPE-YEAOZA-IEAPYE Dead drop.
YSAOPE-YEAOZA-YEAPYE Trapped dungeon.
YSAOPE-YEAOZA-NEAPYE 3-Level Mario game.
YSAOPE-YEAOZA-KEAPYE Randomly play levels, twice in a row each.
Codes that mess up the level you are in.
PELAXY Jumbled land 1. A new world each time.
GEUAXU Jumbled land 2. A new world each time.
YYLAXY Insane Land!! Weird mario, jumbled pictures, crazy boxes, and
ton more.
KALAXY Sappy Land, different every time.
POGAAI Dream land. The colors are like you are in water.
GPLEXY Weird monsters appear, trashy scenery, and mushrooms hide
in their boxes.
AZLEXY Even crazier than the last code.
EEEEEP Green and blue ground.
OOOEEP Green and blue ground, plus their are invisible things an weird
pictures.
XXXEEP Green and blue ground with some other weird stuff.
UUUEEP Lots of bubbles.
EETXXN scrappy screen.
GKIAEP Flash out game.
AKIAEP Crazed flash out game!
GEIZVY The screen moves slow when you try to go somewhere.
TIOKAP Weird monsters, no points, and bricks don't break!
YSXKAP Less monsters and there are some hidden blocks.
EEEKAP Almost no monsters, and no moving platforms.
IPEAEP Crazy lines.
YPEAEP Very weird blue zero level, you die right away.
YEKEIE It's hard to play, there are earthquakes, weird monsters, and the
pictures are messed up.
EAOPXK The wrong monsters are there and you can't go down pipes or
up vines.
EAOPXG A little bit better than the last code.
GYAEVO Coocoo colors.
ZZKAEP The beginning of each level is crazy and the monsters are weird.
ZEKAEP Illusion land.
OXZAEP Checker town.
ZGKAEP Mario looks weird and the level goes crazy.
ZIGAEP Mega purply crazed level.
SIKAEP Super crazy level and you can jump high from turbo running.
OTYAEP Color change.
YETANE Black'n'Blue world.
NNNEEP Fake boxes and weird monsters.
Weird STUFF codes like behavior or power
PEKEIE What happened to Mario???
PEKEIE-POGAAI-ZEKAEP What happened to Mario????
EAEAEA You can't see your lives. You can jump on turtles
KAAEPO You can jump on turtles multiple times.
AAZLGK Super mega moon jumps from a standing start.
PXTLLX-AATLGZ-SZLIVO Always stay small and you cant get hurt.
SXUASX Whenever you hit a box or break a brick it looks like it's still
there.
NXUASX Whenever you hit a box or break a brick a green box appears.
VVVEEP Dark monsters and coin boxes don't flash.
PKAOZP Always stay mega invincible but sometimes you die when
you beat a level on a flag pole.
NNVKEE Monsters follow you but can't hurt you.
STATIO Sometimes Goomba's act weird.
LUGLUG Mushrooms and stars lug around.
PEOAAA The game goes directly to Duck Hunt.
ZIOAAP Weird Mario but you can only move back and forth at one spot.
UEXLEY When you jump and hit something it appears in the sky.
GAUAXU "Cs" appear.
YAUAXU "Fs" appear.
OSLEXY Mushrooms stars and enemies fly! Fire flowers float!
Messed up music Codes
YYPPPP Wrong music.
KAEPYO Water music all the time.
PTEPYP Dungeon music all the time.
YYAPYO Koopa castle music all the time.
TPEPYO Star man music all the time.
GGAOAP There is usually no music.
STANLY Jazzed up back ground music.
TZEPYO Low back ground music.
ZZAYGN Beepy music.
STPYYY Flat music
AVVOAE Koopa castle music when you are outside, not in a dungeon or
a water level.
GVVOAE Dungeon music when you are outside, not in a dungeon or a water
level or a castle.
TVVOAE Circus music when you are outside!!!
IVVOAE COOL music.
STINLY The music changes.
STONLY The music starts and stops.
STLNLY Crazy space jazz!
Other codes
PPOLXY Strong wind current forward you, press "B" to stop sliding.
YPOLXY Strong wind current against you.
OZOLXY Slippery ground, strong wind current forward and you can
increase the wind speed by holding down "B".
PPOLXY Mega fast wind current forward and you can't press "B" to
stop!!
EYOTIO Monsters walk through things and some are trapped in invisible
force fields.
IIAAEO Sliced up level.
IIAAVO Moldy land!
IIAAZT Always look like fire Mario.
EAOPZT Lots of huge holes and invisible objects, just like a new level.
AAAEEE Green letters.
LYOPEK Start in the flooded world of level 4-1!!
OOOPEK Cloud world!!! Very cool!!
POOPEK No background scenery.
PNVKEE Monsters sneak up behind you, appear out of nowhere, and fall
out of the sky!!!
AAATIO Nothing moves but Mario
OOOTIO Enemies don't die when you hit them from under a brick.
LLULEY Enemies are fast.
OYULEY Mario is slow and enemies can't move.
POULEY Crazy jumping, very hard to control!
ITVOAE Start the game big so when you get a mushroom you turn small!!
TIEEZT Start the game as grey Mario!!!
NOSKIP Ply in an out of order mix up land.
LOPTNL Goomba's have mouths on their heads!
SENESO Mario goes color blind when he gets a mushroom.
TEAPYE-IPEPYE-SOAPYA The pictures are printed on the screen like a
printing press!!
POGAAG The title screen is smashed into a pile and floats accross the
screen.
OYUASX Glowing coin boxes!!
XXUASX Whenever you hit a box, a dumb math problem appears.
EPPALX Green squares are everywhere.
AEAZVY When ever you move backwards the pictures change.
PAOEPO The game is faster.
STPTVI Crazy exploding fire balls!
STVOZP Always jump out of the sky at each level like in Mario 64.
ISKVGY Goomba's melt when you jump on them.
PLEEPO The demo starts fast.
SKIEPO The title screen is crazy and coin boxes explode.
NKIINO When you jump on an enemy he goes in the sky.
AUNTLY Mushrooms float away slowly.
AUNTIE You can't get mushrooms.
AUNTLX Invisible guys and you can't get mushrooms.
AUNTXY Mario's feet spin when he runs off of a platform.
APYEVY Billions of points for each coin!!
OOOLPI A few distortions
NSSIEE Once you smash a Goomba you can kick it like a turtle shell!!
YIGKIN More Goomba's.
SANAPP When you press pause you can still move around while
everything is frozen!!!!
LUILUI Mushrooms make you invincible!!!
LAVTNL Goomba's are in half.
LUVPOE There are green bricks on the pipes that you can go down.
SENESO When you get a mushroom, Mario goes color blind!!
ITVOAE Start the game big.